Destroy the Godmodder

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So I am back after a fairly short leave of DTG: Terraria. I have conquered my small amount of TCF-post-salt and gotten over my assignment-hurdles. I honestly thought I would miss more than I did.

~
@GoldenReady Anyway, HOME MOVIES has 2 votes LAST TURN. One from me and one from either Pricey or TMB500. So may as well start them up THIS TURN. As in, before the next dop.
 
>1/2
I THINK I fixed the alchemies' charges... I think... I need to stop doing these so late.
Ho Hum.

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (193/300) +4 from Comp
Worldcrack (12/25) +4 from Comp
Skyscrapper (5/10) +4 from Comp

-=Summons
None.

-=Actions
The Inverse Attendant, seeing its comrade gravely injured, Lifesends the Pathrazer to full health, depleting most of the overheal. (I dunno if he's still 'alive'... He's in the EOTB, but he died in the log... Also, a warning for dangerous overheal would've been nice before it exploded, I think... (Also, if it is dead, one last Lifesend to the Pathrazer would be nice...(Parentheses))) Ho Hum.
The Pathrazer, (Maybe?) reinvigorated by the countless wounds the Attendant has born, charges through the GUN and PWR Loaders, and right hooks the Terror Squid across the face, sending it flying away.
The Artificial Guardian, seeing the shield of 'Slodimus broken, rushes through and attacks!
The Wolf among Sheep is nowhere to be seen. However, it looks to be that one of the Constructors is missing...
Aetherderon, seeing his returned time fading in this world, bears an all-out assault on the Avatar, smiting it with the power of all the worlds.

I use the Giant Bat Wing to raise the Pathrazer into the air, saving it for at least a turn, before I ACTUALLY take out my new toy masterpiece toy, and take an experimental swing with it at the Terror Jellypinkfishguymanbearpigreligiousfigurepersonplantduck.

That field though. It looks like a nightmare.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 3/20)
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 31/31) +4 from Darkside, Toast, and Piono -- COMPLETED! (For real this time) - I'm too tired to do maths.

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
:p
 
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I/We are sending out the TPP Streamer 146/200 +2 from Cyan and +4 from Crystal

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 11/50 +4 from Crystal
Magic Charge Pendent 11/50 +4 from Crystal

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 24/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 8/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3: Mama gorillaer! (HAvatar (HAVOC and Avatar of Chaos))
Current Arc: The New Engine!


Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue realises that he knew there is a New DTG Terraria Engine (Also known as DTG Terraria Engine Generation 3) implented so there is 3rd Generation Entities New Arc Begins! The New Engine! uses his Storm Firey Bullet Blaster at the face of the Terror Crab.

Red will know if he wants to do it after placeholder...

Green uses the SDWI Glasses at the Terror Crab while putting the finger insult at it.

Entity Orders:

Painis Tarahi bites the Terror Crab's face.

+1 to Cyan, +1 to Sirplop, +1 to Darkside

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5 Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7]

Red's Inventory:

I dont have it.
 
The blonde man continues assailing the Herald of Tzeentch, now hurling large masses of acidic liquid that splash on impact, burning just about everything within five or so meters of his target.
"Just die already."

The hooded figure finishes his requests to the alchemiter.
"You may actually need a weapon to beat them, you know."
"Raw strength has
limits, remember?"
"You want to try then?"
"Sure, I should give a proper introduction anyway."

Charges:
A Proper Introduction: 9/10
Rain-Drenched Flames: 9/25
Leviathan and Behemoth's Embrace: 9/50
 
Crawling in my crawl!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 103/150
The Hitchhiker [AG]: 20/42
MeeM Barracks [AG]: 13/25

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (16/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (4/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level ?) (0/?) (STASIS)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (9/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (10/11) (+1 Pricey)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy/Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives:Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 5 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 6 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 10 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

The Skybreaker watches over the Battlefield, and a group of Tumblrites near the crater/entrance of the Crypt. He then sends them illusions of a Doomed Alpha Timeline of Homestuck. Specifically, an edited GAME OVER timeline in which every character they loved was teleported in and killed by the Condesce. They become blinded by their rage, and then run into the Battlefield, then attack the Terror Squid furiously, until they realize that those were only illusions.

The Skybreaker then looks at the Tumblrites, then sends a loud voice saying that anime isn't real. The Tumblrites get angry again, then attack the Terror Squid again. They realize that they can dream of anime... and write FAN FICTION ABOUT IT!

The Skybreaker alerts Filthy Frank about the fact that those Tumblrites were also weeaboos. A giant reality check smashes down into the Terror Squid, killing both the Tumblrites and the Terror Squid.
----
My inventory and project can be found here!
 
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I/We are sending out the TPP Streamer 148/200 +1 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 12/50
Magic Charge Pendent 12/50

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 25/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 9/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3: Mama gorillaer! (HAvatar (HAVOC and Avatar of Chaos))
Current Arc: The New Engine!


Attack/Action: Shared by 3 Personas

Persona's Actions:

Blue and Red cannot attack this action...


Green uses the SDWI Glasses at the Terror Jelly Fish.

Entity Orders:

Painis Tarahi bites the Terror Crab's face.

+1 to Piono, +1 to Golden Re-err... Redstone, +1 to Firnen

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5 Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7]

Red's Inventory:

I dont have it.
 
Badass Cyborg Honey Badger: 69/75
Tetrahellatus: 37/450
I proceed to toss the Large Nano Shotgun and the Vocal Chord Nanomachines (Or whatever they were called) to a Warp Rift.
Then, I proceed to play "Friday" on all PGs, and then I force all the Chaos entities to once again remember their cultist servants...Or, rather, their REALLY annoying voices (I think I might regret it).
 
>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (195/300) +1 from Pricey
Worldcrack (13/25)
Skyscrapper (6/10)

-=Summons
None.

-=Actions

I throw the stuff at the place, and it does things to the bad guy!
...
I'm tired.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 4/20)
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 1/26)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
Dop once more. Sorry for the delays, life gets in the way. And also, I was working on the Armory, a new feature that aggregates all the Spoils of War in one place so everyone knows who have them and when they can be used! A feature that EVERY OTHER DTG GAME WITH SPOILS ALREADY HAS. Anyway, at the time of writing, it's still not finished, but check it out.
Project Verify ========================================== 17/42 (I don't need no friends, I don't need no phone.) +5 from crystal.
Project Statue ============================================================================= 18/77 (The first key piece.) +5 from crystal, 1 from GoldenReady.

The Terror Crab suddenly finds itself in the middle of an ornate study, decorated with lavish furniture such as massive bookcases, luxurious sofas, a crackling fireplace, and a massive portrait of an anthropomorphic Illuminati symbol with a king's crown and a staff standing on top of the world. Such a place could only belong to one being - Bill Cipher. And of course, it does.

A loud and strident noise comes from all directions as Bill phases into the room, playing a grand piano. He suddenly lapses into an actual piece, playing it expertly. He even sings to it, in his own dissonant and eerie voice. I SEE TREES OF FLAME, FLOWERS OF PAIN. BUBONIC LAKES, AND ACID RAIN. AND I THINK TO MYSELF... WHAT A NIGHTMARISH WORLD. Suddenly, the study disappears. The Terror Crab falls into a lake made of massive boils and black liquid. He suddenly contracts the bubonic plague all over his body, becoming crippled with illness. Thunder that sounds like demonic chants are heard everywhere as pure acid rains from the skies, eating through the Terror Crab's body. Golden flowers restrain the Terror Crab as trees bend towards him, shooting out indigo flames that scorch his entire body. The only thing that remains constant is Bill, who keeps playing at his piano.

His eye closed, Bill starts singing again. I SEE SKIES OF DEATH, AND CLOUDS OF FRIGHT. THE ANARCHIC DAY, THE HORRIBLE NIGHT. AND I THINK TO MYSELF... WHAT A NIGHTMARISH WORLD. The clouds part, swirling around the Terror Crab as a hole in the overcast opens up, revealing the sky. It is horrible and almost beyond worlds. The Terror Crab is only aware of a kaleidoscopic mess that is absent of any reason, made of every color imaginable and even those that no living being can see. Time flashes by like a broken record, day turning to night and night turning today. Each is as horrible as the other, with day displaying the mind-numbing colors and night shutting off any source of light, with only the most terrible of creatures slithering in the darkness and inflicting atrocities on the Terror Crab.

Yet Bill keeps on singing, the world shifting around him as he does so. THE TERRORS OF ABYSSES, JUST SHAMBLING AROUND. THE DENIZENS OF THIS PLACE, ARE KINGS WITHOUT THEIR CROWNS. The ground tears itself open, revealing endless chasms and ravines that lead into empty darkness. Many pairs of eyes blink into existence, leaping out of the holes and jumping into the air. Now that they're visible, they are clearly the stuff of nightmares. Abominations chained to forgotten prisons, walking teeth, arms, and ears, fearsome warriors made of fire and darkness, geometrical shapes without purpose. Their forms grow rigid and dark, their eyes glowing red, as they tear through the Terror Crab. He is seen only as an outsider, someone who must conform to the rampant nonconformity of this hellhole.

Bill floats away from the piano bench, his eye still closed. He outstretches his arms, apparently surveying the landscape. Even though he has detached himself from his piano, it still plays. And he still sings. I SEE KIDS KILLING KIDS, AS THEY CRY IN THE WIND. THEY'RE REALLY SAYING, "I HAVE SINNED." The crowd of nightmares departs as the Terror Crab is suddenly locked inside of a very cramped chest. Struggling to breathe, visions fill his mind in a haze - of a young child locked in a similar chest, confronting his own inner demons and killing twisted mockeries of himself in an attempt to find out who he really is. When the Terror Crab can no longer breathe, he asphyxiates, going still. Years pass in the blink of an eye, and Bill opens the chest, finding a hollow and blue version of the Terror Crab. He still sings along, serenading the Terror Crab.

Suddenly, the Terror Crab is in a coffin, being lowered into the earth at a funeral which no one attends. I SEE MONSTERS DIE, SOME FAST, SOME SLOW, WHERE WILL THEY BE? ABOVE OR BELOW? AND I THINK TO MYSELF... WHAT A NIGHTMARISH WORLD. The piano stops on a haunting chord as Bill grabs a shovel, piling dead earth onto the Terror Crab. It seals itself up, not even leaving a grave. In fact, the Terror Crab isn't even in a graveyard. He's been buried in the middle of the Battlefield itself as a reminder of the inevitability of death, and the futility of fighting. Bill finally opens his eye, his body twisting as his vision pans around the entire battlefield.

He sings one last time as his piano fades away. YES, I THINK TO MYSELF... Bill sees the Chaos Gods bringing hell onto the field as they punish those who would dare to bring order, the Alchemiter emitting beams of light and smoke as it fuels horrific creations of warfare, the Godmodder sitting upon his shattered throne as he commands his entities and fuels the war itself, and the players, the beacons of simultaneous hope and oblivion, as they orchestrate the strings of oblivion.

WHAT A WONDERFUL WORLD.

50,000 damage to the Terror Crab!

+2 to goldenready and +1 to sirplop (thanks dude)
10/10 for critical failure. 15/15 for CT (funneling my +1s again. and I know that just having 1 15 post charge would've been more effective, but I'm going a thing.) 2/20 for epic battle fantasies.
5/50 for the titan of earth
3/50 for the titan of fire

I whip around Rapture, and level it at the herald of tzeentech, and a massive storm of elemental energy rushes out, crashing into it with a massive storm of overwhelming power, primarily order, once again.
I then pull out Lex Ordinis with my other hand, and charge forwards, beating the herald about the head with the scepter that is basically made out of solidified order magic.

10/10 for critical failure!
I challenge the herald of nurgle to a game of DnD.
Unfortunately for it, we're playing by house rules, so it has to roll the dice for EVERYTHING.
This includes being able to play, unfortunately, it rolls a 1 on the D20 I have. I decide to take pity on it, and pull out a d100, but the herald of nurgle rolls a 1 on that too.
I finally decide to take pity to its most extreme levels!
I summon the CATENATIVE DOOMSDAY DICE CASCADER!
the herald rolls a 6 in the prime poppamatic bubble, the single best roll it could obtain!
All six of the other cascader bubbles are allocated a 6 sided dice.
It proceeds to pop the next one, rolling another 6! all five remaining cascade bubbles are multiplied by that number, becoming d36s!
It then proceeds to roll the highest number on the next four cascade bubbles, giving it a final roll of:
d63,340,286,662,973,280,724,824,112,235,617,522,268,178,733,137,920 (yes, I did the math. This is what google calculator gave me. And I spent quite a while subtracting the highest numbers so I could get the stuff further down.)
The herald of nurgle greedily presses the last popper. With a roll this big, it ought to not only get to play, but also get to be GM, at the LEAST.
The dice rolls and rolls and rolls, finally, finally finally coming to a stop on...
1.
The herald of nurgle looks down, and begins to cry. Not only does it not get to play, but there are other consequences...
Down from the heavens above comes a magnificent, yet disdainful beast.
THE CRITICAL WHALE!!!
"Nobody likes you and you're a failure at life."
The weight of the whale's extreme scorn for the herald's terrible RPG abilities combined with the crushing mass of the whale itself smashes the herald of nurgle to the ground.

