Jabelspector
Eye of Cthulhu
Mainly, the team sensors would make it so I can build various routes with different obstacles...depending on the size of the team. That way I can make single player puzzles, 2 player team puzzles, etc...and have them connected to the main course. It would give me the ability to close down (for instance) a solo player route when all the contestants are in teams. Requires team work (depending), and it saves on time and space building the course as a whole.Just wondering where you are going with this? The one time switch/plate as a stand alone I get...but in conjunction with the team counter sensors...just curious what is the concept for the gameplay of team vs team in MP.
In conjunction with one time switches: One time switches can be used for certain team puzzles that require each player to cooperate. When you have multiple teams, they don't have to wait for other teams to pass through puzzles.
Also, if some people wanted to go solo while others pick team sizes, I can balance the speed it takes to finish the routes so that team players don't use the solo routes & have a major advantage over solo players.
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