"The yoyo item is not thrown out itself. It throws a projectile that has a set penetration value. All the 'bouncy' junk is done in the yoyo AI."
dm dokuro wwants the music to be unique, so its vvery unlikely for this to happenHi everyone!
Just wanted to say, I still like the original Devourer of Gods soundtrack slightly better, but the new theme is a KILLER track! It was everything I was hoping for. But I just can't bring myself to give up the old theme. I LOVE the new one, but I LOVE the old one too.
So you know what would be cool? If there were some sort of mechanic in the mod that unlocked the old theme. Perhaps DoGgy drops an item which, when used, somehow switches between which theme is played. I understand that this is likely very difficult to implement, but it would be SOOOOOOOO cool! (I have also suggested this in comments of the YouTube video for the new track on DM Dokuro's channel.)
inb4 everyone gets triggered at me for saying the old theme was better and no one even reads more than the first 17 words before shooting off an angry reply. And possibly this post gets deleted (can that happen here?)
Anyway, hope anyone thinks about my suggestion for more than like two seconds! Much love to Calamity, and long may it live!
Does anyone know a way to easily to defeat Dog with pre Dog stuff
set up 2 teleporters on opposite sides of the wworld about a small wworlds length awwayDoes anyone know a way to easily to defeat Dog with pre Dog stuff
There's just one thing about DoGgy that I wish would change: I don't like that effect where he screws with your flying ability. Cause if not for that, the fight would be very difficult, but within the realm of reasonability. As it is, you can have the fastest wings in the game (Elysian Tracers, if I remember correctly) and still be so slow that dodging his ultra-high-speed head is near impossible. I also wish there was some way of making him less laggy, as that also makes dodging really hard. I think a balanced version of DoGgy is more like the one ChippyGaming fought, before the wing debuff mechanic was added. It also feels like Baum Productions didn't have to deal with that debuff, although I know he's using a version of Calamity in which it exists.
So my problem is: I don't know how much of my seemingly very sluggish movement is due to the wing debuff, and how much is due to lag. But as it is, I find both Yharon and Supreme Calamitas far easier (with cheat weapons) and can barely beat DoGgy, even with legendaries.
set up 2 teleporters on opposite sides of the wworld about a small wworlds length awway
then, teleport betwween them and use the elemental spear to hit his face
if he goes abovve you, tp awway
Question, does anyone else have the problem where Revengance mode disables knock-back immunity?
Because even when I have the obsidian shield equipped I still take knock back, which makes fights with the slime god, the destroyer, and the twins extremely aggravating.
Also this is honestly my favorite mod simply down to how much challenge it adds to the game, seriously keep up the good work!
i just lovve seein his head fall dowwn onto the ground and then rekting his tailDon't get cocky, kid
little did he know, i have an exoblade