...
Wh...
Why did I just do that?

The Herald of Tzeentch takes a critted 50,000 damage, before the Herald of Nurgle takes a (non-critted) 100,000 damage from that charge! Both die! The Avatar of Chaos howls in pain as that shaves a full half off his remaining Integrity, reducing him to 187 Integrity! His Marks and charges from them are also now knocked out!

@pionoplayer : I'd rather not take challenges RIGHT now but I have a lot of enemies to fight in case you're interested. See Arena tab for information

@The Flaming Toast : on 'OPportunity' (huehuehuehue puns) I'm actually gonna blame that on everyone having a bad sense of tactical judgement about the passives in play. I'm not going to hold your hand through it, but basically, its weakness (like the Inverse Attendant and Nihilumbra) is strictly tactical; failing to pay attention will get you killed, and you REALLY haven't paid enough attention to it to realize that there is already an in-built way to negate damage and otherwise make Opportunity unwilling to attack your precious entities. Mostly. Let me reiterate: It'll damage quest objectives (and anything blocking the path to them) before anything else; after that, it'll make a threat assessment of what is currently blowing it to pieces, at which point they will do attacks on the strongest, most dangerous entities first (Transistor)

Plus, you have no right to complain; you just healed off literally 100,000 damage against Nihilumbra with its passive alone (which is equally tactically based, cycle around its merry bevy of passives and hit as hard as you can in as few attacks as possible) AND literally summoned an entity just to negate Opportunity's only source of damage. While I'm at it-the Spooky Bookeeper's passive, now that's straight-up unfair and mean-spirited. That basically shuts down Opportunity entirely-and it's the ONLY real thing it does to boot. The closest entity I have allowed as a GM (and one I have never fielded myself mind, nor anything really akin to it) only offered a small chance, per turn. Crystal has officially declared it OP-it's not happening, mate.

As for Tyr: I'll get on that after some of these weapons are fixed up, or possibly when the rest of the components for Project Everfree is done. Either way, yeah, I'll get on that horse soon enough. Probably without Artifacts this time as well. Mostly.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|

Uncapped: Down with the Sickness: 62/75 (+3 from Generic, +5 from GM, +6 from Alpha)
Skirmish Maneuvers: 28/50 (+3 from Piono, +1 from Toast, +5 from Compensation)
NEW: Railgun Restoration Rig: 7/50 (+5 from Compensation)


Tyr bid:
Crystalcat: 37 (You do realize that this is totally serious right?)
TwinBuilder: 36 (+3 from Generic)
DarkSide: 36
The Flaming Toast: 28
TheLordErelye: 16
Pionoplayer: 11
NumberSoup: 11
W32Coravint: 10
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to The Flaming Toast, +1 to Insert_Generic_Username, +1 to TwinBuilder.

Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level 25: 9/26)

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 9/26)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level ?: 2/?)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level ?: 2/?)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 340,500 (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: 327,500/350,000 + 100,000 + 15,000 + 100,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (7/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |
Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |
)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

HOME MOVIES is underway! I'm not gonna give this a fancy opening-consider it more general chaos-causing. In any case, in accordance with its spawns, 20 Combat Engineers and 3 Repair Surveorys appear, as well as 3 Cardboard Cutouts (which are inexplicably invincible to anything other than a Repair Surveyor ramming into them) and 1 Moonshot beacon. Your objectives for this quest are as follows: Kill all 20 Combat Engineers, trick the 3 Repair Surveyors into crashing into the Cardboard cutouts (both will be destroyed if you're successful so you'll need to do it 3 times; any accidental destruction of Repair Surveoyrs will prompt more to spawn), and destroy all the new reinforcements guarding the Moonshot Beacon to claim it! Once all of these are done the quest is compete.

The Reinforcements this turn...Are almost at cap, so that'll be a HOT Loader, a FIX Loader, and an Engineer, and if they clear up by the EoTB I'll add in as many of those three as I can, in that exact order. As for the Automatic 100,000 that will be 4 BUL Loaders, 4 Engineers, 2 ION Loaders and 1 HOT Loader. As said before, they have spawned NOW (go hit them) and these automatic 100,000 will be the entities preventing you from getting at the Moonshot Beacon. Work Fast!

The PWR Loaders will bodyguard the Constructors-given their Auto-Bodyguard passive they also smack against whoever attacked them first, and if nothing attacks them, they go for Transistor. The Constructors will start constructing GUN Loaders. I probably should have specified this: They can only make both varieties of non-Badass Surveyors and GUN Loaders, and can only make one at a time. The GUN Loaders and the HOT Loaders will fire at whatever attacks Opportunity for the most damage (hot Loaders will splash the runner-ups), the Engineers will deploy turrets, and the ION Loaders will both rev up shields.

...
I had written this attack under the assumption Crystal hadn't dopped last turn. He did-and as the Inverse Attendant is now dead, Nihilumbra is all that stands in the way (this turn at least). It won't survive this turn, if I have anything to say about it. Given that it's no longer Green...Well, I just hope evasive maneuvers don't come into play.

...
The Inverse Attendant is having a perfectly normal day on the Battlefield, which isn't saying much since the Battlefield is an ever-shifting hole in the ground where high-level spells get tossed about like snow in a blizzard, world-wrecking waves were a norm, and billions of nameless, faceless mooks (literally faceless and nameless, might I add) got torn into minuscule fractions of their own component molecules hourly, not of any real cause but their own, as the titanic 'entities' (of which he is one of) dueled amongst each other, wrestling for control so their masters-the infinitely stronger Descendants, rivals of the still stronger Godmodder-could possibly have a shot to damage the oppressor and instigator of this conflict. It's enough to make anything feel puny.

His job was to guard the Transistor, which was going well, as his ninja-like contour had served well in swooping in to take blows, allowing him to exploit his condition of permanent inversion-that is to say, that all damage is healing and all healing is damage. Of course, he felt a sensation quite at odds with his very self-pain was one thing, and a thing that he dealt with in taking the blows no matter what, but his body was...Err, bulging occasionally. Too much life force? That was his best bet, but he is not so preturbed as to be fretting over it. The excess decayed over time and he had Lifesend, which allowed him to port the excess off wherever he pleased. He also had so much life energy now that any traditional attempt at killing him was probably going to be rather irritating for all involved-by which of course, this meant 'healing' him down, what with the inversion. However, no matter what, his focus drifted to the bulging. Something begged to be released within, and it would have its way, one way or another.

Ah well, he'll just lifesend off the excess to the Transistor! That'll do wonders for the beaten-up thing and leave him much more normal.

Then he felt it-something hot to the touch, searing his skin. Looking downwards, he saw the means of his restriction: chains made of an emerald light. He felt a slight tingling sensation in his back-and everything went black.

...
Roxxanne had decided that, in the interest of time and understanding, that she would train herself to understand her skills that she 'learned' in being an Archsue so she could actually learn them.

That was a complicated statement.

Roxxanne looked at the Inverse Attendant, chained within a compartment of her house. This one was close to the base of the island-the rest of it was stretching outwards, being built to be her very big castle floating over an endless void on colorful sky islands that nothin' and no-one could penetrate-which was the awesomest thing ever. She had neglected to remove the overpowering stench of cherry nor the garish colors, because to her they were soothing, cute and awesome, and she had few intentions of letting anyone leave this place other than herself until it was done-and would probably keep the overpowering stench and garish colors as in-between rooms to less...Savvy areas, just to deter people. It was one of these 'less savvy' areas that Roxxanne and the Inverse Attendant were occupying; In this case, it was actually going to be a heavy-duty survival cache, and she made sure that the Suetonium around it was not only stupidly hard, but also that in the event of breach that it was covered in Blackguard. This was one of a handful of rooms within it, and the only one accessible via a ladder. Inside, the floor, walls and ceiling were plain white tile, with small pools leading to drains on the floor. Sprinkler systems were abound on the higher walls, not only for fire safety but also for ensuring cleansliness of the room. Behind glass panels, Roxxanne had arranged a spectacular array of weapons and tools used in certain processes that the Inverse Attendant would become victim to.

This wasn't torture for torture's sake; aside from the fact that, by magical narrative majjyks, the Inverse Attendant would simply pop back into existence in case Roxxanne failed to kill him/her/it/tem...Roxxanne was somewhat prescient (she couldn't see too far into the future; hers was more of a focus on combat clairvoyance than long-term divination), and had a LOOSE idea that she'd one day be without these abilities that gave her such intuitive grasp over almost anything, whether for reasons of stealth or some forceful depower. There were methods to screw with sue abilities either way (PPC says hello), and should Roxxanne be deprived of what was now a great chunk of her toolkit, well, life would get uncomfortable.

From now on, however, she'd basically subvert any intentions of complacency. Her current head had her in a 'already knew that forever' mindset. This was a mindset she intended to break, even though she KNEW it would bore her out of her mind to do it, because in her mind, she had 'already known that forever and won't ever forget.' Except, she will forget, at the worst possible moment, against an enemy designated the hunter of her kind and equipped to kill her. And probably with a dozen other 'mooks' that weren't mooks then, but rather were powerful adventurers well-seasoned with dealing with weakened prey like her.

Roxxanne already toyed with Alchemies she got in her spare time. In the war's current form, Roxxanne had a while to think up of a strong attack, whereupon she'd execute it at an opportune moment, and would doubtlessly have time and practice on it. She operated under assumptions of not being able to actually DO some of this in a very clutch maneuver, especially when she might need it.

She already had to deal with this guy, so...She'd start with him. His weird properties wouldn't bother the process TOO much.

Roxxanne flexed her fingers, concentrating on the process JUST enough. A mix of Void as the base-a more 'stable' energy that would serve to base the other components well. She then threw in Oblivion energy in a small speck. Then, a mote of death, given her target was organic-chaos would be more suited to mechanical constructs. She then made a motion akin to rubbing her hands-if a ball of mixed energies was not between them-as the orb flattened, stretched out, became disc-like instead of sphere like. This spell-Contritio discus-was made to be, in essence, a magical doom buzzsaw.

This was an intermediate spell-not hard, but not easy. Roxxanne knew it before becoming an Archsue and had it down phat. However, just letting Sue abilities take care of it was the thing she was here to stamp out. This, and variants on it, would be today's lesson. Something familiar but not effortless.

Roxxanne breathed in, and...

"Contritio Discus!"

The Inverse Attendant got one of the rudest awakenings possible; he jerked his head awake at Roxxanne's shout just in time to roar in pain as the disc connected. The bulging he was displyaing before got worse, as the energies flipped-Oblivion became Creation, Death became life, and Void, not having really any tangible opposite, just decided to be much nicer in application. Or became, huehue, an Antivoid. Ahhh, the awesomesauce puns!

The Attendant was not, for one, as pleased with the result as Roxxanne was. He struggled against the bindings, but Roxxanne had taken the liberty to make them of steel cords-no way he was worming out of that! (He was also smaller, roughly human-sized, because majjyks, if need be). Roxxanne smirked.

"Oh, cheer up! If I was torturing you legitimately you'd be in much worse pain!" Roxxanne said. The Inverse Attendant was having none of it, cursing Roxxanne in a language she didn't understand. "...Hey dog, there's a lot worse ways to go than this, and I do kind of have to get you out of the way," Roxxanne said. The Inverse Attendant was still ignorant, attempting to free itself. "...Eh, if it's any consolation...Sorry about this!"

The old fear crept back into her mind. 'Sorry about this' wasn't gonna make it go away. No, that was a sociopath's logic. But that fear died fast-she was in a war, this was her enemy. The thoughts bickered, but the fact remained, he was an enemy of people OK with enslavement. Enslavement had...MANY issues. She did not like enslavement.

Roxxanne flexed her fingers again, repeating the motions in her hands and in her mind. Void, then Oblivion, then Death, then, "Contritio Discus!"

Another disc of purple rushed forwards, nailing the poor sod right in the chest. The process repeated-the flipping of harm to healing, but not the pain, to her knowledge. The bulging continued, almost threatening to open up the attendant on the firm ropes just from the force. The thoughts burned again-was it OK to make him hurt so bad? It probably wasn't the enslavement he was supporting. But again it was quashed. He'd be dead by the end of this-she wasn't INTO torture or anything. Plus, they supported people like that bear. Stupid Bear!

Roxxanne flexed the fingers, thinking of a slightly different take-imaginging the Inverse Attendant as mechanical, she repeated the motions, but made an adjustment. Void, then Oblivion, then a sliver of Order, to contain a dab of Chaos in a nice shell, something that would stop the Chaos (well, temporarily). After this, "Contritio Discus!"

Thus again another disc rushed forward, carving another mark-or rather, uncarving.

