Destroy the Godmodder

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Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 5/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 1/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 1/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 6/21)

Charges
I. IWAY ROFL-47 (5/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ (lit. Soi's Sword)
II. Proof of Providence (1/1 -> 6/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + XxX_GetNoscopedAWP_XxX (0/16 -> 0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ (lit. Dank Blade)
[REDACTED]

Soistjassénta (14/100)
The Chosen One (35/50)
la .gibys. (11/50) (+5 all from GM)
+3 GoldenReady

853 960
I hack obligatoryshield.exe and replace it with a combination of TR/EAS101TV and EAS Alert Virus, then blast it with EAS Tones.
 
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@Battlefury13/Conderp : At the moment, that is exclusively belonging to me. Good news, +3ing me comes with benefits.

@DarkSide : A perhaps unwise curiosity tugs at me. I have a LOT of challengers, beyond this lot, and most unmentioned. I have a feeling that our worst, strongest challengers, head-to-head, would result in me winning-PSYCHO/HAVOC or otherwise. Considering the later NORMAL fights are deliberately designed unfair...Dare ye accept my challenge?

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped! Down with the Sickness: 75/75 (+6 from Alpha.) (Huehuehuehue)
Uncapped! The Climax: 6/150 (+5 from GM)
Skirmish Maneuvers: 36/50 (+5 from GM)
Railgun Restoration Rig: 15/50 (+5 from GM)

Tyr bid:
Crystalcat: 52
TwinBuilder: 42
DarkSide: 38
The Flaming Toast: 29
Pionoplayer: 18
W32Coravint: 16
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 to Insert_Generic_Username, +1 to Battlefury

DONE: Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level 25: 23/26) (+6 from Generic, +5 from Piono, +3 from Coravint) BANG!

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 14/26) (+2 From DarkSide, +1 from Toast)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 4/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 4/26)

NEW: Gear ++ Kinetic = Kyne Cell (Level 10: 1/11)

Huzzah, getting Tyr started in earnest after so long!...For the record, the reason behind teh dealy, beyond Project Everfree taking precedence for a long while (and still kind of doing just that) is because I wanted more time for everyone to bid, but I don't think this worked the way I wanted it to.

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

CHARGE EXPENDED!
EXECUTING DOWN_WITH_THE_SICKNESS.EXE...

Admist all the madness and chaos and turmoil the Battlefield experienced daily, there, lingering on the fringes of the battlefield, was something that would be innocuous in any other context. It was simply a stranded, old XBOX ONE, laying under an innocuous bush. Moss grew upon it, cracks lined its surface, and it lacked any power. It did nothing, and for quite a while now it HAD done nothing, leaving it to be ignored, the rabble of the Unsung, they who aren't even put in the EoTB for lack of presence.

As we are now describing this XBOX ONE in great detail, this was never the case.

Zetta liked his pet projects, and he was...Aware of a certain incident back in the second war. He wasn't about to just repeat it-repetition is the death of everything. No, he'd IMPROVE upon it and make it something new, better, stronger, more dangerous, and more DEVILISH. Yes, what was one man/robot's madness would become his masterpiece of death. Given the sudden shift to a less-than-pleasent Pro-Godmodder situation...Now was the time.

Zetta casually flicked a switch, well away from the madness and chaos and turmoil, where he was untouchable and unassailable by the masses that would gleefully gut him.

The stranded, old XBOX ONE started to glow a green light, as if it was powered. It was too soft to really register, and the main combatants overlooked it-they were busy trying to kill each other, after all! Anyone watching, however, would note that the age and the decay unwound itself, the XBOX ONE became newer, cleaner, shinier...Probably more capable of playing games.

Then, a second XBOX ONE flew in from...Who knows where. It almost just appeared on the spot. Nevertheless, it rushed over to the first XBOX ONE and joined it. Soon, a third XBOX ONE appeared and chose to accompany the new duo. Then a fourth and a fifth, a sixth and a seventh, an eighth, a ninth, a tenth, and more, and more, and more. It became noticable now-entities were briefly distracted from their mad dance to appreciate the sudden swarming of XBOX ONE to that unimportant bush, and slowly, rising above it.

"Ladies and Gentlemen, I have a treat for you!" Zetta said. "Presenting the long-awaited sequal to the hit event from DTG2, I give you madness, pain, suffering!"

The XBOX ONEs started taking a shape-their parts slid off, letting loose the glow they all had within itself, while the parts slid onto one another, recombining in new ways. Threatening ways. A new entity was being made right in front of the spectators, and they were rightfully backing off. Entities, to the Unsung warriors, were basically invincible titans (and the players even moreso, and the godmodder EVEN more so), and they didn't want to screw with the thing.

"I give you an entity management nightmare that'll leave your heads spinning around your neck in confusion!"

People tried taking potshots at the thing once they believed they were a safe distance away, but bullets bounced off of an odd, dark-yellow shield just before hitting the construct. Curses, it looked like Zetta was destroying its Doom. You probably didn't realize the flexibility of it all until just now, didn't you? Huehuehuehue. In any case, the other players were too far away to react immediately to this either; by the time they could, it was fully formed.

"I give you the new Pro-Godmodder powerhouse!"

The XBOX ONE Monstrosity's form became much more well-defined. Legs and Arms ending in flamethrower-like apparatuses, a jetpack bursting out a green smoke, a head with a large green X to mark it. The swirling storm of XBOX ONEs had ended, and now a massive robot had taken their place-and not a fun looking Robot at that. Odd, though...Aside from the flamethrowers (and they weren't really, no tiny flames at the tips), there didn't' seem to be any weapon systems. Not even a silly XBOX-related method of murder, like generating Hard-light Halo characters or something.

"I GIVE YOU...The ONE!"

The ONE's form started to emit more of that green smoke from the jetpack, from every orifice in fact. People who were caught in it started glowing green...And then, coughing. Spitting. Rashes. Puking. Projectile Vomit. Bleeding from every orifice. Bleeding GREEN blood. It quickly became worse and worse with each passing second until the cadavers they left were best described as heaps of flesh rather than a former person, heaps of green flesh, that were spreading the green smoke that definitely wasn't smoke. Spreading that green...Plague.

And then the 'flamethrowers' actually started spraying.

Somewhere, in the murky depths of the Warp dedicated to despair and preservation, though sadly defeated in the Material Plane not too long ago, Nurgle sheds a bacteria-laced tear of liquid-black joy.

It's beautiful.

"And with that, Let's get down with the sickness!"

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

The ONE is (praise be!) more simple than Opportunity, but this doesn't make it any less dangerous; a massive robot composed entirely of the power of XBOX ONE and a spiritual successor to Modpack's lovely variety of XBOX-related entities in the past, this is the LAST gaming system you ever want in your home. Let's break it down, shall we?

The ONE, most strikingly, does not have a basic attack that deals direct damage. Rather, its basic action is to spread its unique status effect, the XBONIC PLAGUE. The XBONIC PLAGUE is a debuff that takes off 6,000 HP per stack per turn. This wouldn't be concerning if the stacks wore off, but they don't. Stacks are permanent without deliberate healing, and healing even one stack can take serious effort. But what's the big deal? 6,000 damage per stack? OK, it stacks up to 8 times, so that's bad, but 8 stacks is a lot of stacking to do. It can target up to 3 entities per turn for stacks, or just one entity to make a stack go multiple times. This is noteworthy: XBONIC PLAGUE works on entities otherwise immune to status conditions, meaning, if, say, Nihilumbra was caught in Blue mode when attacked by the ONE, then it would still catch the plague on a successful hit. Minor debuff to damage, though: from 6,000 to 4,000 per stack. Oh, yes; the Plague has a chance of spreading on its own, and each entity afflicted has a 10% chance to give a stack to another random entity-this can grant more stacks to already-sick entities just as much as it can make a new entity sick, and yes, this can totally mean that the entity who triggers this spread can target ITSELF. For future reference: Any plague spreading in any manner is restricted to amongst the entities either directly bodyguarding it (close contact) or within its own faction, so no, the XBONIC PLAGUE cannot spread to Pro-Godmodder entities if I don't actually have The ONE attack them.

