Medinaquirin
Terrarian
I've backcombed a bit through this post but didn't really see this addressed, so forgive me if I missed it, but would it be possible to get a craft list for this mod? With nearly all of the preview images broken and no real clues to what's available or needed to make anything, the guesswork is pretty intense. What I have been able to find is really lovely, though, the sprites are all fantastic.
Zauberin Stardreamer
Terrarian
@360Chadscope - So, I've got a few ideas for new content to add to the mod:
1) A jungle furniture set, which would basically be a jungle-themed equivalent of the livingwood furniture, crafted with rich mahogany.
2) Stands, a new furniture type. They are essentially small tables, being 1 block wide and 2 blocks tall.
3) Wall Candles, to compliment the Wall Candelabras
4) Windows, a type of wall block based on the glass block, but each is themed to go with the different furniture sets (eg: steampunk windows, lihzahrd windows, etc.)
1) A jungle furniture set, which would basically be a jungle-themed equivalent of the livingwood furniture, crafted with rich mahogany.
2) Stands, a new furniture type. They are essentially small tables, being 1 block wide and 2 blocks tall.
3) Wall Candles, to compliment the Wall Candelabras
4) Windows, a type of wall block based on the glass block, but each is themed to go with the different furniture sets (eg: steampunk windows, lihzahrd windows, etc.)
Most of the images on the original post are broken, can you please fix these? I'm curious to see pictures of everything that comes with this mod.
Xemiel
Terrarian
One thing I'd love to see in Terraria, and this feels like a good home for it in my opinion, is Living Wood Fence. It'd be really great for the balcony on living tree treehouses, or things like that.
TehWildcard
Skeletron Prime
I keep getting errors when I attempt to load it. Anyone know why?
pls send some crash reports so he can help youI keep getting errors when I attempt to load it. Anyone know why?
I really wanted to use this mod but for some reason simply having it enabled with no other mods installed causes judder, disabling it and the judder stops.
Isolated Egg
Terrarian
Hi! I have an error when using this mod. Here is the crash log:
Index was outside the bounds of the array.
at chadsfurni.Tiles.Blocks.granitebrick.SetDefaults()
at Terraria.ModLoader.TileLoader.SetDefaults(ModTile tile)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
It worked perfectly before, but then I removed Calamity, then this happened. I then added Calamity back and it continued happening.
Index was outside the bounds of the array.
at chadsfurni.Tiles.Blocks.granitebrick.SetDefaults()
at Terraria.ModLoader.TileLoader.SetDefaults(ModTile tile)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
It worked perfectly before, but then I removed Calamity, then this happened. I then added Calamity back and it continued happening.
360Chadscope
Pixel Pirate
Hi everybody, I'm sorry for the long period of radio silence and even longer time without updates and patches. Life has remained very busy since my last few updates, and as a result I haven't really had the time to address the many technical issues the mod still seems to cause. As for this, it does seem that carpets are largely the culprit, and I'm planning on soon (as possible) releasing a version of the mod with carpets disabled, as well as publishing the mod on github for people more qualified to tackle the issues than I am. I'm sorry to those who actively used the carpets feature, but it's just too problematic at the moment.
...
As a matter of fact, I'm thinking about entirely overhauling the back-end part of the mod. This would be barely noticeable for players (aside from a better performance) but I still bring it up because it would take me quite a while. My creation of this mod has borne witness to my learning the ropes of programming, and as a result the code of is quite messy. I reckon cleaning that all up will help me a lot in every facet of continuing my developement, although it would basically require rewriting the mod from scratch because oh lord it's real messy. I'm just putting this out there, so you guys are aware of what I'm thinking of behind the scenes, and why it's been so long since the last update.
all most of the answers, as does jopojelly's Recipe Browser.
I'm glad you're enjoying what the mod has to offer!
The windows would be a cool addition to such a set, as well, although I'm not entirely sure how they'd work. I'd have to somehow find out a way to not show the wall that the window is mounted on through the window. If possible, I'll definitely do that, though!
...
As a matter of fact, I'm thinking about entirely overhauling the back-end part of the mod. This would be barely noticeable for players (aside from a better performance) but I still bring it up because it would take me quite a while. My creation of this mod has borne witness to my learning the ropes of programming, and as a result the code of is quite messy. I reckon cleaning that all up will help me a lot in every facet of continuing my developement, although it would basically require rewriting the mod from scratch because oh lord it's real messy. I'm just putting this out there, so you guys are aware of what I'm thinking of behind the scenes, and why it's been so long since the last update.
Those are all really cool ideas! I'm especially digging the hospital furniture and the living wood wands!snip
I'm planning on making a comprehensive crafting list, yeah. It's not really high up on my list of priorities, though, and I'll probably only be able to get to this when I've sorted out some real-life hurdles to make some time for me to work on the mod. For the time being, the Guide hasI've backcombed a bit through this post but didn't really see this addressed, so forgive me if I missed it, but would it be possible to get a craft list for this mod? With nearly all of the preview images broken and no real clues to what's available or needed to make anything, the guesswork is pretty intense. What I have been able to find is really lovely, though, the sprites are all fantastic.
I'm glad you're enjoying what the mod has to offer!
