tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,177 19.3%
  • Bosses

    Votes: 2,492 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,612 26.4%
  • Vanity (furniture, armor sets, etc.)

    Votes: 445 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 378 6.2%

  • Total voters
    6,103
Yeah, same bug here, no Sunken Sea mobs spawn in multiplayer but spawn fine in single, even on the same world. Hopefully they can fix this, because the biome is beautiful!

I also think that the biome is cute
 
I love getting instakilled when I use my battle potion on a lower level
 
So me and a friend are having some.. issues, namely with Eater of worlds, in pre-hardmode, everytime we fight him he despawns at exactly 2.7% health left for no apparent reason, were both in corruption were both alive, he just despawns right before we kill the final 2 segments. Fought him 3 times now, same result every time.
 
So me and a friend are having some.. issues, namely with Eater of worlds, in pre-hardmode, everytime we fight him he despawns at exactly 2.7% health left for no apparent reason, were both in corruption were both alive, he just despawns right before we kill the final 2 segments. Fought him 3 times now, same result every time.

Bugs o Error
 
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I mean, why bother use any other weapon when these are practically good the whole game?

Ammo an issue? Not a problem for duping exploits


Don't believe me? This

EDIT: my underlying point is, you need to consider ALL possibilities when making an item and how people will use it.

EDIT AGAIN: This doesn't change how I felt in previous posts, again, it's just feedback.

So you're using cheating as something to strengthen your argument?

Anybody can cheat and beat the game easily, I only care about the people that play legitimately.

Based on what you're saying we need to fix a glitch people are using that we can't actually fix because they're using it to ruin the experience for themselves...and then you blame us for it.

And for your other post, you do realize what player choice is, yes? The guns were introduced as a fun mechanic that is not a requirement to use, it's an option, just like the halibut cannon.

If you don't have fun with them, don't use them, don't ruin someone else's fun just because you don't like the weapons.
 
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What I could do is limit the use of the weapons while a boss is alive, but that's as far as I'll go.

The guns are perfectly fine with using just Calamity, with no other mods to gouge the cash you gain to high hell, and without the stupid dupe glitch in Terraria that completely ruins the balance regardless of how it's used, because that's what they're designed for.
 
...you do realize what player choice is, yes? The guns were introduced as a fun mechanic that is not a requirement to use, it's an option, just like the halibut cannon.
Are you not the guy who specifically nerfed a bunch of vanilla stuff in his mod because he thought it was "too good"? Why the double standard?
 
So you're using cheating as something to strengthen your argument?

Anybody can cheat and beat the game easily, I only care about the people that play legitimately.

Based on what you're saying we need to fix a glitch people are using that we can't actually fix because they're using it to ruin the experience for themselves...and then you blame us for it.

And for your other post, you do realize what player choice is, yes? The guns were introduced as a fun mechanic that is not a requirement to use, it's an option, just like the halibut cannon.

If you don't have fun with them, don't use them, don't ruin someone else's fun just because you don't like the weapons.
Ok first off, you think I'm seriously that subjective about a mod, you know, a thing made for FUN, to accuse you of anything?
No, I implied non of that, what I was saying there is that with due grinding, all that is possible. That glitch is on ReLogic, not Calamity.
I like to get to the fun stuff asap and skip grinding where possible because it's boring, going mining for new ores and killing new mobs is one thing, having 1000 plat to buy some ammo is another.

What I was saying is that this logic mostly applies in the case of a public setting, IE a server with random people. Calamity was obviously not designed for this thou.

No, I'm not that blindsided. And honestly, I'm getting tired of being viewed that way as a player, a fan of people's creations. Like I'm one of Pewd's bros who fanatically goes after people.

And I have stated in previous posts that I simply don't use weapons I feel are broken or ruin the fun in-game, I really don't care that Calamity adds this item since I'll just refuse to add it. But the general public has other ideas. (So I guess with that, I'll stop bringing this up here)

I get your disdain to people (or vis-versa I wouldn't know for sure) for how they demand so much from you, but understand at-least I am not that selfish. That's all really, just trying to leave my thoughts on this thread, you choose listen and I'm thankful for that.

What I could do is limit the use of the weapons while a boss is alive, but that's as far as I'll go.

