After several months of careful deliberation in the background, we have reached a conclusion on what is best for Tides of Aether, the team, and our health.
Tides of Aether, as a Terraria Mod, will be discontinued, and will not release. This is, unfortunately, for a wide variety of reasons.
Originally, we were slated to make Tides of Aether release in a properly playable state, hoping to make a solid first impression. Much of it was designed around the existence of 1.4 as the final update, TMod's initial goals to update to it only a few months after it came out, and that we would still have a team to work with.
Unfortunately, as you might know, this has not been the case. Terraria still continues to update vastly faster than we can keep up with, TMod's new API would take several coders several months if going non-stop to get our features ported or remade, and even if not the nebulous state of Terraria as our base, our team size has shrunk so much we barely even have one coder, with only 2 other active and proper asset contributors, and all attempts to recruit even extremely tiny amounts of help have not worked out even across the past year.
With a mod that has only the foundation and hardest design challenges complete of what it needs, but no one to build its core, we can't confidently or proudly release an unfinished, disconnected mess - or a lackluster miniscule demo, after all the years we spent putting this together.
It's not something we wanted, but ultimately, it is quite literally physically impossible for us to finish this mod without working our tiny, already job-laden team to death, so this is why we have opted to throw in the hat before we stress even more about the many factors out of our control. And to avoid staining what we wanted it to be if we find a better time.
Tides of Aether's aesthetic, story, and concepts it wanted to offer, are best used out of this game, in a better place, better time, with more people, in a better future. Thank you, for sticking around, and we're sorry it has to end this way. - Tides of Aether Team