tAPI berberborscing's Mod

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Please update to r16
 
Please update to r16
I just checked the tAPI thread, there is no r16 version. tAPI is being discontinued, and I'm working on a tModloader 1.3 version.
 
I just checked the tAPI thread, there is no r16 version. tAPI is being discontinued, and I'm working on a tModloader 1.3 version.
It have r16 but they didn't change current version
Just click Lastest tAPI release and you will know what i mean
 
It have r16 but they didn't change current version
Just click Lastest tAPI release and you will know what i mean

I don't know why but for some reason they named the exe r16

Trolling maybe?
 
I will continue working on the tModloader version of this mod once support for NPCs and Projectiles have been added. Until then, hold your rampaging horses.
 
I will continue working on the tModloader version of this mod once support for NPCs and Projectiles have been added. Until then, hold your rampaging horses.
It's kinda sad how we will have to begin from 0 again in literally everthing.
 
Hey, stupid question, but what's the Legia Bow from? I remember the name... first saw it in a Minecraft modpack, IIRC.
 
Hey, stupid question, but what's the Legia Bow from? I remember the name... first saw it in a Minecraft modpack, IIRC.
Minecraft's More Bows mod, I believe.
 
Yeah, that's where I saw it. Wasn't sure if it was in anything else. Thanks.
pretty sure it is..maybe thorium??..tremor??..I'm not sure..but I know it was in a mod for terraria too
 
pretty sure it is..maybe thorium??..tremor??..I'm not sure..but I know it was in a mod for terraria too
You sure it wasn't my mod? I'm pretty sure my mod is the only Terraria mod with that weapon. It was mentioned in Blitz's mod thread but because it was confused with the Elven Bow from his mod. They apparently have very similar sprites, but it's just a white colored Demon Bow with two arrows added in the sprite.
 
You sure it wasn't my mod? I'm pretty sure my mod is the only Terraria mod with that weapon. It was mentioned in Blitz's mod thread but because it was confused with the Elven Bow from his mod. They apparently have very similar sprites, but it's just a white colored Demon Bow with two arrows added in the sprite.
oh right...I assumed it wasn't from your mod because you didn't mention that to him..my bad :confused:
 
Will you make this a tmodloader mod?
 
help, I got an error


>>> Singleplayer: 13:59:02 <<<
TAPI.Mods+LoadException: berberborscing.tapi: System.TypeLoadException: Could not load type 'TAPI.ModBuff' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleBuff(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 1447
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 59
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
ElementalBoots_v1.7.tapi: System.TypeLoadException: Could not load type 'TAPI.ModBuff' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleBuff(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 1447
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 59
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
Pumpking's Mod.tapi: System.TypeLoadException: Could not load type 'TAPI.ModItem' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleItem(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 485
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 54
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
at Mods.Load()

Mods used:
berberborscing (berberborscing's Mod null by berberborscing)
LolHens (Elemental Boots 1.7 by LolHens)
NeoRecipeBook (Neo Recipe Book 1.3.1 by Neojin)
NeoDraw (Neo Draw 1.3 by Neojin)
ThoriumMod (Thorium Mod null by DivermanSam)
Pumpking (Pumpking's Mod v1.1.1 by Pumpking)
Luck (Lucky Block Mod 0.1.2 by Tahiti)
Tremor (Tremor Mod 1.2 by Bogdan3456, Zadum4ivii, Slavdey, Wilson P., The Mystery Chest, Naikoraptor, Rostos16)
 
help, I got an error


>>> Singleplayer: 13:59:02 <<<
TAPI.Mods+LoadException: berberborscing.tapi: System.TypeLoadException: Could not load type 'TAPI.ModBuff' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleBuff(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 1447
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 59
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
ElementalBoots_v1.7.tapi: System.TypeLoadException: Could not load type 'TAPI.ModBuff' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleBuff(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 1447
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 59
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
Pumpking's Mod.tapi: System.TypeLoadException: Could not load type 'TAPI.ModItem' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleItem(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 485
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 54
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
at Mods.Load()

