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Official Get Wired For Terraria 1.3.1: Calling All Terrarian Mechanics!

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L'entranger

Skeletron Prime
Another idea. Automated item using machines. Someone rushes into your base, steps on a pressure plate, and surprise! Eye of Cthulu summoned. Or set it up with a timer and annoy people with the constant sound of a mana star being used.


On second thought, though, that could lead to some pretty brutal traps.......forget I said anything.
 

Natic

Skeletron Prime
Hello,

I'm not sure if this was discussed before (95 pages o_O), but I would love to see two new things:
  • Vertical pressure plate: ie. some switch you activate when run into the wall (example: defense mechanism using Trap doors)
  • Electric generator: Device to generate power to "zap" your enemies (example: have a generator and some pool of liquid [maybe it could stack dmg with lava], connect it by using wire [connection required on one full block of liquid, not the whole pool] then turn on the generator and do some dmg [not sure how much] to everything in the liquid [best used with honey-slow effect]. Side idea: make the dmg output lower than lava, but make it that you can also zap the background enemies).
So, what do you think? The first one is pretty much simple to add/create, but the second idea need some balance and more thoughts..how would you design it?
 

KevinGelking

Terrarian
You know what annoyed me about Expert mode? The fact that you defeat all 3 Mechanic bosses and then get a Lousy Minecart....
Which gave me an idea... How about those 3 bosses drop a part for a "3D Printer" machine where you can duplicate building blocks for money?

It could either be some kind of "Creative Mode Inventory" where you pay for blocks - or "put ablock in, pay for each block of that type you get out".
The pricing could be 1 silver per cosmetic block (10G for 999 stack) and 10 silver for non-craftable mechanic blocks like traps.

I believe this would go well toghether with the wiring update and players that reached endgame in Expert Mode... no more making new worlds just to go to the temple and eat all the traps with the Drill Unit :D
 

partitionpenguin

Skeletron Prime
hmmm maybe motherboard who drops a mech armor that is the wiring class similar to the fishing armor called angler and it should drop mega wrench and mega wire cutter and a addon to the mech cart padded seat allows faster acceleration the why padded seat equals accel cuz comfort equals being focused
Ever heard of commas?
 

Unftf

Terrarian
1) Something which can be placed like the Actuator but instead of (de)activate a block it should destroy it. Opens many new ways to build/farm stuff, especially with liquid interactions, e.g. automated crispy honey farm or mechanics which build a house made by obsidian. Or make it possible that crispy honey can arise on top of a deactivated block. After block activation the honey block get destroyed.

2)improve "It's not a bug, it's a feature"-stuff:
-statues should have 6 activations points again
-universal hoiks in all directions for all item, enemy and player sizes
-not only spear traps should offer a low hit-cooldown

3)item-usage with wire activation. Could be a dummy with using a sword, inferno potion or boss activation item. Dummy could be a chest and activates the first item on activation.

4)Some bridge or pipe to intersect a wire with the same color without connection.

edit:
5)An infinite flight "wire-mount" which reduces movement speed during the placement of wires (or has slow speed in general), which makes it possible to place continuous wire at full speed movement. Or as the Drill Cont. Unit a mount which improves placement speed to produce a continuous wire at full speed movement. Could be good for long distances as well or for big/complex mechanics

6)Some usage for Cobalt, Mythril and Adamantite
 
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Jabelspector

Eye of Cthulhu
Randomizer switch
A 3x1 size switch that has an input end & an output end. When a signal is sent via wire to the input end the Randomizer randomly selects a wire color and sends a signal to any wires of that color connected to the output end.
-This would be useful for making making obstacle courses, like randomizing traps or platforms.
-If the developers made item drop machines (items can be put into it, drops all the items in it when signal is sent via wire) obstacle course makers could make sets for contestants to use that drop randomly before the beginning of the competition. Or have random drops in the middle of the course from stepping on pressure plates.
-You could set up lights and have them go off like a rave.​
 
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JK0

The Destroyer
Not that it fits the wiring/mechanic category, but I thought that a Creative Mode would be really appreciated for future updates or even this one...
You would choose between normal and creative mode in player creation (instead of the map creation like Minecraft) and it would allow you to have a "server" command list, just like TShock works, but in single-player (no need to make a server), allowing you to spawn any block or furniture, do everything you want in your world, control spawn, toggle infinite flight time (like Minecraft), toggle infinite health and mana, toggle infinite reach of the tools, maybe even other useful things that I can't think of right now.
Wow, it would make builder's life a lot of times easier... Just saying. :p
 
