Mnemonic_Horse.EXE
Steampunker
For April Fools I'd love to see the bosses get renamed for the day to something silly. The Devourer could be called Doggo, Supreme Calamitas would become Soup Clam, etc.
Huh. Guess that makes sense. I wouldn't know.Might be wrong, but i'm pretty sure that's added by Tmodloader itself. Always found and item called "April fools joke" with the Terrarian sprite in Cheat sheet, but it wasn't there when i made the menu only show Calamity items.
It strikes me that the Profaned Guardians who spawn during the Providence fight are already referred to as Dunkin' Donuts in-game.For April Fools I'd love to see the bosses get renamed for the day to something silly. The Devourer could be called Doggo, Supreme Calamitas would become Soup Clam, etc.
But it's supposed to be a failed hybrid. That new sprite looks highly successful to me.I guess I'm gonna teach the controversy™ and say it: actually, I think the new sprite looks cuter. With the old sprite, it kinda looked like its skin was "molten", and I've seen a fanart in which it was the case. With the new sprite, it does have feathers, and is the weird little dragon/hummingbird hybrid it is supposed to be.
Not an hybrid, but a lesser Yharon clone.Yharon's Kindle Staff summons a tiny jungle dragon, that is what Yharim was going after.But it's supposed to be a failed hybrid. That new sprite highly successful to me.
I finally defeated Supreme Calamitas, but the method was the most ridiculous
For April Fools I'd love to see the bosses get renamed for the day to something silly. The Devourer could be called Doggo, Supreme Calamitas would become Soup Clam, etc.
Or maybe you just need better armor and accessories. (Not trying to be rude, it just might be true.)Everything past the Province is just purely unfair. Storm Weaver is incredibly difficult solely because of the lightning. 350 damage? Really? This is just not fun. Imo, most of these end-game bosses need nerfing. That, or the weapons need buffing.
Everything past the Province is just purely unfair. Storm Weaver is incredibly difficult solely because of the lightning. 350 damage? Really? This is just not fun. Imo, most of these end-game bosses need nerfing. That, or the weapons need buffing.
How are you so good at coding.I never asked for "undying praise". I merely asked for people to remember that mods aren't perfect and they're just for fun. And yes, I will take criticism, if it is structured well and isn't a rant that makes the person sound extremely demanding or pushy.
The constant rise in expectations means that the fun the devs have been having has been diminishing considerably. And not just me, oh no, the spriters as well. How would you feel if you worked hard on a sprite and it was instantly replaced some moments later because someone else made a better version? How about if you were constantly being told what to change with what you made rather than what makes it good?
These ^ are the opposite of fun. And they prove to me that:
1 - A lot of people don't know how to properly communicate their criticism without sounding demanding or unclear.
2 - Fun is secondary to quality now.
The best solution here for the people making suggestions is to merely make suggestions for what you would like to change both calmly and happily, rather than ranting/raging about it. If you rant/rage about something that you want changed do you think we're going to listen to you? The answer is, clearly, no. I WILL listen to you if you just calmly suggest things I could change.
Take the high road people, don't let negative emotions control you. Make clear, concise, and calm suggestions. Not paragraphs of fluff that I won't bother to read. I've recently made this change, you should too. If you would like to see what inspired me to do this it's right here:
Here is a suggestion from me for the people that make critiques that are just full of hate/rage. Take some time to think about what you're posting before you post it, take a break and calm down before speaking, and just remember that other people are playing this mod other than you that might prefer whatever you might be angry at.
A suggestion for myself is to stop reading things that are full of hate/rage, as the only thing they'll do is make me upset and make a tense/stressful situation even worse. I also need to flat out start ignoring those that refuse to change themselves for the better. If they're not going to put the effort into changing the way they make suggestions/speak then I won't put forth the effort into reading their posts.
I dunno, it's up to you guys to do something about your critiques in the end, not me. I'll continue reading critiques that are actually worth my time and sanity, not ones full of anger and contempt.
