Well, considering the change in leadership, I do think it's relevant to consider how the development cycle and goals will be impacted - if I recall correctly, a lot of the boss design philosophy was Fabsol's. Considering how, let's be real, outdated it has gotten, actual substantial reworks to be more in line with the current zeitgeist of modded boss design might be in the cards with their exit, rather than relatively untargeted and flip-floppy approaches to adding extraneous mechanics and then removing them a couple updates later. It's not unreasonable to assume this tighter focus might extend to other systems as well.