SaiyanKirby
Terrarian
My bad, it was Yoraizor who said it, not Cennxx, but it's talked about in a recent video by Chippy, go to 3:39
The Xeroc armor still applies the Different affects when you use different weapons (Set bonus)Update your mod dude.
'Tis a shame the Vanilla Throwing Class is being removed... I would've loved to see it expand more. At least we still have the Rogue class, I guess.My bad, it was Yoraizor who said it, not Cennxx, but it's talked about in a recent video by Chippy, go to 3:39
Too bad Fabsol isn't going to confirm any of that on the forums ever.'Tis a shame the Vanilla Throwing Class is being removed... I would've loved to see it expand more. At least we still have the Rogue class, I guess.
Too bad Fabsol isn't going to confirm any of that on the forums ever.
But it does confirm he indeed does gate content. How would he know about this before anyone else?
This is very true, however here's my piece on the matter:snip
Not sure if there should be an Eidolon Wyrm summon weapon because there's already a post-Polterghast Abyss summon weapon, the Calimari's Lament. Although I love the idea of an Eidolon Wyrm pet!So recently I saw a video titled,
"Befriending an Impossibly Powerful Worm in Terraria"
And there's all sorts of stuff speaking of an Eidolon Wyrm pet or summon which would be lit. So that's my suggestion. Make the pet (Cuz that'd be absolutely fantastic) and we'll love you people forever.
The deletion of throwing should not affect rogue players that much. Calamity has pretty much dropped all support for throwing. As of now, throwing weapons are pretty much useless for rogue players. Rogue is planned to be expanded upon, so many of the holes in progression that rogue may have will hopefully be patched up.Beyond that, I actually am rather concerned about the removal of the throwing class from Vanilla Terraria. In the base game I personally don't much mind it, but in terms of this mod, that leaves a good portion of Pre-Hardmode gear to be switched over to ranged... Throwers are going to be at a serious disadvantage. I wonder how the team is going to handle it.
Just to put this out there: does this apply to all threads? Just, in general, people aren't allowed to discuss the conduct of any individuals involved in the creation of works submitted, right? Or is this a single case, not meant to set precedent? Just to be clear, no sarcasm meant.Talk about your opinion about what kind of person the mod creator is - not welcome here. Please keep such opinions to yourself.
Which might be bad for fan-games like Pokemon Uranium, but for mods, there's no legal issues because you can't play Calamity without buying Terraria. If anything, Calamity actually helps Terraria's sales. As for making income off of a derivative work, well... It's a Patreon, meaning that they're getting paid to develop the mod, not provide it. The Calamity mod itself is free, you don't have to be a Patron to play it. The fact that they're getting paid to make this seems kinda iffy to me, too, but there's nothing actually wrong with it, as far as I know.Calamity team is making money off this...
Okay, but consider this: if the public wasn't supposed to find out about the Throwing removal yet, why did Fabsol know? Isn't Fabsol also part of "the public?" Seems a bit unfair for him to have somehow been told about it way ahead of time when (as far as I know) he doesn't work for Re-Logic.To anyone thinking Fabsol was holding back for no good reason, it's a bad idea to just outright leak information for a change that hasn't been revealed yet, this is always damaging to any group of people in management of development for a game unless it is intentional. Fab waited until it was the right time to confirm that, yes, this is the reason why. This isn't "gating," this is just being smart about what you put out there in the public, because it legitimately could have cost people their jobs.
Calamity isn't in any trouble regarding this at all, having already removed any Throwing content or changed it to Rogue. Other content mods that add Throwing content are the ones that have a dilemma, though I hear tModLoader is keeping the code for Throwing damage in to alleviate that.Beyond that, I actually am rather concerned about the removal of the throwing class from Vanilla Terraria. In the base game I personally don't much mind it, but in terms of this mod, that leaves a good portion of Pre-Hardmode gear to be switched over to ranged... Throwers are going to be at a serious disadvantage. I wonder how the team is going to handle it.
Heh, "Rouge". I'd say that's a clever opportunity for the Colored Damage Types mod, but I'm pretty sure it already has red assigned to melee (and doesn't support modded damage types yet).Rouge Damage
I have a feeling Fab is a beta tester, seeing as how while Calamity technically increases sales for Terraria, I don't think it's so direct as insider information would make it.Just to put this out there: does this apply to all threads? Just, in general, people aren't allowed to discuss the conduct of any individuals involved in the creation of works submitted, right? Or is this a single case, not meant to set precedent? Just to be clear, no sarcasm meant.
Which might be bad for fan-games like Pokemon Uranium, but for mods, there's no legal issues because you can't play Calamity without buying Terraria. If anything, Calamity actually helps Terraria's sales. As for making income off of a derivative work, well... It's a Patreon, meaning that they're getting payed to develop the mod. The Calamity mod itself is free, you don't have to be a Patron to play it. The fact that they're getting paid to make this seems kinda iffy to me, too, but there's nothing actually wrong with it, as far as I know.
Okay, but consider this: if the public wasn't supposed to find out about the Throwing removal yet, why did Fabsol know? Isn't Fabsol also part of "the public?" Seems a bit unfair for him to have somehow been told about it way ahead of time when (as far as I know) he doesn't work for Re-Logic.
There's two possible explanations here:
- A) Quid pro quo shenanigans where Calamity devs are given update spoilers ahead of time, in return for continuing to boost Terraria's sales (like I mentioned before, you can't play Calamity without buying Terraria).
- B) Fabsol might start working for Re-Logic sometime in the foreseeable future, like Yoraiz0r and Skiphs, or is an official beta tester for it like
Yrimir.
Calamity isn't in any trouble regarding this at all, having already removed any Throwing content or changed it to Rogue. Other content mods that add Throwing content are the ones that have a dilemma, though I hear tModLoader is keeping the code for Throwing damage in to alleviate that.
Heh, "Rouge". I'd say that's a clever opportunity for the Colored Damage Types mod, but I'm pretty sure it already has red assigned to melee (and doesn't support modded damage types yet).
This is always been the policy on this forum, everywhere on this forum. If someone's conduct on this forum is questionable - report it and let the staff deal with it.Just to put this out there: does this apply to all threads? Just, in general, people aren't allowed to discuss the conduct of any individuals involved in the creation of works submitted, right? Or is this a single case, not meant to set precedent? Just to be clear, no sarcasm meant.
Duly noted.If someone's conduct on this forum is questionable - report it and let the staff deal with it.
If the behavior happens off the forum (Discord etc.), then deal with it there and don't create drama about it here.
I think gossip and complaints are just a side effect of the fact that this is the biggest and most famous mod on the scene, and most of the complaints specifically targeting Fab have been done by two or three people, one of which you just removed, so that hopefully won't be necessary.If all this thread is going to be now is gossip and complaints about MountainDrew, then it probably needs to be closed.
I... Was... I just didn't want to seem like I was ignoring you, sorry.@Technotoad64 - drop it. Now.
I don't remember when that was, but I do remember when the Astral stuff was gold and pink instead of gray and red.I wonder if ANYONE here remembers when Supreme Calamitas didn't have a box
I don't remember when that was, but I do remember when the Astral stuff was gold and pink instead of gray and red.