JoshuaMetiz
Steampunker
I don't if I've said this already or if someone else has already mentioned it, but would it be possible to add healing items for these classes kinda like the warrior or sorcerer?
For the Ranger/Archer:
-You can make a weapon that after 5 shots (kinda like the vortex beater) it shoots a bullet that steals life(restores 20-50 health; 50 being a critical heal dues to the interval of the projectile being launched).
Gun damage: 130 Projectile base damage: 50
-For arrow thing, a bow that has a slow shot speed that turns wooden arrows into vampiric arrows that steal health. (The arrows don't ignore gravity) Bow damage: 125
Finally we have the summoner:
-Summon a totem (totem is just an idea) that heals you over time as long as you remain with a certain area (I would suggest i would suggest a area range of what the dryad has or maybe a campfire) It will shoot a homing beam (like the sorcerer's magic damage to health thing only green) that heal 10-20 health (20 health being a critical if that can be programmed) but it has a critical chance of 4% without any crit. modifiers
Side note: If you want to go into deeper depth, let me know.
For the Ranger/Archer:
-You can make a weapon that after 5 shots (kinda like the vortex beater) it shoots a bullet that steals life(restores 20-50 health; 50 being a critical heal dues to the interval of the projectile being launched).
Gun damage: 130 Projectile base damage: 50
-For arrow thing, a bow that has a slow shot speed that turns wooden arrows into vampiric arrows that steal health. (The arrows don't ignore gravity) Bow damage: 125
Finally we have the summoner:
-Summon a totem (totem is just an idea) that heals you over time as long as you remain with a certain area (I would suggest i would suggest a area range of what the dryad has or maybe a campfire) It will shoot a homing beam (like the sorcerer's magic damage to health thing only green) that heal 10-20 health (20 health being a critical if that can be programmed) but it has a critical chance of 4% without any crit. modifiers
Side note: If you want to go into deeper depth, let me know.
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