Maybe a weapon that when fired could launch a minion at the enemy, so like maybe if it was cursed flames, a spell tome, and souls of night, it would launch a devourer in a straight line that would despawn once it was off screen.
Dude, if you look at the recipe, that's prehardmode. Most of the enemies you are talking about are post plantera. Not only that, but you can't kill anything prehardmode in less than a second except maybe the lower tier slimes
No, because it would be a high risk high reward. If the enemy moves, then you are out of luck. If not, then the high crit chance and high damage can obliterate them. Perhaps it should have a slowing effect, like they were tied up?
Perhaps there could be a type of weapon like a roped sword, where you drop it, and you jump in a direction, and only when you pull it back it damages, so you drop the marker, dash thru an enemy, and pull it back. And you couldn't move when u pulled it back
Hmmm. I think instead of breaking, the blocks should go in an actuator like state, and there should be a drop called "drill phasers" which are quite coming and can actuate anything. And whereas the achievement for killing titanmole with a nebula glove? *wink wink*. But you should add an...
That would be a problem for the same reason using all the strings would be a problem... Maybe it could be a potion like thing where you craft it with the accessories, but they don't get consumed, using the alchemy tables 66% chance script or something similar, so when u used it it would be like...
Nice. I managed to get insanely lucky on a non nodded and I got down to hell in the first few days and found a sunfury in a wooden chest. No bosses killed, and I got slime staff from the first king slime. That world was brand new.
Maybe make the picks less powerful the mire they hit? Like as they move, all touched get a yellow outline and the more blocks outlined, the weaker the pick.
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