Weapons & Equip Post Mech Summoner, Ranger, and Mage armor sets.

Mazokizt

Terrarian
I noticed that right before plantera, melee gets Turtle Armor, while all other classes are stuck with either titanium/adamantite, chlorophyte, or in ranger's case frost armor sets.
I suggest that said classes get class-specific armor sets that are harder to get, but the bonuses are worth it (Like Turtle Armor)
(also i just realized while writing this these are basically just reworked and reskinned dragon, spectral, and titan sets but with summoner added, plus some reworks)

I will be formatting these so the individual pieces of armor do NOT have a set value, as that would take to long to write.

Ranger: Dark Assassin Armor, made from 60 Titanium/Adamantite, 9 of each mech boss soul (3 for each piece), and 6 Dark Shards.
Provides 42 Defense, increases ranged damage by 8% (Which is low for a reason), and increases ranged crit chance by 18%.
The set bonus causes any enemy struck by a ranged weapon to inflict shadowflame and start spewing out 10 shadowflame orbs over the course of 10 seconds, which do 20 +25% of the damage of whatever weapon you are holding, pierces 4 enemies, and bounces once.

Summoner: Sacrificial Clothing, Made from 30 Hallowed bars, 15 Chlorophyte bars, 15 Silk, and 15 Crystal chards.
Provides 28 defense, increases summon damage by 15% , gives 3 minion slots, increases whip speed by 10%, and increases whip range by 18%.
The set "bonus" increases YOUR damage taken by a whopping 45% in exchange for all of that kickassery you have on you, but your summons inflict armor break, and cause random damage debuffs, ranging from "On Fire!" to "Acid Venom", plus an added 20% summon damage. so you better be good asf at dodging.


Mage: Manawing Plating, made from 48 Chlorophyte bars, 24 Fallen stars, 18 Crystal Shards, and 3 Giant Harpy Feathers.

Provides 40 defense, increases magic damage by 20%, reduces mana cost by 15%, increases mana by 120, and increases wing flight time by 50%.
The set bonus makes you drop harpy feathers downwards that deal damage to enemies while flying at a rate of 1/10 ticks, and all magic projectiles have a chance to summon a harpy which dashes at enemies 4 times, this harpy does 30 + 20% of the damage of which weapon you are holding.
 
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