As for the broken preview images, I'm honestly not sure what's going on there. Some times when I look they're still there, sometimes they're gone. I'll re-upload them all soon.Most of the images on the original post are broken, can you please fix these? I'm curious to see pictures of everything that comes with this mod.
I'm into the idea of additional living wood sets to go with the aforementioned idea of additional living wood wands. Stands are cool, too. I plan on doing an update at some point in the future dedicated solely to new types of furniture (stands, wall-mounted candles which incidentally you mentioned too, etc), and I'll try not to forget about this one!@360Chadscope - So, I've got a few ideas for new content to add to the mod:
1) A jungle furniture set, which would basically be a jungle-themed equivalent of the livingwood furniture, crafted with rich mahogany.
2) Stands, a new furniture type. They are essentially small tables, being 1 block wide and 2 blocks tall.
3) Wall Candles, to compliment the Wall Candelabras
4) Windows, a type of wall block based on the glass block, but each is themed to go with the different furniture sets (eg: steampunk windows, lihzahrd windows, etc.)
The windows would be a cool addition to such a set, as well, although I'm not entirely sure how they'd work. I'd have to somehow find out a way to not show the wall that the window is mounted on through the window. If possible, I'll definitely do that, though!
Additional fences are definitely something I'm planning on adding in the future, too!One thing I'd love to see in Terraria, and this feels like a good home for it in my opinion, is Living Wood Fence. It'd be really great for the balcony on living tree treehouses, or things like that.
That could be for a number of reasons. Can you post the error report?I keep getting errors when I attempt to load it. Anyone know why?
I've heard mention of that before. Are you by chance using the 64bit version of tModLoader?I really wanted to use this mod but for some reason simply having it enabled with no other mods installed causes judder, disabling it and the judder stops.
Does restarting the program help? The granite brick is set to automatically merge with every other block that is set to merge with others (which happens to be a feature I regret and might remove if I were to overhaul the mod, as there's mods dedicated to doing the same thing anyways). I reckon when you removed Calamity it still tried to merge with all modded Calamity blocks, although that doesn't account for why it persisted after you re-enabled that mod.Hi! I have an error when using this mod. Here is the crash log:
Index was outside the bounds of the array.
at chadsfurni.Tiles.Blocks.granitebrick.SetDefaults()
at Terraria.ModLoader.TileLoader.SetDefaults(ModTile tile)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
It worked perfectly before, but then I removed Calamity, then this happened. I then added Calamity back and it continued happening.
TehWildcard
Skeletron Prime
It works in tModLoader version 0.10.1.4. When I load in 1.5, it does nothing.That could be for a number of reasons. Can you post the error report?
360Chadscope
Pixel Pirate
What exactly do you mean with that it does nothing? Does the game stop working, or does no error arise?It works in tModLoader version 0.10.1.4. When I load in 1.5, it does nothing.
TehWildcard
Skeletron Prime
There is an error, but it doesn't load. For now, I'm just gonna use 1.4 and downgrade some of my mods to play.What exactly do you mean with that it does nothing? Does the game stop working, or does no error arise?
360Chadscope
Pixel Pirate
Can you send me the error message so I may take a look at it?There is an error, but it doesn't load. For now, I'm just gonna use 1.4 and downgrade some of my mods to play.
TehWildcard
Skeletron Prime
Yeah, in a bit. Currently working on my comic project.Can you send me the error message so I may take a look at it?
Isolated Egg
Terrarian
Does restarting the program help? The granite brick is set to automatically merge with every other block that is set to merge with others (which happens to be a feature I regret and might remove if I were to overhaul the mod, as there's mods dedicated to doing the same thing anyways). I reckon when you removed Calamity it still tried to merge with all modded Calamity blocks, although that doesn't account for why it persisted after you re-enabled that mod.
That fixed it. Thank you!
ShibaInuLord
Official Terrarian
I have a error that causes my game to crash when initializing chad's furni
The type initializer for 'chadsfurni.handleother' threw an exception.
at chadsfurni.Tiles.Animals.DeerHead.SetDefaults()
at Terraria.ModLoader.TileLoader.SetDefaults(ModTile tile)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Inner Exception:
Exception of type 'System.OutOfMemoryException' was thrown.
at chadsfurni.handleother..cctor()
Any idea how to fix this?
The type initializer for 'chadsfurni.handleother' threw an exception.
at chadsfurni.Tiles.Animals.DeerHead.SetDefaults()
at Terraria.ModLoader.TileLoader.SetDefaults(ModTile tile)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Inner Exception:
Exception of type 'System.OutOfMemoryException' was thrown.
at chadsfurni.handleother..cctor()
Any idea how to fix this?
Uncle_Slime
Terrarian
Reduce the number of Mods maybe? It shows the 'System.OutOfMemoryException' so you're running into your RAM limit.
ShibaInuLord
Official Terrarian
I don't think that's it because it will work when I replace it with a bigger mod it always still loads and it's just chad's.
ShadowTiger
Duke Fishron
So, it still happens even when it's just Chad's mod that you have loaded? I'm curious to see what happens if the mod is updated with the new update he's working on. Optimizations and whatnot.
ShibaInuLord
Official Terrarian
no, it doesn't happen when it's just chad's. I think it's something to do with calamity as sometimes I run those two the game crashes, but only sometimes like 50/50.
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