Now, this isn't really spectacular until you hit max stacks. At max stacks, in addition to the damage per turn (now the powerful but sub-par for its charge 48,000), the entity afflicted also has a major problem in the form of Detonation, one of The ONE's charged attacks. Simply put, if caught with max stacks of plague, you can be targeted by Detonation and take EXTREME DAMAGE, curing all 8 plague stacks but almost guaranteeing you've signed your death warrant in the process. You can't be targeted by Detonation under any other circumstance. In addition, if you have all 8 stacks and DIE (Detonation included), then you will add +1 to the Plague Corpses. Plague Corpses have a chance (20% per corpse, non-additive, rolled per corpse) to add 1 stack of XBONIC PLAGUE to one entity at random. They also fuel some of his specials. Naturally, as you can imagine, this can develop into an insane pandemic REALLY fast.

Its other specials only help make the plague go everywhere or make it worse for everyone. Pandemic will target 4 random unafflicted entities and give them an immediate 2 stacks of XBONIC PLAGUE. Viral Marketing doubles the stacks of 4 random afflicted entities immediately; any stacks that go into overkill through Viral Marketing deal an immediate 10,000 damage to the afflicted for each stack over 8. X makes every enemy inflicted with at least 4 stacks vulnerable to being minicritted for 2 turns, making any inflicted entities more likely to die.

As for its Plague-Corpse fueled specials, the only limit on them is how many bodies he has: 360 adds 2 stacks to all enemy entities immediately, while End Times is a buff to the XBONIC PLAGUE that lasts for 2 turns that makes all XBONIC PLAGUE damage double. Potency is an alternative to End times that permanently upgrades XBONIC PLAGUE damage by 3,000 per stack, per use, and can be used an infinite amount of times. all of these are stupidly powerful because this implies that the ONE will (a) last that long and (b) secure that many entities who die at 8 plague stacks.

Fortunately, for its charge level the ONE is semi-squishy, though stacks still do not magically go away once he dies either. One more thing; credit to Modpack and NinjaV for inspiration on the idea.

The ONE will inflict the Transistor, Painis and Oblivion (note that in the case of Cognizant Limb-style entities like Oblivion, any stack of XBONIC PLAGUE influences all parts at the same time) with the first 3 stacks of XBONIC PLAGUE. Opportunity will target Transistor (splash on Painis and the 48-eyed Shield of Oblivion's), the Constructors will switch to their Laserbeams to target Transistor (they'd be finished with the GUN Loaders at the start of their action), and six of the forces guarding the Moonshot Beacon shall move under the ION Loader's Shields. New summons shall be as many Repair Surveyors are needed to keep the quest possible plus HOT Loaders, and if none are needed right now, then I just request more HOT Loaders.

...​

I hate April Fools Day. I will be frank. Zetta, being a Split forged purely of hate and rage from the product of a part-time self-insert, also hates April Fools Day. It's not really funny, it's an excuse to be annoying.

Zetta starts this rather wretched day by searching through his weapons. The joke, this time, would be that this would be a legitimate, dead-serious attack. Or, in other words, there is no joke. There is only the dying. Well, as much as can be taken serious in DTG.

OK, there might be one joke but it would be more of an ironic jab than anything-the joke in this case being that Zetta decided that, this time, it would be Spirit that was the weapon of mass destruction. Spirit, of course, being the looted blade from Fseftr.

First: Generic was suddenly tipped on the back of his neck. Zetta did not forget that debt he owed in taking copies of the four, and if he believed they were free he was misinformed. "I do NOT give freebies, pay me back in the future. Alchemies preferred, 4 level 10, no skin off of your back in the end."

"Now, onto the REAL show,"
Zetta said, pointing Spirit at Transistor.

The Transistor gets ready for an assault, perhaps brutal and uncanny but nevertheless survivable. The worst part was probably the imagining: Surviving a fight with twelve clones of itself, it being purified to the point of losing all of its nifty abilities, suffering from a Holy Hand Grenade or twenty thousand, having bacteria on its pristine form grow into giant monsters, aged into ash, or being juked by the Spirit draw and being grabbed by the handle and swung against the other AG entities. It was all there, and worse, and the Transistor was READY. It would NOT be brought low by one guy with a sword, no!

The Transistor is promptly assailed by a stack of papers from the sky. A small pen follows. They land in front of the animated sword. They do nothing. They are swiftly identified as a pile of forms approved by various government agencies, billed to the Transistor.

"You have one hour before the deadline, fill that in-with the pen, it needs to be pen, not pencil nor anything else! Do it, or the IRS will not be happy with you, sir!"


Zetta used the power of Spirit's creative competencies to create a small folding chair for himself to sit on and watch the show of the Transistor doing taxes.

The Transistor wiped nonexistent sweat from its nonexistent brow in a figure of speech. Phew, it would go if it had a voice system to actually say things with! Taxes? Pah! Nothing compared to fighting twelve clones of itself! It then had to reality check itself-what were taxes? Fortunately enough, the internet was his buddy, and he quickly learned all the interesting ground-up basics of taxes...And internally moaned. No, no no no no no. This was the most boring and painful thing the sword ever heard of, and it costed him MONEY. but beyond that, the sword also learned about handy programs such as-

"The IRS in this region doesn't approve of programs for first-timers! They want you to know the articles firsthand," Zetta said.

The Transistor cursed. That was going to make life much easier on its armless, legless self. It could move on its own but it couldn't operate the pen required to write it down, and nothing like Turbotax was gonna save the day here. Did it have a Function() to do that with?...No, no Function() for the purpose of grabbing small items. This was actually going to be a problem. Manipulating the pen with its form to fill out just one of the roughly 294 papers to the halfway point was going to be a herculean effort all to itself.

"...Can't grab the pen?" Zetta asked, looking at the pathetic sword. "...Fine. Here," Zetta added, and with that created a rather large construct, about thrice the size of Transistor. It was a shield with the only decoration of a singular eye-it was otherwise a white slab of indeterminate materials. "Kill that thing and you'll get a Grab() thingamabober."

Oh boy! Combat! The Transistor gleefully flung itself at the shield, before feeling the sensation of being gripped by the handle. Oh dear goodness no it was happening wasn't it? It braced itself for the blood of its allies to be put upon its blade...And was rudely awakened to a more dirty job, to be planted into the earth. "Hey, I never said the thing wouldn't fight back!" Zetta barked from his chair. "It's too short range to do much else other than Sword Plant you, but yeah, time's burning, 58 minutes now."

Zetta, of course, knew that the Psycho Shield he just generated would not die anytime soon, and thus pulled out his phone, set an alarm for 50 minutes from then in case the sudden psionic disturbance from the death of the Psycho Shield wouldn't kill him.

Of course, he awoke to the Transistor, 40 minutes later, FINALLY slaying the Psycho Shield and releasing the Grab() Function, which is useless in combat to be clear. The Transistor absorbed it without incident. Zetta wasn't trying to make himself look like an infinitely sinister GM here; hard but fair, THAT made it sting harder.

"Alrighty then, now get on it. You have 18 minutes now," Zetta said. The Transistor balked internally and Zetta could basically see it do a double-take internally. "Hey, you did better than I expected! 18 minutes or so, get cracking!"

The Transistor immediately started to try to write. It wasn't an illiterate sword, somehow, but it was...clumsy with the pen. At first, anyways. It literally just learned how to hold things to put it one way, you would be clumsy too. It picked up fast, though, and to Zetta's surprise it was flying through forms in no time. "Well, I'll say you passed my expectations!" Transistor offered no comment or expression, ignored in the frenzy of writing.

