EXPERT MODE FEEDBACK
Alright, This is being written under the context of a Multiplayer Expert mode run with 4 people, I myself have been playing since the game first launched, another guy got it a month or two later, the third one when 1.3 came out, and the last one got it mid-way between 1.2 and 1.3
First, I want to say that I am very impressed with Expert Mode. I was worried it'd be a lot like other game's challenge modes which only make me think "I could have probably won this if I wasn't doing a challenge mode." I never once thought this will playing expert mode, instead when we lost I only thought of how to better plan our fights, as well as consider upgrading gear further, such as when we lost to Skeletron, we came back with better gear and won.
First, lets talk about basic enemies. many of them felt like a nice improvement, for the first time in perhaps 3 and a half years I actually felt afraid of skeletons and slimes again. However, there are some enemies that could be redone, such as medusa, who can turn you to stone when you aren't even remotely close to it. Or the javelin users who hit for way too hard for pre-hard mode.
Now the bosses, I'll talk about each of them at a time
EoC: this one didn't actually feel that much worse than its original form, the only difference is I couldn't do it in iron armor and a silver bow like I used to, I needed tungsten armor and a gold bow to do it this time.
BoC: This one... was pathetically easy, like, I actually had an easier time in expert mode than I did in normal mode, unless you nerfed it HARD in 1.3, the first stage was quickly taken care of with a BoG, and then we just spammed the remainder of it with frostburn arrows and magic staffs
EoW: we actually loaded a second, corruption world in order to get that scarf, this fight was actually much more challenging than the original, and required actual movement and dodging instead of just facetanking like I used to do.
Skeletron: OK, this one became really hard, before I could just fire a few arrows at it and call it a day, but this one completely destroyed us our first attempt, we went back later and just barely won (3 dead and I only had a bit of HP left)
WoF: This one we went into unprepared and it taught us that going in half-
'd like we usually do wasn't going to cut it. we had to actually build a platform for us to run on, something we haven't done since 1.1 first released.
Destroyer: We cheesed this one so hard, we had an aerial minecart system from out base to the dungeon, so when we summoned it, we just jumped on the cart and drove back and forth, the destroyer was never ever able to hit us, so we just fired spells and bullets from above until it was dead.
The Twins: We also cheesed this one so hard, we rode on the rails again, this time the two eyes got split up, with 1 person playing keep-a-way with one while myself and the other two handled the other, which was harmless on its own. once it was dead the fourth member returned to us and we easily dispatched the second eye
Skeletron Prime: This one wasn't nearly as hard as its former variant, we simply took out the limbs, then I jumped in and hacked its skull into pieces. it really wasn't that much different than what I'm used to in normal mode, except it took longer
Plantera: oh boy this annihilated us the first time. so we dug out a large box near a flower and built platforms for easier maneuvering. I also obtained the Terrablade between attempts so that helped
Golem: Pathetic. it was by far the easiest and most pathetic boss in normal mode, and that stands true, perhaps even more true, in Expert Mode.
Cultist: This one I was expecting to be trouble, but it actually went down quickly and without trouble
Solar Tower: THESE THINGS HIT LIKE A TRUCK WITH A SPIKE PAD GLUED TO THE FRONT. like seriously, I had tanky armor and I was still pretty much always below 25% health, and I even had the Vampire Knives.
Nebula Tower: These things don't hurt as much but the blinding debuff it gives makes it rather hard to aim the knives or other projectiles, as well as making dodging really really hard. perhaps my favorite tower simply because its difficult, but not as painful as the Solar Tower
Vortex Tower: this is where it starts getting disappointing. this tower is very easy to take out, especially given we had UFO and Fishron mounts, making is so their gravity effects hurt much less than they would if we had to use wings.
Stardust Tower: as much of a joke as the class it represents, with no dangerous debuff and pathetically weak enemies, this is basically the tower we do last to basically give ourselves a break before...
Moon Lord: Its. Huge. we weren't really used to its mechanics at first so we lost our first attempt, however our second attempt was much more successful, my Daybreak made quick work for the limbs, which I fired while moving around on my UFO mount. the boss also oddly does not seem to target NPCs, allowing me to go back to my house and heal up without the nurse getting killed. this made the boss easy once we got used to it, even with the debuff that stops my knives from working.
To wrap this up, I'll talk about how we played
It started out as Myself with the melee class + a gun sidearm, the guy who started a few months after release and the guy from 1.1 playing magic, and the newest guy playing melee. However, once we passed into hard mode, the new guy was slipping behind, we realized that melee probably isn't a good class for a new guy, especially on Expert, so we switched him to offensive magic, while the guy who started a few months after released went ranged and the guy from 1.1 went supportive magic. Once I obtained the Terra Blade, I ditched my side arm and went Melee + a minion