D34D5H0T
Official Terrarian
Here are a few more classes I came up with. Alot of them are holiday themed. my favorite so far is the Xenonorph Idea!Hi there Hiccup251! I had a few AWESOME ideas for some classes to add. I noticed that your current classes basically cover everything except loot increase and explosive damage.
Feel free to edit my designs as to make them more balanced... Even I admit that some of these features may be a little op.
So, here are my classes:
Starting Items: Discount Card, 50 Silver Coins(to spawn in merchant), Peddlers Hat
Choosing this class will grant: +10% rare drop chance, +30% more drops from defeated monsters, +5% more money your items can be sold for, -5% less it costs to purchase items, -10% all damage
Upon killing a boss for the first time, you will generally get a bonus of: +2% rare drop chance and +5% more drops from defeated monsters or +5% more money your items can be sold for and -5% less it costs to purchase items
Active: You sacrifice damage for precision when you attack enemies as to conserve the best of their drops. Rare drop and drop amount increased by (1.5*level)%, -50% all damage. (Don't know what the duration or cool down rate should be though...)Starting Items: Coin Gun (May be op), 100 copper coins, Treasure Hunter Costume
Choosing this class will grant: +5% ranged damage, +5% coin damage, -20% all other damage, +5% range crit chance
Upon killing a boss for the first time, you will generally get a bonus of: +3% ranged damage and +3% ranged crit chance or +6% coin dmg, platinum coin, and bonus level.
Active: An aura of luck surrounds you and brings you the luck of a treasure hunter. For 10 sec. you have a coin drop increase of (10*level)% (extremely long cool down)
Special: You have a coin drop increase by a multiplier of (2*level)Starting items: 30 gel, Royal Gel, King Slime Mask, Slime Gun,
Choosing this class will grant: +30% jump speed and height, -5% movement speed, x3 max fall speed, no fall damage, +15% movement speed when in air, -30% all damage except minion damage.
Upon killing a boss for the first time, you will generally get a bonus of: x1.5 jump speed and height or x1.5 fall speed and +5% movement speed while in air.
Active: Charge 3 sec. Spew forth multiple slimes that deal minion damage. amount of damage, health, and number of slimes are based on level.
Special: damaging enemies causes -10% speed debuff to the effected enemy. Damage received reduced by (1.5*level)% calculated before armor reduction.Please include these in your mod. I spent ALOT of time on thinking of these.Starting Items: 15 bombs, 5 dynamite, 10 grenades, Creeper Costume
Choosing this class will grant: 10% chance not to consume explosive consumable, +10% explosive damage, -10% all other damage, -20% self explosive damage.
Upon killing a boss for the first time, you will generally get a bonus of: +5% chance to not consume explosives and +5% explosive damage or -10% self explosive damage.
Active: Costs your mana max to cast. Depletes 3/4 of your max health. You release all of your inner energies in a devastating explosion. Deals insane damage in an aura around you and severely grieves terrain. Damage and range are based on level.
Starting Items: Familiar Clothes, Winter Cape, Ice Skates
Choosing this class will grant: +10% magic damage, +5% magic crit chance, -30% all other damage, +10% movement speed* and max speed*, +1 life regen, +1 life regen^, +10 max mana^, +20 max HP^, -5% mana cost*, +1 mana regen^, +1 mana regen
First time boss kill bonus: +5% magic damage and +3% magic crit chance or +10 max mana* and + 0.5 mana regen*
Special: Bonuses with an * are only active in Snow Biome or if walking on ice or snow. Bonuses with an ^ are only active in Snow Biome. All other bonuses double in Snow Biome. If in dessert or underworld you receive -2 life and mana regen, -15% all damage, -10 max HP and max mana. Also +15% mana cost. Immune to Frozen, Chilled and Frostburn debuffs. Lava and On Fire! Debuff both deal x2 damage.
Active: Calls a miniature blizzard around himself, granting the same boosts as if he were in the Snow Biome. If the ability is used in the Snow Biome, bonuses are further multiplied by 1.2x for the duration. Enemies caught in the blizzard will take magic damage and be knocked back slightly. For the duration of the blizzard all water you walk on will turn into ice and all lava you walk on will turn to obsidian. Furthermore any blocks in the blizzard will have snow spread onto them.
Choosing this class will grant: +10% magic damage, +5% magic crit chance, -30% all other damage, +10% movement speed* and max speed*, +1 life regen, +1 life regen^, +10 max mana^, +20 max HP^, -5% mana cost*, +1 mana regen^, +1 mana regen
First time boss kill bonus: +5% magic damage and +3% magic crit chance or +10 max mana* and + 0.5 mana regen*
Special: Bonuses with an * are only active in Snow Biome or if walking on ice or snow. Bonuses with an ^ are only active in Snow Biome. All other bonuses double in Snow Biome. If in dessert or underworld you receive -2 life and mana regen, -15% all damage, -10 max HP and max mana. Also +15% mana cost. Immune to Frozen, Chilled and Frostburn debuffs. Lava and On Fire! Debuff both deal x2 damage.
