Guardians now holds the torches correctly.
Immortal npcs no longer gets hurt by the guardian backfire damage.
Fixed a hand confusion that happened sometimes to the guardian, when holding off hand items.
The guardian will now try throwing the best potion as possible on you, when you are hurt.
Nerfed the Wooden Greathammer damage.
- Damage went from 19 to 12.
Your guardian is no longer defenseless when you're dead, and it's far away from you.
Armor Wraith sounds have been changed to be more like a "Wraith", instead of a "Player".
Guardians mounted on your character shoulder, or sitting on your mount will have the left arm and leg be shown in front of the player.
- There will be a few moments where some animations will have part of the mount or the player body passes through the guardian body, can't really do anything about that right now, without breaking the sprites. (Ex:. Ufo Mount)
Items used by the guardian will no longer get scale changes.
The guardian will now follow the height offset caused by the mount animation, alongside the player riding it, when sitting on the mount.
I don't know how, but item tooltips are being showing correctly on the guardian inventory.
Your guardian will no longer spam that it's inventory is full.
Guardians now correctly rotates with the player when mounted on the player mount, or mounted on the player while in a mount.
Your guardian will no longer spazm it's wings while mounted and trying to jump.
Guardians using wings and using magic weapons will now try to fly closer to the target they want to attack, if they are far higher than them.
Using the Mount order will now make your guardian dismount from your mount, if it is.
Rococo gained a review on a number of his dialogues.
Zacks sprite of when sitting on your mount's right (left) arm has gained a revamp. Now his right arm is shown holding your character to not fall off the mount.
Nemesis now is shown holding your character with his left (right) arm when sitting on your character mount. Good thing that It doesn't uses the right arm, neither can see it.
Removed a clunky system I had implemented because didn't got at the time how mod file works, now the mod takes way less physical memory to run.
Your guardian will now take arm range in consideration when checking if can attack an enemy.
- The arm range currently is the one of a normal swing.
Rocket boots no longer will have hard times making your guardian go higher.
Cloud accessories no works partially as intended, effects still to come.
If a Guardian uses the Throw Potion action, and the target is currently with potion sickness:
- Instead of giving an extra healing, the player will instead complain about being hit by the potion.
- The damage displayed after being hit by the potion is just an effect for humoristic purpose.
If your guardian is teleported to your character position while being pulled by the chain, will now make it teleport with it's aim too.
Did a change on how the mod checks the level of the guardians outside your party, when using NExperience mod.
- You will need the mod at version 1.3.1 or higher to make use of the changes.
- Their level will be set to the level of the strongest player in the world.
- If there is an npc stronger than that player, the level will be set to the one of that npc.
Your guardian item collection range has been improved. It will no longer be a sacrifice for it to loot items, or even need to duck to get it.
Sardine's Bounty Quests are in.
- After talking to Sardine about it, and placing a sign at his house, he will place requests to kill tough monsters that appears on certain places of the world.
- Those bounties will reward players who completes it with a good sum of coins and some items, includding angler rare accessories.
- Placing an Announcement Box on his house will tell you a brief information about the bounty, like name, location it appears and it's most important rewards.
Guardian sitting on your mount will now aid you on looting items.
You no longer need to have the guardian summoned to give it a present. Just talk it in it's house with a present in the inventory.
Reduced the length of Blue's arm on the end of the light vertical swing animation.
Changed Rococo's ducking attack animation. It's no longer a copy/paste of the heavy swing animation.
Your guardian will no longer jump to a horizontal direction if it has dodged an attack while having knockback immunity accessory.
The Guardian selection window now shows the mod the guardian originates from.
Other mods can now add their own custom guardians to the mod.
- This system needs some further testing to see if it works 100%, so be sure to backup your saves even if you don't use custom guardians.