1.3.1.001 changes so far:
Code:1 - Made Aquatic Scourge do something else. 2 - Made it so Mortar and Rubber Mortar rounds cannot break abyss gravel/walls. 3 - If the player has negative life in the abyss from the low breath effect they will die instantly. 4 - Added new Mauler roar. 5 - New Aerospec sprites. 6 - Reduced the effectiveness of the Lionfish venom stack debuff. 7 - A couple new ore slime sprites. 8 - New Signus sprites. 9 - Catfish can now drop Diving Helmet sometimes. 10 - DoG's damage taken increases from minimal to huge as he uses more of his power/takes damage in Phase 2. This gives more credence to his arrogance and lack of training being his ultimate downfall. 11 - Zen Potion effectiveness reduced while in the Abyss. 12 - Capped player melee speed when holding a yoyo so that high melee speed doesn't break them. 13 - New Gulper Eel sprite and other Abyss item sprites. 14 - Polishing the Abyss and Sulphur Beach gen more. 15 - Added Wulfum Hammer and Axe. 16 - Made Hive Mind Phase 1 spawn less enemies. 17 - New Ataxia sprites. 18 - Removed LORDE. 19 - Gnasher now has more KB resist. 20 - Giant Squid no longer phases through walls. 21 - Abyss Gravel can now be mined with a Nightmare/Deathbringer Pickaxe but it takes a while to break it. 22 - Nerfed Verium Bullet damage. 23 - Nerfed Flarewing Bow damage. 24 - Buffed Cosmic Bolter damage. 25 - Made Leviathan hitbox smaller. 26 - Reduced the amount of DR the Leviathan has by 10%. 27 - Fixed bug where Perforator worms won't spawn if above a certain height during the Perforator fight. 28 - Lowered Ark of the Ancients value and rarity. 29 - Lowered True Ark of the Ancients rarity. 30 - Sepulcher Worm Hearts pierce resist lowered. 31 - Made the Abyss fill up even faster with water if it spawns with none. 32 - Eidolon Wyrm telekinetic push strength reduced. 33 - Buffed Briny Baron. 34 - Buffed Plague Staff. 35 - Buffed Virulence. 36 - Astrum Deus no longer causes the flight time reduction debuff on revengeance/death mode. 37 - New music for Sulphuric and Abyss zones. 38 - New music for Aquatic Scourge. 39 - Increased Mauler, Colossal Squid, and Reaper HP. 40 - Empty Buckets and Super Absorbant Sponge can no longer be used in the Abyss. 41 - Chaotic Ore now generates water. 42 - DoG Phase 2 now starts his later phases earlier due to his new damage reduction changes. 43 - Added new bouncing fireball attacks for the Revengeance and Death Mode Golem and made the fists slower. 44 - Made Sharks drop the Shark Tooth Necklace sometimes. 45 - Added Radar recipe.
Or maybe you just need better armor and accessories. (Not trying to be rude, it just might be true.)
I've mainly been focusing on DPS with menacing reforges, plus I play mostly Melee weapons so all I have is the Ark of the Elements and Vampire Knives. I'll try using some ranged weapons with more defense-like accessories and see if I can beat it again. I was pretty annoyed with it when I wrote that snappy complaint (which I apologize for).The Storm Weaver gave me no problem. I think I killed it on the third attempt (Caught me off-guard for two different reasons). The Ceaseless Void was easy once I figured it out. Signum took more tries, but I can now kill it rather consistently. Make sure you have the Valor.
The Polterghast took a LOT of tries, but I eventually managed. It should be easier for you, as summoning him is now easier.
Above that, I can not give my opinion.
Actually, that's a part of her pattern: she turns invincible and stationary while firing tons of projectiles in all directions and also straight at you.
- Providence had a really obnoxious bug where she would just stop taking damage for a solid minute at a time. I was still in the Hallow biome, and there were no Guardians spawned.
Yeah, I've had that happen to me too. Really annoying, especially as it was the only time I actually lost to them. I've also experienced the thing where bosses don't go away after you've died to them.
- The Profaned Guardians have the exact same issue as the Plaguebringer Goliath with their chase speed, but 100x worse. If the main Guardian got ANYWHERE near me, it would essentially just sit on my character until I died, regardless of how much speed I built up.
Charred Ore is used with Hellstone to make Unholy Cores, which is required to make one of the swords you need for the Exoblade. It is also used for a few other weapons, most of which are basically obsolete by the time you can make them. Perennial Ore is used to craft Reaver armour and a variety of moderately useful weapons. Chaotic Ore spent most of the mod's existence in the Underworld, which made a bit more sense imo. Unfortunately, it had a tendency to generate into the underworld houses, and so got moved over. And frankly, Chlorophyte is so hard to obtain in any useful quantities that I don't mind an alternative.
- The mod has way too much oregen in it. Aerialite equipment was never once worth making in any playthrough I've ever done; The late game recipes that required it seemed like they were desperately finding a reason to make you go mine some more. Cryonic Ore could've just been Cryonic Shard and been enemy/Cryogen specific drop, no need for the excessive mining. I've never even seen Charred or Perennial Ore, I'm not even sure what they're for. Astral and Chaotic Ores are actually kinda cool, though Chaotic ore looks totally weird and out of place in the Abyss. It seems like it was going to spawn on the ceiling of the Underworld, but the Abyss didn't have enough stuff in it to make it worth exploring so it got moved over last-minute. Every recipe that uses Uelibloom Ore could just as easily have used Chlorophyte.
Agreed. The DoG is pretty badly designed, not least due to the fact that obtaining enough wood for the platforms takes for ing ever and he nerfs you pretty heavily just by being present. And then it seems like every new version just powers him up even further. Does it really need to make the Rod of Discord hurt you if you use it? Isn't it powerful enough anyway?
- Whatever the hell is up with the lasers that the Devourer of Gods second phase fires is absolutely awful. I looked up guides on how to beat this boss, all of which required me to build not one, but two platforms the entire way across my world. If this is actually how I am intended to beat this boss, please just spawn in those platforms for me. If I actually have to spend 2-3 hours building that to fight one single boss, I'm gonna have to slap down a 「Poor Design」 card on this one. Also, the DOG has an attack pattern in it's first phase that makes it stop following the player and start spitting out projectiles at random. I end up having to fly over and check to check on it, like "You, uh, you good there, man? Run out of breath or something?"