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tModLoader Calamity Mod

Discussion in 'Released' started by MountainDrew, May 27, 2016.

?

What would you like me to create more of?

  1. NPCs (enemies, house NPCs, etc.)

    835 vote(s)
    21.0%
  2. Bosses

    1,517 vote(s)
    38.2%
  3. Items (Accessories, Weapons, etc.)

    1,079 vote(s)
    27.2%
  4. Vanity (furniture, armor sets, etc.)

    297 vote(s)
    7.5%
  5. Mineable Stuff (Ores, Blocks, etc.)

    244 vote(s)
    6.1%
  1. Memeumusprime

    Memeumusprime Terrarian

    @MountainDrew Hello, I am a ranger currently coming back to calamity and am at stage 1 Yharon, I LOVE all things water, powers, swimming, drinking and all and so I absoluetley fell in love with the Alluvion and used it since I got the Draedons forge, then I tried to use it with the vanquisher arrows but it didn't summon water tornadoes of lazer arrows, and when I use the normal arrows, its incredibely hard to hit Yharon or anything fast moving with anything but the lazer arrows, no sure if this is inentional or not but it'd be really nice to be able to use the Alluvion with other arrow types instead of just normal ones like we used to be able to, since pretty much Alluvion gets thrown in the Phangasms shadow since Alluvion cant really hit anything fast moving and all the late-game calamity bosses are really fast. Just an idea/recommendation to keep in mind :)
     
    Last edited: Mar 8, 2019
  2. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    I don't mind, the content in Calamity is good say, VS Tremor if people want to talk about "bloat"
    Or Fernium, I tend to use that as the "lamest" example.
    So yeah, I'm sorry if I meant it the wrong way before, Calamity just got big and well not everyone can handle it now. (no one's fault really)

    There are people who think Calamity is the ideal example of a mod with too much indifferent content, can you believe that?
     
  3. LinkSans2000

    LinkSans2000 Golem

    Not a bad idea; they did separate the music, but it would be tough to pull off, because some stuff requires materials from bosses and biomes
     
  4. Flamingo

    Flamingo Terrarian

    The ores didn't used to need the alternate biomes. Chaotic ore used to spawn in the Underworld, for example. It was moved over to the Abyss so the Abyss wouldn't be irrelevant. It could be moved back to the Underworld, and then people could download the Abyss if they wanted a biome that slowly kills them. The whole thing was added because Fabsol got excited about Subnautica, I guess.

    A lot of the top mods have a bunch of new bosses, monsters, and equipment, and generally it's what people are looking for. It's what I'm looking for. New biomes are a bit of a niche interest, because the main appeal of the biomes are the stuff that spawns there and the loot rather than the biome itself.

    I don't think any of Calamity's unique biomes are so important that they couldn't be cut in the interest of efficiency. An expansion on the ocean is nice, but not if it slowly poisons the player to death as punishment for exploring it. If I got to choose between the two of Calamity's water options, I'd drop the Abyss for sure. I might keep the new one, but I haven't played it yet and since it looks like it's all hardmode, I'm guessing it's either an anti-Hellevator nuisance or the equipment is overpowered enough to invalidate Titanium/Adamantine/Daedalus and is therefore the new META.

    Looking at the Wiki, it seems like the new biome's equipment competes with or invalidates the equipment made with Chaotic ore. So I dunno, it's not like it feels as though there's a grand plan or a vision. I think it's more like there's this fear that if it's not bundled with Calamity, people aren't going to download the superfluous stuff.
     
  5. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    Gave it reason per-say, but the thing is you can farm Chaotic bars from ravager so you don't even need to go there to get them. While I like the Abyss I found myself not spending much of my game there due to honestly, how annoying the biome is to treverse (Thorium air tank spam ftw tbh)
    now, the same can't be said for the Planetiods which don't serve much purpose the last time I played the mod. But may in the future (or now)

    Yeah, I think I'll quit judging based off old versions I'm very likely wrong rn about all this, just saying Fabsol did give you the "choice", but didn't force you to go to these biomes.

    Still all things considered, it's a cool biome, but the option to disable it during generation would be nice. I'd really like to go there if there was a boss (A killable boss) to fight there.
     
    charlee likes this.
  6. Flamingo

    Flamingo Terrarian

    Yeah. I mean I usually skip the Chaotic ore equipment myself. Why bother? Lunar equipment does the trick and has a lot of personality to boot. Though I don't know why the already underutilized Vortex stealth buff had to be nerfed.

    "Here's your Halibut Cannon, don't use stealth mode it's OP!"
     
  7. Cyrille

    Cyrille Terrarian

    Uninstalling Calamity is the best decision I've made in the last few hundred hours of Terraria playtime. Removing useless shoehorned 'content' like the piss ocean and the unnecessary and unwanted vanilla changes offers a much superior and far better balanced experience. How Armageddon got past testing I'll never know, even after the 11/10->6/5 nerf it's still comically overpowered.