Zetta checked his watch. He would actually be done within the 18 minutes at this rate. Zetta wondered what he'd do now...He already napped. Hrm, was there anything concerning he could call in favors for?...Roxxanne, she was concerning. She was a feeler and Zetta doubt she'd take any betrayal of trust well, including any signs of him being 'evil.' That word was so dumb, but that wasn't the point-the point was Roxxanne would NOT take it lying down. Roxxanne was also powerful, to an unrealistic, staggering degree; Being an Archsue (with another lurking around somewhere for the more-competent Roxxanne to devour to take it to untold heights if he didn't check her regularly) was already bad enough. Being a COMPETENT Archsue was an unpleasant thought Zetta didn't want to stomach but had to-she was honest-to-goodness capable of using all of her BS abilities well and good, and was in-training to make sure they were even more potent and possibly lasting. He could call in the PPC but what good would they do? They'd think they'd been mistaken, Roxxanne wasn't enough of a sue to warrant their attention. Tricksterism...Was more of an accessory. made her movement/approach options more varied but Zetta knew how to deal with it from what would best be described as firsthand experience. And there were her sisters and her other allies, who seemed even worse. Zetta had to wonder what screwed-up world THEY came from, future or not?

Zetta could only handle part of her powers, but they arguably were the most problematic of the lot, so Zetta decided to make a call to his primary ally.

[05:30:31] -- crisisUnforseen [CU] began pestering chaosCreeper [CC] at 17:30 --
[05:30:34] CU: Hello?
[05:30:35] CU: Chaos?

[05:30:39] CC: hello.
[05:30:46] CC: wha(t) do you wan(t).

[05:30:56] CU: Hrm, so | have an issue that needs some addressing. |t may affect the whole nightmare planning thing.
[05:31:06] CU: |t's a bit complicated to explain, but in short, you are fairly good at engineering, yes?

[05:31:13] CC: pre(t)(t)y good.
[05:31:17] CU: You are the one making the Nightmare from scratch, after all. |'d say that's a pretty good engineer right there.
[05:31:19] CC: managed (t)o re-(c)rea(t)e (t)ha(t) dream weapon.
[05:31:24] CC: yeah.
[05:31:48] CC: so how does (t)his rela(t)e?

[05:32:00] CU: Hrm, now, this is a possibility, not a certainty, for the record, so this may be put on the backburner, but it may have to be addressed prior to any, err, beta-testing of the Dreamer.
[05:32:18] CC: ah. go on, (t)hen.
[05:32:23] CU: You see, | am currently working with someone who, to put it short, somehow became an Archsue.
[05:32:34] CC: like on a s(c)ale from one (t)o engie
[05:32:37] CU: Are you aware of how Sues...Work?
[05:32:38] CC: how ar(c)h sue.
[05:32:39] CU: Like, Literal sues?
[05:32:45] CC: nope.
[05:32:58] CC: unless we mean "super edgy perfe(c)(t) (c)hara(c)(t)ers"

[05:32:58] CU: Not Engie, though | can see why you'd jump to that conclusion, huehue. Such OP.
[05:33:09] CU: But basically, that. To a degree.
[05:33:18] CU: They also come complete with a passive brainwashing ability.
[05:33:28] CU: An Archsue is that on steroids to the point standard sues are afflicted.

[05:33:45] CC: so who is (t)his... ar(c)hsue?
[05:33:53] CU: Now, | haven't done anything to directly affront her, YET, but given her disposition |'d say she's rather prone to vengeance.
[05:34:14] CU: Oh, right. Her name is Roxxanne Rembrandt. Reeks of sue-ishness already.
[05:34:23] CU: And she turned herself into an Archsue.
[05:34:31] CU: ...|t's a complicated story.

[05:34:32] CC: my god (t)he name reeks of sue
[05:34:43] CC: "(c)ompli(c)a(t)ed" as in 50-pos(t) (c)harges
[05:34:48] CC: or a(c)(t)ual (c)onvolu(t)ed.

[05:34:59] CU: Convoluted.
[05:35:08] CC: oh boy.
[05:35:12] CU: Yeah.
[05:35:26] CU: But the real issue is, given her bent...
[05:35:42] CU: Well, let's say she came into the Beta Testing for one reason or another.

[05:35:57] CC: how'd she ge(t) in?
[05:35:58] CU: Should she still be an Archsue, her presence in her skull would cause damage |'m not sure anyone could repair.
[05:36:00] CU: |t would take years.
[05:36:09] CU: ...Uh, a few weeks ahead?
[05:36:12] CU: We haven't started that?
[05:36:15] CU: She hasn't, yet.

[05:36:18] CC: oh.
[05:36:28] CU: |'m not sure she even knows you exist yet, actually.
[05:36:38] CC: well, (t)ha(t)'s good
[05:36:46] CU: This is, again, more preventing a possible crisis than a definitive one.
[05:36:53] CU: But, it has to be addressed on the chance it happens, so...
[05:37:07] CU: ...Hrm, now, there's a source of Sue-ishness.
[05:37:18] CU: An actual physical source beyond bad writing.
[05:37:21] CU: it's weird.
[05:37:40] CU: |N any case, the substance is 'Glitter,' which is currently a part of her bloodstream.

[05:37:40] CC: a physi(c)al manifes(t)a(t)ion of bad wri(t)ing.
[05:37:44] CU: Yes.
[05:37:48] CU: Exactly.
[05:37:54] CU: Now, because it's a PHYS|CAL manifestation...
[05:37:59] CU: Well, in theory it's removable.
[05:38:06] CU: |f it's removed, she's no longer a sue of any description.

[05:38:13] CC: i (c)ould probably jus s(c)ien(c)e (t)he hell ou(t) of i(t) if we needed.
[05:38:19] CC: bu(t) i(t)'s no(t) (t)ha(t) simple, is i(t)?

[05:38:34] CU: |'m not sure how complciated it is, but being sues, it's probably more complicated than it seems.
[05:38:51] CU: Of course, still possible.
[05:39:02] CU: We just need a machine to extract it.

[05:39:16] CC: are you sugges(t)ing...?
[05:39:40] CU: ...|'m not sure what | am suggesting to you in that statement, but if you have anything that would do such a thing already, or something that could be repurposed into it...
[05:39:42] CU: That would be grand.

[05:39:55] CC: well, (t)he dreamer (c)ould be of use
[05:39:58] CU: |f not, | can patch up an anonymous partnership with the PPC-they deal with Sues all the time and a machine to extract it.
[05:40:05] CU: ...Oh? How so?

[05:40:22] CC: (t)he dreamer is a pre(t)(t)y si(c)k weapon (t)ha(t) pu(t)s people (t)o sleep, (t)hen pulls people in(t)o a minds(c)ape
[05:40:38] CC: (t)hose who are pulled in are seriously weakened. you know (t)he des(c)endan(t)s? i (c)ould dunk (t)hem when i(t)'s a(c)(t)ive
[05:41:01] CC: surely, even an ar(c)h-sue would (c)rumble under i(t)'s power

[05:41:20] CU: That's the concern, if she's in your head than...Well, the 'Aura of Smooth' activates.
[05:41:36] CU: Which is the term for the thing that makes you like her, and eventually tumbles into absolute mindless devotion.

[05:41:37] CC: oh no. (t)ha(t) sounds awfully generi(c).
[05:41:48] CU: Yes, it does.
[05:42:21] CU: Now, of course...Let's say the mindscape it drags them into is a neutral one? Or, more accurately, an empty space in the thoughtways?

[05:42:31] CC: hm...
[05:42:32] CU: Or some 'dummy' mindscape?
[05:42:45] CC: (t)ha(t)'d be hard.
[05:42:52] CC: dummy minds(c)apes, i mean.

[05:42:56] CU: Yeah, | can imagine.
[05:43:05] CC: i(t)'s only really (c)alibra(t)ed (t)o pull (t)hem in(t)o mine a(t) (t)he momen(t)
[05:43:16] CC: and (t)hanks (t)o hideously bad foresigh(t), i(t) only really works wi(t)h mine.

[05:43:21] CU: The other issue is that the Glitter actually does need to be removed; being an Archsue, she can probalby find some BS way out that we wouldn't think of.
[05:43:38] CU: ...So we do need a separate machine to actually extract the Glitter.

