Mothron Eggs will no longer be affected by the gems health boost.
Fixed the speed of the Onix Blaster projectile.
Nerfed Vladimir maximum run speed. He's no longer faster than Rococo. On other hand, Jump Speed buffed.
Changed the way guardians will behave in combat, when confused and using the new combat AI.
Nemesis is now given free during Halloween event.
Asking Vladimir npc to hug you for a number of seconds will now give you a buff that increases many status.
The buff is applied every 10 seconds, It's duration can increase up to 3 times.
Some guardians will no longer "sink on the ground" upon leaving some furniture due to combat.
The name given to the guardian will be treated as a kind of "nickname". On the guardian selection interface, the original name will be displayed next to the nickname.
Changed the way the mod arranges the way guardians are drawn. Possibly no floating body parts when another guardian is in the range, or a floating player.
The guardian will no longer be passive If you idle for 3 minutes.
Made the bounty quest accessories rare again, because they were showing up too frequently.
Guardians now recognizes Golden Toilet as a Toilet.
Ichor and Betsy's Curse debuffs makes It easier to break the guard of 3 gems or higher monsters.
Monsters with the guard broken will not gain the extra defense bonus.
The mod will no longer throw party for companions that aren't in the world, but will still tell you that It's the companion birthday.
The guardian will now try leaving furnitures, If they are using them when performing certain actions you tell them to do.
There is no longer the possibility of skyrocketting yourself by trying to control a guardian you're mounted on.
A number of effects now affects the guardians, and wont affect your player when It is caught by it. They are:
-Petrification from Medusa.
-Obstruction from Brain Suckler.
-The ogre spit AOE debuff.
-Wither Beast's... Wither effect.
1 Gem level monsters will no longer spawn when you have only one guardian following you.
Added an option to allow making all guardians you have, have their maximum health and mana based on the number of status increase items used on your characters.
Added a script to increase guardians maximum health, If your character has more than 500 maximum life.
This change is intended to help in case you use mods that increases their maximum health.
Monsters gains 10% knockback resistance per gem ranking.
Gem bosses now have the chance of giving extra loot.
Fixed Leopold's mount sitting animation, now there is light shading on his left(right) leg.
You no longer need to have at least one companion summoned to count kill quests.
Added a reaction to Vladimir on Leopold's recruitment dialogue.
Added a button to hide/show the inventory interface related to the guardians.
Added an option to allow setting the guardians maximum health/mana to be player like.
Added an option to turn on/off the skills system.
Turning it off, disables the leveling and status bonus gain from that.
Sharkrons now receives boss modifiers.
Sharkrons are the sharks that spawns from tornadoes released by Duke Fishron.
Guardian renaming command now allows composite names.
Do notice, the length of the name must be between 2 and 16 characters.
The npc used by guardians town npcs will no longer drown.
The Guardian selection interface will now show the number of second and third places the guardians appeared in contests.
Your character is now immune to harm when being hugged by Vladimir NPC.
The mod now tells the direction where Bree appeared.
You'll need to know the directions of that flower whose name I forgot to aid on finding her.
Added Vladimir's recruitment method.
Guardians will now ask you for Bezoars If the Queen Bee has been previously defeated.
Guardians fall height in blocks tolerance changed from 25 to 15.
Terrarian like.
Added a reason not to be hugged by Vladimir during Bloodmoons.
I'm talking about his Npc version.
Changed the way npcs dialogues are selected.
Added Tax Collector dialogues about Leopold and Vladimir.