    I will miss pre-rework Yharon, the flamenado spam was hard as hell to avoid but made for a unique and fun battle; post-rework Yharon and the rest of the mod bosses are generally uninspired and uninteresting HP blobs that rely on bullet hell and edgy tryhard lore to try to appear interesting.

    Good and bad are inherently subjective; you can't objectively call the mod one or the other and it's comical to think you can.

    Won't post here again, there's enough negativity and drama in this topic regularly without me adding to it any further - just pleasantly surprised how painless of a switch it was.
     
    Technotoad64 likes this.
  8. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    Something else I questioned is the introduction of the Magnum and Bazooka, weapons that deal percentage damage to even BOSSES.
    I'm not a fan of how bosses (and even normal enemies) are more often than not in the late game just straight up immune to ALL debuffs (flask of rainbows from Alchemist NPC FTW here, bypasses immunities) so stuff like "oh hey very strong DoT debuff that ultimately won't matter in the long run" doesn't matter to me.

    However, percentage damage against bosses is somehow ok in this case?

    Also, this is likely the point where Fabsol will just kick the bucket with TCF, I mean lets be honest, why would they care about here where they have to adhere to forum admins and rules when they can just, be gods in their own mod discords?

    And honestly if I were you guys, I'd have a backup like the TCF thread around, who knows if the discord platform will survive with the drama going on with them.

    I'm old school, so I have alot of respect for forums and little for discord servers (You didn't see this happening with Skype), that's why I'm not in Calamity's discord anymore but am still active in this thread.

    Calamity is flawed, it will always be flawed at this point. But that's fine, it's a niche that honestly is a major selling point for the game. I'm sure Fabsol wants to finish it to the very end so he can retire from Terraria modding and move onto other projects like Diverman Sam has.
     
    Last edited: Mar 8, 2019
  9. Shucky boye

    Shucky boye Terrarian

    God why do i always have to come back to people being uninformed, bazooka and magnum are that strong because the ammo is limited and absurdly expensive
    Not gonna bother answering the rest because im just tired
     
  10. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    As long as you can grind unlimited ammounts of it in due time, it doesn't matter how expensive it is.
    the fact that this exists and it doesn't have a finite limit like the Life Jelly that the slime god drops is my point. If you couldn't buy more and it ONLY dropped from Calamity bosses then I'd be fine with it. Maybe.
     
    ARTEZUI likes this.
  11. Shucky boye

    Shucky boye Terrarian

    That was the plan at first ye, but guess what, it got changed because people were gonna whine about it
    --- Double Post Merged, Mar 8, 2019, Original Post Date: Mar 8, 2019 ---
    Also, armageddon gives you that many bags because it literally asks for perfection
    --- Double Post Merged, Mar 8, 2019 ---
    And fab isnt considered a god in discord, heck hes losing his mind just like here because of people like you that are just uninformed or ignorant
    --- Double Post Merged, Mar 8, 2019 ---
    Jesus, i wonder where you guys get all this "totally true" info, probably you simply make it up
     
  12. Unit One

    Unit One Moderator Staff Member Moderator

    Hi @Shucky boye, a reminder that at these forums we expect members to post civilly and politely. Please keep that in mind if you choose to post in the future, as calling other members ignorant and being contentious (as evidenced in one of your recent posts that included all caps many times) isn’t going to be acceptable here.

    Also, please use the Edit button if you want to add more content to your post, instead of double/triple/quadruple posting. Thanks.

    Send me a private message if you have questions or want to discuss this further by clicking the ‘Start a Conversation’ link under my avatar at the bottom.
     
  13. blaze025XD

    blaze025XD Terrarian

    Ok some people said to me that I dont know that my bugs were from the calamity update. I was today one hour testing and my conclusión is that the update bugged the game. Like I said the other day when I deactivate calamity my "corrupted" character becomes uncorrupted obviously without calamity items, they are showed with the "ITEM" icon. So if like I said, there's a way to download the 1.4.1? Please I want to play again calamity like before even if I cant play with the new biome
     
  14. Flamingo

    Flamingo Terrarian

    I don't hate the concept of a boss fight that gives you more boss bags if you do well. It's nice for Skeletron, who you otherwise can't fight again without killing the clothier. I think the main problem with it is that "no hit" is really silly for bossess that spam indiscriminate projectiles. The Destroyer releases all those probes and lasers, especially in "Revengance", and even if you know what you're doing you may get tagged once or twice by stray fire - it's okay normally because they don't do a lot of damage but if it's instant-kill, it's instant kill.

