PC 1.3.0.5

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Cenx

Lead Developer
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Re-Logic
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Good evening Terrarians,

1.3.0.5 is now live! Now that 1.3 is in a good place the Terraria team will be taking a much needed break while @Skiphs continues to chip away at the Mac/Linux port. Thanks again for your on going support and patience, you guys rock. <3

Changes:
  • Added Celestial Sigil, a summoning item for the final boss. (craftable)
  • Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode.
  • Living leaf walls now count as safe for housing!
  • Buffed Phantasm a bit. (it really was bugged!)
  • Martian drone rarity lowered in Sky Biome (Still higher than original)
  • Martian Drone now shows up on Rare Creature Finder.
  • Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through.
  • Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt.
  • Eater of Worlds expert mode Vile Spit damage has been reduced.
  • Damage from spikes now checks for immunity separately from other effects.
New config options:
  • Added Config.json setting "ReverseUpDownForArmorSetBonuses", off by default, if you set it on: stardust and vortex armors will use the UP key instead of DOWN key to trigger set bonuses

Fixes:
  • Fixed Quickstack to all chests not updating recipes list.
  • Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern.
  • Fixed Cute Fishron and Unicorn mounts not having their tooltips.
  • Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under certain circumstances.
  • Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory.
  • Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer.
  • Fixed Cultists ritual blocking Martian Probe from spawning.
  • Potentially fixed Stardust Dragon desync issue.
  • Fixed Solar Tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances.
  • Fixed some banner names.
  • Fixed Dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
  • Fixed (super rare) bug where hittable projectiles showed HP on mouse hover.
  • Fixed Portal Gun's portals not allowing players to teleport to spots near nonsolid platforms.
  • Fixed Cosmic Car shadow trail glows not fading.
  • Fixed Hades/Loki's dyes causing strange behaviors.
  • Fixed some oddities about portal gates.
  • Fixed a rare lighting crash.
  • Fixed Goblin Scouts despawning not spawning.
  • Fixed vortex weapons not scaling with ranged damage or knockback.
  • Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests.
  • Fixed bug where holding pet items would not bring up the equipment page.
  • Fixed torch dupe bug.
  • Fixed all the spider hitboxes when on walls.
  • Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position.
  • Fixed 'final boss flies to space' bug.
  • Fixed Seedler projectiles not counting as melee / not getting flask effects.
  • Fixed Hoplite enemy javelins showing flask visual effects in singleplayer.
  • Fixed issue where WoF's 'The Hungry''s ropes would turn invisible.
  • Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
  • Fixed being able to open money trough when the game is paused.
 
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Damage from spikes now checks for immunity separately from other effects.
I regret to say that this directly affects my playstyle...

But this looks like the last update we'll need for 1.3! Just let me get my Phantasm out of the trash bin and take it for a test drive real quick, and we'll see.
Needless to say, I was complaining rather loudly after 1.3.0.4 came out.
 
"Now that 1.3 is in a good place the Terraria team will be taking a much needed break" - you deserve it, but still sad to hear that.
 
So wait.. The seedler "technically" ... Got buffed?

Thats pretty funny.

Edit: I'll just edit this in, the seedler is one of the most overpowered game breaking weapons there currently is.

You fish one up at the beginning of hardmode, and it'll kill nearly every boss for you until you get to moonlord, and now its even better.
 
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Finally a way of summoning the Moon Lord without having to fight the Lunar Events a dozen times. Wonderful.

The Phantasm buff is the icing on the cake.

Too bad I already finished my Archer playthrough. Welp...now onto a melee-only playthrough! Can't wait to try out that Seedler + Flask of Ichor goodness.
 
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