tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,126 19.9%
  • Bosses

    Votes: 2,295 40.6%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,466 25.9%
  • Vanity (furniture, armor sets, etc.)

    Votes: 414 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 352 6.2%

  • Total voters
    5,653

Dcotekk64

Terrarian
I'm experiencing this bug too. I've just updated my TMod64 to the latest version to check out new mods, and I started the Boss Rush to try out different weapons.

I've noticed that when the DoG spawns in the final part of the Boss Rush, he doesn't spawn the Cosmic Guardians at all. (Attempting to spawn them in with HERO's Mod spawns a Guardian but suddenly insta-kills them.)

Furthermore, once he reaches 1.4 million hitpoints (Out of 2.4 mil) he explodes and dies, then respawns with full HP, creating an infinite loop. At first I thought it was the damage reflection of the Demonshade Armour triggering his Anti-Butcher mechanic, since touching DoG's head is meant to kill you with such high damage, and the amount of damage reflected is x100 according to the wiki.

Enabled Mod List at time of writing is as follows:
Block Swap v1.0.9
BloonsTD v0.0.5
Calamity Mod (No Music) v1.5.1.4
Cheat Sheet v0.6.6.4
Craftable Paintings v1.3
Fast Extractinator v1.1.1
Faster Building v1.0.7
HERO's Mod v0.3.8
Recipe Browser v0.8.9.1
Shadows of Abaddon v1.1.1.4
Shorter Respawn Time v1.0
Upgraded Accessories V5.0
Ctrl to Quicktrash v1.1
Which Mod Is This From? v2.6.2
Wing Slot v1.8.4
Hi

It is specified in the Wiki that sentinels no longer appear if they have been defeated once in a previous fight. From the first phase of the fight against DoG, we go directly to the final phase.
With v1.5.1.4, as soon as the first phase is over, the fight stops directly. The final phase does not appear.
I relaunched calamity v1.5.0.4, it works well. Phase 1 and directly final phase since the sentinels have already beaten.
I haven't beaten the DoG yet but I think I'll get there soon.


Tmodloader v0.11.8.8

Enable Mod List :
Calamity Mod (No music) v1.5.0.4
Botanist NPC v1.2.1
Waky NPCs v0.3
Boss Checklist v1.1.6.1
Magic Storage v0.4.3.6
Calamity Mod Music v1.5.0.3
Cheat Sheet v0.6.6.4
Capture d’écran (200).png
 
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It is specified in the Wiki that sentinels no longer appear if they have been defeated once in a previous fight. From the first phase of the fight against DoG, we go directly to the final phase.
With v1.5.1.4, as soon as the first phase is over, the fight stops directly. The final phase does not appear.
I'm not talking about the Sentinels of the Devourer, I'm referring to the mini DoGs that spawn during his boss fight, called Cosmic Guardians. They do not spawn at all when his health hits the required percentages, although the text saying *Cosmic Guardian has Awoken* still appears, and spawning them in manually with HERO's only spawns one that automatically dies.

I was in a newly-generated test world, and activated Boss Rush in Deathmode without having fought any bosses prior, if that helps figure out the issue. I never bothered further testing at the time as it was late at night, but I'll try a new world, and fight the Sentinels and DoG normally first to see if it affects DoG in the boss rush.

Also, I can't find the update notes for v1.5.1.4 on the wiki. The most recent available patchnotes come from v1.5.1.2.

EDIT: I've started a new world (keeping the original mod list), and fought every boss in sequence to ensure they have been properly defeated. I used the cosmic worm to spawn the DoG and as expected, he automatically died at 55% hp without dropping any loot. However, some of his minion worms DID spawn, I think. I saw their gibs flying around while I was attacking. I'm turning off Fargo's Mods to see if that does anything.

EDIT 2: It seems that this bug persists even when Calamity is the only mod active. I don't know what to do from here.
 
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Dcotekk64

Terrarian
I'm not talking about the Sentinels of the Devourer, I'm referring to the mini DoGs that spawn during his boss fight, called Cosmic Guardians. They do not spawn at all when his health hits the required percentages, although the text saying *Cosmic Guardian has Awoken* still appears, and spawning them in manually with HERO's only spawns one that automatically dies.

I was in a newly-generated test world, and activated Boss Rush in Deathmode without having fought any bosses prior, if that helps figure out the issue. I never bothered further testing at the time as it was late at night, but I'll try a new world, and fight the Sentinels and DoG normally first to see if it affects DoG in the boss rush.

Also, I can't find the update notes for v1.5.1.4 on the wiki. The most recent available patchnotes come from v1.5.1.2.

EDIT: I've started a new world (keeping the original mod list), and fought every boss in sequence to ensure they have been properly defeated. I used the cosmic worm to spawn the DoG and as expected, he automatically died at 55% hp without dropping any loot. However, some of his minion worms DID spawn, I think. I saw their gibs flying around while I was attacking. I'm turning off Fargo's Mods to see if that does anything.

EDIT 2: It seems that this bug persists even when Calamity is the only mod active. I don't know what to do from here.

So we are talking about the same thing. I got the name wrong, sorry.

It is indeed the cosmic guardians who should appear in phase 2. And in as you also noticed, in version 1.5.1.4, at the end of the first phase, the cosmic guardians do not appear and the fight stops without bringing a lot.