The guns are perfectly fine with using just Calamity, with no other mods to gouge the cash you gain to high hell, and without the stupid dupe glitch in Terraria that completely ruins the balance regardless of how it's used, because that's what they're designed for.
Well, I'll bring it one more time to say this:
I've said it before, I'll say it again, it needs a Risk factor, and that's all.
 
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Yeah no sunken sea enemies on multiplayer is a bug that was literally just fixed, so you can get the update and bam, problem solved
And i dont think these weapon needs to be a risky weapon, just very very limited as it was meant to be since the begining
Also, its kinda dumb youre blaming us on issues like duplicating which is clearly a vanilla problem and not ours, but whatever, changes were made already and i dont wanna have sleep problems trying to convince someone
 
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Also, its kinda dumb youre blaming us on issues like duplicating which is clearly a vanilla problem and not ours, but whatever, changes were made already and i dont wanna have sleep problems trying to convince someone
*facepalm*
wasn't, blaming, Calamity.
I said that was on Relogic.
 
Who cares the weapons are too strong ? It's not like playing Calamity was a multiplayer competetive game.
It doesn't need to be 100% balanced. You can fight the bosses the "fair" way, if that's the more enjoyable way to you, or use some particular weapons that make it easier. If you don't like it, you don't have to use them. Having the Elephant Killer made my Calamity playtrough more enjoyable when I was facing Yharon, you must understand that people do like these weapons and don't want them to change. On top of that, using them doesn't guarentee that you will win, you still have to be decent at dodging. You also need to have some knowledge about the game and how to farm money efficiently (personally I just killed 20 Astrum Aureus, I don't know if it has been changed, the Expert mount was worth 20 platinum)It also seems that it has been nerfed anyway. I'm unsure because I haven't played since the last update, but the magnum rounds were worth around 1platinum and 50gold or something, and now I think I read they were worth 6platinum each.Don't forget that they have a limited stack size of 6 as well...

You actually don't upload it to the mod loader. That's an online database. What you do instead is copy/paste the mod file (CalamityMod.tmod) into documents/my games/Terraria/ModLoader/Mods
Or something like that, depending on your OS. It's a manual installation to rollback versions.


Fabsol, "objective" is a statement like:
"Calamity has over 2,000 downloads!"

Subjective is a statement like:
"Calamity is the best mod!"

The first is a fact, the second is an opinion. Also I don't know if Calamity downloads is all that huge of a benchmark to judge quality by, because word on the crabbier parts of the internet is that each new "version" is treated as a new download, so every minor update leads to more downloads. I don't know if that's how the metrics actually work, but if you wanted to get into the value of downloads you'd probably need more comprehensive analytics. The number of lifetime downloads is kinda meaningless - rolling averages per update with an in-depth look of how much time is spent playing Terraria shortly after the file is downloaded might begin to scratch the surface and give you a modest shape of what's going on from the player's perspective.

You want some facts ?

Calamity includes new themes to the game for each boss and biome it adds.
The official calamity wiki is kept up to date by an active community (actually that's really good).
It adds 1400+ new items | 24 bosses | 275+ new enemies



Calamity mod is a free mod that everyone can play thanks to the whole team that participated in the project. You obviously don't like the way it's balanced, but too bad, you're not the ones deciding. This discussion is pointless anyway, like I said it's not even a multiplayer competition so it doesn't even need balancing, and the fact that it's all about an optional weapon makes it even more dumb. You should just stop wasting some time replying to this conversation and take the time to enjoy your lives instead. I think everyone here is annoyed about what's happening, but is it really necessary ?
 
my game got joining failed and no backup i had so so so much stuff in whit my friend he dont have problem whit that :c but i have pls help me to make it back the modded terraria i try'd to make it back but i deleted the modded terraria and i can't redo it pls help
 
I feel you're picking apart the item duping complaint because it's an easy target.

As a short summary of the issue, weapons that do percent damage are badly designed. They're either going to suck or be be way too powerful for 99% of the game. The complaint is that they're a stupid addition and if you were to try to balance them, eventually they'll wind up useless because that's the closest they can get to consistently balanced.

