the migration guide has no information about buffs, are the changes to buff names the same as the ones to item names?Since Main.buffName doesn't exist, that is a programming error.
see the 0.10 migration guide
https://docs.google.com/document/d/1GY6Jyj0IkqfvQlXJUwXg60d2V8tIzumoNVgh5OWzGIc/edit?usp=sharing
Yeah, https://github.com/blushiemagic/tModLoader/blob/master/ExampleMod/Buffs/CarMount.csthe migration guide has no information about buffs, are the changes to buff names the same as the ones to item names?
First install the standalone Terraria server, then place the tmodloader files in the same folder and run the tmodloaderserver file.Ok how does one install Tmodloader to a stand alone server?
Unhandled Exception:
System.TypeLoadException: Could not load type 'Terraria.Main' from assembly 'Ter raria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null'.
at Terraria.LinuxLaunch.Main (System.String[] args) [0x00038] in <85546c4a76e0 492cbc945f6425078a2a>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type 'Terraria.Main' from assembly 'Terraria, Version=1.3.5.1, Culture=neutral, Publ icKeyToken=null'.
at Terraria.LinuxLaunch.Main (System.String[] args) [0x00038] in <85546c4a76e0 492cbc945f6425078a2a>:0
thxYeah, https://github.com/blushiemagic/tModLoader/blob/master/ExampleMod/Buffs/CarMount.cs
[doublepost=1504894674,1504894638][/doublepost]
First install the standalone Terraria server, then place the tmodloader files in the same folder and run the tmodloaderserver file.
I know that there is no official mod API currently, but it was planned to be released with 1.3 and not long before the release of 1.3, Relogic delayed it. Ever since that, I haven't heard about the topic. That's why I asked.1) Yes
2) There hasn't been an official modding api
https://github.com/blushiemagic/tMo...ia.Localization.Content.en-US.tModLoader.json
You would basically make a spanish translation of all the right side text and send it to me or another tmodloader dev. Or if you are comfortable with github you can make a pull request. The filename would be Terraria.Localization.Content.es-ES.tModLoader.json for Spanish.
Most likely it was their end plan for the game, but they decided to update it for longer. All we know is that official mod support is their end route, somewhere along the time Terraria 2.0 is the topic.I know that there is no official mod API currently, but it was planned to be released with 1.3 and not long before the release of 1.3, Relogic delayed it. Ever since that, I haven't heard about the topic. That's why I asked.
Anyways, it sounds good enough for me, as literally everything was removed, purged and deleted from the official Terraria wiki in regard of the upcoming official mod API. I guess it got cancelled...
Thanks for the answers!
Nvm I Figured It OutCan You Help Me? I Reloaded Too Many Mods At Once And Now When I Start It Up It Says Terraria Has Stopped Working Please Help
Edit the enabled.json file in a text editor:"?:\Documents\My Games\Terraria\ModLoader\Mods\enabled.json"
1) how did you turn the installer into a text file by accident?I turned the installer into a text file with editor an accident , any way to fix it or am I screwed?
When this error comes up, click the Web Help button on the error screen, it'll lead you to an explanation of how classname, folder structure, and namespaces relate to facilitate autoloading textures.I've been trying to make my own mod for a while now, and I still can't get it to work... I'm using the mod skeleton, but whenever I load it up, without changing it, it always breaks.
This is what it says:
Items/TutorialSword
at Terraria.ModLoader.Mod.GetTexture(String name)
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.ModItem.AutoStaticDefaults()
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
I've been looking for help everywhere, but I can't find help.
That means that one or more mods are crashing your game. Disable all mods, then enable them one at a time to find out which one's causing the crash. Then either get a new version of that mod, or do without it all together.I'm having this trouble too. I know the file you speak of but am not sure what I should edit.
If I hold shift down I can get to the game but all of the mods say reload required. Reloading Mods will again crash the game. I had just done a fresh install of tmodloader if that makes any difference.