We want to release the mod in this month, so you don't have to wait that longcan't wait for release, gotta finish up my current playthrough so i can do one with just this mod when it comes out ;p
some new mechanic of weapons, more enemies with special attacks and cool animations, some bosses and more good quality content!What do you want to see in the mod? Feel free to tell us & suggest ideas!
I want to see more biomes and more event.What do you want to see in the mod? Feel free to tell us & suggest ideas!
I've already posted a list with some of the things that I'd like to see in a mod in a previous page but whatever,I'll suggest again the most interesting one:What do you want to see in the mod? Feel free to tell us & suggest ideas!
There will be at least 1 biome and we might add an even in the futureI want to see more biomes and more event.
[doublepost=1502109351,1502108891][/doublepost]There is an old saying in China,“quality is more important than quantity."keep it going.
Yes, we will add new bosses, don't worry! And glad you're interested!Will you add any new bosses??? It still looks like an amazing mod
Even there was a hook that was sticking to enemies in Tremor, we still might add itI've already posted a list with some of the things that I'd like to see in a mod in a previous page but whatever,I'll suggest again the most interesting one:
a hook that sticks to enemies, staggeres them and pulls them towards you so that you can go full on Scorpion on them, and why not, an upgraded version combined with the Anti-Gravity hook that makes sure you're always in line with them while keeping the "swing in circles" mechanic
your own class/weapons that have a unique damage and armors.What do you want to see in the mod? Feel free to tell us & suggest ideas!
Reintroduce the Afterlife and Nightingale Amor Sets but rework both of them so they become more "useful". For example; the Afterlife Armor's set bonus will allow you to take a fatal hit but have a cooldown before you can take another fatal hit (one minute should be fair) and have the Nightingale Armor's set bonus be that you get a buff at night depending on what the moon phase is. (More damage on a New Moon and more Defense on a Full Moon) I don't know what you think but to me it seems pretty cool.What do you want to see in the mod? Feel free to tell us & suggest ideas!
Since there are 4 money slots, can we have an item thats worth 100 Platinum...like a Cosmic Coin? because with the Basilisk boss from another mod and FargoWiltas, I was able to farm up to 300 platinum in a few minutes... :TWhat do you want to see in the mod? Feel free to tell us & suggest ideas!
There will be no content from Tremor in this mod.Reintroduce the Afterlife and Nightingale Amor Sets but rework both of them so they become more "useful". For example; the Afterlife Armor's set bonus will allow you to take a fatal hit but have a cooldown before you can take another fatal hit (one minute should be fair) and have the Nightingale Armor's set bonus be that you get a buff at night depending on what the moon phase is. (More damage on a New Moon and more Defense on a Full Moon) I don't know what you think but to me it seems pretty cool.
We might realize itSince there are 4 money slots, can we have an item thats worth 100 Platinum...like a Cosmic Coin? because with the Basilisk boss from another mod and FargoWiltas, I was able to farm up to 300 platinum in a few minutes... :T
We will probably make a new class, but in future updates!your own class/weapons that have a unique damage and armors.
Glad you like it!Props for keeping Tremor's legacy going on! So,
First of all this looks great so far!
So is this going to be based off Thorium or is it taking a different direction? Also will there be mobs added to the ocean such as new fish/sharks(hell maybe even whales) and maybe some bosses you can summon at the ocean?
I just like the ocean, it's a nice calming area and it's a shame there isn't much to do there in Vanilla ;/
Great mod!
You could create a beastmaster npc that will give you the right to hire wild monsters after you do some quest for him, like killing 100 times a monster. Plus, I know this will give a lot of trouble so don't mind it so much, but could you make a little version of the bosses as pet or summons? this is a little much, but you know, I am a enthusiastic of the summonersWhat do you want to see in the mod? Feel free to tell us & suggest ideas!
Would it be possible for you to make an NPC that you can hire guards through? At the very least, these guards could either be stationed at your base near the npc you hired them from. If you could designate where you choose to station them nearby or elsewhere, that would be better. And even better than that, if the player had the option to take guards with them as personal bodyguard that followed them -- a bit like summons, but you pay for them.What do you want to see in the mod? Feel free to tell us & suggest ideas!