But why suddenly all the love for player choice? Here's a list of nerfs implemented by Calamity against vanilla content:
  • Worm scarf does 10% damage reduction, down from 17%
  • Chlorophyte Bullets do 20% less damage
  • Crystal Bullets and Holy Arrows do 50% less damage, and get weaker as the game progresses
  • Life-stealing weapons now have a cooldown
  • Minions no longer benefit from damage bonuses if the player changes equipment after summoning
  • Meteor armor provides 50% mana consumption to the Space Gun instead of 100%
  • Vortex Armor's stealth buff is now 40% damage instead of 80%
  • Nebula Armor's life and damage boosters have been reduced by half
  • Razorpine's damage nerfed 5%
  • Stormbow's damage nerfed 25%
  • Pheonix Blaster's damage nerfed 25%
  • Venus Magnum's damage nerfed 25%
  • Blizzard Staff's damage nerfed 25%
  • Last Prism's damage nerfed 15%

Why does all that need to be "balanced", but the Halibut and the weapons that do percent damage get a pass? The Halibut in particular is way too strong and grows in power alongside game progression.
 
I feel you're picking apart the item duping complaint because it's an easy target.

As a short summary of the issue, weapons that do percent damage are badly designed. They're either going to suck or be be way too powerful for 99% of the game. The complaint is that they're a stupid addition and if you were to try to balance them, eventually they'll wind up useless because that's the closest they can get to consistently balanced.

But why suddenly all the love for player choice? Here's a list of nerfs implemented by Calamity against vanilla content:
  • Worm scarf does 10% damage reduction, down from 17%
  • Chlorophyte Bullets do 20% less damage
  • Crystal Bullets and Holy Arrows do 50% less damage, and get weaker as the game progresses
  • Life-stealing weapons now have a cooldown
  • Minions no longer benefit from damage bonuses if the player changes equipment after summoning
  • Meteor armor provides 50% mana consumption to the Space Gun instead of 100%
  • Vortex Armor's stealth buff is now 40% damage instead of 80%
  • Nebula Armor's life and damage boosters have been reduced by half
  • Razorpine's damage nerfed 5%
  • Stormbow's damage nerfed 25%
  • Pheonix Blaster's damage nerfed 25%
  • Venus Magnum's damage nerfed 25%
  • Blizzard Staff's damage nerfed 25%
  • Last Prism's damage nerfed 15%

Why does all that need to be "balanced", but the Halibut and the weapons that do percent damage get a pass? The Halibut in particular is way too strong and grows in power alongside game progression.


I'm sorry, I totally forgot about that part when I replied to the conversation.
I understand that can be weird to you. I cannot tell why the mod is made that way when it comes to balancing, but I'll tell you the way I understand it.
Some of these items are needed (or they are considered amongst the best options when it comes to the weapons) when you play through the mod, which is supposed to be a challenge. So players looking for a challenge that will not use the percent damage weapons are interested in such changes.
And actually... That's all, I think. For the challenge way of playing Calamity, these changes were required, whereas Halibut Cannon and percent weapons are more for players who aren't really interested in the challenge and can also compensate for the vanilla changes.
 
For the challenge way of playing Calamity, these changes were required, whereas Halibut Cannon and percent weapons are more for players who aren't really interested in the challenge and can also compensate for the vanilla changes.
See, but weapons like the Halibut Cannon aren't merely dominant at one tier. It's dominant throughout the game. I'd say it's more akin to a developer weapon used for testing than it is something meant for players, yet it's a random drop.

And again, the percentage damage weapons are badly designed. I don't know how much better I can explain this. Bad design doesn't necessarily mean "too strong". It just means the design philosophy is pure unadulterated garbage. There's no real way to balance it and if they're meant to make the game easy, Fabsol may as well go full-tilt and have the guns shoot without ammo, doing that damage for free. He makes it seem like he wants to balance them, however, which is a fool's errand because they're badly designed.

You can't logically have this cake and eat it too. If Calamity items don't need to be balanced by Fabsol because players can choose not to use broken equipment, then Fabsol shouldn't be attempting to balance vanilla items either!
 
I kinda agree with
Flamingo here, I do not understand the nerfs to vanilla things when there is so much stupidly OP stuff in the mod, whats the point to nerfing vanilla stuff? if anything it needs a buff. By Op stuff, I am not just talking about the weapons that do percent based damage, there is alot of things that just are far more op than vanilla gear, yet vanilla stuff got nerfed...?

