Official Get Wired For Terraria 1.3.1: Calling All Terrarian Mechanics!

Discussion in 'PC - Re-Logic' started by Loki, Aug 6, 2015.

Thread Status:
Not open for further replies.
  1. Loki

    Loki Consigliere Staff Member Re-Logic Administrator

    Greetings Terrarians, from the other side of the 1.3 update!

    Thanks so much for your enthusiastic response to the update thus far - as well as your assistance and patience in catching and squashing so many nasty bugs. With Mac/Linux launching this week, Mobile/Console update news in the air, and the exciting announcement around the new Nintendo versions, it is safe to say that it is a fantastic time to be a Terrarian!

    With all that in mind, the team sat down and started to lay out some ideas around what we may want to explore for future updates. We have a handful of ideas and a general vision for where we would like to take things coming out of that - and that begins today with our announcing that Terraria 1.3.1 will be focused around upgrading the wiring & mechanics systems in Terraria!

    Mechanic.png
    (Image courtesy of @ajidot)​

    Though simple on the surface, the capabilities of Terraria's mechanic system are deceptively complex - as evidenced by many of the amazing creations our fans have developed over time. From the Fountain in the 1.2 Trailer to the more-recent computers (and blackjack machines! ;) ) of 2015, you never cease to amaze us. That got the team thinking - what if we expanded upon that toolbox of capabilities? Even better, what if we asked you guys for your ideas in doing so?

    [​IMG]

    Well, that is exactly what we are going to do in this thread. You get a sense for what we are trying to do with 1.3.1 - now we need your ideas for how wiring and mechanics can be taken to the next level. To submit your idea:
    • Simply post your idea in this thread which as much detail as you can provide.
    • Anything is fair game: new items, new switches, more wire colors, etc.
    • The team will read through all of your ideas along the path to development for 1.3.1, and incorporate any new ideas that seem really cool
    • Of course, we already have our own internal list of "stuff", but we will keep that a secret for now.
    [​IMG]
    Ok, we will let you get right to it - we look forward to hearing all of your amazing ideas.

    Thanks!
     
    Last edited by a moderator: May 8, 2018
  2. Sonnette

    Sonnette Retinazer

    Ha! That Ajidot is amazing! Woop woop! More wiring =/= More FUN! I will suggest some things soon!

    My ideas edited into this post:
    More (Colored) wrenches and Colored Wrench Changes:
    Wrench (Material)
    Black Wrench
    White Wrench
    Yellow wrench
    CHANGES: (I hope this is not already implemented, I don't think it is)
    Mechanic now only sells blank wrench for the price of a Red Wrench. You craft any colored wrench by hand with a Wrench.
    Old "Wrench" is now "Red Wrench." (Wrench doesn't feel like a word anymore...)

    More (Non-colored) wrenches
    Antlion Wrench:
    Crafted with 5 Antlion Mandibles, 50 sand, and 1 Wrench.
    Reaches 8 additional tiles, 25% faster placement speed. Uses up Sand Wire.
    Shadow/Bloody Wrench:
    Crafted with 12 Corrupt/Crimson bars, and a Wrench
    Reaches 12 additional tiles, and 12% faster placement speed. Uses Evil Wire.
    Holy Wrench:
    Crafted with 12 Hallowed Bars and a Wrench
    Reaches to the edge of the screen, and has 25% faster placement speed. Uses Holy Wire.
    Lunar Wrench:
    Crafted with 14 Luminite bars and 1 wrench.
    Reaches to the edge of the screen and has a 30% faster movement speed. Uses holy/regular wire.
    Ultimate Wrench:
    Crafted with every wrench, colored and uncolored, and the material Wrench (Wrench)
    Reaches to the edge of the screen and has a 75% faster placement speed. Uses any wire, and you can change it by right clicking it (It changes through the sprites, if that's possible)

    More wires:
    Sand wire: 40 sand, 200 wire - 200 Sand Wire - Used by Antlion Wrench and sends connections 10% faster
    Evil Wire - Crafted with 1 crimson/corrupt bar, 100 wire - 100 Evil Wire - Used by Corrupt/Bloody Wrench - Used to make Evil Connections
    Holy Wire - Crafted with 1 Hallow bar, 100 wire - 100 Holy Wire - Used by Holy Wrench - Used to make Holy Connections

    More actuators:
    Transporter - Crafted with 50 Actuators - Makes solid walls, but still actuated (They appear solid, but you can go through them)
    One-way glass - Crafted with 50 actuators - Makes non-solid non-actuated walls (They appear nonsolid, but you can't go through them)

    Evil Connections:
    Evil switch - Works like regular switch, but gives you Shadow Dodge for 20 seconds. Works every 15 minutes (You can use it as much as you want, but you only get the buff every 15 minutes) - Crafted with 20 switches and 1 Crimson/corrupt bar - Makes 20.
    Evil lever - Same as evil switch, but a lever. - Crafted with 20 levers and 1 crimson/corrupt bar - makes 20

    Holy Connections:
    Holy switch - Same as evil switch, but buffs you with lifeforce for 5 minutes and you can only use every 20 minutes - Crafted with 20 switches and 1 hallow bar - makes 20
    Holy lever - Same as holy switch, but with levers - Crafted with 20 levers and 1 hallowed bar - Makes 20

    Wireless Stamp
    'Stamps in wireless transmitters'
    Uses wire
    When placed, a textbox (Similar to that of a sign, but smaller) that has 9 spaces. You then copy that into another one and they're connected.

