I'm new to the community and game. I've been playing about a month now and love it. The calamity mod has kept the game going after every "pure" vanilla class playthrough. I wanted to say this mod is excellent and very fun and challenging.
With that said, my only concern is the devourer of gods wall I've smashed into. I'm very happy for the blood shards that now drop from blood moon enemies. Combining the blood armor and zerg potion during these makes farming for potions so much better. This was a great idea. But I've used so many potions on DoG attempts now it's insane.
His first phase is very nicely balanced and rewards people who have spent a good hour or more of preparing. My problem comes in the second phase. It could be caused by my resolution of 3440x1440 ultrawide. You would think this resolution would help letting me see so much but it actually zooms in with no way of zooming out more. The lasers appear almost immediately on my screen leaving almost 0 room for error.
Everything up to this point i felt was very balanced (this is EXPERT MODE btw). Even his second form is pretty balanced, my only gripe is his invisible / immune phase. I feel this portion of the fight is very unbalanced and unfair. Prior to this point, with careful dodging and paying close attention to the fight it's pretty smooth. Getting in chip damage when you can trying to dodge the chaos flying at you from everything. Once he goes immune though, i feel this is a deliberate attempt to draw out the fight and punish you. If you took damage switching to a healing weapon etc is no longer a viable option. There is so much chaos and damage coming in at this point that it doesn't even become an endurance fight. If you do not absolutely perform everything perfect you are destroyed within a second. And with the 2 full phases and massive health, it makes it very frustrating losing 100+ times at this point in the very long fight using 2 sets of 8+ buff potions per attempt.
I feel in and up to expert mode the invulnerable portion of the fight shouldn't be there. Keep that and the double worms for revengance but this would open up possible healing options if you have prepped enough to keep up.
Don't take it the wrong way please! This is just my opinion as someone who has spent a full week on this boss and can flawlessly kill his phase 1 and flawlessly phase 2 until his invuln phases from all of my attempts. This is from easily over 100 attempts and so many hours farming other stuff for buffs etc. The mod is amazing just this boss, for not even being a final boss, is so intense and not in a fun way to me. Every boss has certain preparations you can do to make it easier. This boss seems deliberately designed to remove any type of possible prep to make your life easier which I feel takes away from the original I guess goal of the games design.
Thank you guys so much for this amazing mod though. All the hard work you guys put in shows with clever fun boss encounters, weapons, mechanics etc. You guys have truly revitalized my excitement for the game and I can't wait for my next pure class playthroughs, if I can ever beat DoG and progress on my melee one that is!