For my part, this is my first calamity world in normal mode so I'm still far from your level. So I went back to version 1.5.0.4 and it works well. We go directly from the first phase to the final phase, having already beaten the cosmic guardians in a previous fight, as specified in the wiki.

I think this will be fixed in future versions, I'm not worried. Similarly, calamity objects cannot be placed on mannequins or weapons racks.

I can't wait for the Tmodloader to be compatible with terraria 1.4 as well as Calamity and Thorium. I think it will be great. But this may still take time.

Patience

For now, I'm going to create a new world with Calamity and Thorium. It's going to occupy !!!
 

haoyoh163

Terrarian
hi in boss rush mode Astrum Deus became invincible and transparent when its hp is below 65%, wonder do i need something special to attack or is it a bug?
 

Beast1

Terrarian
I'm not talking about the Sentinels of the Devourer, I'm referring to the mini DoGs that spawn during his boss fight, called Cosmic Guardians. They do not spawn at all when his health hits the required percentages, although the text saying *Cosmic Guardian has Awoken* still appears, and spawning them in manually with HERO's only spawns one that automatically dies.

I was in a newly-generated test world, and activated Boss Rush in Deathmode without having fought any bosses prior, if that helps figure out the issue. I never bothered further testing at the time as it was late at night, but I'll try a new world, and fight the Sentinels and DoG normally first to see if it affects DoG in the boss rush.

Also, I can't find the update notes for v1.5.1.4 on the wiki. The most recent available patchnotes come from v1.5.1.2.

EDIT: I've started a new world (keeping the original mod list), and fought every boss in sequence to ensure they have been properly defeated. I used the cosmic worm to spawn the DoG and as expected, he automatically died at 55% hp without dropping any loot. However, some of his minion worms DID spawn, I think. I saw their gibs flying around while I was attacking. I'm turning off Fargo's Mods to see if that does anything.

EDIT 2: It seems that this bug persists even when Calamity is the only mod active. I don't know what to do from here.
A reddit post describes this same issue and the fix seems to go into multiplayer and defeat DoG there, I did it and it dropped its bag and didn't disappear, however, it was very laggy so I would recommend switching versions like Dcotekk64 suggested or do the simple fix in multiplayer I mentioned.
 

Shyshy

Terrarian
Hello, I want to begin with the factor that I enjoy the game immensely and often play this with a friend. Its a great mod, plenty of content and challenges involved in the game. However, myself and my friend have noticed two major issues and I am unsure if they have been brought up and a lesser issue.

1. If a player in multiplayer has any form of cooldown applied to them, whether its from drinking a health potion or an activated buff or effect from an accessory or armor, including those that activate to offer a chance to revive from death, it immediately causes the multiplayer server to crash due to memory issues.

2. Thus far that I have noticed, up to and including the Devourer of Gods. Any boss that would spawn new ores in the world will not properly die in multiplayer, so they do not drop any loot, nor do they create any of the ores required, meaning that the person who is running the game has to drop out and fight it in solo world. Whilst this may not be a huge thing, at the least for two not so great players, its a pain and frustrating.

3. I only just remembered this in writing it up but I noticed that I have overkilled the devourer of gods a couple times I think. As sometimes in solo mode, I killed him but he would just die and not go through standard animations. I suspect I might be causing this from the use of the Anti-Material Rifle+Hitting the Target on the Daawnlight Spirit Origin+God Slayer Slugs.

The first two are easily replicatable at the least, though if someone has any advice or helpful information on how to handle those first two problems, I would be greatly appreciative!
 

Speed Demon

Terrarian
I need help because everytime i update calamity mod the last world ive played in suffers from a massive lag spike. it happened to me twice now(previous update and this update) and i need to reinstall tmodloader and create a new world and character(saving the character file and world file and moving it to the newly reinstall tmodloader still keeps the lag.) any help would be appreciated since i dont wanna keep restarting the playthrough everytime calamity updates.

p.s. downgrading it back to the previous version still lags the game.
*ive also posted this on reddit on hoping someone can help me there.
 

Fraizn

Terrarian
Good time of day. Guys, tell me, please, my friends and I downloaded the new calamity 1.5.1.6 mod, and the game accelerated a lot. The bronze initial honey beats at the speed of light. I run like I'm wearing Hercules shoes. Has anyone encountered and how to fix it?
 

Doodles

Torch God
Good time of day. Guys, tell me, please, my friends and I downloaded the new calamity 1.5.1.6 mod, and the game accelerated a lot. The bronze initial honey beats at the speed of light. I run like I'm wearing Hercules shoes. Has anyone encountered and how to fix it?
Is frame skip on? Frame skip will automatically skip frames in order to create a smooth experience, and if you device is lower end it'll be very noticeable
 

Fraizn

Terrarian
Is frame skip on? Frame skip will automatically skip frames in order to create a smooth experience, and if you device is lower end it'll be very noticeable
Tried different skip frames. Nothing helps. We created characters of different complexity, different worlds: size, type.
All other mods are fine. Namely, terrible things happen to Calamity. Not only me, but also 3 people, that is, no computer, no ping, and nothing like that. Namely Calamity.
 
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