KingSora
Terrarian
Ooooooooo this looks malicious and I'm loving it. Always fueling up the hype train i see and you never fail to amaze with these spoilers. Keep it up, this mod looks like its gonna be something to rememberAlpha version of something big that we're working on right now!
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Is there a date where we can actually try out and play this mod, it looks amazing and I'm super hyped to play it.
zadum4ivii
Official Terrarian
What do you mean?Most of the blocks should be hidden, no ?
Thanks, glad you're interested in our mod!Ooooooooo this looks malicious and I'm loving it. Always fueling up the hype train i see and you never fail to amaze with these spoilers. Keep it up, this mod looks like its gonna be something to remember![]()
Thanks!WOW! This is more than awesome. I do look forward to playing this mod.![]()

Glad you like it, we wanted to release first version in this month, but since we're making the biome, the release might be a bit delayed.Is there a date where we can actually try out and play this mod, it looks amazing and I'm super hyped to play it.
Koopahunter197 🌳
Spazmatism
You know what this look like? It looks like a certain suggestion on the forums... specifically, THE TORMENT!Alpha version of something big that we're working on right now!
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zadum4ivii
Official Terrarian
Thonking intesfiesYou know what this look like? It looks like a certain suggestion on the forums... specifically, THE TORMENT!
zadum4ivii
Official Terrarian
It's not out yet...am I supposed to already have this mod?
zadum4ivii
Official Terrarian
You probably have fake mod that was posted by somebody, this mod has content from another mod....how do I have this mod?
Mr.Peach774
Terrarian
Will the custom biome have a custom background too? The background art is always my favorite thing in mods.
zadum4ivii
Official Terrarian
Yes! There's no background on that spoiler screenshot since it's alpha.Will the custom biome have a custom background too? The background art is always my favorite thing in mods.
Does this work well with The Split? The Split mentions a story, and it looked like there was some of that in Antiaris. And on that note, why are they two separate mods at all, since they seem to have the same drive for quality over quantity, and apart from what I just mentioned, don't seem to overlap.
World Feeder
Official Terrarian
Does this work well with The Split? The Split mentions a story, and it looked like there was some of that in Antiaris. And on that note, why are they two separate mods at all, since they seem to have the same drive for quality over quantity, and apart from what I just mentioned, don't seem to overlap.
We still don't know about it. Developers of The Split can't say what will be in future right now.
zadum4ivii
Official Terrarian
Why shouldn't it work? The story doesn't affect compatibility. And our mod doesn't have that huge story.Does this work well with The Split? The Split mentions a story, and it looked like there was some of that in Antiaris. And on that note, why are they two separate mods at all, since they seem to have the same drive for quality over quantity, and apart from what I just mentioned, don't seem to overlap.
MaxTheOekra
Terrarian
How have you learned to code at this level? Teach me the force plz. Really looking forward to play this already awesome looking mod!
SamTerarrium
Empress of Light
Go to tModLoader discord, everyone will help your basic code or go to tModLoader github for the basic codeHow have you learned to code at this level? Teach me the force plz. Really looking forward to play this already awesome looking mod!
Kefke
Steampunker
With the quest system, something that might be interesting is "temporary biomes". Which is to say, a quest would have you go to a location that doesn't exist, and it gets "painted" into the world like meteors and hardmode biomes do when the quest starts at a location meeting certain criteria. For instance, an island might appear in the sky, or an open space in the ocean. An existing cave might get converted into a special variety, or a small dungeon might get carved out of solid rock. You go there to complete the quest, and when it's done and turned in, as soon as no players are nearby a similar process makes the biome go away. To prevent people losing things in these areas, it might be necessary to apply the anti-build debuff that the Old One's Army event adds while in the temporary biomes, though.
Pugger
Terrarian
With the quest system, something that might be interesting is "temporary biomes". Which is to say, a quest would have you go to a location that doesn't exist, and it gets "painted" into the world like meteors and hardmode biomes do when the quest starts at a location meeting certain criteria. For instance, an island might appear in the sky, or an open space in the ocean. An existing cave might get converted into a special variety, or a small dungeon might get carved out of solid rock. You go there to complete the quest, and when it's done and turned in, as soon as no players are nearby a similar process makes the biome go away. To prevent people losing things in these areas, it might be necessary to apply the anti-build debuff that the Old One's Army event adds while in the temporary biomes, though.
Honestly, i've never coded before, but that seems like a challenge to make with a randomly generated world, speciacally the parts with the "rock turning into a dungeon" part
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