LolbitShowStarter
Steampunker
I believe this is outdated but I also heard Draedon might be planned for a boss
Yeah! As far as I know, he's coming for 1.4.3.001.I believe this is outdated but I also heard Draedon might be planned for a boss
For a currently undisclosed reason. It's best not to question it, we'll get the answer in the future.So... Why rogue damage? it feels stupid to me when i play with bunch of mods and the few go-to throwing weapons which i like have been changed from throwing damage to rogue damage
So... Why rogue damage? it feels stupid to me when i play with bunch of mods and the few go-to throwing weapons which i like have been changed from throwing damage to rogue damage
They said that this is what Goozma will look like
But we've been lied to.
anytime i make a world, this crash happens:
Object reference not set to an instance of an object.
at CalamityMod.CalamityWorld.ExpandWorld(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
anyone know why??
Try small world.anytime i make a world, this crash happens:
Object reference not set to an instance of an object.
at CalamityMod.CalamityWorld.ExpandWorld(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
anyone know why??
and the game crashes but when i try to load calamity v1.3.5.3 it loads fine
Calamity is no longer stable on all systems because it increases the size of the world gen in order to add common ground materials to the sky. Things like pre-hardmode ores, queen bee larva, and life crystals. The usual recommendation is to try using small or medium worlds from now on.Any ideas on why this is happening or how to fix?
Calamity is no longer stable on all systems because it increases the size of the world gen in order to add common ground materials to the sky. Things like pre-hardmode ores, queen bee larva, and life crystals. The usual recommendation is to try using small or medium worlds from now on.
Here's what the map looks like, pretty sure the underworld didn't used to go below the end of the map (maybe my memory is fuzzy)
Any ideas on why this is happening or how to fix?
Donno about that, but you'd have to get cheat sheet if you want to try everything, fair warning thou. There's ALOT of content.Is there some kind of "builders workshop" map for this mod so i can try every weapon without having to grind it all?
Thanks in advance.
That's strange, sounds like a mod conflict, try disabling some mods to see what the cause might be.Hey so, I was playin some calamity today and uh, I couldn't craft my angel treads, I have all the materials and stuff for it, but whenever I go over to the mithril anvil, it doesn't appear for some reason. This is also happening with my drax as well. Could someone help?
Ty
I'd wait 'til 1.4.2.002 is out. This update is going to expand this new class and add new unique mechanics to it.Hi, one question, is good a rogue damage build? im starting with calamity and i see that the mod include a new damage, and i want to build my character with this new damage.