NahuelMaker
Terrarian
Yeah, same bug here, no Sunken Sea mobs spawn in multiplayer but spawn fine in single, even on the same world. Hopefully they can fix this, because the biome is beautiful!
I also think that the biome is cute
Yeah, same bug here, no Sunken Sea mobs spawn in multiplayer but spawn fine in single, even on the same world. Hopefully they can fix this, because the biome is beautiful!
So me and a friend are having some.. issues, namely with Eater of worlds, in pre-hardmode, everytime we fight him he despawns at exactly 2.7% health left for no apparent reason, were both in corruption were both alive, he just despawns right before we kill the final 2 segments. Fought him 3 times now, same result every time.
I mean, why bother use any other weapon when these are practically good the whole game?
Ammo an issue? Not a problem for duping exploits
Don't believe me? This
EDIT: my underlying point is, you need to consider ALL possibilities when making an item and how people will use it.
EDIT AGAIN: This doesn't change how I felt in previous posts, again, it's just feedback.
Are you not the guy who specifically nerfed a bunch of vanilla stuff in his mod because he thought it was "too good"? Why the double standard?...you do realize what player choice is, yes? The guns were introduced as a fun mechanic that is not a requirement to use, it's an option, just like the halibut cannon.
Ok first off, you think I'm seriously that subjective about a mod, you know, a thing made for FUN, to accuse you of anything?So you're using cheating as something to strengthen your argument?
Anybody can cheat and beat the game easily, I only care about the people that play legitimately.
Based on what you're saying we need to fix a glitch people are using that we can't actually fix because they're using it to ruin the experience for themselves...and then you blame us for it.
And for your other post, you do realize what player choice is, yes? The guns were introduced as a fun mechanic that is not a requirement to use, it's an option, just like the halibut cannon.
If you don't have fun with them, don't use them, don't ruin someone else's fun just because you don't like the weapons.
Well, I'll bring it one more time to say this:What I could do is limit the use of the weapons while a boss is alive, but that's as far as I'll go.
The guns are perfectly fine with using just Calamity, with no other mods to gouge the cash you gain to high hell, and without the stupid dupe glitch in Terraria that completely ruins the balance regardless of how it's used, because that's what they're designed for.
*facepalm*Also, its kinda dumb youre blaming us on issues like duplicating which is clearly a vanilla problem and not ours, but whatever, changes were made already and i dont wanna have sleep problems trying to convince someone
You actually don't upload it to the mod loader. That's an online database. What you do instead is copy/paste the mod file (CalamityMod.tmod) into documents/my games/Terraria/ModLoader/Mods
Or something like that, depending on your OS. It's a manual installation to rollback versions.
Fabsol, "objective" is a statement like:
"Calamity has over 2,000 downloads!"
Subjective is a statement like:
"Calamity is the best mod!"
The first is a fact, the second is an opinion. Also I don't know if Calamity downloads is all that huge of a benchmark to judge quality by, because word on the crabbier parts of the internet is that each new "version" is treated as a new download, so every minor update leads to more downloads. I don't know if that's how the metrics actually work, but if you wanted to get into the value of downloads you'd probably need more comprehensive analytics. The number of lifetime downloads is kinda meaningless - rolling averages per update with an in-depth look of how much time is spent playing Terraria shortly after the file is downloaded might begin to scratch the surface and give you a modest shape of what's going on from the player's perspective.
I feel you're picking apart the item duping complaint because it's an easy target.
As a short summary of the issue, weapons that do percent damage are badly designed. They're either going to suck or be be way too powerful for 99% of the game. The complaint is that they're a stupid addition and if you were to try to balance them, eventually they'll wind up useless because that's the closest they can get to consistently balanced.
But why suddenly all the love for player choice? Here's a list of nerfs implemented by Calamity against vanilla content:
- Worm scarf does 10% damage reduction, down from 17%
- Chlorophyte Bullets do 20% less damage
- Crystal Bullets and Holy Arrows do 50% less damage, and get weaker as the game progresses
- Life-stealing weapons now have a cooldown
- Minions no longer benefit from damage bonuses if the player changes equipment after summoning
- Meteor armor provides 50% mana consumption to the Space Gun instead of 100%
- Vortex Armor's stealth buff is now 40% damage instead of 80%
- Nebula Armor's life and damage boosters have been reduced by half
- Razorpine's damage nerfed 5%
- Stormbow's damage nerfed 25%
- Pheonix Blaster's damage nerfed 25%
- Venus Magnum's damage nerfed 25%
- Blizzard Staff's damage nerfed 25%
- Last Prism's damage nerfed 15%
Why does all that need to be "balanced", but the Halibut and the weapons that do percent damage get a pass? The Halibut in particular is way too strong and grows in power alongside game progression.
See, but weapons like the Halibut Cannon aren't merely dominant at one tier. It's dominant throughout the game. I'd say it's more akin to a developer weapon used for testing than it is something meant for players, yet it's a random drop.For the challenge way of playing Calamity, these changes were required, whereas Halibut Cannon and percent weapons are more for players who aren't really interested in the challenge and can also compensate for the vanilla changes.
See, but weapons like the Halibut Cannon aren't merely dominant at one tier. It's dominant throughout the game. I'd say it's more akin to a developer weapon used for testing than it is something meant for players, yet it's a random drop.
And again, the percentage damage weapons are badly designed. I don't know how much better I can explain this. Bad design doesn't necessarily mean "too strong". It just means the design philosophy is pure unadulterated garbage. There's no real way to balance it and if they're meant to make the game easy, Fabsol may as well go full-tilt and have the guns shoot without ammo, doing that damage for free. He makes it seem like he wants to balance them, however, which is a fool's errand because they're badly designed.
You can't logically have this cake and eat it too. If Calamity items don't need to be balanced by Fabsol because players can choose not to use broken equipment, then Fabsol shouldn't be attempting to balance vanilla items either!
I kinda agree with
Flamingo here, I do not understand the nerfs to vanilla things when there is so much stupidly OP stuff in the mod, whats the point to nerfing vanilla stuff? if anything it needs a buff. By Op stuff, I am not just talking about the weapons that do percent based damage, there is alot of things that just are far more op than vanilla gear, yet vanilla stuff got nerfed...?
Also, anyway I can disable that damage reduction on summons/minions when I don't have the weapon in my hand? Of the entire mod I feel I hate that thing the most, it just seems entirely pointless. Maybe let them hit for base damage without a summoner class weapon in hand, but when you do have one grant them a bonus to damage to give incentive.
No, no, no. You can't play this card. You can't say that Calamity is about making the game more difficult by discouraging use of the Space Gun or the Stormbow, but then also say that the Halibut Cannon and percent damage weapons are fulfilling some sort of objective. Especially when it's not really clear what objective the percent damage weapons are supposed to fulfill - they are either going to be too strong, or so expensive as to be pointless! Their current objective does not appear to be OP or else Fabsol might have owned the fact instead of trying to defend the price of the bullets as a balance factor.If the vanilla changes disturb you in game that's because they make the game harder