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Jabelspector

Eye of Cthulhu
Not that it fits the wiring/mechanic category, but I thought that a Creative Mode would be really appreciated...
You would choose between normal and creative mode in player creation (instead of the map creation like Minecraft) and it would allow you to have a "server" command list, just like TShock works, but in single-player (no need to make a server), allowing you to spawn any blocks, do everything you want in your world, control spawn, toggle infinite flight time (like Minecraft), toggle infinite health and mana, toggle infinite reach of the tools, maybe even other useful things (that I can't think of right now).
Wow, it would make builder's life a lot of times easier... Just saying. :p
Yeah, it's real easy to get all the high valued items (& max them out) on PC anyway. Why not have a creative mode? Some people play the game one way, others want to create. Makes sense.
 
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Freakshow

Duke Fishron
This is half related to wiring but I think you should and a post end-game event called Animatronic Armageddon. Its all the spirts and souls of all the mobs you killed on you journey have possessed or taken over destroyed robotic parts of the the mech bosses. As the name suggests, it will be a robot invasion. They should have NO weaknesses at all (Because its post end game)
 

Programmatic

Steampunker
I have noticed an issue with the stardust dragon and the solar eruption...for instance when fighting the flying saucer often the solar eruption simply will NOT make contact repeatedly with the flying saucer while the dragon is hitting it.
I've actually noticed this happen with other weapons, too. I play mage and I noticed that my Nebula Arcanum will just stack on top of bosses without detonating if the dragon is on them. This is a serious issue since it can make it hard to hit the Moon Lord's head if the dragon attacks it. Because of this, I always have to disable my dragon whenever I fight a boss.
 

Roxie

Terrarian
I've actually noticed this happen with other weapons, too. I play mage and I noticed that my Nebula Arcanum will just stack on top of bosses without detonating if the dragon is on them. This is a serious issue since it can make it hard to hit the Moon Lord's head if the dragon attacks it. Because of this, I always have to disable my dragon whenever I fight a boss.
This is off topic to this thread, but your probably experiencing invincibility frames that come with piercing weapons. Using multiple piercing weapons will only make them contest with those. I have had a similar experience before while trying to test out how the piranha gun interacted with cell staff. The results were disappointing as the piranha gun counts as a piercing weapon, it turns out.
Skipping to 1:30 shows my problem.
 

Jabelspector

Eye of Cthulhu
One Time Switch/Plate & Team Counter Sensors
Both these gadgets would work well with item drop machines (if they're ever implemented) in contests.

-A One Time Switch/Plate would be 2x1. It would consist of a pressure plate & an extended input for refreshing. A wire would connect to the pressure plate to whatever item you want to activate. A wire connected to the extended input could be connected to another switch/pressure plate. It deactivates for each player specifically after they toggle it, but it can be toggled active for all players to use again.
It would work like this for example: Player1 steps on One Time Switch. It toggles an object once and only once for them. Player2 steps on One Time Switch. It toggles the object one time for them too. If any of these players try to retoggle the switch it doesn't do anything. One of the players activates a pressure plate connected to the extend input (via wire of course). Player1 & Player2 can now toggle the object once again.​

-Team Counter Sensors would simply sense a character in its range, detect how many players are in its team (no team would just be 1), and send a toggle wire signal when the amount of players matches its criteria. It would use functions like less than <, more than >, or equal to some number. It would be useful for making competitions more balanced. Think Little Big Planet!
 

Jabelspector

Eye of Cthulhu
Game mechanic - Pink slime block
Currently you can bounce of the ground, but you don't bounce off pink slime block walls when you fly into them. I think the bouncing should occur horizontally as well.

Edit:It's a bummer, I was kind of hoping pink slime blocks would work similar to Portal's "Repulsion Gel". Aside from that....I think we should have pink slime platforms (as well as frozen slime platforms).
 
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Pixzelria

Terrarian
Please build THUNDER ARMOR,it was very rare ,made from thunder ore ,the dirt that struck by lightning ,it was my dream please make it
 
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