Then it burned again-no, if this was just an enemy she'd be done with it already. Even her worst enemies took a long time to kill due to cleverness and preservenece, not because she spent any time trying to engineer their demise at a snail's pace, like some megalomaniac doctor behind an early James Bond movie or somesuch. The instant she had them in her grasp, they were dead-not even the time for last words. Pausing was death. This didn't simulate a combat experience well enough-the points when she would be doing this. She didn't NEED a live target.

The thoughts bickered yet again, but her hatred of sociopathy won out over her hatred of the AG's willingness to allot for her below-standards treatment. And she meant 'below the DAEMONIC standards,' not that she was some guest at a hotel. If she was a crook, send her to jail for pete's sakes!

"...OK, actually, you know what, I'll end this quick," Roxxanne said. "Painless will be another matter entirely..."

The Inverse Attendant was still struggling, as violent as ever to escape what would become his tomb. Either he didn't understand at all or didn't care, he just wanted out.

Roxxanne focused on a more...complicated version of Contritio Discus. She flexed her arms, and focused. Void first-a great deal, enough to be about the size of her torso in diameter. Then, she tapped into Fenrir, or 'Alpha' Frenrir as it was now called (because the other was a newer version of it, by Zetta's account), and created an orb of darkness the size of a large fist. Then, another orb, equally sized, this of Oblivion-the work had to be fast now. A third orb, this of Death. Then, repetition settled in a bit; the fourth was Darkness, the fifth Oblivion, the Sixth Death, and then once more in that order, making nine total orbs of three different elements infused into this particular disc. Definitely much more deadly than the last few. Then, the flattening into a disc-this one almost the size of her in diameter now, from the flattening. She then removed the left hand, letting the right (which wore Fenrir-Alpha) reached back-this one wouldn't move much without some kinetic encouragement.

"Contritiooo Magnaaaaaa Discuuuuus!"

And thus she thrust her arm forward, releasing the disc. It soared towards the Inverse Attendant. Roxxanne's eyes were clenched shut from effort. She might have tried a LITTLE too hard.

The bad news was, there was an explosion. The good news was, she didn't manhandle the mixture or the incantation or anything like that. Roxxanne opened her eyes to find herself, and a good deal of the room, absolutely coated in the chum that was formerly the Inverse Attendant. the conversion factor had done its job; however, the Inverse Attendant couldn't take any more of it, and the release of energy from his body was, well...Explosive, to say the least. There were more solid bits of him, but barring this somehow not being a lethal blow by the eyes of the narrative (dumb thing), she couldn't really see the poor thing as alive anymore.

Roxxanne, first, absorbed the icky bits all over her. She was a vampire, this was a quick snack for her. Then, she pulled out a notepad and jotted down a single note: "Buy training dummies."

In retrospect, this was pretty dumb. She wondered why she even thought of kidnapping an entity just for training spells on it when a simple training dummy would do? Ugh, hypocrisy! She'd have to check herself better now.

Still, it kind of just popped into her head and she had an URGE to follow it. She'd better have more impulse control in the future over this kind of thing. She vowed that too.

...
Zetta was smiling, and trying his absolute hardest to not come off as the smuggest being to ever draw breath. He knew he wouldn't be doing that more than once on her-she would be more vigilant of her thoughts and would suppress those impulses-but it was good to know that she wasn't too strong that a subtle suggestion couldn't reign her in.

Zetta had one question, though: What were those green chains? OK, two questions: Why did the Inverse Attendant just go limp upon taking one to the back like that?

Eh, in due time. Either way, he felt he'd be getting more in the direct action now that Roxxanne was dedicating herself to training in her castle of overly-Tricksterified disgust. That was always nice; you have to hate when you're just observing, and Bill gave him an absolutely nasty idea...

Nihilumbra takes 60,000 damage! It changes to Purple.

I summon in indestructable unstoppable black hole that destroys the universe. The end:naughty::dryadnaughty::merchantnaughty::nursenaughty:~:naughty:`:naughty:
Ps: I really have no idea what is going on here, i just posted this to be a troll. Please disregard this post as anything else

This action is deemed to be so OP that the OP Scale rolls over, bringing its power back around to 0! Nothing happens...

Posting to be a troll is not an advisable behavior. Please don't post in forum games if you aren't going to follow the rules.

Thanks.

I RETURNETH! Took a break from DtG:Terraria to recover from hard times, but now I'm back and feeling better than ever!
Charges gained over my leave: 22, applied to various stuff

Forging...
Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 5/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: In Progress
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 15/21)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.

It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 5/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 5/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Gevul Omaar: (31/101) Oho boy... be thankful that this is a low-priority thing. (I ain't accepting any charges for this one. No ifs, ands, or buts.)

Charge 2: 50-point cap
Blade power Rejuvination (10/10, 10/10, 10/10) DONE!

Will re-enact my 3 legendary blades' special abilities, one by one.
Energies visibly swirl around Leinro Fiit, Ved Vozahnil, and Suldaan. Their energies are no longer RP only! Also,all charges are max'd out.
The abilities have also been re-worked.


Portal from the Modded Terraria (1/50)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (1/15)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.

The Blimp, somehow still living, drops a Void Bomb on one of the Heralds; preferably Tzeentch.

'Splodimus shoots Nurgle. Twice. I think he's retaliating thanks to the orders Crystal gave him. Thanks, life.

Actions...

So, because I, the Narrator, up and left for a couple of weeks, Bane got bored and left, while the others; including DarkSide (character); merely trained in the Aetherian portal to strengthen themselves. Standard stuff.

But... DarkSide (character) took a "different" approach, rumors suggest... one derived from tempered frustration, deep thought, and going so far into dreams and nightmares you'd have trouble waking him up until he was done. He could also be seen tinkering with that gray, metallic juicy stuff in those syringes. What they are is a secret, even to those with an inherent ability of omniscience. A secret to everyone but him. Might be worth keeping an eye on, that's for certain. The rest of the stuff mentioned, as well as other stuff, was just outright freaky.

While the non-tinkering stuff was weird, some also say that if you dare anger him to his breaking point, something god-awful will happen to his surroundings, as well as himself... for real this time. Otherwise known as "not the phony 'super attacks' I used in the Arena", according to him, as obtained by sources. The mere thought of this is outright scary.

He still keeps that one pact, but that pact's magic is weakening...

All that's going around is rumors; apparently, not even his friends have seen him in days. After various attempts to get a hold of him through the powers of the Narrative, telekinesis, electronically, all that jazz, they all ended in utter failure for me and every other narrator who attempted to see what he was doing. We're certain our systems aren't glitched, as we can get to other characters easily with no effort needed. What DarkSide (character) is doing is very troublesome... very troublesome indeed... especially since, from what Darkone lorebooks don't mention, Darkone can live without food or drink for MONTHS, and their average lifespan is about 200-400 years, so... he DEFINITELY didn't die of those things. More than likely, with what he has, he's extremely likely that he's still alive.

Meanwhile, his pals try to look for him everywhere in the Voidcity of Aetheria that wasn't locked/sealed, without any success. I have contacted them through obvious means to get info on what they know of Dark's current status, rumors and all. That's where I heard the rumors. I'm kept on high alert for him. Now, back to the battle...

...
But it seems as if we are lacking a character to do the dirty work... pah, fine, I'll jump in for now.

...

Upon the spawn location, a young, thin, and fragile-looking man appears on the scene, sporting wrap-around sunglasses, a bit of a mustache, a bit of a stubble, and donning a dark gray hoodie and windpants, as well as black shoes. Yet, upon spawning, he immediately began to float, with melancholy, pessimism, annoyance, and darkness, among other essences, radiating from him. It's very off-pu-

Alright, Mr. temporary narrator, you can can it now.

Ok, ok, sheesh. Keep your balls on.

Anyway, I quickly get out of range of everything before being spotted. I then look through the Herald of Khorne. Thing is, thanks to me being very unnoticeable, he fails to notice the demonic-looking bow behind his skull, loaded with a deadly-looking arrow. It's a set of weapons nobody has seen before... ever.

While I didn't really like killing, it was the only direction to peace in this world.

I release the arrow. It's embedded in Khorne's brain. To add to the damage, I twist and wiggle the arrow in order to get it out, to no avail.

Then I do acupuncture with the arrows... and by acupuncture I mean deeply embedding them in the bones and internal organs of the 'patient'.

And thus, I kick him onto his back to get the arrows straight through his body. The arrows themselves looked very painful; the arrowheads were formed into a cross instead of the typical arrowhead-like structure you're used to, causing gruesome damage to those unlucky enough to be hit. The arrowheads, and by extension, the arrows themselves, look like something forged in the underworld's darkest forges, just like the bow.

I tear the arrows back out, load them back into the quiver, and leave Khorne to suffer.

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.


Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.

Welcome back, DarkSide!

You reinstate your alchemies' charges, order your entities, and deal 50,000 damage to the Herald of Khorne.

Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 3/11)
S.D.M.G. && Vortex Beater = So Long, and Thanks for All the Bullets (Level 10, 8/11)
Explosive Miner && Cosmic Car Key = Alien Mining Device (Level 10, 8/11)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 4/21)

Charges
The Synthesizers (3/100)
Project T02-Microspectrophotometry (24/100)
+3 GoldenReady

Action
I'm back.
I summon Iloomy Narty, also known as the leader of the Nyoo Werld Ordar.
ILOOMY NARTY: This Eie ov Proveedens shall bring about a Nyoo Werld Ordar under which I, Iloomy Narty will make everyone my slave! Rise, The Aul-Seeyeng Eie!
A crudely drawn Eye of Providence rises from the ground and begins to glow. In fifteen minutes, everyone will come under the rule of Iloomy Narty. Iloomy Narty then forcibly switches appearances with the Transistor or whatever is shielding it.

A crew composed of a Minecraftian, a Robloxian, a Terraria character and a Mutant Ninja Taco arrive on the scene. They begin to pummel the Eie ov Proveedens with TNT, Lua Explosions, rockets and... uh... well, the mutant ninja taco can't really do anything so it just sits there. They then cast their most powerful spells in English transliterated to Japanese.

UGonGetRekt: エターナル・ロフルコプタ・ストーム! (Eternal Roflcopter Storm!)
UGonGetRekt: エマージェンシー・アラート・エクスプロジョン!(Emergency Alert Explosion!)
RoflRoflRofl: ライズ! オービタル・ロフル・レイザー!(Rise! Orbital Rofl Laser!)
RoflRoflRofl: ユニヴァーサル・ロラスケイタ・イーエクス・レヴェル・ファイヴ! (Universal Lollerskater EX Level 5!)
<RoflcoptersRule> パワー・オブ・ザ・キューブ・ロード・フランク・モリス! (Power of the Great Cube Lord Frank Morris!)
<RoflcoptersRule> ライフサイクル・ロフルコプタ・イマジェント! イー・エイ・エス・トーンズ バージョン・ツ・ポイント・ワン!(Lifecycle Roflcopter Emergent! EAS Tones Version 2.1!)

[Mutant Ninja Taco] WHAT.

Their spells destroy the Eie ov Proveedens, allowing them to come face to face with the one they think is Iloomy Narty. With a loud, roaring EAS Tones-level "YOU MUST DIE!", they cast every spell known to man in every language against Iloomy Narty, such as [List of highly deadly cognitohazards removed. Click here to show 1434920 B text] and not to mention "ILLUMINATI EXTERMINATION", they utterly obliterate Iloomy Narty.

Iloomy Narty then switches appearances with the Transistor (or whatever is shielding it) again, leaving the Transistor (or whatever is shielding it) badly damaged but Iloomy Narty safe as he absconds.

Oh hello Cobalt. Some people hate your guts now from GvT. Well not really but they definitely want to Arena-fight you.

Nihilumbra blocks the attack against the Transistor for 40,000 damage, and it changes to Red!

((I am indeed Mythic of DTG0, and the last few pages of DTG2. I also made on and off appearances in the TVTropes games, but that didn't work out for reasons on my part.))

The blonde man begins rapidly punching towards the Herald of Tzeentch, each punch sending a wave of acidic energy through the air.
"How long can you survive this?"

"Let me guess, all this nice equipment I brought with me won't work here..."
"Looks like I'll have to catch up
again."
New Player Bonus:
Crowned Animal Skull Pendant ++ Fulmine = Storm Lord's Seal
Seeker's Coat ++ Lacrima = Coat of the Witch's Son
Ceremonial Claw Extensions ++ Lacrima = Mourning Claws
Beastmaster's Signet ++ Fuoco = Beastmaster's Burning Heart
Bookblade ++ Fulmine = Heliotrope Talons of Lightning


Charges:
A Proper Introduction: 8/10
Rain-Drenched Flames: 8/25
Leviathan and Behemoth's Embrace: 8/50

Storm Lord's Seal: A crowned animal skull pendant that crackles with harmless tendrils of lightning, each painless zap nevertheless instilling a sense of courage in anyone touched by the lightning. Possesses power over the Invocation of Fulmine, which translates to lightning and certain emotions, notably the sense of resolve and courage.