Mods used:
berberborscing (berberborscing's Mod null by berberborscing)
LolHens (Elemental Boots 1.7 by LolHens)
NeoRecipeBook (Neo Recipe Book 1.3.1 by Neojin)
NeoDraw (Neo Draw 1.3 by Neojin)
ThoriumMod (Thorium Mod null by DivermanSam)
Pumpking (Pumpking's Mod v1.1.1 by Pumpking)
Luck (Lucky Block Mod 0.1.2 by Tahiti)
Tremor (Tremor Mod 1.2 by Bogdan3456, Zadum4ivii, Slavdey, Wilson P., The Mystery Chest, Naikoraptor, Rostos16)

For one, put error messages in a Script spoiler.
Secondly, always try testing each mod individually first, so you can try and pinpoint the mod with which there's a problem.
 
For one, put error messages in a Script spoiler.
Secondly, always try testing each mod individually first, so you can try and pinpoint the mod with which there's a problem.
ok thanks, I'll try that first (also sorry about not putting in a script spoiler)
[DOUBLEPOST=1452030318,1452029786][/DOUBLEPOST]
For one, put error messages in a Script spoiler.
Secondly, always try testing each mod individually first, so you can try and pinpoint the mod with which there's a problem.

I used it alone and it still came up with this error

>>> Singleplayer: 15:39:28 <<<
TAPI.Mods+LoadException: berberborscing.tapi: System.TypeLoadException: Could not load type 'TAPI.ModBuff' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleBuff(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 1447
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 59
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
at Mods.Load()

Mods used:
berberborscing (berberborscing's Mod null by berberborscing)
 
ok thanks, I'll try that first (also sorry about not putting in a script spoiler)
[DOUBLEPOST=1452030318,1452029786][/DOUBLEPOST]

I used it alone and it still came up with this error

>>> Singleplayer: 15:39:28 <<<
TAPI.Mods+LoadException: berberborscing.tapi: System.TypeLoadException: Could not load type 'TAPI.ModBuff' from assembly 'tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at System.Reflection.Assembly.GetType(String name)
at TAPI.ModJsonHandler.HandleBuff(ModBase modBase, JsonData j, String fname) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 1447
at TAPI.ModJsonHandler.Handle(ModBase modBase) in x:\tAPI Core\tAPI\Mod\ModJsonHandler.cs:line 59
at TAPI.Mod.<Load>b__0(BinBuffer bb) in x:\tAPI Core\tAPI\Mod\Mod.cs:line 276
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 449
at TAPI.Mods.HandleModFile(FPath path, Action`1 action) in x:\tAPI Core\tAPI\Mod\Mods.cs:line 427
at TAPI.Mod.Load() in x:\tAPI Core\tAPI\Mod\Mod.cs:line 107
at TAPI.Mods.Load() in x:\tAPI Core\tAPI\Mod\Mods.cs:line 539
at Mods.Load()

Mods used:
berberborscing (berberborscing's Mod null by berberborscing)
I'd love to help, but I'm no coder. You should wait for Berber to react.
 
I just checked the tAPI thread, there is no r16 version. tAPI is being discontinued, and I'm working on a tModloader 1.3 version.
Yay! A tModloader version! I looked at all the items this adds, looks amazing, I haven't played the mod yet though.
 
I just checked the tAPI thread, there is no r16 version. tAPI is being discontinued, and I'm working on a tModloader 1.3 version.


That sounds great! Any new things added? Wireless yoyos?
[DOUBLEPOST=1452036726,1452036555][/DOUBLEPOST]I am really interested about this mod. Is it possible to update mods so the loader still thinks its the same mod and the same items?
 
tmodloader's next update will add everything needed to directly port the mod to 1.3

as for the crash, it seems to be caused by a buff, there's no specific file causing the crash in the report
 
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