    Mechanic's Workbench
    Sold from Mechanic for 2 gold.
    Crafts all mechanical items except color wrenches.

    You can now craft wire at a Mechanic's Workshop for 1 tin/copper - Makes 50.
     
    Last edited: Aug 14, 2015
  3. Cenx

    Cenx Lead Developer Staff Member Re-Logic Administrator

    Very excited to be working on this update next with @Yoraiz0r and @Lazure! Can't wait to see what you guys come up with. :)
     
    NotANewb, Muteness, Itamar and 50 others like this.
  4. MegaMage314

    MegaMage314 Plantera

    Cool! I think it would be amazing to have Snickerbobble's florescent beams as another option to use in place of wires. If done right, they could be used to make simple logic gates since they have clear on/off states.

    Edit: I guess I'll add my other ideas here too:
    • A device that creates fluid when it gets a signal (and another that can drain fluid)
    • A silver wrench that places silver wires and consumes 5 silver coins for each wire. Cutting the wires would give you back the coins you used to place them.
    • A tool that could easily change blocks to their inactive states, and an accessory that could let the player place inactive blocks.
     
    Last edited: Aug 14, 2015
  5. Terra Prime

    Terra Prime Cultist

    I looked at the front page and go "What!?"
    This is amazing!
     
  6. Cansin13

    Cansin13 Terrarian

    I hope more bug fixes of Steam Cloud
     
  7. Cryx

    Cryx Retinazer

    @ZeroGravitas

    You're a master at engineering man, this update is for you.
     
  8. Sugars

    Sugars Retinazer

    Exciting! How about Logic Gates? Look into the system in the PS3 game LittleBigPlanet 2, it's really neat!
     
    SteveisNoob, Muteness, Pill and 25 others like this.
  9. Flor3nce2456

    Flor3nce2456 Pixel Pirate

  10. Cenx

    Cenx Lead Developer Staff Member Re-Logic Administrator

    Yoraiz0r has mention logic gates a lot, pretty sure this is something we will be looking into. :D
     
    casey37, EyeOfDagon, wyvie and 31 others like this.
  11. stormconure

    stormconure Golem

  12. Alexrarr

    Alexrarr Terrarian

    It'd be great to have transmitters that acted like wires but sent signals to receivers of the same colour or something, so you don't have to wire something across the whole world.
     
  13. Trepolo

    Trepolo The Destroyer

    Switches and Gates, something i love from starbound is how they managed to do wiring.
    Stuff like Inverters and cosmetic objects that can be activated to activate wiring.
    Latch
    Not Switch
    Or Switch
    And Switch
    X Or Switch
    Timer
    Countdown Timer
    Delay

    https://en.wikipedia.org/wiki/Logic_gate
     
  14. Jenosis

    Jenosis Dungeon Spirit

    omg yes. I'd love to see some wiring based on light :D
     
  15. Zaragan

    Zaragan Skeletron Prime

    THIS, PLEASE, I have been wating this since wiring was implemented....
     
  16. Demopan

    Demopan Skeletron

    Someone suggested on the Subreddit for that long distance wire placing you should have a wire-kite string. I'm bad at explaining so here's the thread

    Right now teleporters aren't really worth it because it just takes so much time and pain.
     
  17. I'm not good with these kinds of things...I'll just sit back and watch. :p
     
    2cool4uall, Deeked, gehrigp29 and 8 others like this.
  18. SuperHexagod

    SuperHexagod Terrarian

    It would make the system better if you added wireless connections. That way you wouldn't have to spend ages building a line of wires to the other side of the map for teleporters. You could use specific codes to link wireless points. It would be better if you made them too expensive to be worth using on a small scale, so it can't be practically useful for building a wire across a single room.
     
  19. Cryx

    Cryx Retinazer

    Well... Maybe add two more wrenches? Yellow and Black? They place down Black and Yellow wires.

    Please don't sing the song.
     
  20. Leinfors

    Leinfors Quality Assurance Staff Member Moderator Re-Logic

    Ooh, wiring stuff!

    Well, the first things that come to mind:
    - At LEAST 2 new wire wrench colors (yellow and pink? Fits the Team Colors!)
    - A multi-color wrench (right click to "click" through color options)
    - Wireless transmitters to convey wire signals over difficult to wire locations, or long range (And for wireless teleporters, please!)
    - A variation of Snickerbobble's florescent beams
    - Some new functional mob statues, perhaps other functional statues with misc. features
     
Thread Status:
Not open for further replies.