• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tAPI BAWR Tweaks

bawr

Terrarian
Ah, yes, wow. Wouldja lookit that. A block of dirt accumulates without any sort of pause, but if you do pause, the block vanishes into the trash. Interesting.
Okay, it's all fixed now.

Feel free to dowload again, and do tell me if it works as advertised this time. ;)
 

ShadowTiger

Duke Fishron
Cool beans, Bawr. This works with dirt, stone, mud, and the kitchen sink. Wasn't expecting it to work with that.

This has single-handedly brought a new age to tAPI, I feel; the age of not being mildly annoyed by potential hoarding traits.
 

bawr

Terrarian
Okay, I've been playing around with my mods, and the following irritations have been noted:
  • Craft list right-click functionality should be enabled even without the guidebook in main slot
  • Guidebook should show all craftable items by default, but have an option of ignoring an item
  • To complement that, it should be possible to toggle between unignored / ignored items
  • Trash slots don't disappear when opening a shop, d'oh
  • (EDIT) The key to toggle filters will be changed from [Ctrl]-click to [Alt]-click, because I don't like enabling pick snap mode by mistake.
Gonna fix all that later today. If anyone has another suggestion, strike the iron while it's hot. :D

EDIT: Also, I'm thinking about a mod to fix general stock control issues. Off the top of my head - shift-right-click an item to take all but one (useful for chest management); hotkey for quickstack; when you have a stack of item X in trash and drop another stack of item X, the stacks should merge instead of being replaced; maybe add a hotkey to show nearby chest names without putting your cursor on them... enough to get started, I'll have to browse the suggestion forums, really. ;)
 
Last edited:
Hi,

I'm getting a crash, seems to be whenever I abuse the (amazing) BAWR Light mod in water. I've done a bit of testing, just to make sure, and it seems to crash whenever I have a torch in my active slot and I right click to use my zero slot. Here is the crash report:

System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item( key)
at BAWR.Light.ModPlayer.FrameEffects()
at TAPI.Hooks.Call(System.Action[] ts)
at Terraria.Player.PlayerFrame()
at Terraria.Player.UpdatePlayer(System.Int32 i)
at Terraria.Main.UpdateReal(Microsoft.Xna.Framework.GameTime gameTime)

Thanks!
 

bawr

Terrarian
Thanks for being specific, it narrowed down the bug quite a bit. :D

I'll push that hotfix ahead of the queue, give me an hour or two.
 

bawr

Terrarian
I'm getting a crash, seems to be whenever I abuse the (amazing) BAWR Light mod in water. I've done a bit of testing, just to make sure, and it seems to crash whenever I have a torch in my active slot and I right click to use my zero slot.
Fixed, head to the download link for a new version. :D

Okay, I've been playing around with my mods, and the following irritations have been noted:
  • Craft list right-click functionality should be enabled even without the guidebook in main slot
  • Guidebook should show all craftable items by default, but have an option of ignoring an item
  • To complement that, it should be possible to toggle between unignored / ignored items
  • Trash slots don't disappear when opening a shop, d'oh
  • (EDIT) The key to toggle filters will be changed from [Ctrl]-click to [Alt]-click, because I don't like enabling pick snap mode by mistake.
Ignoring items was a bit trickier than I thought, but the changes highlighted in green have been implemented.
 
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