Active: Calls a miniature blizzard around himself, granting the same boosts as if he were in the Snow Biome. If the ability is used in the Snow Biome, bonuses are further multiplied by 1.2x for the duration. Enemies caught in the blizzard will take magic damage and be knocked back slightly. For the duration of the blizzard all water you walk on will turn into ice and all lava you walk on will turn to obsidian. Furthermore any blocks in the blizzard will have snow spread onto them.
Starting Items: Eskimo Armor, 50 Frost Daggerfish, 50 snowballs, Reinforced Fishing Pole, 1 Frost Minnow, 5 Atlantic Cod,
Choosing this class will grant: +5% fishing skill, +5% fishing skill*, +5% throwing damage, Drown time increased by 5%, -10% all other damage,
First time boss kill bonus: +3% fishing skill* and +3% fishing skill or +5% throwing damage and drown time increased by 3%
Special: Immune to Frozen and Chilled debuffs. Bonuses with an * are only active in Snow Biome.
Active: if in holding a fishing pole in hand, for the next 30 sec your fishing skill will increase by 30%. In any other circumstance you will imbue your thrown weapons for 20 sec. this ability consumes a snowball for every thrown item consumed. Ranged weapon causes enemies to receive the Frostburn and Chilled debuff.
Choosing this class will grant: +5% fishing skill, +5% fishing skill*, +5% throwing damage, Drown time increased by 5%, -10% all other damage,
First time boss kill bonus: +3% fishing skill* and +3% fishing skill or +5% throwing damage and drown time increased by 3%
Special: Immune to Frozen and Chilled debuffs. Bonuses with an * are only active in Snow Biome.
Active: if in holding a fishing pole in hand, for the next 30 sec your fishing skill will increase by 30%. In any other circumstance you will imbue your thrown weapons for 20 sec. this ability consumes a snowball for every thrown item consumed. Ranged weapon causes enemies to receive the Frostburn and Chilled debuff.
Starting Items: 5 Goodie Bags, 5 pumpkin seeds, Paintball Gun
Choosing this class will grant: +4% movement speed, speed max, fall speed, magic, ranged, and minion damage, +1 mana regen and +10 mana max. -20% all other damage.
First time boss kill bonus: +3% movement speed, speed max, and fall speed or +10 mana max and +0.5 mana regen or +4% magic, ranged, and minion damage
Special: all bonuses are multiplied by x1.3 during the Halloween event and Pumpkin moon. This multiplier will stack if more than one of the conditions is met. All bonuses are cut in half during the Christmas event and Frost moon. Takes x2 damage from all Christmas Event, Frost moon, and Snow biome monsters. Debuffs Chilled, Frost Burn, and Frozen last x2 as long as they normally do.
Active: You hold the spirit of Halloween. Toggle on and off the Halloween event at any time.
Choosing this class will grant: +4% movement speed, speed max, fall speed, magic, ranged, and minion damage, +1 mana regen and +10 mana max. -20% all other damage.
First time boss kill bonus: +3% movement speed, speed max, and fall speed or +10 mana max and +0.5 mana regen or +4% magic, ranged, and minion damage
Special: all bonuses are multiplied by x1.3 during the Halloween event and Pumpkin moon. This multiplier will stack if more than one of the conditions is met. All bonuses are cut in half during the Christmas event and Frost moon. Takes x2 damage from all Christmas Event, Frost moon, and Snow biome monsters. Debuffs Chilled, Frost Burn, and Frozen last x2 as long as they normally do.
Active: You hold the spirit of Halloween. Toggle on and off the Halloween event at any time.
Starting Items: Tax Collector’s Clothes, Classy Cane, 5 Presents, 5 Shiverthorn Seeds
Choosing this class will grant: +2% movement speed, speed max, fall speed,+5% melee and throwing damage, +1 health regen and +20 HP max. -30% all other damage.
First time boss kill bonus: +2% movement speed, speed max, and fall speed or +4% melee and throwing damage or +0.5 health regen and +20 HP max.
Special: all bonuses are multiplied x1.2 when in the Snow Biome and during the Christmas event and Frost moon. This multiplier will stack if more than one of these conditions are met at the same time. All bonuses are cut in half during the Halloween event and Pumpkin moon. Takes x2 damage from all Halloween Event and Frost moon monsters. Debuffs Chilled, Frost Burn, and Frozen last half as long as they normally do.
Active: You hold the spirit of Christmas. Toggle on and off the Christmas event at any time.
Choosing this class will grant: +2% movement speed, speed max, fall speed,+5% melee and throwing damage, +1 health regen and +20 HP max. -30% all other damage.
