XCiD
Terrarian
My projectile's trail isn't being drawn on the screen. Can anyone help me?
EDIT: nevermind I fixed it
Code:
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
{
Vector2 drawOrigin = new Vector2(Main.projectileTexture[projectile.type].Width * 0.5f, projectile.height * 0.5f);
for (int k = 0; k <= projectile.oldPos.Length; k++)
{
Vector2 drawPos = projectile.oldPos[k] - Main.screenPosition + drawOrigin + new Vector2(0f, projectile.gfxOffY);
spriteBatch.Draw(Main.projectileTexture[projectile.type], drawPos, null, Color.White, projectile.rotation, drawOrigin, projectile.scale, SpriteEffects.None, 0f);
}
return true;
}