Mirsario
Spazmatism
Heya.
This is a small, but extremely useful tool I wrote in 2 days for artists of this community who are tired of having to deal with Terraria's ruthless gigantic armor sheets. It works by converting armor sheets in a new fit and simple format (below) to all of vanilla's sheets (Head, Body, Arms, Legs, Female Body)
Everything can be better explained by the image below:
Oh, and it can also export GIFs, for easier showing off:
Download:
NOTE: Requires .NET Framework 4.6+
NOTE: Currently only for Windows.
Download from Dropbox
Installation & First Time Usage Tutorial:
(Really not as complex as it may look from the amount of lines here)
- Get the tool from the link above!
- Unzip it into any folder (preferably an empty one).
NOTE: Don't try to run it from an archive. - Start it by launching ArmorHelper.exe
NOTE: Some antivirus software may suspect it to be a virus just because it's new and came from the internet. Whitelist that .exe if needed
NOTE: If it doesn't work and you're sure it's not your antivirus' fault - make sure you have .NET Framework 4.6 installed. - Check the folder you were just in. There should be an image named ArmorTemplate_v1.png. Duplicate it and name it however you want.
NOTE: That file will be recreated next time you start the tool if you move it or delete it. - Edit your copy of the template into your own armor using your favorite art program (Aseprite, Piskel, etc.. Why do i have to explain this?)
- After you're done with your sprite, head back to the tool's window.
- Press "Choose..." Button in the "Input Files" group box. Choose your edit of the template.
- Press "Choose..." Button in the "Output Folder" group box. Choose the folder where you want to export the generated sheets to.
- Choose what sheets you'd like the program to export. You'd usually only need the first 5, but you can for example generate a fancy GIF of the armor set to show it off in "action".
- Press "Export"! Enjoy the results. Praise the sun.
- If you want your sprites to be highest quality, you can go modify shading a bit in the exported sheets. That really shouldn't take much time.
ur welkom
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