EXPERT MODE FEEDBACK
Some more about the expert mode. I had a character at 400 hp started way back when, in full adamantite armour and decent accessories. I used him to rush through pre-hard-mode, just to see if it was worth trying to advance at all, because bosses.... And items wise it sure is worth it, but the harmode bosses... Are you nuts?!?
Again: We're talking 400 hp in Adamantite armour here, along with the corresponding weapons, basically the best possible gear available before defeating any of the three mechanical bosses. The Destroyer dealt over 200 points worth of damage to me, as in: I am potentially a "2-shot". In normal mode he deals around 60 if I remember correcty, we're talking more than three times the damage here. Along with his probes, which negate your healing potions to some extent, there is no need to tell you about the outcome, right?... Is THAT really what you have had in mind when creating this mode? If so, just say "yes" and I'll keep my mouth shut, so we can be done here.
For the sake of giving you an idea where I come from, I have no issues dodging the Halloween final wave bullet-hell. No kidding, I barely get hit and I can survive till the break of dawn with any given character class, even as a summoner I can get there on a regular basis. But let's be honest for just a moment here:
No matter what, at some point in time during these already significantly longer lasting battles, you will take some hits. There is no arguing with that. But being able to take only one or two heavy hits before practically knocking on heaven's door is a little harsh, to say the least. One may argue that dodging the destroyers movement is not too hard in and off itself, but his probes have also been buffed a fair bit.
I have also had a look at Skeletron Prime, I did not manage to kill him, but this guy seems to be more on the fair side of things, as far as I can tell. I just did not have a proper arena ready at the time he randomly spawned (third night in Hardmode btw), but really wanted to have a look anyways, so I didn't get too far (Killed 3 of his arms which took a considerably long time). I have not yet looked at the twins, but if they are similarly damaging as the destroyer is (Also taking the EoC's rampage at low health into account), I won't spend any time in expert mode, on the basis of a fresh playthrough, unless there are changes being made. I am aware that expert mode is intended to be a lot more challenging, but to me the usual enemies seem rather like "advanced-mode", while the bosses appear to be "god-tier". So even if you have no trouble dealing with the lesser threats, the bosses can easily decimate "seasoned" and agile players in no time.
And that one question I forgot to ask earlier: Why is the gap in difficulty between "trash-mobs" and bosses so insanely high most of the time (If we ignore things like the Angry trapper + 200 dmg per hit, which may get you by surprise in dark jungle areas)? Unless you are lacking damage and, thus, get outnumbered, the usual fighting while spelunking is taking some more skill and noteably more effort, the boss fights on the other hand seem way over the top compared to that.
Man, in pre-hardmode you have trouble getting any damage in at all. The Brain(s) of Cthulu is one hell of an executioner... And then you look past that curtain to find out you can get your life ended with potentially 2 hits? Can we maybe keep it real for one second?
Can't wait to hear SzGamer227's opinion on that one. It's not like the devs have been specifically asking for feedback on that all-new difficulty from anybody who is confident and daring enough to have look, right?