First time boss kill bonus: +2% movement speed, speed max, and fall speed or +4% melee and throwing damage or +0.5 health regen and +20 HP max.
Special: all bonuses are multiplied x1.2 when in the Snow Biome and during the Christmas event and Frost moon. This multiplier will stack if more than one of these conditions are met at the same time. All bonuses are cut in half during the Halloween event and Pumpkin moon. Takes x2 damage from all Halloween Event and Frost moon monsters. Debuffs Chilled, Frost Burn, and Frozen last half as long as they normally do.
Active: You hold the spirit of Christmas. Toggle on and off the Christmas event at any time.
Starting Items: Magic Mirror, Tungsten Hammer, Tungsten Pickaxe
Choosing this class will grant: +5% movement speed, +10% mining speed, +10% building speed, +5% pickaxe power, +5% hammer power, +1 block placement range -10% all damage, -10 max mana and health
First time boss kill bonus: +1 block placement range, +5% building speed, and +3% hammer power or +5% mining speed, +3% mining power, and +1 mining range
Special: Mining, Building, and Spelunker potions all last 10% longer
Active: if in cavern layer x2 mining speed for 1 minute. If above ground x2 building speed for 1 minute. No effect anywhere else.
Choosing this class will grant: +5% movement speed, +10% mining speed, +10% building speed, +5% pickaxe power, +5% hammer power, +1 block placement range -10% all damage, -10 max mana and health
First time boss kill bonus: +1 block placement range, +5% building speed, and +3% hammer power or +5% mining speed, +3% mining power, and +1 mining range
Special: Mining, Building, and Spelunker potions all last 10% longer
Active: if in cavern layer x2 mining speed for 1 minute. If above ground x2 building speed for 1 minute. No effect anywhere else.
Starting Items: Dryad Costume, Dirt Rod, 5 Acorns, 2 Corrupted Seeds, 2 Hallowed Seeds, 2 Crimson Seeds, 2 Grass Seeds, 2 Jungle Grass Seeds, 2 Mushroom Grass Seeds, 1 Blinkroot Seed, 1 Daybloom Seed, 1 Deathweed Seed, 1 Fireblossom Seed, 1 Moonglow Seed, 1 Waterleaf Seed, 1 Shiverthorn, 5 Pumpkin Seeds, 4 Sunflowers
Choosing this class will grant: +2 life regen, +1 mana regen, +40 max HP, +10 max mana, +5% magic damage*, -5% mana cost*, +2 defense*, +2% movement speed*
First time boss kill bonus: +0.5 mana regen, +1 life regen, +20 max HP, and +5 max mana or +4% magic damage*, -2% mana cost*, +2 defense*
Special: Bonuses with * are only active in Forest and Jungle Biomes and are doubled in Jungle Biomes. Other bonuses are x1.5 when in Forest. Other bonuses tripled when in Jungle Biomes. Other bonuses are cut by 75% when in dessert biome, cut by 50% when in corruption or crimson, and cut by 10% when in hallow. If in dessert you receive -5% magic damage, +5% mana cost, and -2 defense. Lava and the On Fire! Debuff deal twice as much damage.
Active: Creates the ring of leaves that the NPC dryad creates. Leaves deal magic damage that scale with level. When ability is active you receive the Dryad’s Blessing buff and the Slow debuff. When enemies are in the ring created by the leaves they receive the Dryad’s Bane debuff.
Choosing this class will grant: +2 life regen, +1 mana regen, +40 max HP, +10 max mana, +5% magic damage*, -5% mana cost*, +2 defense*, +2% movement speed*
First time boss kill bonus: +0.5 mana regen, +1 life regen, +20 max HP, and +5 max mana or +4% magic damage*, -2% mana cost*, +2 defense*
Special: Bonuses with * are only active in Forest and Jungle Biomes and are doubled in Jungle Biomes. Other bonuses are x1.5 when in Forest. Other bonuses tripled when in Jungle Biomes. Other bonuses are cut by 75% when in dessert biome, cut by 50% when in corruption or crimson, and cut by 10% when in hallow. If in dessert you receive -5% magic damage, +5% mana cost, and -2 defense. Lava and the On Fire! Debuff deal twice as much damage.
Active: Creates the ring of leaves that the NPC dryad creates. Leaves deal magic damage that scale with level. When ability is active you receive the Dryad’s Blessing buff and the Slow debuff. When enemies are in the ring created by the leaves they receive the Dryad’s Bane debuff.
