Hmm... is it possible to change the location from which bullets are shot from?
By this I mean that bullets are shot from the players position. So if a predetermined position is created through a skill, bullets would be shot from that location instead of from the player's location. This could be interesting for attackimg enemies behind walls and blockades or even to have a better vantage point without risking being sniped.
In short, spatial magic creates a hole in space at target location. Bullets are shot from the hole in space as if it was the gun/player.
Limits can be a reduction on damage and lowered crit and proggression can increase the number of "holes" active at a time, allowing the player to surround an enemy with holes and showering him in bullets.
Yes, that would be possible. That could be a pretty fun ability for the Wanderer - it would also work for Arcane Sniper, but I've already coded the ability for that class.
I think it would probably be best if the player still shot normally, but would also fire from each portal. Of course, they'd have to be pretty weak, relatively speaking, but only because it would be directly adding firepower. I could potentially make them stronger if I imposed a penalty on the player for each existing portal...
Definitely loving using this in addition to your other mod so far. c:
I was kind of wondering, given that there's the whole mothra reference of a monster in the game and all, if we could possibly get a Moth-esque class, but something to do with ranged and poison? I could provide more detail if you want/if you're interested at all. It'd just definitely be a neat thing to see in the mod alongside the other flying classes.
I suppose that would be possible - there are Mothron wings, after all, and they look pretty good. A debuff-based class isn't all that easy to handle, but if it's all contained within the special ability it wouldn't be so bad.
Anyway, I've been working on more abilities today:
Pharaoh: surrounds himself with a miniature sandstorm for 30 seconds, giving him the bonuses he would get for being in the desert regardless of his location. If cast in the desert, grants a 1.3x multiplier to magic damage for the duration (e.g if magic damage bonus is +50%, this brings it to 65%). I may try to implement a debuff or periodic damage for enemies in the sandstorm, but the ability is already pretty strong. 4 minute cooldown.
Arcane Sniper: the next shot you fire from a ranged weapon will consume 1/3 of your current mana, granting flat damage based on the mana consumed, your magic damage bonus, and your progression. The number of empowered shots will increase with progression, up to 4, each consuming 1/3 of your current mana. I've written a pretty messy block to keep this from functioning with shotguns/shotbows/the Tsunami, which would be very broken (each projectile would receive the flat damage bonus). I may end up recoding this to try to pick out a projectile after firing so that these can still work with only one enhanced projectile, but it would be much harder. 30 second cooldown.
Hallow Mage: for a brief period, fires crystal shards toward your cursor. These crystals shatter into hallowed powder, converting tiles struck. The number, speed, and damage of shards increase with progression. 30 second cooldown.
Explorer: Simply the teleportation potion effect on a 30 second cooldown.