i like the update... but even with all the changes since the initial patch.... most of the vanilla boss changes don't make them a challenge still. 2-3 minutes of build time for golem and that's about it.
devourer of gods is a joke to do still... to the point where if you have a stardust dragon staff and a few minecart tracks in the sky you can AFK farm it. the flying AI did help remove the cheesing of skybox worm mechanics however now you just have it chase you for ages and nothing ever hits you besides when you change directions and it's nullified completely by counter scarf... even if it was on a 1 minute CD.
i think the counter scarf CD could actually be a 1 minute CD but hitting something with a melee weapon that doesn't have a projectile will reduce it to 1 second, and only dodge contact damage so you can play 'actual' melee.
yharon... the fluffiest dragon to roam the lands. i don't have any real issue with how you can do yharon but 3rd phase is 100% harmless.... matter of fact i went afk when he hit 10% since 380k health doing 500 dps is a bit.... annoying. turned on a mouse macro and came back an hour later... still going. >party hard< i did think yharon would have 6-10m hp but kinda glad he doesn't given it was a 2 hour fight at 4m.
item changes outside of counter scarf... i still find astreal's defeat a stressful weapon given the circumstances to craft a powerful bow that has serious drawbacks but it's generally fine. it would also be nice to see a buff to lunarian bow... like... 40-50% no meme. deathwind has very short range for when you acquire it.
forgot to add... possible "oh
edition" of desert scourge if we kite it to the ocean?
lore question... yharim is this super beast but they're dead? can we expect a 99.9999% impossible fight to win even using dev items? also why are we killing yharon... he doesn't seem that bad. he's just a nice fluffy pet. lastly... will we ever see the original calamitas? perhaps get yharim to change her back and have a waifu to train with.