It might be best to just have craftableable auto chests specifically for each other mods that require modded items to craft.
Adding conditional recipes to upgrade the ore chest sounds like a pain in the
but Fargo somehow manages, I'm in his discord and I saw his coding for some recipes and it's a lot of if/than
just to tweak everything based on exactly what is installed...
I know tMod updated recently and it broke 90% of mods so i've been taking a break until everything gets caught up @.@
I had such an awful time just getting my modlist to load (i have a lot) i haven't played in so long.
But i'm glad Ef is updating, his mods are "Must haves" for me. (i really dig quality of life things like this and it just overall improves the game in such a way that i will not play without it anymore)
You've spoiled me!