[05:43:49] CC: we (c)ould always bash (t)he physi(c)al-sue (t)hing while she's (c)ap'd in (t)he minds(c)ape
[05:43:58] CC: bu(t) yeah; i (c)ould probably make a ma(c)hine (t)o do (t)ha(t)

[05:44:31] CU: That's probably what we need.
[05:44:32] CC: why is i(t) (c)alled gli(t)(t)er
[05:44:37] CU: ...|t looks like actual glitter.
[05:44:43] CC: oh.
[05:44:51] CU: Pretty simple, yeah.
[05:45:27] CU: |N any case, |'ll tell you if
gorilla goes southbound and | need this done, and | can definitely send some of my equipment over to you to speed up production if need be. Denito Surrexit is quite handy, |'ve found.
[05:45:36] CU: But until then, |'d say focus on the primary project.

[05:45:40] CC: okay.
[05:45:51] CU: Oh, yes, while |'m at it.
[05:45:53] CU: Any oddities on your end?

[05:46:18] CC: besides a series of even(t)s involving (t)hyme, a plane(t) of (c)hairs and general (c)haos
[05:46:19] CC: nope.
[05:46:22] CC: every(t)hing is (t)o(t)ally normal.

[05:46:28] CU: Alright then!
[05:46:32] CU: Glad we had this chat.

[05:46:38] CC: so, when should i "(t)es(t)" (t)he dreamer?
[05:46:55] CU: Given the nonlinearity of time and the fact we have alchemies to exploit this.
[05:47:00] CU: |'d say when people wouldn't expect it.
[05:47:08] CU: When guards are down low and such.

[05:47:12] CC: like af(t)er-(c)redi(t)s boss figh(t)?
[05:47:19] CU: THAT sounds brilliant.
[05:47:33] CU: They'd be exhausted, hopefully, and less likely to put up a real fight.

[05:47:35] CC: of (c)ourse i(t) does i (c)ame up wi(t)h i(t)
[05:48:04] CU: That you did, that you did.
[05:48:09] CC: bu(t) yes. glad we had (t)his (c)ha(t).
[05:48:13] CU: Me too.
[05:48:15] CU: To the Nightmare.

[05:48:25] CC: (t)o (t)he nigh(t)mareeeee
[05:48:32] CU: Goodbye for now.
[05:48:35] CC: goodbye.
[05:48:39] -- crisisUnforseen [CU] ceased pestering chaosCreeper [CC] at 17:48 --
Zetta's closing statements in the above conversation were intertwined with The Transistor finishing up everything. Quite impressive. "Ah, you're done! Excellent, the IRS should take that up soon," Zetta said as he hanged up. Almost as if by magic (it wasn't, this time at least), a black van whirred into view, unfazed by the chaos, and out came two very brutish IRS agents. The Transistor would be beaming if it could-Taxes done! No pain to it!

The IRS Agents get to work on the first of the two issues they'd have to sort out with the sword; the first being the paperwork. They spent a bit of time mulling over the first pages, prior to the Transistor refining its Grab()writing, but after that it was reasonably smooth. The IRS agents nod to each other and the Transistor thinks its in the clear! It has the money for that, right?

It then hits him like a freight train. It's a bloody sword. It doesn't have money. And the IRS does not accept debts of that magnitude.

Zetta smirked.

The IRS Agents get to work on the second of the two issues, by beating the Transistor into a fragmented pile of not-swordlike shrapnel, in a slow, methodical manner that was barely an inch away from being legally defined as torture. Zetta brought out the Pretzels and snacked at the display merrily from the sidelines-THIS was what he wanted to see! Carnage to a sword that was rightfully being a pain in everyone's buttoxes! Or at least his. Zetta dared not interfere in the masterpiece of violence. It was beautiful, to see the dumb sword get its dues.

Roughly seventeen minutes later, the IRS agents were done, and packed themselves into the Black Van to beat up more Tax Failures like the Transistor. Meanwhile, the Transistor was going to have to call in an off day. Hah!

"...Hey, Alpha! Mind protecting the One behind one of your beefier entities? The ONE has bulk but this is an entity that fares better with age, so to speak," Zetta said. "Trust me on this one. It appears Cyanogynist is already going ape on it..."
 
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HOMESTUCK'S BACK.
@W32Coravint We're ready.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||> BOOM!
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

OBLIVION [AG BOSS]: 110/110 (SCREW THIS. IT'S MEME HARD OR GO HOME.)
Holder [AG]: 1/69
Destiny's Call [WEAPON]: 27/50
MeeM Barracks [AG]: 20/25

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (17/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (5/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (1/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (10/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (11/11) (Done!)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (0/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.
~~Elemental Infuser~~
None so far.

--Oblivion (Summoned!)
The combination of every mechanical boss, including the Motherboard from Tremor Remastered.
HP: 666,666/666,666
Attack: 66,666
Ad Infinitum [Passive]: Oblivion takes 0.75x damage until the 48-Eyed Shield, Seeker Eye, Blaster Eye, Tai's Fedora, and the Prime Laserblade are destroyed. Oblivion takes 2x damage every second turn, starting the turn when these conditions are met.
-48-Eyed Shield
The representation of the Destroyer. Defense-oriented.
HP: 240,000/240,000
Doesn't have an attack stat.
Meatshielding Oblivion.
Beam Convergence [Active]: Damage an enemy/group of enemies with a random attack multiplier from 0.5x to 2.0x damage. Uses Oblivion's damage stat. 6 turn charge.
Worm Teeth [Passive]: Attackers take 7.5% thorns damage, lowered to 2.5% when destroyed. Effect extended to the Seeker Eye, Blaster Eye, Tai's Fedora, Prime Laserblade, and Oblivion.
Hardening [Passive]: 48-Eyed Shield takes 2.5% less damage for every part of Oblivion that's destroyed.
-Seeker Eye
The representation of Spazmatism.
HP: 125,000/125,000
Attack: 10,000
Airborne.
Infernal Blaze [Active]: Seeker Eye takes 1 turn to charge, then deals damage to 3 entities/groups, and sets them ablaze for 2 turns. Seeker Eye takes 1.5x damage while charging. 4 turn charge.
Blood Link [Passive]: If Blaster Eye is killed, Seeker Eye minicrits for 2 turns.
-Blaster Eye
The representation of Retinazer.
HP: 75,000/75,000
Attack: 10,000
Airborne.
Laserblast [Active]: Blaster Eye deals damage to 1-3 random entities/groups. 4 turn charge.
Blood Link [Passive]: If Seeker Eye is killed, Blaster Eye minicrits for 2 turns.
-Prime Laserblade
The representation of Skeletron Prime. Offense-oriented.
HP: 133,700/133,700
Attack: 13,370
Laser Bomb Saw Claws [Active]: Prime Laserblade smashes down on a single entity/group, making it bleed, burn, stunned, and deals reduced splash damage to 3 nearby entities. The debuffs aren't applied by splash damage. 6 turn charge.
Helping Blade [Passive]: While Prime Laserblade is alive, a random ally minicrits. Changes every turn.
-Tai's Fedora
The representation of the Motherboard.
HP: 100,000
No attack stat.
KNAWLEDGE [Active]: Oblivion's next attack minicrits. 5 turn charge.
Lamborghini Fastness [Passive]: While Tai's Fedora is alive, Oblivion has a 10% chance to dodge.
----
Oblivion's Spoil of War: Blah's Power Core
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block the first attack of the turn for an allied entity.
No matter what boss you pick, the cooldown will always be 8 turns.
This is basically the Mark of Chaos themed around Terraria.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy, Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives:Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 5 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 6 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 10 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

The Skybreaker himself drops onto the Battlefield, diving into the ONE, with John Cena's Junk Crusher in hand. The unexpected-ness level boosts the attack, causing John Cena himself to bodyslam the ONE. The Skybreaker holds the hammer up, causing it to emit a light, which fires a black portal into the sky.

>EXPEND CHARGE OBLIVION.ENTITY
>CHARGE EXPENDED. OBLIVION.ENTITY RUNABLE.
>SUMMON OBLIVION.ENTITY


Oblivion is here. Oblivion punches the ONE, then Blaster Eye and Seeker Eye follow suit by shooting it and running into it, respectively. The Prime Laserblade then fires a laser into the ONE.