Coat of the Witch's Son: A dark blackish-purple coat that casts a darker shadow than any normal item, and which occasionally releases wisps of shadow that drift off in some random direction. Touching its shadowy wisps with bare skin instills a similar emotion as the Storm Lord's Seal, but in a more negative light - less of 'I won't give up' and more of 'I will survive, no matter what'. Grants power over the Invocation of Lacrima, which roughly translates to ghosts, shadows, and despair. (The third in less measure than the first two.)

Mourning Claws: Gray metal claw extensions that occasionally drip with a liquid that, if tasted, would reveal itself to be tears. Other than that, they have identical abilities to the Coat of the Witch's Son.

Beastmaster's Burning Heart: A signet that burns with a heatless fire, which if touched unprotected instills a sense of passion and energy. Grants power over the Invocation of Fuoco, which roughly translates to fire, passion, and love.

Heliotrope Talons of Lightning: These talons spark with a similar lightning to the Storm Lord's Seal, and grant identical powers.

15,000 damage to the Herald of Khorne! Not long, if this keeps up.

See my last nullpost for details on the Spookkeeper. It's less dog this way. Anyway, my almost-ready post deleted so I lost a ton of stuff I worked on the other day. I probably should put this somewhere safe besides the Draft tool.

This included me rearraging the Hiatus charges off alchemies. IN PROGRESS BECAUSE I DON'T WANT TO DO THIS AGAIN.

@GoldenReady Nihilumbra doesn't heal after 7 attacks. It heals after 7 attacks in the same turn. Important distinction that is just there for flavor. Either way, Silencing it isn't very dank. In fact it's quite the opposite. Silencing it in order to remove it's effects (which are worth about 15-20 charges) is really not on. Nihilumbra requires you to pay attention to how everyone is acting, and act accordingly and removing that removes an interaction I thinks makes this quite interesting.

Now for the serious stuff, in no way related to above, considering I wrote these two posts at different times due to salt.

In response to me 'not having a right to complain', I think I kinda do. First of all, Nihilumbra simply requires you to pay attention. Do that and it never gets healed, or any bonuses at all if you're extra tactical (and maybe a bit lucky with Blue). As for the Spookkeeper, I already explained that ~elsewhere~, including my reasoning behind it.

I stand by my statement that the CoOp (the pun is probably intended) is op, since it lasts a MINIMUM of 21 turns (Home Movies = 3, Statuesque = 10, something about ending the city = 5) . A BARE MINIMUM. Is that not absurd? Plus more than 50-posts worth of reinforcements over that time and constant damage to our entities due to the protect quest/s (mostly requiring us to sacrifice our entities to bodyblock for the guy. I admit when I made the original Spookkeeper, I hadn't read the City of Opportunity correctly. HOWEVER, upon rereading the description, I founc that the thing is even with the most CO-ORDINATED team it is GUARANTEED to last an amount that is kinda silly. At best, if EVERYONE on an opposing team is focussed on killing a 50-post something, it should last maybe 5 turns. Even 7 if it's super tanky and has very few offensive abilities. Now take into account the lack of players/co-ordination in the Session, and you have an entity that is just the bane of everything else.

Look, I expect nerfs. Nihilumbra and City of Opportunity were made around the same time, so logically Nihilumbra (being a 55-post charge mind you) should be more powerful right? By the looks of it, Nihilumbra will have trouble even getting to activate Rainbow by the way it's going now. CoOp will outlast it threefold, and even has a lesser charge and more combined damage (over the duration) to boot.

|| Charges ||
The Restraunt at the End of the Universe. 22/70
Negatives. 2/40 (since it was actually from the last post but the charge part was invisible)
Animated Armor. 9/30

+1 to DarkSide, GoldenReady and Sirplop as per usual.

|| Alchemy ||
Skaian Flag || Molten Core of the Earth && Blessed Stones && Crystals Pouch (10) = Herald of the Earth (Level 20 - 21/21) DONE!

Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 5/23)

Trace: Aayla && Spirits && Transistor = Cast() (Function) (Level 5 - 6/6) DONE

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 3/16)

||Orders and Actions ||

Ice Barrier decays, Nihilumbra starts bodyblocking the Spookkeeper. The Spookkeeper throws a spooky bone at the Herald of Slaanesh, followed by a massive flaming fireball of bones. All in one attack mind you.

Suddenly, an MnM factory appears in the middle of the battlefield.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 2/4
From the Grave: 1/4
Extended Life: 5/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 1/7
Conga Drums: 1/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈

Herald of the Earth: I already described this in last post, but here it is again:
A massive green flag with a circle on it, bisected by both vertical and horizontal diameters - the astronomical symbol for the Earth. The handle is encrusted with gemstones, mostly emeralds, obsidian, and various types of quartz - earth-associated stones. This flag holds great power over the earth and all of its forms, from dirt to precious gems to the hottest magma. Many uses of this power are possible - for example, the flag may be waved to summon a massive army of earth golems. Said golems would also be boosted by the wielder's power.

I still feel like you should do the Cast() function, since you have an idea of what you want it to do.

Your entities will do as you say!

Mmm, MnMs.

@DarkSide : Welcome back! I know life can get rough, believe me.

@Cyanogynist: I actually really am not in the mood for Arena shenanigans, but I suppose that you, Toast and Sirplop will be a sufficient revenge force. Barring that, just kill whatever Entity he summons as an irrational priority even if it's small beans in comparison. That'll infuriate him.

@Toast: First off, I am aware of the 7 attacks thing is reset per turn, but even you're getting the information wrong as you explicitly said it was six on summoning (enough to make a complete loop back to the original color in the turn) and healed all damage that turn. Second off, considering WHEN I'm using it, It's safe to say that at that point that there wouldn't be any other real actions I COULD take to debilitate it at that point. Granted, you can basically forget about it as it should be green by the time I get to it, I'm just covering my bases in case something REALLY stupid happens, and let's face facts, it really would have to be kind of stupid if its Yellow by the time I get to it.

As for Opportunity, whist it definitely is going to last a stupidly long while, let's face facts, I'm on the Godmodder's side. The Godmodder is partially in control of the OP Scale (at the very least he is the absolute edge of it), Ergo, I am somewhat exempt from the OP Scale being an ally of his-this isn't some stupid crud coming out of my mouth, that's a legitimate PG perk and has been in DTG since players could join the faction in 2, if only because the Godmodder's helping. Somewhat is the emphasis here as I'm not allowed to be blatantly OP, but either way, by no means is Nihilumbra allowed to be magically better than Opportunity from 5 posts worth of charge. That's honestly not enough to really matter, beyond maybe one attack more to its HP. Creativity is king, and Opportunity definitely has more thought put into it than Nihilumbra did (let's face facts on that much); this applies to anything and everything I do and can justify power to a serious degree for me. That, and individual unit damage is absolutely atrocious (and honestly it could be nerfed further if that's the real concern, but I'd prefer that would be the ONLY nerf as it's also possible to just tear into my entities before they can begin attacking at all).

@crystalcat ...However, there is some dumb stuff on a review so I'll make some edits to make Quests take less time: Namely, I've clarified that only Opportunity can attack quest objectives in general, with the exception of the City Killer Bomb in The Only Way To Be Sure, BUT it can only take 20,000 damage from each non-Opportunity source, per turn, and had an HP buff from 200,000 to 300,000. I've reworked the latter half of The Man Who Would Be Jack: the Terminals are now under attack by Hyperion and have 50,000 HP each; if any are destroyed it's a failure, but if any don't take any damage for a turn, they automatically activate, and activated terminals do not have to be bodyguarded anymore. Statuesque's statues now take 1 turn to cut down instead of 2. Finally, and this is more of a clarification, the 3 parts in Home Movies are not mutually exclusive: You can do all three at once.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped: Down with the Sickness: 68/75 (+3 from Cobalt, 2 from Piono that I missed last post.)
Skirmish Maneuvers: 30/50 (+1 from DarkSide)
Railgun Restoration Rig: 8/50 ()

Tyr bid:
DarkSide: 37
Crystalcat: 37
TwinBuilder: 36
The Flaming Toast: 29
TheLordErelye: 16
Pionoplayer: 13
NumberSoup: 11
W32Coravint: 13
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 to Insert_Generic_Username, +1 to TwinBuilder.

Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level 25: 11/26) (+1 from TFT)

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 10/26)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 3/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 3/26)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (7/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

-BEAUTIFUL, WONDERFUL SNIPPAGE!-

Welp, that's some massive overkill right there. 80,000 damage to the Spookkeeper, blowing RIGHT through his Spook Warning passive and dealing it straight to him. The Godmodder indeed rolls back the Battlefield, although after he's done so he seems to be looking at you with a new respect in his eye.

@GoldenReady Okay, THREEv1 Post-GvT strife.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 102/150
The Hitchhiker [AG]: 19/42
MeeM Barracks [AG]: 12/25
(+4 all charges from Crystal)

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (15/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (3/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level ?) (0/?) (STASIS)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (8/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (8/11)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


PREVIEW: Liquid Death && Metadata of Abbadon's Wrath && Intense Blood Majjyks = The Pulse
What's better than an ink katana? An ink-blood supergrimdark katana. (I'm actually going to make this.)

PREVIEW: (Flare && Raze-Lighter) && (The Flow && Dark-Drinker) && (Regrowth && Bolt-Caster) = ??? "Willbreaker"
A sword reforged. Give an actual description for this, Crystal-senpai.

PREVIEW: Shield of the Terrarian || "Willbreaker" = ???
Shield with the power of every defense item from tBoI = bad. That same shield with infinitely-recharging invincibility aura = worse. That + the whole freaking nine miles = iwddhaidhaudhwjdhsj.

~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy/Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives: Claw of HUEGH (two halves of a crowbar fly into the enemy for substantial damage, 3 turn charge) (normal)
Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 3 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

The Transistor Spark()s Splodimus, and the Chaos Ascendant, augmented with Tap().
The Agent of the Skybreaker quickscopes the Chaos Ascendant.

Mardek stares at the musical warfare, and also becomes inspired by it. Justice - D.A.N.C.E. starts playing again.

"Get ready to ignite!"

As this is mentioned, Mardek grabs the Inversionem and drives it into the Terror Crab, blowing it up.

"The way you move is a mystery!"

He then timesteps away from the chained explosions.

"Stick to the B.E.A.T.!"

He timesteps back, then he summons a giant wad of gum that sticks the Terror Crab into the ground.

"1, 2, 3, 4, fight!"

Five red spectral knives then impale the Terror Crab.

"As easy as A, B, C!"

Then an entire school falls into the Terror Crab.

"Catching all the lights!"

The Terror Crab is teleported back to the time Crack the Sky was first used by Denito Surrexit, then it gets lasered.

The sheer amount of references to Michael Jackson causes condensed beams of git gud to rain down on the Terror Crab. Mardek tips the Minutemann's Fedora at the Terror Crab, making it explode from the sheer euphoria, but not before it instantly grows a neckbeard.
----
My inventory and project can be found here!

Anarchist's Clockwork (Level 10)

Liquid Death && Metadata of Abbadon's Wrath && Intense Blood Majjyks = The Pulse (Level 20)
The Pulse: This katana has a black, liquid blade that constantly drips and sheds bits of itself off without seeming to grow smaller at all. At the moment of striking, however, the blade invariably hardens to be stronger than ichorium and sharp enough to cut granite like paper, while also draining the vital energy out of whatever it cuts. The blade's material can be controlled by its wielder, even to the point of telekinesis, and can shape itself into practically any form, only limited by the wielder's imagination. The weapon is not limited to merely the material it begins with, either; upon cutting, piercing, or otherwise drawing blood from an organic enemy, the blade begins to infect the enemy's body. The material of the blade feeds on blood, and can multiply from even the smallest drop, killing any enemy within a matter of minutes from blood loss and life drain, after which the wielder of the Pulse can rip the new material out of the dead body and use it for anything they want. The weapon itself can absorb near-limitless quantities of this material and even use it for other purposes, such as converting it into magic or transforming it back into the blood it was made from. The material of the blade has a disturbingly oily quality to it, and eldritch whispers can be heard from it if it has not fed recently.

(Flare && Raze-Lighter) && (The Flow && Dark-Drinker) && (Regrowth && Bolt-Caster) = Destiny's Call (Level 50)
Destiny's Call: This sword, quite apart from its massive control over fire, light, and void, is a reforged full-size replica of Willbreaker, the sword of Oryx, the Taken King. The shards of his blade were gathered and reforged by some unknown master blacksmith, and the blade has emerged greatly improved. Now granting its wielder the strength necessary to wield it as though it were a rapier while remaining heavy enough to chop through even the thickest of armor and sharp enough to cut that same armor like air, this blade would be a force to be reckoned with even without the elemental abilities which it has in abundance. Possessing massive control over fire and light, its greatest affinity is nonetheless to darkness and the void, perhaps because of its previous owner. The sword has one final ability, the power to change its size - likely added by its reforger because its full size was much too unwieldy.