Also, anyway I can disable that damage reduction on summons/minions when I don't have the weapon in my hand? Of the entire mod I feel I hate that thing the most, it just seems entirely pointless. Maybe let them hit for base damage without a summoner class weapon in hand, but when you do have one grant them a bonus to damage to give incentive.
 
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yeah big no for a mod to change vanilla stuffs without a config for me. i'm gonna play with other mods too and i might want to use these things at their normal power value
 
See, but weapons like the Halibut Cannon aren't merely dominant at one tier. It's dominant throughout the game. I'd say it's more akin to a developer weapon used for testing than it is something meant for players, yet it's a random drop.

And again, the percentage damage weapons are badly designed. I don't know how much better I can explain this. Bad design doesn't necessarily mean "too strong". It just means the design philosophy is pure unadulterated garbage. There's no real way to balance it and if they're meant to make the game easy, Fabsol may as well go full-tilt and have the guns shoot without ammo, doing that damage for free. He makes it seem like he wants to balance them, however, which is a fool's errand because they're badly designed.

You can't logically have this cake and eat it too. If Calamity items don't need to be balanced by Fabsol because players can choose not to use broken equipment, then Fabsol shouldn't be attempting to balance vanilla items either!

I have to disagree with you, percentage damage weapons aren't badly designed, they fulfill their goal throughout the entire game : being insanely strong

What actually disturbs you ? You would be fine with keeping the "dominant" weapons if the vanilla items weren't nerfed ?


I've already said almost everything I could say anyway. Sure, some weapons make the game easy, while at the same time some not as good items were nerfed. How is that that disturbing ? I don't get how you could start all this conversation for such a thing. That's the way Fabsol decided it was going to be.

Vanilla changes exist so that all gear is somehow equivalent. Halibut cannon and percent damage weapons are made so players who want to have a less painful playthrough can achieve what they want.
One thing doesn't allow the other to exist as well.

I'm saying that but I'm sure you won't change your mind anyway.
You're being obsessed with such a small detail.


Does these things make your experience with Calamity less enjoyable ?
If the vanilla changes disturb you in game that's because they make the game harder as while Calamity is supposed to be more difficult so you're the ones to blame if that's your case.

If the Halibut cannon and percent damage weapons make your experience less enjoyable, you're just obsessed. They are indeed strong, but you're not forced to use them, the problem comes from you once again.


I kinda agree with
Flamingo here, I do not understand the nerfs to vanilla things when there is so much stupidly OP stuff in the mod, whats the point to nerfing vanilla stuff? if anything it needs a buff. By Op stuff, I am not just talking about the weapons that do percent based damage, there is alot of things that just are far more op than vanilla gear, yet vanilla stuff got nerfed...?

Also, anyway I can disable that damage reduction on summons/minions when I don't have the weapon in my hand? Of the entire mod I feel I hate that thing the most, it just seems entirely pointless. Maybe let them hit for base damage without a summoner class weapon in hand, but when you do have one grant them a bonus to damage to give incentive.

The damage reduction shouldn't be a problem anyway. Even if vanilla, summons would constantly activate invicibility frames.
 
If the vanilla changes disturb you in game that's because they make the game harder
No, no, no. You can't play this card. You can't say that Calamity is about making the game more difficult by discouraging use of the Space Gun or the Stormbow, but then also say that the Halibut Cannon and percent damage weapons are fulfilling some sort of objective. Especially when it's not really clear what objective the percent damage weapons are supposed to fulfill - they are either going to be too strong, or so expensive as to be pointless! Their current objective does not appear to be OP or else Fabsol might have owned the fact instead of trying to defend the price of the bullets as a balance factor.

There's not a vision here. I don't get the sense that somebody sat down and drew out a Calamity road map. It's the opposite. It feels more like changes are made on a whim. Percent damage weapons are a whimsical addition. Nerfing the Space Gun is a whimsical change. Disabling the Reaver Shark was whimsical.

But if you really look at the mod, it doesn't need a bunch of whimsical additions and balance changes. There's enough content that it would benefit to tighten things up that do legitimately need attention.

Percent damage weapons are harmful to the mod because they're a time sink to mess with that'll never find a sweet spot. Any time spent trying to balance them is a waste. It's a stupid implementation and a bad design.
 
There a patch notes list somewhere? that has like a history of what was changed etc?
 
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