The Transistor Spark()s Splodimus and the ONE, augmented with Tap(). The Agent of the Skybreaker punches the Terror Goldfish.

Then Mardek activates Jormungandr and punches the ONE in the face with the aformentioned gauntlet. Leafy silently boosts him with the Pauldrons of the Barrage, filling Mardek with DETERMINATION.

The remains of the jpeged Eye of Providence turn into doritos, flying into the ONE. GabeN notices this, and fires so much Steam Sales into the ONE, that, quoting JonTron, "actually the console snaps in two."

The essence of :red:posts emanates from the halved ONE, attracting more Tumblrites. They get triggered for no reason, then attack the ONE out of rage. The Skybreaker fires a reality check into the ONE, killing the Tumblrites, and snapping the halves of the ONE in two, again.

Leafy gives the ONE a Jef and Tim Award of Excellence in Shopping Centers, then the award explodes, seperating the halves of the living console in two yet again.

The ONE realizes that Bill Cipher is purple, and so is the Illuminati in the MSPA Reader: Mental Breakdown flash. Two purple Eyes of Providence perform the Temporal Replicollision Comb-o Rave on the ONE, blowing it up again.

The pun on the last paragraph summons a box of bones, which flies into the ONE, turning into skulls that fire lasers, and walls that smash onto it. After that, a spaghetti meatball falls onto it, crushing it.

The ONE is just steel beams at this point. To add insult to injury, Mardek adds jet fuel infused with ghost peppers, and sets fire to it, proving that jet fuel can melt steel beams. A giant Eye of Providence falls onto the ONE, which abruptly explodes.
----
My inventory and project can be found here.
 
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+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1 Act 2: 40/40 Oh right.
Infinity: 30/40
Recall Totality: 7/80
Staff ++ Plant = Vi Naturae 4/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 6/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 3/26
Aquilonem Mors && Burial Blade && Holy Moonlight Sword = ??? {1/?}
Brine && Orchid Fire && Galactic Glove = ??? {1/?}
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian [IIII]
Archangel's Blade [III]
Oh, right. Apologies. Hm. Have... Diluvium, Vastatores, Dormius, and Sulfurous Synth.
I pull out the items Zetta gave me, then casually slot them into my Pocket Alchemiter, infusing the charge into the alchemiter. The Alchemiter shudders violently, then spits out a pure white sword. Oblivion's Guardian.
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (197/300) +1 from Toast, +1 from Darkside, +5 from Comp
Worldcrack (15/25) +1 from Piono, +5 from Comp
Skyscrapper (13/10 13) +5 from Comp -- COMPLETED

-=Summons
Zooming out of the Aetherian Rift, a small tentacled creature flies around, its mouth a mass of feelers and its body streamlined for dogfights.
Skyscrapper Summoned! [N][HP:125000/125000]
++Attacks that target Skyscrapper have a 33% chance to 'graze', dealing reduced damage, and a 10% chance to miss entirely.
++Skyscrapper deals 2x damage to entities considered to be 'flying'.

-=Actions
The Pathrazer, seeing more juicy tasty annoying beings from the City, decides to do something along the lines of what the charger from l4d2 does to the whole team of survivors, and attempts to charge through all of them in a straight line.
The Wolf among Sheep stealthy barrages the back of the Terror Crab, before retreating into the pack.
The Artificial Guardian takes a stab at 'Splodimus.
Aetherderon brilliantly smites every Terror on the field, before turning to dust as his time is up.
The newly spawned Skyscrapper does a fly-by of 'Splodimus, taking a bite out of him!

I fly through the sky in search of a target, before landing and impaling Dawn through the heart of the Terror Squid.
I take a picture of the Godmodder. This will be used later.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 10/20) +5 from Comp
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 7/26) +5 from Comp

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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@Cyanogynist : Wow, you are not even letting the ONE have a breather, are you? And another boss? Really? Welp, time to stop messing around.

@crystalcat: Can we agree to slightly buff Akron's Core? Specifically, OBLITERATE, which can't target bosses, just so it can target bosses? Considering I can't get any more spoils barring rule changes AND the new HP system makes entities beefier overall, plus with the fact that there are now TWO AG bosses...Yeah.

I'd make it a point that the Godmodder would probably summon a boss here. And not a boss on the level of the Transistor or anything, a boss worse than that. The Godmodder isn't gonna take THAT sitting down. That's too much of an edge to take on standard terms. He might need the ability to summon and do full actions on the same turn.

Also, Can I point out that Ad Infinitum (aka its 'Invincible until everything else is dead' passive) plus the defensive passives of the 48-Eyed Shield are completely stupid? Like, what purpose does that serve except mean that the 48 Eyed Shield is naturally going to be the 1st target and Oblivion has 12.5% attack resist? It feels like that Cyanogynist threw that in there just to make it tankier, which is annoying.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|!Using!
Crystalized Ki: |IIIII|!Using!
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped! The Climax: 7/150
Skirmish Maneuvers: 37/50
Railgun Restoration Rig: 16/50

Tyr bid:
Crystalcat: 52
TwinBuilder: 45
DarkSide: 38
The Flaming Toast: 29
Pionoplayer: 18
W32Coravint: 16
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 to Insert_Generic_Username, +1 to Battlefury

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 18/26) (+3 from Generic)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 5/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 5/26)

Gear ++ Kinetic = Kyne Cell (Level 10: 2/11)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)


LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Entity Orders updated: If Transistor is dead this round and cannot be targeted, any instance of it shall be replaced with the Oblivion's 48-Eyed Shield. As all of its chunks have to be destroyed for Oblivion to be non-invincible by the stats (barring that being an error), I say that's the biggest concern we have. Even if that's not the case I still say kill it anyways because it's bodyblocking Oblivion actual and I just want it gone ASAP.

Also, consider the below attack an attack on Oblivion itself (and thus it's 48-Eyed Shield) should the Transistor somehow be dead by the time I reach it. Which it really shouldn't, but it would also be amazing if it happened.

...​

OK, a SECOND boss? Zetta raises an eyebrow. He's been getting complacent, now there's bloody two alongside the Transistor. He and the Godmodder have some slack to pick up.

"Tsk tsk, Cyan. Bosses galore from you," Zetta says. "Shame the Narrative's preventing me from getting spoils, I would so love the bounty you lovingly put forth for me..."

"...But in any case, Don't think I'm just going to let you walk all over the Pro-Godmodders," Zetta says. "In fact, I think it's high time I remind you who we are again!"

First, Zetta retrieves the Coral Riff Guitar from his inventory and plays a sick-nasty riff, ruining Cyan's life by way of new meatbags rising from nowhere to suddenly defend the one. Meatbags that may or may not need defensive buffing due to the new entity mechanics, but that's up to Crystal. They'll attack Oblivion's 48-Eyed Shield, which kind of has to be taken down first because of its seriously annoying defensive passive. (Really, that it affects Oblivion as well is meaningless in the current write up as that just means it's an automatic 12.5% damage reduction when it can actually be harmed).

Then, Zetta makes a quick call to Roxxanne while Cyanogynist is baffled by the sudden apperance of Tentacles and likely starts making dumb Hentai jokes when none are honestly applicable. "Roxxanne! I'd hate to cut into your training-"

"Oh my gosh, this is the most boring thing I have ever dooooooooooooone! I'll do it! I'll just do it! I'l do it right now whatever it is! I'll do it!"

Zetta paused.

"...OK then!"

Well that was easy.

"...What do you want me to do? :?"

"The Entity situation has gone south. I need the Crystalized Ki to obliterate Transistor. Again."

"Whaaaaat? The sword is back?...Is it that thingy of Az's?"

"No, it's not the Hand of the Archlich. The bloody thing respawns. Twice. Gets weaker on respawn but that thing seriously needs to learn the meaning of the words 'Stay down'."

