Lyra
Skeletron
The title does a terrible job of explaining. Here:
Caster NPCs are weak.
Sure, they can teleport to caves where you can't reach them, and one thing I hate when tunneling is having somebody like
or
or god forbid,
start firing at me from an inconveniently placed tunnel. It's a minor nuisance, but the main issue is this:
They're too weak. If you can block their shots and have a route to them (almost always) then they're dead meat.
So why not have them teleport?
Caster NPCs should, in the upcoming 1.3 Expert Mode, teleport if the following conditions are true:
The player is actively moving towards them
OR
There is a projectile about to hit them
AND
They have a free opportunity to fire
This means that, using Tim as an example, were he to fire two shots at you, and you were getting too close for comfort, he would use that last shot to instead teleport to another location at least 30 blocks away from the player, and start firing again. You would have to catch the casters off guard in the few seconds after they've exhausted all their spellbolts when they can't teleport for a few more seconds, or else they'll just warp away before you can hit them.
Caster NPCs are weak.
Sure, they can teleport to caves where you can't reach them, and one thing I hate when tunneling is having somebody like
or
or god forbid,
start firing at me from an inconveniently placed tunnel. It's a minor nuisance, but the main issue is this:
They're too weak. If you can block their shots and have a route to them (almost always) then they're dead meat.
So why not have them teleport?
Caster NPCs should, in the upcoming 1.3 Expert Mode, teleport if the following conditions are true:
The player is actively moving towards them
OR
There is a projectile about to hit them
AND
They have a free opportunity to fire
This means that, using Tim as an example, were he to fire two shots at you, and you were getting too close for comfort, he would use that last shot to instead teleport to another location at least 30 blocks away from the player, and start firing again. You would have to catch the casters off guard in the few seconds after they've exhausted all their spellbolts when they can't teleport for a few more seconds, or else they'll just warp away before you can hit them.