    I think the main issue is that Terraria itself just isn't designed around high octane boss battles. If you pay attention, you'll notice a lot of the best weapons are crafted from enemy drops, or farmed from field enemies directly. Up until the Moonlord you tend not to be farming a boss for that level's top equipment, except for of course the Wall of Flesh to obtain your class emblem. The mechanics for fighting bosses aren't amazingly tight, so making a standard boss fight more challenging is a difficult proposition.

    See, and this is what I actually don't get. Sure, the Daedalus Stormbow is pretty powerful against the Destroyer if you farm a bunch of holy arrows, but to use it at that level you have to spend a lot of time killing pixies and unicorns for the ammo. So Calamity nerfs the bow and holy arrows, but turns around and gives you the Halibut Cannon, and now guns that do percentage damage to specific bosses. What exactly is the message here? What am I supposed to be taking away?

    Because if the message is that Fabsol doesn't trust me not to use the Stormbow on the Destroyer, why does he trust me not to use the Halibut Cannon on it? Obviously it's not an issue of feeling players are forced to the weapon. Does he think the Stormbow has too much longevity? Well clearly not, because guns that do percentage damage can last all game, and by design the Halibut gets stronger as the game progresses.

    Calamity cuts off vanilla things, nerfs their mechanics, but then introduces a much worse design philosophy with its own weapons and equipment.
     
  15. Phupperbat

    Phupperbat Terrarian

    The 1.4.1 download is on the discord.
     
  16. MountainDrew

    MountainDrew The Destroyer

    The bullets for those guns cost multiple platinum to purchase, if someone wants to use their time to earn the ammo then I really don't see the problem. I used to have a problem with features like these but in reality it's another way for the player to make a choice, work to earn the power or just work with what you already have.



    And again, you are welcome to not like something. The moment you start insulting it and simultaneously the people that work on it though? That's when it starts to get a bit iffy.

    Also, please understand the difference between subjectivity and objectivity. Art can be objectively good or bad, it's not purely grounded in opinion, regardless of what some people like to believe.

    You are welcome to dislike Thorium even though objectively it is, based on the content and what the mod is trying to achieve (a massive expansion of vanilla whilst trying to maintain vanilla style as best it can), one of the best mods for Terraria.

    The same same way you are welcome to dislike Calamity even though objectively it is, based on the content included and what it is trying to achieve (a difficulty and vanilla progression altering expansion), one of the best mods for Terraria.

    You are welcome to not like something, but at least have the dignity to recognize what each mod is trying to achieve and the work that went into them.
     
  17. blaze025XD

    blaze025XD Terrarian

    And how can I put the versión in the mod loader. Well first is making a discord account and search for the version
     
  18. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    Sure the ammo is expensive but I feel it needs more cost, more downsides to discourage using it. Maybe it's heavy and slows player movement?

    When I play mods I openly "Refuse" to use items I think that are overpowered and grant too much control.
    I will leave feedback thinking this OP, and even if it isn't nerfed that's fine, I'll just not use it.

    When did I start insulting anyone? I'm happy this mod even exists! That this mod wasn't canceled and died off a long time ago! That among all the BS you get from likely 1000's of people if not more, you keep pushing on; that's dedication if I've ever seen it.

    Calamity is, Calamity. Calamity is not Thorium, Calamity is not Tremor, Calamity is not Sacred Tools (I can say that until Dan releases the new mod).
    So telling Fabsol to make his mod like the other great mods will ultimately... Make an uninteresting mod since we've already seen and played it before.

    And no one wants that.
     
    MountainDrew likes this.
  19. Flamingo

    Flamingo Terrarian

    You actually don't upload it to the mod loader. That's an online database. What you do instead is copy/paste the mod file (CalamityMod.tmod) into documents/my games/Terraria/ModLoader/Mods
    Or something like that, depending on your OS. It's a manual installation to rollback versions.

    Fabsol, "objective" is a statement like:
    "Calamity has over 2,000 downloads!"

    Subjective is a statement like:
    "Calamity is the best mod!"

    The first is a fact, the second is an opinion. Also I don't know if Calamity downloads is all that huge of a benchmark to judge quality by, because word on the crabbier parts of the internet is that each new "version" is treated as a new download, so every minor update leads to more downloads. I don't know if that's how the metrics actually work, but if you wanted to get into the value of downloads you'd probably need more comprehensive analytics. The number of lifetime downloads is kinda meaningless - rolling averages per update with an in-depth look of how much time is spent playing Terraria shortly after the file is downloaded might begin to scratch the surface and give you a modest shape of what's going on from the player's perspective.
     
    Technotoad64 and blaze025XD like this.
  20. MountainDrew

    MountainDrew The Destroyer

    Magnum Rounds cost 6 platinum for one bullet, Grenade Shells cost 9 platinum for one bullet, and an Explosive Shotgun Shell costs 13 platinum and 50 gold.

    The Arms Dealer is price gouging here, if you want him to gouge more then so be it, I'm fine with.