"Ah, dumb thing! >N I thought it was pretty beat up when I left!...But whatever, discount Salubrity Frankincense ain't gonna stop nothin', and neither's gonna be his Spunk Myrrh! >:3"

"That's the spirit! Now, if you would please-"


"But I'm already here! ;3"

Zetta turned around and found Roxxanne uncomfortably close to his back. He jumps back-he hadn't forgotten her rogue-ish demeanor and abilities.

"Can you please be a little more obvious next time?"

"Ah, sorryyyy! But I just wanna blow somethin' up SOOOOOOO BAD!"

"Alright...Take a Terror with enough HP to completely kill the Transistor's second form in one shot so the rest of our entities can focus-fire down Oblivion."


"Who?"

"The OTHER AG boss."

"Uh, how did they even roll that out while Transistor was alive?!"

"Complacency," Zetta said. "Complacency that we are now fixing. Now, let's rock."

"Alrighty! Oi! Dumb sword thingy!" Roxxanne says, pointing directly at the Sword with half of her many, many hands. "Time's up, go to hell!"

Roxxanne glew with a yellow light as she reached her hand towards the Terror Squid (who has enough HP for the task last I checked it-switch it over to something that DOES if that isn't the case), and the Terror Squid flinches as a MASSIVE chunk of its lifeforce is suddenly sucked into the open. The Yellow orb flew over to Roxxanne, stopping short of her right arms. With a touch of one finger, she absorbed the whole thing, glowing yellow from intensity. Roxxanne's tolerance for the life-force in her system was magnified a TON by the Crystalized Ki, mercifully; those who tried to magically gib her via excessive healing would instead add to her pool of life. She breathed in, closing her eyes, keeping one of her left hands pointed directly at the Transistor.

The left hand pointing at the Transistor started to glow yellow. The other arms around it flattened their palms, creating a satellite dish-like form, with the glowing hand as the antennae.

The Transistor, being animate, naturally tries to move away from her. Her eyes were closed and she did not seem terribly aware. It must have come as a rude shock when her right hands stretched out to grab the Transistor and plant it right in front of the glowing hand.

The Transistor could almost hear the Guitar Warrior beckon him to Limbo in the brief second between now and the second after.

Roxxanne fired, a thin golden beam of death ripping through the Transistor. To the laser, the Transistor was basically air. The laser was short-lived but the impact was deep; a hole direct through Transistor's core, critical to its function, made itself apparent when the blinding light of the laser left.

Roxxanne promptly flung the wrecked Transistor back to the AG side of the field, almost into Cyanogynist's face. It would spend this turn respawning, and needless to say, it was dead, dead, dead. Roxxanne winked at Cyanogynist.

"Are you actually interested in that guy? Of all possible people?"


"Heehee...No. He's obsessed with the worst kind of annoying memes." Roxxanne said. "Couldn't learn how to talk to a lady if it meant giving up an opportunity to talk about those dumb 'dank' memes. Still, he's the nicest of all of those lot."

"So you're just making him uncomfortable."


"Saw right through me! ;3 He isn't getting slack cuz' he's nicer than the others...Uh, anything else? I hate it but I really DO have to do it..."

"No, not right now. I'll call you when you're needed." Zetta said.

"Awwwww...:C" Roxxanne moaned. When Zetta didn't respond, she just made a portal and trudged through, clearly unhappy with her own promise.

Zetta stared back at the remaining AG lineup, now meaning full-on business. They'd be getting more than their fair share of punishment like that, as much as the two of them could produce between each other.
 
>Current Avatar: Battlefury13 [PG]
@GoldenReady Thanks

I toss a Plague Inc. disease at an enemy. Turns out, it only has coughing, and sneezing, but still. This enemy turns out to be the Painis Tarah. In order to prevent a disease from spreading inside the [AZ] ranks, he goes to the most trusted and finest doctor in the land: Dr. Battlefury13.
He is informed that for some reason, he will need to take some shots. Sadly, all the shots do is make the virus cure proof, and it gains Haemophila, causing blood to be unable to colt. Then, a bunch of sharp objects fall on him, giving him many dozens of eternally bleeding cuts. As it turns out, one of the sharp objects was infected with something, and the disease gains Fever and Necrosis. His head practically burns up due to fever and as for the necrosis... Well, that would be very Gorey if i actually described that in detail, so im just gonna say that his chest-analog is experiencing a very deadly infection, which spreads to his heart. Somehow, this causes the disease to obtain Total Organ Failure. Painis Tarah slowly feels himself dying as all his organs fail. Then, suddenly, the disease spreads! To his HP Bar. Which has numbers for organs. His HP bar prompty dies as all of the numbers making it up suffer from total organ failure. Meanwhile, he experiences the extremely deadly combo of Haemophila and Internal Hemorrhaging. Finally, as he dies, a number of effects come into effect- systematic infection, paralysis and seizures. As he dies, he goes into a coma.

Then he catches dysentery, and dies in the same undignified manner as everyone else's Oregon Trail run. I then toss a vial containing the disease onto the AZ side of the battlefield because reasons.

OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = ??? 2/? level ??
Jar of Pure Awesome && Forbidden Spellbook && Greater Orb of Fire Magic && Greater Orb of Earth Magic && Runic Caster Soul && Orb of Cursing && Orb of Life Drain && Orb of Nercomancy && Tempest Bolt && Compressed Dog Orb && Chaos Energy && Bad Memory && Spell Book of the Wide Beam && Rod of Discord && Lunar Portal Staff && Godly Mage Battlestaff && Legendary Meowmere && Legendary Star Wrath && Last Prism && Lunar Flare && Solar Flare && Razor Pine && Laser Machine Gun && Annoying Dog Soul && Muramasa && Night's Edge && Tizona && Terra Blade & Flarion && Vampire Knifes && Scourge of the Corrupter && Influx Waver && North Pole && The Horseman's Blade && Shadowbeam Staff && Razorblade Typhoon && Unholy Trident && Blizzard Staff && Clockwork Assault Rifle && Megashark && Unreal Sniper Rifle && Real Knife && Determination || Terra Sword = 2/? ????

Bundle of Balloons && Master Ninja Gear && Red's Wings && Frog Leg && Lightning Boots && Lava Waders && Jellyfish Diving Gear && Obsidian Water Walking Boots && Solar Wings && Cell Phone && Celestial Cuffs && Charm of Myths && Mana Flower && Celestial Shell && Fire Gauntlet && Gravity Gauntlet && Paladin's Shield && Star Veil && Sweet Heart Necklace && Ankh Shield && Avenger Emblem && Warrior Emblem && Mage Emblem && Ranger Emblem && Summoner Emblem && Architect Gizmo Pack && High Test Fishing Line && Angler Earring && Tackle Box && YoYo Bag && Papyrus Scarab && Pygmy Necklace && Winter Cape && Every Single Terraria Music Box && Royal Gel && Shield of Cthulhu && Worm Scarf && Hive Pack && Spore Pack && Shiny Stone && Gravity Globe && Solar Armor && Stardust Armor && Nebula Armor && Vortex Armor && Lunar Hook && Rod of Discord && Golden Bug Net && Bottomless Water Bucket && Bottomless Honey Bucket && Bottomless Lava Bucket && Infinite Supply of Determination && The Locket = 2/?? ??? Level ??

inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
8/50 (5+ delays) (1+ golden ready)
7/15 (5+ delays)
7/20 (5+ delays)
3+ to golden ready
 
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I/We are sending out the TPP Streamer 157/200 +2 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 19/50
Magic Charge Pendent 19/50

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 26/26! (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

I sit down waiting for the creator who made the gauntlet however there is a purple, brown and black dragon who also has his own signature gauntlet and looks at you with the other gauntlet with less power

Hello there my student, I have been sent out to make your gauntlet much better for you.

During the upgrading process, I say are you a Crystal Ripo-

I am not the Crystal Knockoff sorry, I have much stuff to do with Project Storm and other things. Good bye so you will be seeing you again.

I got the fancy new Gauntlet so here are the new complex sheet. (BEHOLD! the most powerful item I ever have.)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these) The Runes that is left over on the undercharged gauntlet will be carried over to the fully charged gauntlet as well.