Shield of the Terrarian || Destiny's Call = Shield of the Godslayer (Level 100)
Although its previous incarnation may have been incorrectly named in popular parlance, (said shield drew much more from the universe of The Binding of Isaac than from the universe of Terraria, only acquiring that name because of a fabled hero that used said shield and originally hailed from Terraria) this shield most definitely is not incorrectly named. This shield combines both its components' abilities to create an item which is most definitely more than the sum of its parts. Taking the form of a shield of pure white light which attaches to either of the wearer's arms, this shield both grants near-invulnerability and the ability to summon a sword of pure darkness, seeming to be a hole into the Void itself. This sword is supernaturally sharp and exquisitely balanced, cutting through quite literally anything like air, but its most notable ability by far is its affinity to void and darkness. Even nicking an opponent with this sword begins to drain their life as though they were unprotected in the Void, and further strikes only intensify this drain. Notably, nothing is immune to this effect, even those which would normally be immune, and only high-powered healing magic can remove the effect. Piercing an enemy with this sword and leaving it in exponentially accelerates this draining efect, even ripping away the victim's abilities and casting them into nothingness so long as the sword remains. If it is left unchecked, the victim of this draining effect begins to fade as all that they are, the very core of their being, is cast into nothingness. If a victim dies of this draining effect, only truly divine-level effects can bring them back from the nothingness to which they have been consigned.

(Whew, that took quite some time.)

Your entities will do as you say!

The Terror Crab takes 40,000 damage.

Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 4/11)
S.D.M.G. && Vortex Beater = So Long, and Thanks for All the Bullets (Level 10, 9/11)
Explosive Miner && Cosmic Car Key = Alien Mining Device (Level 10, 9/11)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 5/21)

Charges
The Synthesizers Dual ROFL-47s of Synthesis (8/100)
Project T02-Microspectrophotometry Windows Crazy Colors (29/50)
jbovlaste (5/50) (+4 all from Compensation)
+3 GoldenReady

Action
To do something that actually works, I'm going to have to do something really weird. So...
Here goes!
Everyone looks up to see a giant roflcopter piloted by Mutant Ninja Tacos falling from the sky. The Mutant Ninja Tacos open fire on an incoming group of SCP-008 victims.

Get ready, this'll be a good fight. The Mutant Ninja Tacos begin to count to twenty-nine.
On 29, the SCP-008 victims are pummeled by an infinite stream of snowballs.
Don't ask. The SCP-008 victims gain mechanical arms and lasers.
Mutant Ninja Taco after Mutant Ninja Taco is killed by nuclear potato.
Of course, this doesn't end here. The Mutant Ninja Tacos respawn and fire nuke after nuke at the SCP-008 victims.
Death rains upon both teams as Frank Morris, god of Rubik's cubes, inventor of Erno Rubik and speedsolver of speedsolvers, descends from the sky atop a V-Cube 100.
Deadly cubes fly in from all sides, piloted by cubing demigods, and begin firing cubes everywhere, missing every entity and player on the field, but not the two fighting armies.
Even the Mutant Ninja Tacos are no match for Frank Morris and perish, never to return... probably.
Really, though, this would not be a fight without EAS Tones. So, AT88TV walks onto the field.

EAS Tones blast from every atom in the SCP-008 victims, deafening, exploding or killing them.
At least, deafening them.
Then, the unthinkable happens: Frank Morris takes longer than 0 seconds to solve a cube. He does this on purpose to distract everyone, so that he can unleash:
SPEEDCUBE STORM!

Pretty much every cube in existence flies out of a nearby hole and fire cube rockets at AT88TV, who EAS-steps out of the way of all of them.
Only one problem is apparent, the cube rockets are tracking AT88TV.
Oh, but another problem for Frank Morris: AT88TV can EAS-step indefinitely.
Ponies laced with ROFL acid then fall from the sky and teleport Frank Morris, AT88TV, the SCP-008 victims, the cubes and the Mutant Ninja Tacos away.

Lo and behold, the most pointless post ever. Absolutely nothing was achieved so far.
Or is it? Just when the Godmodder thinks this was entirely pointless, I tell him to read the first letter of each line.
Letting him read it, I step behind him. When he sees the message I have left for him in this attack, I backstab him with a polonium syringe while he reacts to my amazing troll.

The Godmodder is caught completely unaware by the hidden message! (As was I) He is successfully stabbed, and stumbles forwards, clutching his back as the polonium wreaks havoc on his innards... He takes 2 damage before he manages to purge the polonium from his system!

Forging...
Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 6/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: In Progress
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 16/21)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.

It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 6/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 6/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (32/100) (Screw the old charge)
Cyan/Mardek might know what I'm going to summon with this...


Charge 2: 50-point cap
Portal from the Modded Terraria (2/50)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (5/15) (+3 Tazz, Toast, Cyan)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.

Entity action taken this turn.

Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (2 Player max) > "Unknown Adversary" (3 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom and Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher than the original. Max. 2 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 3 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

I worked on my new arena challenges today; don't feel like acting this post.

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.


Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP.

Ho hum...

+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1 Act 2: 39/40
Infinity: 23/40
Gem && Time Titan Essence && Cosmic Background Radiation = Time Gem 16/16
Staff ++ Plant = Vi Naturae 2/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 4/16 +2 from tazz
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cuebal(all obtained)l = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism [IIII]
Archangel's Blade [III]
Sans is... near dead. Welp.
Let's just shoot up the Transistor.

And so it happened.

Nihilumbra rushes in front of the bullets, taking 10,000 damage and swapping to Orange.

+3 to goldenready
15/15 for CT. 3/20 for epic battle fantasies
6/50 for the titan of earth
4/50 for the titan of fire.

ERROR: I vote for one of the quests that's already been voted for, whichever one is closest to the top of the list.
I then spam elemental energies form my assortment of level 10 alchemies at the badguys to get a jump start on putting them in pain. Yay supercharge!

Anyways, I still think that Opportunity is hideously broken, even with it having to wait 25 turns to get full strength, it has VERY strong deterrents against actually fighting it.

You vote for the next quest, which I'll take to mean Statuesque. 1/2 votes for Statuesque.

Against all odds, you manage to nail a LWT Loader that was hiding in the wings for 15,000 damage. It pops open, and a metaphorical slot machine begins to spin...
The dice come up on 24, causing the LWT Loader to disgorge a Level 24 alchemy, the Ring of Conceptual Manipulation! Basically, what this does is allow the wearer to imbue items or objects with concepts, allowing them to act like the actual things they conceptualize. For example, one could imbue a ball of flies with the concept of fire, and they'd actually burn anything they came into contact with, acting like fire in every way.

>1/2
I THINK I fixed the alchemies' charges... I think... I need to stop doing these so late.
Ho Hum.

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (193/300) +4 from Comp
Worldcrack (12/25) +4 from Comp
Skyscrapper (5/10) +4 from Comp

-=Summons
None.

-=Actions
The Inverse Attendant, seeing its comrade gravely injured, Lifesends the Pathrazer to full health, depleting most of the overheal. (I dunno if he's still 'alive'... He's in the EOTB, but he died in the log... Also, a warning for dangerous overheal would've been nice before it exploded, I think... (Also, if it is dead, one last Lifesend to the Pathrazer would be nice...(Parentheses))) Ho Hum.
The Pathrazer, (Maybe?) reinvigorated by the countless wounds the Attendant has born, charges through the GUN and PWR Loaders, and right hooks the Terror Squid across the face, sending it flying away.
The Artificial Guardian, seeing the shield of 'Slodimus broken, rushes through and attacks!
The Wolf among Sheep is nowhere to be seen. However, it looks to be that one of the Constructors is missing...
Aetherderon, seeing his returned time fading in this world, bears an all-out assault on the Avatar, smiting it with the power of all the worlds.

I use the Giant Bat Wing to raise the Pathrazer into the air, saving it for at least a turn, before I ACTUALLY take out my new toy masterpiece toy, and take an experimental swing with it at the Terror Jellypinkfishguymanbearpigreligiousfigurepersonplantduck.

That field though. It looks like a nightmare.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 3/20)
Immortal Soul of the Dying Sun && Core Eva && Core Oran && Core Titan == Dawn (Lvl. 30 - 31/31) +4 from Darkside, Toast, and Piono -- COMPLETED! (For real this time) - I'm too tired to do maths.

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
:p

You use the Giant Bat Wing, raising the Endless Pathrazer into the air and rendering it invulnerable until next turn ends, before drawing Dawn and swiping at the Terror Pink Jellyfish for 35,000 damage.

I/We are sending out the TPP Streamer 146/200 +2 from Cyan and +4 from Crystal

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 11/50 +4 from Crystal
Magic Charge Pendent 11/50 +4 from Crystal

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 24/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 8/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3: Mama gorillaer! (HAvatar (HAVOC and Avatar of Chaos))
Current Arc: The New Engine!


Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue realises that he knew there is a New DTG Terraria Engine (Also known as DTG Terraria Engine Generation 3) implented so there is 3rd Generation Entities New Arc Begins! The New Engine! uses his Storm Firey Bullet Blaster at the face of the Terror Crab.

Red will know if he wants to do it after placeholder...

Green uses the SDWI Glasses at the Terror Crab while putting the finger insult at it.

Entity Orders:

Painis Tarahi bites the Terror Crab's face.

+1 to Cyan, +1 to Sirplop, +1 to Darkside

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5 Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7]

Red's Inventory:

I dont have it.

Uh, what?
Uh, what?
What's this about a new engine?
Yeah, I never implemented any new engine. Update Terminals don't even need updating! (Ironically, given their name.) ...Wait. We changed entity HP per charge, didn't we? Maybe he took that as an engine update.
Yeah, that's probably it. Technically, it was a bit of a change to reality...
Meh. Call it an update to the rules of the game, call it a conceptual shift, call it a convulsive alteration in metaphysical durability allowances, or even call it power creep, just DON'T call it some 'engine update' when we're still on the same underlying framework. If they update the editor or everyone moves somewhere else, then there's grounds for saying that. As it is, this supposed 'third generation' of entities looks EX-ACT-LY the same to me. And that's saying something, because I'm the Game Master.
Well, don't forget me.
Yeah, yeah. You GM in Nonfiction, I GM in Fiction. And even if I'm basically just your avatar at times, doesn't change that I'm the one sitting above the battlefield and recording everything.

...Anyway, the Terror Crab takes 26,000 damage.
What he said.

The blonde man continues assailing the Herald of Tzeentch, now hurling large masses of acidic liquid that splash on impact, burning just about everything within five or so meters of his target.
"Just die already."

The hooded figure finishes his requests to the alchemiter.
"You may actually need a weapon to beat them, you know."
"Raw strength has
limits, remember?"
"You want to try then?"
"Sure, I should give a proper introduction anyway."

Charges:
A Proper Introduction: 9/10
Rain-Drenched Flames: 9/25
Leviathan and Behemoth's Embrace: 9/50

The Herald of Khorne takes 15,000 damage!

Crawling in my crawl!
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 103/150
The Hitchhiker [AG]: 20/42
MeeM Barracks [AG]: 13/25

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (16/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (4/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level ?) (0/?) (STASIS)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (9/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (10/11) (+1 Pricey)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
None so far.
~~Elemental Infuser~~
None so far.

--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy/Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives: Claw of HUEGH (two halves of a crowbar fly into the enemy for substantial damage, 3 turn charge) (normal)
Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 3 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

The Skybreaker watches over the Battlefield, and a group of Tumblrites near the crater/entrance of the Crypt. He then sends them illusions of a Doomed Alpha Timeline of Homestuck. Specifically, an edited GAME OVER timeline in which every character they loved was teleported in and killed by the Condesce. They become blinded by their rage, and then run into the Battlefield, then attack the Terror Squid furiously, until they realize that those were only illusions.

The Skybreaker then looks at the Tumblrites, then sends a loud voice saying that anime isn't real. The Tumblrites get angry again, then attack the Terror Squid again. They realize that they can dream of anime... and write FAN FICTION ABOUT IT!

The Skybreaker alerts Filthy Frank about the fact that those Tumblrites were also weeaboos. A giant reality check smashes down into the Terror Squid, killing both the Tumblrites and the Terror Squid.
----
My inventory and project can be found here!

The Terror Squid takes 20,000 damage!

I/We are sending out the TPP Streamer 148/200 +1 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 12/50
Magic Charge Pendent 12/50

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 25/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 9/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3: Mama gorillaer! (HAvatar (HAVOC and Avatar of Chaos))
Current Arc: The New Engine!


Attack/Action: Shared by 3 Personas

Persona's Actions:

Blue and Red cannot attack this action...


Green uses the SDWI Glasses at the Terror Jelly Fish.

Entity Orders:

Painis Tarahi bites the Terror Crab's face.

+1 to Piono, +1 to Golden Re-err... Redstone, +1 to Firnen

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5 Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7]

Red's Inventory:

I dont have it.

3,000 damage to the Terror Pink Jellyfish! It looks like the Curse of Repetitiveness is starting to take hold of the Super Deal With It Glasses...

