3DS 3DS KNOWN ISSUES

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Speaking of the Lihzard Temple:
Sometimes when standing near the door, Lihzards may spawn in the Jungle outside the temple before I open it.... happened before I even killed the WoF.

I've had this happen in PC, so I'd say that's a overall Terraria issue rather than 3DS.
 
Okay, so yes, it's possible that with the smaller world-size and the structure of the Temple being so large that it MAY stick into the Underworld. Ever so slightly. I'd have to search my current worlds to see if that happened to me.

Speaking of the Lihzard Temple:
Sometimes when standing near the door, Lihzards may spawn in the Jungle outside the temple before I open it.... happened before I even killed the WoF.

The strange part is, when I was near it, Underworld enemies were spawning it, like Voodoo Demons and Fire Imps.

As for the Lihzards, I am aware they do that. Most of the time, they just appear inside the temple, so that's never been an issue.
 
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Forgive me for being lazy, but I didn't feel like sitting through 42 pages of comments/bug reports checking to see if what I'm about to mention was already listed, so bear with me here. If someone has reported this, please let me know so I can correct myself.

Anyways, upon world creation, I dug a Hellevator in search for Shadow Chests (since I was aware 3DS is considered Mobile), in search of a Drax. While exploring Hell, I come across the bottom of the Lihzard Temple. No joke. Also, on a different world, the Lihzard Door spawned on a trap, and I was able to bypass it with a Bomb.

@Deanzor Have either of these issues been mentioned? If so, have they been fixed?
The jungle temple going into the under world is normal and sometime the traps will spawn or something happens to the entrance so you can enter but there are several other ways to enter the temple early game. I forgot but yes the crafting station is a white block for the spells. And the lizards spawn outside of the temple normaly
 
Multiplayer bugs are to be expected. Here's a bizarre one.

I helped my sister defeat Skeletron (on her world) and we explored the Dungeon. As we went around, I put torches above the Biome Chests to mark where they were. Jungle, Corruption, then we get to the Hallowed chest. Upon placing the torches above it, the chest turned into a Frozen one, and the torch I placed was destroyed. Not only that, every time after that I placed a torch there, a Frozen chest dropped from it without the actual one being destroyed. More exploring, and we find the REAL Hallowed chest.

Long story short, you can't get the Frost Hydra pre-Hardmode. :(
 
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Forgive me for being lazy, but I didn't feel like sitting through 42 pages of comments/bug reports checking to see if what I'm about to mention was already listed, so bear with me here. If someone has reported this, please let me know so I can correct myself.

Anyways, upon world creation, I dug a Hellevator in search for Shadow Chests (since I was aware 3DS is considered Mobile), in search of a Drax. While exploring Hell, I come across the bottom of the Lihzard Temple. No joke. Also, on a different world, the Lihzard Door spawned on a trap, and I was able to bypass it with a Bomb.

@Deanzor Have either of these issues been mentioned? If so, have they been fixed?

The patch version addresses a selection of world gen issues. It won't retrospectively fix any affected worlds, but new ones will be more robust. We get this issue occasionally because we're trying to cram all the world content into a much smaller space on 3DS. Thankfully issues reported on the launch version were pretty infrequent, but the patch improves things even further.
 
Oh, NOA interim patch released confirmed for Feb 1st. OPs updated, NOE date to follow.
 
I just notified the people over on the Miiverse community of the date the update will come!
 
When I turn into a werewolf via the Moon Charm, the map places my character's head elsewhere. My character's name was normal, just not the head.

This also happens with the Space Creature Mask.
 
Okay, so yes, it's possible that with the smaller world-size and the structure of the Temple being so large that it MAY stick into the Underworld. Ever so slightly. I'd have to search my current worlds to see if that happened to me.

Speaking of the Lihzard Temple:
Sometimes when standing near the door, Lihzards may spawn in the Jungle outside the temple before I open it.... happened before I even killed the WoF.
Actually I've had a temple 80% in the underworld. Also the lihzards are technically pre hardmode and I can understand why. I've seen multiple different temples when I was farming for traps and one of them had the altar at the entrance. If that was a world I was using I could have killed golem and never go in the temple!
 
Oh, NOA interim patch released confirmed for Feb 1st. OPs updated, NOE date to follow.
I forgot to ask. Will the next update have the Ocarm trophy fixed? I've gotten all the trophys (excipt for king slime and duke fishron and I'm not puting king slime in it) and I won't the ocarm trophy in it next to duke fishron.
 
I forgot to ask. Will the next update have the Ocarm trophy fixed? I've gotten all the trophys (excipt for king slime and duke fishron and I'm not puting king slime in it) and I won't the ocarm trophy in it next to duke fishron.

No, it won't. What is the exact issue there so I can make sure the devs are looking at it?
 
Oh, NOA interim patch released confirmed for Feb 1st. OPs updated, NOE date to follow.
Is there a page with all the fixes on it? And if not how many multi player bugs are fixed almost every time I've joined my friends world he is invisible on my screen but he doesn't have the debuff either. he can see me and him self just fine. I'm going to test this though with a few things.
 
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No, it won't. What is the exact issue there so I can make sure the devs are looking at it?

It's been mentioned at least twice before in this thread. The Ocram trophy doesn't work. When you place it on a wall it goes invisible, then when you mine it it comes back as a painting.
 
Aw sweet! Thanks for the update. Can't wait until it's approved and we can crush those bugs!
 
Not sure if this has been brought up yet, but I will post it anyway.

===================================================================================================================================
FISHING REWARD BUGS;

WALL DECORATION BUG

Be it a Bunnyfish Trophy, Sharkteeth Trophy, Ship's Wheel, or a Compass Rose, it doesn't matter. Whatever wall decoration you get from the Angler, with the exception of the painting you can get, can be placed BUT will not be visible when placed on the wall, nor will the same item be picked up again after breaking it. Instead, after you break it, it will turn into a painting that can be picked up. The Compass Rose is a little "special" in this regard. After placing it and breaking it, you will get the Ocram Trophy instead of the painting - even in pre-hardmode. Unlike the other boss trophies, this one will be invisible after placing it. Of course, after you place and break the Ocram Trophy will you get a painting. Specifically the Impact painting.

PLACABLE OBJECT BUG

If you get the Ship in a Bottle or the Seaweed Planter, try breaking it. You won't get it back and it won't turn into anything else. It will just... disappear.
=====================================================================================================================

That's all I have to report, Deanzor. Also, can you get the Angler Armor in this version? I've already completed more than five fishing quests already...


 
Uh, hello! I'm new here, and I've owned the 3DS version of Terraria for a few weeks. I love it! I've beaten the Golem and done tons of things. I'm not sure if this bug has been reported yet, but whenever I get near a Hallowed Grass Wall, the Jungle music starts playing and my background switches to the Jungle biome as well. This happens in mutiple places in my world, and I've confirmed that removing the walls stops the issue.

I'm not sure if this is a bug or just a general issue, but most of my biomes aren't being recognized either. The Steampunker in the Hallow biome still sells Green Solution, and the Truffle refuses to move in to my Mushroom biome above ground. Sometimes, the music for each biome won't even play at all, either.
 
I think that in the next content update, the horned God set should be added, or is it already in the game since it was added in 1.2.3?
 
The small world size has some unfortunate problems that I think you should compensate for. The dungeon should have more dungeon chests and chlorophyte should spawn and grow way faster.
 
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