Hmm, speaking about a cleansing machine, wouldn't 250 block radius be rather small for end game? The size of a small map is 8,400 feet by 2,400, and given that each block is 2 feet, you only cleanse 500 feet in the radius, or by mathematical terms it would be a 1,000 feet diameter if the block is the center, per cleansing machine. so on a small map having an area of 20,160,000 feet, that would mean you would need 20,160 machines to fix the world, and just imagine that count on a large world, usually when an item is end game, it takes end game items to craft them, unless all you need is a specified crafting area to craft that specific item with very easy to obtain items, in that case crafting 20160 machines would be relatively easy. So its either make the recipes for the Ancient Manipulator crafting area and have them involve luminite bars as the key metal ingredient but make them cover 100,000 feet, so you'd only need ~202 machines on a small map or make a new type of super rare crafting area drop from the Moon Lord (like 1% chance), but have the recipes be as easy as making something like the Pre-Hardmode Furnace. If my math is off, please correct it, but if you want an item in the game, you have to make sure its balanced by some means, so either super rare but OP or petty loot but easy to craft. True, the developers are the ones who usually develop out the concept like this, but if you do it the developers might be more likely to accept the idea if it can be seen as fairly balanced. Also yes I do my homework.
[DOUBLEPOST=1441234725,1441234375][/DOUBLEPOST]Also, to the conversation about exploding chests, the ticking idea seems like a much more trivial solution. If you really are a hardcore expert player, you'd notice the ticking and run no sweat, if your new to the game, well... (BOOM!)... Oh, sorry, did you need that leg?
[DOUBLEPOST=1441234851][/DOUBLEPOST]Note to self, PvP specific traps... Well, I think I'll edit the list with this next