Starting Items: Space Creature Costume, Tiger Climbing Gear
Choosing this class will grant: +30% movement speed and max speed, +20% jump speed and height, +10% falling speed, -50% fall damage, +15% melee damage, +10% melee crit chance, +1 health regen, -95% all other damage, mana max = 0 (can’t be increased), -90% wing time
First time boss kill bonus: +5% movement speed and max speed, +3% jump speed and height, +2% falling speed, -10% fall damage or +7% melee damage, +5% melee crit chance, and +1 health regen
Special: Bonus max health increased by (5*level)%. Bonus defense increased by (5*level)%. When you are hit, with melee damage, by an enemy that enemy receives the Venom debuff for 10 sec. When you are hit, with magic damage, that damage receives 20% armor penetration and deals double damage. (Example: if you have 100 defense and are attacked with magic damage. It will penetrate your armor 20%, so you now the attack deals damage as if you only had 80 defense.)
Active: gives you the buffs as follows for (10+1.5*level)seconds: Battle, Dangersense, Endurance, Hunter, Invisibility, Night Owl, Ironskin, Lifeforce, Swiftness, Titan, Rapid Healing, and, Panic!. This also gives you lifesteal 10%. After the buffs end you receive the following de-buffs for (30-(1.5*level%)): Cursed, Slow, Weak, Broken Armor and Feral Bite. This active has an insane cool down of 5 minutes.
Choosing this class will grant: +30% movement speed and max speed, +20% jump speed and height, +10% falling speed, -50% fall damage, +15% melee damage, +10% melee crit chance, +1 health regen, -95% all other damage, mana max = 0 (can’t be increased), -90% wing time
First time boss kill bonus: +5% movement speed and max speed, +3% jump speed and height, +2% falling speed, -10% fall damage or +7% melee damage, +5% melee crit chance, and +1 health regen
Special: Bonus max health increased by (5*level)%. Bonus defense increased by (5*level)%. When you are hit, with melee damage, by an enemy that enemy receives the Venom debuff for 10 sec. When you are hit, with magic damage, that damage receives 20% armor penetration and deals double damage. (Example: if you have 100 defense and are attacked with magic damage. It will penetrate your armor 20%, so you now the attack deals damage as if you only had 80 defense.)
Active: gives you the buffs as follows for (10+1.5*level)seconds: Battle, Dangersense, Endurance, Hunter, Invisibility, Night Owl, Ironskin, Lifeforce, Swiftness, Titan, Rapid Healing, and, Panic!. This also gives you lifesteal 10%. After the buffs end you receive the following de-buffs for (30-(1.5*level%)): Cursed, Slow, Weak, Broken Armor and Feral Bite. This active has an insane cool down of 5 minutes.
Starting Items: Tree Outfit, 1 Pine Tree Block,5 Acorns, 100 snowballs, Snowball Cannon
Choosing this class will grant: +5% minion damage, +5% magic damage, -5% movement speed^, -5% jump speed and height^, -5% all other damage^, +1 life regen, +1 life regen*, +1 mana regen*, +20 max health, +10 max mana, +1 minion max*
First time boss kill bonus: +3% minion damage, +0.5 man regen, and +1 mana regen* or +3 ranged damage, +0.5 health regen, and +1 health regen*
Special: Bonuses with * are only active in snow biome, frost moon, Christmas event or when a pine tree is nearby. Pine tree range increases with level. Frost moon multiplies all bonuses except “+1 minion max” by 1.3. Christmas event multiplies all bonuses except “+1 minion max” by 1.5. Increase bonus max health by (5*level). Increase bonus mana max by (3*level). Negative bonuses with ^ multiply x2 in dessert and underworld.
Active: Cannot toggle in dessert or underworld. You take root in the ground and absorb nutrients. Toggle Active. When toggled you basically stone yourself, but there is no gray coloring effect. Also you receive no knockback when this is toggled. x3 mana and health regen speeds; increases minion damage by 10%. When toggled off receive Well Fed buff for default time.
Choosing this class will grant: +5% minion damage, +5% magic damage, -5% movement speed^, -5% jump speed and height^, -5% all other damage^, +1 life regen, +1 life regen*, +1 mana regen*, +20 max health, +10 max mana, +1 minion max*
First time boss kill bonus: +3% minion damage, +0.5 man regen, and +1 mana regen* or +3 ranged damage, +0.5 health regen, and +1 health regen*
Special: Bonuses with * are only active in snow biome, frost moon, Christmas event or when a pine tree is nearby. Pine tree range increases with level. Frost moon multiplies all bonuses except “+1 minion max” by 1.3. Christmas event multiplies all bonuses except “+1 minion max” by 1.5. Increase bonus max health by (5*level). Increase bonus mana max by (3*level). Negative bonuses with ^ multiply x2 in dessert and underworld.
Active: Cannot toggle in dessert or underworld. You take root in the ground and absorb nutrients. Toggle Active. When toggled you basically stone yourself, but there is no gray coloring effect. Also you receive no knockback when this is toggled. x3 mana and health regen speeds; increases minion damage by 10%. When toggled off receive Well Fed buff for default time.
p.s. i still have more ideas to come... including the Nature's Spirit class...
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