I will have to check again to see if that spawned. I know for sure the old eye shaped thing wasn't there.
Both large, both crimson, both expert, right sea crashes, left sea doesn't just tested.is the sulfur sea on the left side the only difference? are you in a different difficulty or in a different evil world?
Right now it seems it only crashes on the right side (unless someone disagrees)
For now, I checked on my compass at what block it crashes and I put a block barrier.
Yeah, the background will get in eventually.Are there plans to incorporate a custom "Sulphurous Sea" background for the new biome? Needless to say, the current vanilla background with blue water looks quite odd against the yellow fluid in the foreground. Something simple along the lines of the image for its theme music looks like it would fit quite nicely.
Apologies if this has already been discussed, or better yet, already implemented.
Y'know, you're talking about vanilla stuff. Calamity has nothing to do with expert Moon Lord.Moon Lord too stronk? Playing expert calamity and moon lord absolutely destroys me before I can kill a single eye. Did they buff Moon Lord or am I really terrible at this game? Eye projectiles clip me for 1/3rd of my health as homing exploding particles kill me and I can't even avoid them. I don't know anything anymore help pls.
Y'know, you're talking about vanilla stuff. Calamity has nothing to do with expert Moon Lord.
https://terraria.wiki.gg/True_Eye_of_CthulhuAre you sure? I was having a tough time with regular non-expert ML just now. Projectiles I'd normally tank through since they're too tough to dodge (such as eyeball hexagon) would hit me for 180+ damage with 82 defense. The only reason I survived is because my damage was so high. Before this run I was doing a vanilla playthrough as a ranger and was able to tank most of the hits besides the lasers without much trouble. For a mod that prides itself in difficult bosses, it wouldn't be entirely unreasonable for it to buff the damage of some of the ML's projectiles. Maybe it's just confirmation bias, but ML certainly feels like it hits much harder this time around.
holy sh*t you are right! thanks!So I haven't seen a fix posted anywhere here, but regarding the Sulphurous Sea crash - based on the pinned message on the discord server changing the lighting setting to either Retro or Trippy fixes the crash.
I think changing your Lighting setting to Retro or Trippy fixes that.Help every time i try to go to sulfuric sea, the game crashes and i get this message, is there anyway to help?
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.Tiles.SulphurousSand.NearbyEffects(Int32 i, Int32 j, Boolean closer)
at Terraria.ModLoader.TileLoader.NearbyEffects(Int32 i, Int32 j, Int32 type, Boolean closer)
at Terraria.Lighting.LightTiles(Int32 firstX, Int32 lastX, Int32 firstY, Int32 lastY)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String args, Boolean monoArgs)