Badass Cyborg Honey Badger: 69/75
Tetrahellatus: 37/450
I proceed to toss the Large Nano Shotgun and the Vocal Chord Nanomachines (Or whatever they were called) to a Warp Rift.
Then, I proceed to play "Friday" on all PGs, and then I force all the Chaos entities to once again remember their cultist servants...Or, rather, their REALLY annoying voices (I think I might regret it).

The Chaos Gods are just ignoring you now...
Nevertheless, the loud sounds of "Friday" send destructive vibrations through the Terror Pink Jellyfish, dealing 10,000 damage!

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (195/300) +1 from Pricey
Worldcrack (13/25)
Skyscrapper (6/10)

-=Summons
None.

-=Actions

I throw the stuff at the place, and it does things to the bad guy!
...
I'm tired.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 4/20)
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 1/26)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

2,000 damage to a random PG entity! As it turns out, you hit the Terror Squid!



+5 to all charges for the egregious delays this time. Seriously, bluh.

(I've decided to take Pricey's idea of 'new entity engine' to heart and change around mechanics to be more consistent. Each charge of an entity's charge is, by base, equal to 10,000 HP. So, for 50 charges, you have a 500,000 HP entity. Attack is 1/10th of HP - for example, that 50-charged entity would have 50,000 attack. Mechanics like Double-Action and attack boosts will modify this based on balancing, but that's not defined. If you want a completely generic entity, this is it.)

[TALLY DAMAGE]
Done.

[PRETURN]
Charges increase, effects tick down, 'Splodimus regens 25,000 Shield HP, and Opportunity gains 10,000 Reinforcements. Nurgle's Rot peters out without Nurgle channeling power to it.

[H]
'Splodimus double-taps the Herald of Khorne. It dies, and the Avatar of Chaos loses his last power-channel. His cloak of Warp energy begins to boil away, and just as it dissipates a stray sniper rifle shot from somewhere miles away hits him. He is instagibbed, and as his armor disintegrates a circular plate, looking more like a badge, pops off his armor and rolls over to DarkSide. The plate is inscribed with the Star of Chaos, and as you pick it up it flares with one final pulse of Warp power.
SPOIL OBTAINED: Mark of Chaos.
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
The spoil has a charge time of 6, no matter which god you invoke.

[AG]
The Transistor uses Spark() on 'Splodimus and the Terror Squid, augmented with Tap(), dealing 50,000 damage to both and summoning a BadCell. It would heal for 25,000, except more overheal power is needed. Its Passive() then changes to... Tap() again.
The PHGC idles.
The ANTs collectively summon 4 ANTs. They start marching, one by one, back to the battlefield... They'll take a while, but they'll be back.
The Agent of the Skybreaker attacks the Armored Void Blimp for 10,000 damage.
The Huge PEKKA wasn't ordered this turn, so it smacks the Terror Pink Jellyfish for 100,000 damage!
Painis Tarahi gets Double-Action and bites the Terror Crab like a madman for 140,000 damage total! He then gets a burst of power and deals 100,000 extra damage to the Terror Crab for a total of 240,000 damage! I then adjust his HP, attack, and 100,000 damage chance down, because, let's be real, that pretty much needs some nerfing.

[N]
The Void Blimp was ordered to drop a Void Bomb onto one of the Heralds. Seeing nothing, it goes with an entity of the same alignment, and the Void Bomb plummets onto 'Splodimus. All of its considerable power is directed into him, dealing 150,000 damage.
Nihilumbra swaps to bodyblocking the Spookkeeper.
The Endless Pathrazer bulls through the GUN Loaders, killing 2, and the PWR Loaders, killing one, before swiping the Terror Squid across the face for 20,000 damage!
The Artificial Guardian attacks 'Splodimus for 10,000 damage!
Aetherderon brings to bear all his power and attacks 'Splodimus for a resounding 75,000 damage! He's fading...
The Wolf among Sheep abducts a Constructor and stabs it several times for 20,000 damage!
The Spookkeeper attacks 'Splodimus for 16,000 damage!

[PG]
Opportunity gains Reinforcements equal to the adjusted damage done to its entities this turn -- 37,500, not much -- and then summons 2 each of HOT Loaders, FIX Loaders, and Combat Engineers. The two PWR Loaders bodyguard the two undamaged Constructors, while all three of the Constructors begin constructing GUN Loaders. The ION Loaders shield, the Engineers all begin constructing turrets, and the rest of the entities, unable to attack either of the two entities that attacked Opportunity this turn, all go for Painis Tarahi for a total of 23,000 damage. Splash from the HOT Loaders goes to the Huge PEKKA and 'Splodimus, for 2,000 damage per. The FIX Loaders heal 1,000 HP to the Constructor.
The Terror Crab back-claws Painis Tarahi for 50,000 damage!
The Terror Pink Jellyfish zaps the Huge PEKKA for 40,000 damage and stun!
The Terror Goldfish heals the Terror Pink Jellyfish for 60,000 HP!
The Terror Squid squirts ink into Painis Tarahi's eyes, blinding him for 45,000 damage and a 25% accuracy debuff for 2 turns!

[GM]
The Godmodder forms what looks like a bomb in his left hand, then throws it high into the air. It explodes, and a rain of blue crystal shards pour down onto 'Splodimus, the Huge PEKKA, and the Armored Void Blimp. All take 100,000 damage. He then +6's GoldenReady.

'Splodimus [H BOSS] HP: 997,000/1,500,000. Shield: 0/500,000. (Regens 25,000 Shield HP a turn.) Double-Action. Bomb Harp: 4/8. Orbital Cannon: 4/8. Nuclear Satellite Crash: 4/15. Underground H-bomb: 4/15. Doomship: 4/20. Crashed I

Transistor [AG BOSS] HP: 333,333/333,333. Current Passive(): Tap(). Kill(): 7/8 Queened: I
Lost Passive()s: Mask(), Ping().
Lost Function()s: Jaunt(), Bounce().
Lost Augment()s: Ping(), Purge().
BadCells: 10,000/10,000, x1.
Physical Hologram Generating Computer [AG]: Invulnerable. 'Dies' if Windows 7 crashes.
Programs:
Windows 7: 100/100 HP. Regens 2 HP per turn. Takes attackdamage/1000 damage. Can only be attacked if there are no other programs running.
obligatoryshield.exe: 10/10 HP. Loses 1 HP per attack above 3,000 damage. Otherwise, takes no damage.
Alpha ANT [AG] HP: 1,000/1,000. Deflects 99% of damage when attacked. Alpha status can be passed to other ANTs. Cannot be targeted!
ANT [AG] HP: 1/1 (x4.) Attacks may only target one ANT at a time, attacks on an ANT lose 5% damage before spilling over to the next ANT. Cannot be targeted!
Agent of the Skybreaker [AG] HP: 75,000/75,000. 25% dodge chance.
Huge P.E.K.K.A. [AG] HP: 818,000/1,000,000. Stunned!
Painis Tarahi [AG] HP: 372,000/500,000. 10% chance to deal 100,000 extra damage to an attacked entity. 25% chance of Double-Action. Regains 50,000 HP after killing an enemy. Enters Rage Mode when at 50% HP, healing to full health and gaining Crits and permanent Double-Action, overriding the earlier chance of Double-Action. 25% Accuracy Down: II

Armored Void Blimp [N] HP: 84,000/450,000. Bombing Run 2/3. Void Bomb: 0/5. Death Ray 8/10.
Nihilumbra [N] HP: 100,000/250,000. Current color: Orange. Rainbow: 5/7. Meatshielding the Spookkeeper!
Endless Pathrazer [N] HP: 14,550/150,000. Triple-Action. Must attack thrice. Deals 1.25x damage, takes 0.75x damage. Invulnerable until the next EOTB ends!
Artificial Guardian [N] HP: 62,500/95,000.
Aetherderon [N] HP: 167,500/200,000.
Wolf among Sheep [N] HP: 200,000/200,000. Can only be damaged by abilities or charges. Yes, that includes the Godmodder.
The Spookkeeper [N] HP: 80,000/160,000. Damage to it is delayed by 2 turns. Firestorm Warning: 2/3. Blizzard Warning: 2/5. Doom Warning: 2/7.

City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 1/5. Reinforcements: 587,500. (+10,000 per turn, increases in proportion to HP damage against Opportunity's summons). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: (7/25)
Constructors [PG] HP: 75,000/75,000. (x2.) 56,000/75,000. (x1.) [Constructing GUN Loaders!]
PWR Loaders [PG] HP: 15,000/15,000. (x2.) [Bodyguarding the undamaged Constructors!]
GUN Loaders [PG] HP: 10,000/10,000. (x14.)
HOT Loaders [PG] HP: 10,000/10,000. (x2.)
FIX Loaders [PG] HP: 10,000/10,000. (x2.)
Engineers [PG] HP: 7,500/7,500. (x2.) [Constructing turrets!]
QUEST: HOME MOVIES
Combat Engineers [PG] HP: 5,000/5,000. (x20.) [QUEST OBJECTIVE!]
Cardboard Cutouts [PG] (x3.) Invulnerable to everything except Repair Surveyor impacts. [QUEST OBJECTIVE!]
Repair Surveyors [PG] HP: 1,000/1,000. (x3.) 40% dodge chance.
Moonshot Beacon [PG] Must be captured by killing its guards! [QUEST OBJECTIVE!]
BUL Loaders [PG] HP: 15,000/15,000. (x4.) Guarding the Moonshot Beacon!
Engineers [PG] HP: 7,500/7,500. (x4.) Guarding the Moonshot Beacon! [Constructing turrets!]
ION Loaders [PG] HP: 15,000/15,000. (x2.) Guarding the Moonshot Beacon! [Shielding!]
HOT Loaders [PG] HP: 10,000/10,000. (x1.) Guarding the Moonshot Beacon!

Terror Crab [PG] HP: 65,000/600,000. Tanky. Can meatshield and attack. Meatshielding for the Terror Goldfish!
Terror Pink Jellyfish [PG] HP: 312,000/400,000. Can Stun attacked enemies! Real Shocker: 1/4.
Terror Goldfish [PG] HP: 300,000/300,000. Heals. Snacks for All: 1/3.
Terror Squid [PG] HP: 378,000/450,000. Debuffs enemy accuracy! Inkzooka: 1/4.

Godmodder [GM]: HP: 36/100.



Kayaws Emeralds: Owned by pionoplayer. When used, they transform the user into a super state for 3 turns, critting all their attacks for that time. Cooldown only begins after the crits have worn off. Cooldown: 4/4.
Pineapple Device: Owned by teag2. When used, it fires a super sonic jet of pineapple juice at an entity, dealing massive damage. It also deals splash damage to another random entity of any alignment. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. When used, summons an invincible Ghost of Zombie entity for 2 turns. Cooldown of 4 turns. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. When used, either 3 Level 1 Sentrys appear and do high damage to 3 entities, or 1 Level 3 Sentry appears and deals extreme damage to 1 entity. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Upon use, it will rise one entity into the air, making it invunerable for 1 turn. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Upon use, it will deal insane damage to one enemy, but also insta-kill an entity of your alignment. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Upon use, it will summon a Phantom GodBot entity for 4 turns. Cooldown: 6/6.
Crimson Skull: Ownd by pionoplayer. When used, it will either boost your attack tremendously, with a 1/5 chance, or just deal huge damage to an entity. Cooldown: 4/4.
Corrupt Tooth: Owned by eboLag.exe. When used, it will inflict Corrupt on an enemy for 3 turns. Corrupt: Causes the affected enemy to take double damage, and deal half damage. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. When used, it will fire out a ****ton of lasers, dealing high damage and inflicting Petrify on the affected entity for 2 turns. Cooldown: 4/4.
The Smooth Granite Pebble: Formerly owned by crystalcat, now owned by W32Coravint. When used, it transforms one entity into a solid granite statue, rendering it both invulnerable and unable to attack for a turn. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. When used, it casts one of Akron's lower-powered abilities for the cost of 5 charges, or one of his ultimates for the cost of 12 charges. Cooldown: 12/12.
Anarchist's Cookbook: Owned by TheFlamingToast. When used, it deals large damage to 7 random entities on a side. Cooldown: 5/5.
Ion Beacon: Owned by insert_generic_username. Depending on charge level, does different things. If charged 1 round, fires small missiles that deal light damage to three enemies. If charged 2 rounds, fires a large bomb that deals medium damage to one enemy. If charged 3 rounds, fires a large missile that deals heavy damage to two enemies. If charged 4 rounds, calls down an Ion Cannon strike to deal massive damage to four enemies. Cooldown: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. When used, the owner screams into the microphone attached into the scythe's blade, setting it vibrating savagely, before slashing a single enemy for extremely high damage. Cooldown: IIII
Coral Riff Guitar: Owned by GoldenReady. When used, summons four Tentacles with 50,000 HP each that will meatshield entities of the user's choice and also use weak attacks in the EOTB. Cooldown: 4/4.
Lance of Creation: Owned by DarkSide. When used, deals high damage to three entities and heals an entity of the user's choice, all through a massive cross-shaped beam of holy energy. Cooldown: 3/3.
Sword of Destruction: Owned by W32Coravint. When used, deals high damage to three entities and inflicts Inferno, a superpowered version of Burn, on them. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. A blue chess piece that flickers between pawn, knight, bishop, rook, and queen. When used, applies the Queened effect to an entity for two turns, halving all damage done to it and critting all of its attacks. Cooldown: 5/5.
Conga Drums: Owned by The_Flaming_Toast. When used, cause two entities to form a conga line for a turn, critting their attacks that turn. Cooldown: 3/3.
The Great Horn: Owned by Erelye. When used, summons a massive spectral stampede of eldritch abominations to trample an entity and two other entities of the same alignment. Cooldown: 5/5.
Heart...: Owned by W32Coravint. When used along with the ...Locket, performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 3/3.
...Locket: Owned by (nobody! It's still on the ground...). When used along with the Heart..., performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. When used, perform a Fatal Strike on one enemy, dealing extremely high damage. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. When used, initiates a formal combo attack, where multiple players may team up under a common theme for huge damage when the combo finally goes off! Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Upon use, either deals very high damage, heals a very high high amount of HP, crits three entities' next attacks, or infects an enemy with extra-potent Nurgle's Rot for three turns, dealing 20,000 damage per turn and decreasing their damage output by 25%. Cooldown: 6/6.
ARMORY COMPLETE.
 