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)


Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 10/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: Home Movies...

Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue uses the Ice and Damage runes from the Gauntlet right at The ONE while he chucks a Heal rune at the P.E.K.K.A and one of the Oblivion's damaged parts. He also uses the Fully Charged Runepaw's Gauntlet to generate some runes at the random rate.

Red and Green will not attack this turn

Entity Orders:

Painis Tarahi lost his sight a bit so he will try to bite on the Terror (Spy)Crab. (If he got Double Action and not missed the first attack, Hits another Terror which is the Goldfish as well.)

+1 to Darkside, +1 to Cyan, +1 to piono

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas


Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Fully Charged Runepaw's Gauntlet [Level 25+ (I was thinking there is the + on the 25 but I do not noticed...)] Current Runes: 5/25
Ice (Using...), Heal (Using...), Fire, Heal (Using...), Damage (Using...)

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)


Red's Inventory:

I dont have it.
 
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@GoldenReady I'll have to think about it a bit. I'll get back to you once I've made up my mind. K?

Forging...

Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 8/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: None
Stuff goes here

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 8/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 8/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (43/100) (Screw the old charge) (+9 GoldenReady, Cyan, Sirplop, Compensation)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (9/50) (+5 Compensation)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (14/15) (+5 Compensation)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
Entity action taken this round.
Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
CURRENT ARCADE STATS

None thus far​

STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (3 Player max) > "Unknown Adversary" (4 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Will likely not be like the past battles. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom & Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Try to tire him out; you'd be better off for it. Can become completely unnoticeable occasionally. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher and more evasive than the original. A tough fight! Max. 3 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 4 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

(Let's just assume Sirplop agrees to allow us to break and enter)

Looks like we can go through with it, then. Alright.
I've been looking at a certain door in the arena; magically and physically locked, no name on the warrior's door, and grey creep coming out of it, also sealing it shut.
There was also a physical hologram projector with a near exact copy of DarkSide's data nearby. Completely glitch free, too! This must be him!
It looks like the thing's fight-able, too. Perfect for fighting him while we try to get this door open.


Now, let's see how strong this magic is.

Justin fires a large ice beam at the barrier. Then a Cosmic one. Then he teleports a large comet in to smash into it.
"Come on, go down you stupid barrier!"
He failed horribly. "...Nope, no good."

Harryson pelted it with so many shots from his rifle it wasn't even funny. Still not even a bit weakened. "The barrier's too strong!"

Meanwhile, Dany tried to teleport behind the barrier. But the barrier was surrounding the whole room, and prevented a breach. "...Nope."

Squishie knew nothing of magic, and didn't even have a weapon for that matter. So he stayed back and watched the pros do it. I think he was too used to wielding a banhammer, which he could not do here.

Rin examined the barrier for a long time. Not a single one of her spells would do a thing. "Nothing I can do, sadly!"

"...I have to do everything, don't I?"

Zack walks close to it, and then shoots it with an explosive arrow. It bounced right off the barrier. He defends against it as it blew up on the floor.
"Hm... odd... my aura would usually reverse these types of barriers... whatever magic is holding this barrier, none of us can break through it."

So it turns out none of us can even scratch the barrier. Great. Perhaps we could find someone strong enough to destroy the barrier...
You know, seems I have this data of DarkSide, I may as well put it to use. A robot, perhaps... faster and stronger than what this hologram is capable of.
I'll just have to make sure it doesn't go all Terminator on our arses.

"You lot should head out to the battlefront. Heard your enemy was getting their butts handed to 'em. Also there's another me out there fighting. We share our progress via telepathy, so he knows all about you and he'll know you're coming soon."

They all agree, and head out while Zack #1 gets to work.

Zack was slightly annoyed at the City of Opportunity. But I guess that means...

"...I'll just have to fight back harder!"

LANCE OF CREATION EXPENDED


Zack raises the lance into the sky, firing off Genesis. The Combat Engineers, BUL Loaders, and the Engineers guarding the Moonshot Beacon are all pelted by a blinding holy light... as well as a rain of black arrows? What?

Nevertheless, this also repairs the Armored Void Blimp. Somehow.

...

Justin, Harryson, Dany, Squishie, and Lin Rin exit the Aetherian Portal. Albeit warily. Zack #2 was waiting for them.
"So you've made it. Great. 'Splodimus is preoccupied at the moment, and will probably get himself murdered soon. So it's a great time for you to come."

"Yeah, that's great, but aren't we powerless compared to everyone here?"


"No, not really. There are much weaker people than you around here and they're getting around fine. But enough of that. Got a job for you."

Zack #2 whispers something to the crowd low enough that nobody else could hear, but loud enough for them to hear.


"...What. Why is this world so weird. You want us to do what now?"

"Look, don't question this world's logic. As stupid as this all sounds, it's necessary to destroy that city."

"Let's just get this over with..."


...

Dany appears behind a Cardboard Cutout, and makes it invisible via illusion majjyks, while nobody was looking. He moves it into position.
Harryson moves in, and shoots one of the Repair Surveyors with a Nerf dart. Nothing special, just a regular ol' Nerf dart. Then he runs to behind the invisible cutout.

"Rrrrgh..."

Annoyed that Harryson was disrupting his work, he walks up to him, close but not actually touching the cutout. After he tries to give Harryson a Tongue-lashing, he back-talks him, insults him, and does other... questionable things.
The Surveyor breaks, and leaps straight at Harryson...
...just as the Illusion Majjyks wore off on the cutout. He flies through the cutout in a rage-fuelled hat-
*SPLITCH*
-e and is promptly impaled by Dany's Katana. Today was not a good day for the surveyor. In fact, it was boringly HELL.

Spoils & Other Chargeables...
Lance of Creation (III) IN USE
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP. (I literally haven't worked on my project in a long time)
 
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>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (200/300) +1 from Darkside, +1 from Pricey - 2/3 there!
Worldcrack (16/25)
Vestige (1/15)

-=Summons
None.

-=Actions
I photoshop my picture of the Godmodder so that he has adorable cat ears and giant moe-eyes.
The kawaii factor is too strong, and the Godmodder finds himself wishing to top it.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 11/20)
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 8/26)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
/null
@GoldenReady You can now attack Oblivion. It just takes 0.75x damage now, and the 48-Eyed Shield's defensive abilities have been nerfed.

Also, my theory about the XBONIC PLAGUE is that it comes from the toxicity of the Xbox Live community, specifically the children, which the ONE is channeling.
 
@Cyanogynist: I wasn't actually arguing a nerf so much as pointing out the ridiculous situation with Ad Infinitum. It was very obviously tacked on considering that other passives were actually kind of ruined by it. Examples: Oblivion getting DR for how many things its lost then getting what effectively amounts to Minicrits in an every-other-turn deal crit damage passive when it loses all of them, which is kind of a contradiction, doubly so when everything had to be killed; a 10% evasion bonus that Oblivion cannot actually use because the entity granting it has to die for it to be harmed at all to begin with; and the Shield meatshielding an invincible entity that naturally did not need to be meatshielded. The current writeup is much better, though I still have my quibbles-but I'm not about to go on a long tangent over entity design now. That's silly.

/null
 
Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 6/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 2/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 2/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 7/21)

Charges
I. IWAY ROFL-47 (6/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ - TTS Universe
II. Proof of Providence (1/1 -> 7/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + One True Dorito (0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ - MLG Memes
III. The Exclamatory Brewery (0/26) + Polyparenthesis (0/26) + Godslash (0/26) + Omniscience Plus (0/26) = Netjákkesztaskar /netjækeɕtʌskʌɾ/ - NetHack
[REDACTED]

Soistjassénta (15/100)
The Chosen One (36/50)
la .gibys. (12/50)
+3 GoldenReady

1337
I challenge Painis Tarahi to a Lojban rap battle. If Painis Tarahi is dead, I write all the lyrics I would have rapped at Painis Tarahi down and papercut an enemy with it, dealing about the same amount of damage because Lojban rap is awesome.
.uinai doi la .peinisytaraxis. .i do se besna la kalci (Hey, Painis, your brain is excrement)
.i mi catra do .i ba mi nu se morsi do vau salci (I'll murder you, and I'll celebrate your death)
.ai .i mi do lo cmima be lo valsi cu te xarci (My words are my weapon with which I'll attack you)
.i mi do daspo .i lo jbobau cu bangu mi lo pemci (I'll destroy you, I'm a Lojban poet!)

