NeoPhantom
Skeletron Prime
Instead wouldnt giving the existing pets a use be more feasable? He did say he is limited by spriting.
That could work too. I know spriting is limited but he also said that if it can be accomplished then there are some possibilities of other things. I just wanted to see if this has some potential. If so, I'd dig a bit harder at finding a spriter or maybe even learn myself.Instead wouldnt giving the existing pets a use be more feasable? He did say he is limited by spriting.
Cool class, but the special seems unrelated? Seems like the sort of special that would bd given to a dark atributed magic/summon hybrid...
Considering the class style, wouldnt you prefer a rain of spears falling from the skies and hitting random enemies? Number of spears and damage scaling with progression?
Furthermore, while you make note of a chance to not consume throwing weapons, theres no other relation to that damage type. Maybe making the boss bonuses 3% melee, ranged and throwimg damage would be balanced?
Its certainly a fun way to play thats for sure!
Hey @Hiccup251 , how limited are you with coding things? I had an idea for a class but I wasn't sure if it'd be too extreme. It was basically gonna be something similar to Soulbound. I was gonna call it Hunter. The class would maybe have a choice of two types of summons (ranged or melee, think slime or hornet but not those as the choices) and instead of having to summon them with a staff they'd be a bound "pet" that levels up with you as you kill bosses and whatnot. You yourself would deal ranged damage and deal less of the other types. Now, what the pets would be is up to you. I wasn't sure what the limitations are. Maybe spriting a hawk or maybe tweaking a bird's sprite and that could become the flying melee type. I'm not sure about the ranged type of minion. I was thinking that when you select the Hunter contract you'd get a consumable that'd give you one or the other.
What makes this different to Soulbound is that Soulbound characters have the ability to change their summon/pet whenever they want to, allowing variety. With the Hunter your decision will impact your playstyle. What are your thoughts? Would that be a project outside of this mod or do you think it may have some potential?
Edit: Just thought of something amazing. What if we took it a step further and made it so that if you chose the ranged pet you'd get bonuses with melee instead of ranged and with the melee pet you'd get bonuses with ranged, or do you think that might be too complicated?
I was looking at the air-based classes, and none of them really fits the kind of play style I'm looking for. I'm wondering if there would be a possibility for a Range/Melee (the specific combination I've been playing on a character I decided to gift a class scroll to) or more generalist flyer. I don't have a specific source, but there are a lot of sources (including Biblical) that depict angels as using melee weapons - particularly swords - and bows aren't uncommon either. So, that's sort of what I had based a character around.
My ideal class would be something like this (very rough concept);
Valkyrie - Starts with a Spear
+5% melee damage, -20% magic and minion damage.
On boss kill: +4% melee and ranged damage, or +.5 seconds air time, +.4 (6.4%) max horizontal flight speed, and increased handling while flying.
Special: Has wings with base air time of 1 second and base max speed of 6.25. Has a 5% chance not to consume ammo or thrown projectiles. On the ground, health regeneration and knockback is reduced by 20%.
Active: Unleashes a flock of homing ravens who steal health from every enemy on screen.
1. Fair enough, I suppose.I'd be fine with it having an adjustment. I did say that it was just meant as a rough concept.
As far as ranged goes, I agree that they're commonly depicted with melee weapons. Hence why I only suggested an actual bonus to melee damage, and just no penalty to projectile-based. My logic on that being threefold.
As for wings, I'm not sure. The scale wings don't look particularly fishlike, despite the name. Otherwise, what choice is there, aside from making a new wing item with a recolour? I mean, Spectre Wings would probably look alright, but would be a huge boon to get from the start of the game.
- Unlike angels, demons, and harpies, Valkyries are specifically warriors, so I thought it makes sense that they would be able to use all tools of war, even if they favour one.
- Ranged combat is the only type not covered by a flight class yet.
- Thorium Mod has some really pretty bows that look great with the vanity I'm using.
Just use code magic, huhCould just using code magic color a pair of wings that would fit in look.
The Harpy gains ranged bonuses as well as thrown. All damage types are covered by the 3 flying classes already in.
Your probably sitting down though. Therefore, you sit corrected!I stand corrected.
That's because I made a dumb mistake. Though I guess it's true that you get the text on your first kill, you also get it for every kill after... I'll fix this.Believe I got the Level Up! text on my second WoF kill.
I had the Chronomancer's ability in my mind, and really wanted to fit it into a class. Figured it would work best on a pure magic class, but the current pure magic classes cover pretty much all the stat spreads - so I decided to take power out of the raw stats and put it into the ability to make it stand apart from the others. Considered the giving him a sundial, but it's an awfully rare item to start with.The Dragoon's pretty neat! I can definitely see myself playing that class as when i play melee I prefer spears over swords and jumping at an enemy is just cool! Definitely good for exploration or just dodging enemies.
Chronomancer seems a bit too dependant on his ability in comparison to other classes, but BOY is it a powerhouse! You couldve given him a Sundial to help out his starting items if it isnt too OP.
Of the new abilities, the Contracted Sword seems the most interesting. Gotta try it out when I have time.
Ps- when the Merfolk carries a Neptune's Shell or its upgrades in his main accesory slot and makes it invisible, it is possible to make the transformation of the class invisible as well.
Aqua playthrough nearly done, bosses were a bit hard due to the one minute limit of the rain. Wall of Flesh was more odicious than usual... Its quite difficult to get a good quantity of water on hell without it evaporating... The rest of the bosses were simple enough once a proper arena was built. After Queen Jellyfish's Necklace and Fishron's Baby mount were obtained, the bonuses in water were quite excellent.