Last edited:
A Proper Introduction: 10/10
The hooded figure retrieves his new items from the alchemiter, flipping the hood of their coat down.
"Been a while."
It's that guy, the one everyone called 'Mythic' back during the fight with UserZero, the one with the animal ears who never shut up.
"For those of you who were there that time with the plant, can call me Mythic, like last time. It's easier than working with something as common as my real name, especially after what happened last time..."
He jumps fairly high up, brandishing his new weapons in a way that doesn't quite match the style he used last time. How much time passed for him, anyway?
"For the rest of you-"
He actually looks bored as he lunges off a platform that is clearly not actually, as if tearing through the air with metallic claws is simply a punctuation mark for his speech.
"I am Leon Blanche, Seeker of Tears, and the one who's currently name."
He crashes down, Mourning Claws leading the way, straight towards the Herald of Khorne, looking just as bored as before the whole time. Did he rehearse this or something?

"You want to introduce yourself now?"
"Nope."
"Okay then."
"Just don't complain if one of them tries to give you a name while we're here."


Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = ???


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 10/25
Leviathan and Behemoth's Embrace: 10/50
 
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For Guys who wants the Itinerary, Here is it:
The Itinerary:

Main Area:

[ALL]: Defeat 'Splodimus because he uses a lot of Devastating Attacks!

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the deadliest enemies!
[AG]: Defend Entities such as Painis Tarahi because he has extreme attack power!
[AG]: Kill the Terror Entities before these cause chaos on the [AG] Entities!
[AG]: Defend the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!

[AG]: Destroy the Godmodder/Alpha!

[PG]: Kill Entities such as Painis Tarahi because he can kill a lot of Entities!
[PG]: Defend the Terror Entities so these can give devastating effects on Enemies!
[PG]: Defend the Godmodder/Alpha!

[PG]: Destroy the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!

The Opportunity:

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the big armies that the Opportunity create!
[AG]: Use Mind based Actions on the Repair Surveyors so you can make them crash against the Cardboard Cutouts! also, Do not kill the Repair Surveyors because that part is Hard!
[AG]: Kill the Engineers, HOT BUL and ION Loaders so you can steal the Moonshot Beacon!

[AG]: Murderify the Combat Engineers! (These are easy to kill by the way.)

For Neutrals, These must do the same things as [AG]s did.

Yay Formatting regains!

I/We are sending out the TPP Streamer 154/200 +5 from Crystal

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 18/50 +5 from Crystal
Magic Charge Pendent 18/50 +5 from Crystal

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 25/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 9/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: Home Movies...

Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue says: I will focus against the Combat Engineers so Red will beat up the Engineers and Green will try to make a Surveyor crash against the Cardboard Cutouts. He then use a blue coloured pistol which they thinks he's one of the [PG]s however he changed his mind so he will shoot the Combat Engineer and rip it's eyes off.

Red says: P.E.K.K.As cannot handle Electricities and Terror Jellyfish Stings, that's Clash of Clans Logic. He uses a fists full of electric power flowing from his hands and did the dramatic jump and says "For the power of Opporrtunnittyyyyyyy!!" and punches the Engineer right in the face smashing it's face and explodes of awesome electric powers.

Green uses his Mind Controlling Powers to make the Repair Surveyor pause then react to the commands. Green throws a drinks can on the floor while asking the Repair Surveyor to pick up that can but it threw it at him instead so he got angry and he points at the Cardboard Cutout but the Repair Surveyor ignores it however. Green put the damaged object behind the Cardboard Cutout so the Repair Surveyor will charge straight at the Cardboard Cutout hopefully it crashes against the Cardboard Cutout at full force.

Entity Orders:

Painis Tarahi lost his sight a bit so he will try to bite on the Terror (Spy)Crab. (If he got Double Action and not missed the first attack, Hits another Terror which is the Goldfish as well.)

+1 to Nemean Lion/Mythic, +1 to Redstone, +1 to Bill Cipher/Twin

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas


Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)


Red's Inventory:

I dont have it.


Response to Crystal: The New Engine is when the Summon/Charge's got changed after the EOTB (Not the EoTB/End of Turn Battle It is the Elephants - Outer Ternian Buttresses (The Last [PG] of this Engine (Maybe it is the Second Generation Engine during the battle in City of Aetheria (maybe) same with the Transistor that is the final [AG] Boss))) started when Alpha summoned the Terror Crab (I hope there is the boss after beating the Terrors (or completing Opportunity because it is one of the major parts of the game))

Let me do the New Summon Charge Point Chart list due to the Summon/Charge Enginedop... These are based on Average Stats of Entities

Insta-Summon: Awful Stats or Guess what happens next...
10 Post Summon: 100,000 HP and 10,000 Attack
20 Post Summon: 200,000 HP and 20,000 Attack (Same stats as DTG 2's Stats that during the charge limit)
30 Post Summon: 300,000 HP and 30,000 Attack
40 Post Summon: 400,000 HP and 40,000 Attack
50 Post Summon: 500,000 HP and 50,000 Attack
100 Post Summon: 1,000,000 HP and 100,000 Attack
200 Post Summon: 2,000,000 HP and 200,000 Attack
300 Post Summon: 3,000,000 HP and 300,000 Attack
500 Post Summon: 5,000,000 HP and 500,000 Attack (The Entity will become [INSERT FACTION HERE] SUPER BOSS)
1000 Post Summon: 10,000,000 HP and 1,000,000 Attack (Only the fewest of the Bosses in the DTG Main Continuity has this and also the Entity will become [INSERT FACTION HERE] ULTRA BOSS)
and it goes on and on and on.

Edit for this part: Answered by the Gamemaster thanks.
 
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HOMESTUCK'S BACK.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 109/150
Destiny's Call [WEAPON]: 26/50
MeeM Barracks [AG]: 19/25
(+5 Crystal)

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (17/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (5/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (1/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (10/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (11/11) (Done!)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (0/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.
~~Elemental Infuser~~
None so far.

--Isaac (In Progress)
The most RNG-reliant boss ever.
HP: 1,002,001 (that's 1001 * 1001)
Base Attack: 150,000
Stats:
Damage Multiplier: 0.5x to 2.0x (currently 1.0x)
Tears (Actions): Single Action to Triple Action (currently single action)
Speed (Dodge): 0% to 50% (currently 0%)
Hearts (Damage Taken): 0.5x to 2.0x (currently 1.0x)
Range (Airborne Hit Chance): 50% to 100% (currently 50%)
Dice:
D8: Reroll stats. 4 turn cooldown.
D7: Respawn enemies killed last turn as AG entities. Entities have 10% original health. 3 turn charge.
D20: Rerolls consumables. 6 turn cooldown.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy/Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives:Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 5 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 6 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 10 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

Mardek pulls out a lounge chair, waiting for the EOTB. He then uses his Minutemann's Fedora's psychic abilities to insert horrifying images of shock sites into one of the Repair Surveyors' brains.

He then tells the Surveyor that it will only stop when it crashes into one of those cardboard cutouts. It does, and the suffering stops.
----
The screen then goes to static, then Orteil's face.

"Now let me tell you about Mardek's life. It's the last game in the series, so we don't have much time. Mardek's mother... little was known about her. We do know about Mardek's father, Sukard. The Euphorer. One of the minor Descendants. Mardek learned a lot about dank memes when he was young. All was right with the world."

"Then they attacked Terraria. The Mary Sues. I literally have no idea where they were on the Godmodding Scale, but they were really powerful. Mardek's mother revealed a rocket made entirely out of struts under the house, and Sukard passed him the keys to said rocket. He flew the rocket into a nearby portal into the KSP world, while Sukard and Mardek's mother flew another rocket into a nearby planet where everyone evacuated."

"The KSP world he went into was modded outta the wazoo! They had weaponry, masks, furniture, and everything including the kitchen sink. No, seriously, they had a kitchen sink. Now, I'm running out of time, and I gotta work on Cookie Clicker. Bye."
----
My inventory and project can be found here.
 
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If you were wondering why I have been a bit less than neutral, it's because there is no clear entity advantage and the City of Opportunity is super annoying. Like seriously. If you don't want me to attack your entities, Tazz, just leave my entities be. If you REALLY expect me to just leave my entities to die you got another thing coming. Now it's time to make some proper DTG-grade attacks.

|| Charges ||
The Restraunt at the End of the Universe. 23/70
Negatives. 3/40
Animator's Armor 13/30 (+3)
Draw!

+1 to DarkSide, GoldenReady and Sirplop as per usual.

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 6/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 4/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 1/11)
Yes.

||Orders and Actions ||

Suddenly, an MnM factory appears in the middle of the battlefield. And I mean the middle

This is the story of a man named Stanford.

Stanford worked for an MnM company in a big factory where he was Employee #427. Employee #427's job was simple: he sat at Conveyer Room 427 and he pushed buttons on a panel. A monitor told him which one to press, for how long and in what order. This is what Employee #427 did every day of every month of every year, and although others might have considered it soul rending, Stanford relished every moment the orders came in, as though he had been made exactly for this job. And Stanford was happy.

And then one day, something very peculiar happened. Something that would forever change Stanford; something he would never quite forget. He had been at his panel for nearly an hour when he realized that not one single order had arrived on the monitor for him to follow. No one had shown up to give him instructions, call a meeting, or even say 'hi.' Never in all his years at the company had this happened, this complete isolation. Something was very clearly wrong.

Stanford stood up. Fortunately, there were manuals specifically designed for situations like this. Why such a perfect company would even need manuals was beyond Stanford. Stanford traced his finger down the paper and found the section most relevant.

"If there is an incident where there are no orders given for 1 hour or more,
1. Slow the assembly line.
2. Remove all 'W's from the slowed assembly line.
3. Place these into the chute marked 'DISPOSAL'.

Excellent! This would mean that there would be no decisions for Stanford to make! Stanford sat down, slowed the assembly line and began manually placing the MnMs marked with 'W's unti the chute. Each one he carefully examined for traces of 'W', and miraculously, nearly all of them were marked as such! This was quite peculiar to him, but being relatively new to the task, Stanford decided to ignore this and continue. Hours after hours, Stanford had become ruthlessly efficient, knowing almost psychically which MnMs had 'W's, and was thus able to speed up the conveyor belt. The MnMs continued to fall, without showing any hint of ceasing.

Elsewhere, the chute twisted and turned until it reached a cauldron type object of insane proportions. One by one, MnMs fell in, and melted near instanly, creating a thick, chocolatey amalgamate of MnMs. Hours passed, heck, maybe even days had passed since they first started falling, and the cauldron was full.

Stanford briefly looked up from his worked and noticed the monitor, displaying a single word.
"STOP."
He sat down without hesitation, and simply awaited further instructions.

The chamber holding the cauldron of melted liquid opened, gates rising as a dark secret came free (Dark chocolate that is).