After this attack, Painis' head explodes from awesomeness.


 
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Grr... why aren't my notifications working? I didn't get to see that stuff had happened. *is annoyed*
@GoldenReady: I seriously don't see why the GM is on the bid chart. Seriously, that just deprives the rest of us of a chance to get our weapon and get out of the bid because crystal can't even use the stupid thing due to alchemies not crossing between sessions.

25/??? for the Final Showdown
16/50 for the titan of earth
11/50 for the titan of fire.
+3 to goldenready ((sorry sirplop, I REALLY want to grab one of those tasty level 50s, and I'll be able to focus on returning +1s sooner if I can rank up in the bidding ladder.)

If the cardboard cutouts haven't been removed yet, Piono leaps up into the air, then lands on another one of the repair surveyors.
Hello!
He then whips it up in a miniature tornado using Rapture and sends it careening into another one of the cardboard cutouts.
No need to trick them if brute force will work.
 
...Post Easter cleanup in effect, post will be up shortly.
"..."
...
"...."

Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = ???


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 12/25 (+1 from Pricey)
Leviathan and Behemoth's Embrace: 11/50
New Charge: 1/25
 
@pionoplayer: Crystal expresses intent to give it away to someone else who doesn't already have one if he wins-probably someone lower on the bid who's still active. Hopefully someone who's actively bidding but isn't very high (say you).

Also the reason why brute force isn't exactly the best is because Surveyors are basically impossible to melee-mode (normally) and can dodge attacks. The Quest this is based off of required you to get homing beacons to make them ram into it in the cutouts (I chose for something more creative considering there's already a retrieval mission in-place), and even ignoring that, they're basic patterns keep them well out of melee range, flying above you and firing annoying shield-eating bolts.

/null
 
Dammit, Tazz.
...
Dammit, Cyan.
...
Dammit, Sirplop.
...

That's a lot of entities summoned. Yet I am stiiiiiil attacking the ONE because it has a random effect I am not quite comfortable with affecting my entities. If you don't know how I target, it's just whichever is the greatest threat to my entities. Or maybe it's out of concience. Or maybe I actually am just rolling to see who to attack. Or maybe it's because Ita has a small reason to attack it. Ehhhhhhhhhhh...

I might make the actual music portion of this attack better. Since it's kinda lackluster right now.

|| Charges ||
Adding +5 in this post.

The Restraunt at the End of the Universe. 29/70 (+5)
It's not really a restraunt.
Negatives. 9/40 (+5)
.sevitageN
Animator's Armor 22/30 (+8)
Draw!

+1 to DarkSide, +2 to Sirplop

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 7/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 5/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 2/11)
Yes, this has powers over motherflipping redundancy. It also has powers over things being unnecessarily repeated. Not to mention the powers of this item that cover that which is repeated without necessity.

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 1/10)
Spirit reviser alchemy. I did need to slightly edit one of the values for consistency. Link below if you don't remember.

||Orders and Actions ||
Nihilumbra tries to heal the Spookkeeper 3 times using Orange, while they swap places and the Spookkeeper starts bodyblocking for Nihilumbra. The Spookkeeper also gains the bonus of Extended Life. /spooked

Az turns to protest to Roxxanne.
Hey, magic tech swords are pretty cool if you ask me. They most certainly are not stupid. I expect an apology.
We should get back at her. You know you want to.
Fine. Also it looks like that huge as console is be a problem for your and my animates. It would probably be fine if it didn't randomly infect my entities. That would be fiiiine.
Want to do the thing?
The thing?
'I took piano lessons for a reason.'
Oh. Wait, wha- Ah.

Az pulls out the Transistor (30). It lengthened and teal strings began to rise out of the blade as the shape of it changed to something more reminiscent of a bass guitar. She finally decided to use a function, augumented for once.

Help(), augumented with Project() + Cast()

Az started tuning the Bass to it's new Function(), a Project()ion of Ita getting ready on OST (25).

The dirt bumped and shook... Eventually smooth, blue-purple stone shapes seemed to wiggle and rise up from the ground. After a few more strums, the shapes were revealed to be chess pieces, not unlike- perhaps exactly the same as the ones we encountered in the Crypt.

I feel like I owe you all an explanation. Help(), summons an ally, as you may know. Project() allows the user to make realistic projections of a target, physical or otherwise. Cast() gives the user the power over the lost dead, in a sense.
I DO love reanimation.

The ONE was suddenly struck with a bolt of pure dancestruction originating from the keys of OST, stopping it's movements short.

Whatever horrific ideas led to the creation of this death machine were quickly denied. It now had a new purpose: get hit by swag chess pieces to an awesome beat. While being forced to dance.

The song finally began, and the chess pieces hopped into formation. A grid of coloured squares spread across the floor and this started playing...

Ita launched waves of dancestruction through the sheer awesomeness of Crypt music. Az, along with the rest of the chess pieces hopped to the tune, towards the ONE. With each step, with each beat, the pieces converged onto it's location. In fact, all 8 of the pawns were able to simultaneously attack the ONE every few beats, due to the fact it was actually taking up a 6x6 square of tiles. Who knew. Meanwhile, all the other pieces were giving it hell and Az started doing some more interesting Function() combos to the ONE.

Turn() 100%
Help() augumented with Project() 70% Turn() remaining.
Help() augumented with Project() 40% Turn() remaining.
Mask() augumented with Mask() 20% Turn() remaining.
>Change Mask() augument: Mask() -> Cull() 20% Turn() remaining.
Cull() augumented with Mask() and Collapse() -> The ONE. 0% Turn() remaining.
>execute.
(These values are not relative to how much they would cost in PvP, although I will not be doing that any time soon.)

The pieces froze, the music stopped and the world was converted to a simple grid, the irrelevant information rendered invisible. Time-no- REALITY stood still while Az executed her Turn(). She used Help() twice augumented with Project(), creating exact, but temporary copies of Az. Az and her Project()ions proceeded to use Mask() augumented with itself, shrouding themselves and granting them incredible power if attacking from behind, perhaps more than double. The Project()ions followed Az's movements behind the ONE, leaving the remaining Turn() at 1%. More than enough to cast one more ability, which IS how Transistor works. All 3 used Cull(), striking upwards with absolutely INSANE force. Also augumented by Mask() once again (to multiply the backstab damage even yet further), it would deal...
...
Well.
...
Tons of Damage™.

Turn() completes, and the Project()ions fade away, having dealt Tons of Damage™. The song finally finishes, and the pieces fade into the ground.

(I was thinking of adding another part here involving Momentum Mori and an awesome Necrodancer bit, but I figure the sheer force amount of text with that would probably just waste time.

Let's just have this here instead, because it rules. Lets say Ita plays that as well.)

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: -/5
Scythe of (Eardrum) Death: 2/4
Anarchists' Cookbook: 2/7
Conga Drums: 2/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈
 
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@pionoplayer: Crystal expresses intent to give it away to someone else who doesn't already have one if he wins-probably someone lower on the bid who's still active. Hopefully someone who's actively bidding but isn't very high (say you).

Also the reason why brute force isn't exactly the best is because Surveyors are basically impossible to melee-mode (normally) and can dodge attacks. The Quest this is based off of required you to get homing beacons to make them ram into it in the cutouts (I chose for something more creative considering there's already a retrieval mission in-place), and even ignoring that, they're basic patterns keep them well out of melee range, flying above you and firing annoying shield-eating bolts.

/null
Good thing I'm not meleeing them. As would be noted, one of them became inexplicably drawn to the cardboard cutouts regardless of it's actual intentions (not melee) and the other one just got chucked at it with an absurd amount of wind magic.
That's not exactly something the Surveyors have the capacity to do anything about.
 
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