All could see the massive cauldron. All could see it move. All could see it float over to the godmodder. All could see it tip. All could see a burning, brown liquid drip down onto the godmodder's body. All could see him writhe in pain from the millions of melted 'W' MnMs collapsing on him. All could see a certain staff freezing the chocolate night instantly, trap the godmodder inside. All saw a certain Az sweeping up with the Transistor to shatter the chocolate and all inside. Few could see a small winky smile face appear next to Az as she darted off.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 5/5
Scythe of (Eardrum) Death: 2/4
Anarchists' Cookbook: 2/7
Conga Drums: 2/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle


Files C̳̠ͤ̏ͣͦ̓o̭͚̐͋̏ͬ͛̀͞r̰͎̳̞ͤͥ̆̆̈́͌̑͟͝r̶̢̫̠̬ͥ͐ͮ̆ͪ̃̋͋͘u̸̸͙͙ͩͅp̵̴̢̩͍̟̠̟̹͖ͨ͛ted -
N̸̮̬͚̞̰͕̗͒ͩ̒̓̂́͑̀͢o̸̵̙̗̙̘̥̫̗̦͗͊͐ͫ͊͋̾͋̇̌̕Ḑ̨͊́ͯ̾ͬ̎̌ͭͥ̓̎ͤ̆͝͏̹͙̳͔͖̱͍̜̭̖̦̖͈͕̤̝̠̭͈â̢ͧͣ̂͝͠͏̖̗̗̦̦̘̣̳̖̳̲̠̙̥̙̲͘t̡̩͈͇̲̣̫̳̯̝̋ͥ̊̑͆͛͐͂ͣ͒ͬ̀͡a̸̴͇͇̬̤̼̜̮̭̟̠͓̩̖͓̙ͣ̾ͨ͐̓͊̆̇̔͌̐͊̽ͯ -T̵̨̒ͥ̈ͮ̽ͦ͐͆̀͢͏̥̠̬̦̘̙̗͔͎͓̩͓͕̖͖ͅŗ̡̼͇̘̗͚̤̜̳̹͓̜̟̝͖̓̈́͂ͥ̅ͥ͑ͨ̄͗͌́̔̚͘͜͠a̶̘̞̭͕̰̖͕̖̦̩̘̱͇̥̫̾̅ͬ͛̌̑͗͂ͯ́͂́ͩͯ̎ͪ̚̚c̛͚̱͖̝̼̝̲̬̲̰̥̣͇͉̝̪̈́͗́ͪͧ͒̓͒̒̏̊́͌̅̂̿͢͜e̒̅̓ͧͣ͊ͦ̇҉̷̤͔̬̻͍̜̫̯̖̯̟͠ articulateWatcher
No Subejct Found
Nͦ҉̸̹̼̩̞͕̲͞ͅo̬͉͔͎̍͗͊̓͊̃͌͟D̳̙̪̘͖̽̋͊ͮą̞͉͇͗̅͌́̉ͦ̂͟t̴̜̗̎ͣạ̝̝͈̜̻͌̽ ̛͍̼͂̈́́-̶̧̧̥̻͔̞̃͂̍̌ͅ ̨̱̞͎̤̞͈̹̱̄ͩ̎ͧ̌̊͗̕͜T̷̻̠̱̞̤̤̞̻ͭ̉ȓ̢ͫͭͣͤ̃ͣ̒̂͝ace: starlitHammer
Function Found
E̸̺̱̘̞̮̖͗ͩ͂̏̌ͩ̂͢R̷̷͖̥͓͕̳̫̦͍͂̅̽͐̈́̔̀̚̕R͕͓̹̬͍̻̺̼̘̗͑͂̆̓͌̒͗́̽ͩͬ͋̾͐̇̕ͅOͬ͆̔ͭͮͤ̾҉̩̻̜̗̩͖̣͓̻͈͇͕̼̹͕̭̰͟R̝͎͎̱̲̫̭̬̝̜̫̪̠͇̺͋ͬ́̏̍̓ͣ͛̽ͫ̅͢͠ͅ:̴̢̖͇͇̱̝̯̝̱̩͓͇̭̞̦̦͈̙̜̂̋ͬ̑ͯ̑͆̂͐̌ͦͫ̆ͩ̊͒́́ I̸̭̙͔̓ͯ̽̀̕ͅn͈̻͉̼̐̈͜s̨̮̜̳͎͖̥ͧ͆̂͗ͩ͑̀͝ͅű̲̜̍ͩ̊̀f̧̺̠̫̫͖͙̰ͭ͊͘f͇̺̣̩̦͇̖̦̣̊͐̉i̸͇̙̙͔͂͆̎͆́c͙̺̐ͧ̋͆̚͘͞i̶̜̤̭ͯͨͦ̇͑̚͠ė̷̖͎͔̮̱̞̈́̾̽̾ͤ̄͠ņ̡̘͈̒͑͌̀̈͋͞t̶̡ͣ̓͂ͬ̒͏͇̠̯ ̴̛͇̩͍̪̞̙ͮ͑̀̃ͬͬ͠T̨̳̀r̯̗̪̤̮̎̽ͩ͟ạ̸̥̫̭̲͔̤͉͂̊ͣ͑̐ͦ̀̄ͯc̫̘͇̠̙̭͒̿̽͌̈ͫ͛͡e̛̹͇̤̜͓̱̜̰̠̒͌ͫ̈́ ̟͔͉̖̬͇̿͌̾̒ͧ̒́͡D̡̧͔̳ͣ͒ͮą̨͕̼̲̒̈́̽̀̈͢ͅt̤͖͓̤̫̤͙̊͛ͬ̈́ͣ̊͛̌͞a͂̃̈ͫͤͤ҉̖͈̱̟͖̟̙͈
 
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Also, guys. Something kinda sad occurred to me. This is the last DTG game according to in-universe chronology. This is the last place to wrap up your character arcs before we have to either just go full non-canon or pull off a continuity reboot.
Just keep that in mind as we approach the end game.

24/??? for the Final Showdown (merged CT and my next charge back together since they were from the same charge slot. Decided I'm just gonna stick with two two charge slots for now so I can pull off something impressive end game)
13/50 for the titan of earth
10/50 for the titan of fire.
+1 to sirplop and +2 to goldenready

Piono decides that he doesn't feel like tricking the repair surveyors into crashing into the cardboard cutouts, and instead uses the ring of conceptual manipulation to imbue one of the repair surveyors with the concept of Crashing into Cardboard Cutouts. It then proceeds to smash headlong into one of the cardboard cutouts that needs crashing into.
 
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Seems as though 'Splodimus is being killed more rapidly than I initially thought, the next boss I create will actually be a threat.

Forging...

Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 7/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: DONE!
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 21/21) (+4 various)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.

It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 7/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 7/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (33/100) (Screw the old charge)
Cyan/Mardek might know what I'm going to summon with this...


Charge 2: 50-point cap
Portal from the Modded Terraria (3/50)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (8/15) (+2 various)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.

Taking notes from 'Splodimus' rapid death... yeah...
'Splodimus shoots the Agent of the Skybreaker twice.

The Void Blimp fires upon the Engineers. If it dies, then kamikaze into them.
Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (3 Player max) > "Unknown Adversary" (4 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Will likely not be like the past battles. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom & Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Try to tire him out; you'd be better off for it. Can become completely unnoticeable occasionally. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher and more evasive than the original. A tough fight! Max. 3 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 4 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Progress on searching for our pal DarkSide has run into a brick wall; we have checked everywhere that wasn't locked or sealed with no luck, and, unless I'm mistaken, breaking into places would either land us in prison, the arena, or being kicked clean out of here. With the mayor, as well as the founder, out in battle and not really giving a care (and in the Mayor's case, probably taking a dirt nap, sadly), it's kinda hard to do that. I should ask him for permission to break and enter until we find the one we're looking for. I don't have telepathy for nothing!

...

"Hey, @Sirplop , was it? We're actually looking for a potentially dangerous person in the city. If you would allow us to break in and enter suspicious areas without getting our butts handed to us, that would be grand."

...

Though, I have to wonder... if DarkSide WERE to be doing something dangerous, how the heck was he not kicked out by the city's enchantment by now? Hm... that's troubling, actually...

...Am I the only one to hear this transmission?
This is... starting to get... nnngh...
.....................
....................................
......................................................
...What just happened? I literally should be safe from this side of the fourth wall... eh, musta been nothing.

"Alright, let's do something interesting."

FEAR THE DARKNESS EXPENDED


Because Zack had every weapon DarkSide had, including his blades, he activates one of the abilities. Ved, Leinro, and Suldaan all began circling around him, with a very repulsive negative aura forming around... on top of his already super negative aura. Zack looks straight into the eye(-analogue)s of the Terror Goldfish, unnerving it to the point where it just can't look away. Its heart felt like it was going to explode at any moment; the air filled with negativity. Then, straight from Zack's heart, came a massive... sword beam? Yeah, I dunno either. It was supercharged with darkened memories, negative feels, and withering chills. The Terror Goldfish could not move an inch as the beam flew straight through its heart, not only causing it to feel extremely weak, but also the beam physically becoming stuck in its body.

Oddly enough, Zack felt uplifted after expelling those energies. After that, though, he shot the beam with his bow and arrows, Gloom & Doom. The beam exploded, sending back negativity and darkness back to Zack, filling his aura back up to his original levels. What an odd tactic; but the damage was done to the Terror Goldfish, and it was noticeably better off before this.

You could see it struggling to stand, being emotionally wrecked, scales falling of it's body in the dozens per second, and even having its blood turn pure black, like oil... yeah, it was that painful.

He also swipes the "...Locket". How is that thing still on the ground?

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/ IN USE
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP. (I literally haven't worked on my project in a long time)
 
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@DarkSide let me guess
the hush
the giant blue monstrosity with continuum shots
and flies and gapers with invincibility times when they spawn
and can be only accessed when you kill it lives in time
in the same manner as boss rush
except it's on a whole new floor
and there's two item rooms that work as more options item rooms
and a shop
and a cave that steals one of your keys when you have keys
rest in rip what i believe is an LF, Suldaan, and Black Nothingness fusion
2015-2016
 
+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1 Act 2: 40/40
Infinity: 29/40
Recall Totality: 6/80
Staff ++ Plant = Vi Naturae 3/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 5/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 1/26
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cueball(all obtained) = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism [IIII]
Archangel's Blade [III]
I casually throw a gun at the Transistor, then shank it in its red spot with Fenrir.
 
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Mardek warps into the Awesome/DTG TvTropes page.
"Probably the only time in the history of destroy the godmodder that the Curb-Stomp Battle was weighted towards the AGs? Not even close. You should have seen DTG: Terraria when Tazz was still on our side."
 
>Terraria.exe running...
>Reactivate Avatar: battlefury13
>Current Avatar: Battlefury13 [PG]


After a long period of being gone, i remind everyone that i exist... By attaching a rocket to the Obligatoryshield.exe. The rocket turns out to contain a large amount of viruses and annoying dogs, which flood the .exes coding. Then, a bunch of "leet haxor pros" log into the server and try to crack it's code. All they do is succeed in making an utter mess of things before the Anti-Hax plugin brutally murders them. I then proceed to place multiple anti-viruses and a fake anti-viruses that is actually a virus into it. Reality Ensues when all of the anti-viruses overlap so much they destroy each other while the virus proceeds to take over the code and forces it to tank attacks from bosses. Meanwhile, some idiot gets ahold of some dog residue inside Obligatoryshield.exe and spams it 9999999999999 times until it horriby crashes and becomes Obliatorydog.exe.

Oh, right, crafting.
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = ??? 1/? level ??
Jar of Pure Awesome && Forbidden Spellbook && Greater Orb of Fire Magic && Greater Orb of Earth Magic && Runic Caster Soul && Orb of Cursing && Orb of Life Drain && Orb of Nercomancy && Tempest Bolt && Compressed Dog Orb && Chaos Energy && Bad Memory && Spell Book of the Wide Beam && Rod of Discord && Lunar Portal Staff && Godly Mage Battlestaff && Legendary Meowmere && Legendary Star Wrath && Last Prism && Lunar Flare && Solar Flare && Razor Pine && Laser Machine Gun && Annoying Dog Soul && Muramasa && Night's Edge && Tizona && Terra Blade & Flarion && Vampire Knifes && Scourge of the Corrupter && Influx Waver && North Pole && The Horseman's Blade && Shadowbeam Staff && Razorblade Typhoon && Unholy Trident && Blizzard Staff && Clockwork Assault Rifle && Megashark && Unreal Sniper Rifle && Real Knife && Determination || Terra Sword = 1/? ????

Bundle of Balloons && Master Ninja Gear && Red's Wings && Frog Leg && Lightning Boots && Lava Waders && Jellyfish Diving Gear && Obsidian Water Walking Boots && Solar Wings && Cell Phone && Celestial Cuffs && Charm of Myths && Mana Flower && Celestial Shell && Fire Gauntlet && Gravity Gauntlet && Paladin's Shield && Star Veil && Sweet Heart Necklace && Ankh Shield && Avenger Emblem && Warrior Emblem && Mage Emblem && Ranger Emblem && Summoner Emblem && Architect Gizmo Pack && High Test Fishing Line && Angler Earring && Tackle Box && YoYo Bag && Papyrus Scarab && Pygmy Necklace && Winter Cape && Every Single Terraria Music Box && Royal Gel && Shield of Cthulhu && Worm Scarf && Hive Pack && Spore Pack && Shiny Stone && Gravity Globe && Solar Armor && Stardust Armor && Nebula Armor && Vortex Armor && Lunar Hook && Rod of Discord && Golden Bug Net && Bottomless Water Bucket && Bottomless Honey Bucket && Bottomless Lava Bucket && Infinte Supply of Determination && The Locket = 1/?? ??? Level ??

Inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
1/10
1/15
1/20
What is the number of charges limit? EDIT: Answered.
Also, what other active [PG] players are their so that i can actually 3+ someone?
 
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