Summoners already have two separate sets of post-Plantera armor (Spooky and Tiki).What about summoners?....
And the whole thing about those helmets having those traits is that armor set´s problem: It isn´t based around a playstile, but a damage type. It basically creates the effect of it having a helmet for the price of three.As a ranger, I kind of dislike the shroomite set. Since rangers are the only ones that have certain damages within their damages. So.. It kind of breaks the shroomite set.
Also, I like the shroomite set because you will get the same defense for all helmets, which is a big deal for me.
Also, I'm willing to bet someone is going to come in here and say, "What about summoners?" even though it is still a basic sub-class :/
You forgot the Summoner trinity.
Hey, you could play a warrior only playthrough that would restrict you from the other classes. Going without summoner is basically an easy version of a one-class playthrough. Sure, summon's aren't important, but it's useful when grinding (which can or cannot be important in gameplay)Summoner will always be a secondary class type on the basis that it deals indirect secondary damage.
I'm dealing solely with the primary class trio.
Never said it wasn't useful, I said it's not part of the main damage types trio, as you can use Melee/Magic/Ranged and Minion damage simultaneously.Hey, you could play a warrior only playthrough that would restrict you from the other classes. Going without summoner is basically an easy version of a one-class playthrough. Sure, summon's aren't important, but it's useful when grinding (which can or cannot be important in gameplay)
This spans across three different threads, two huge ones I made and a small one from TO, so no, that wouldn't have worked. :l-Could have just included this information in your Spectre Mask suggestion.
Radical and pointless, huh? Kind of like this post.Why??? These armors are fine already, and these radical changes seem non-Terraira and pointless.
I suggest not laying out multiple threads over a single suggestion then.Radical and pointless, huh? Kind of like this post.
"Non-Terraria" is rather hard to justify... not like you even tried, though.
Pointless? Hardly, but I'm not going to go through and explain it when the reasons are already laid out in the other threads.
This is a suggestion for a Beetle armor piece with the addition of other components from other suggestions, the ultimate goal of which being to have a threesome of endgame armors with three distinct sets and abilities for each. It's a grand scheme of mine, and the only way to present that grand scheme was to make a thread that displays it.I suggest not laying out multiple threads over a single suggestion then.
>_>I TOTALLY misunderstood this idea. I thought you were suggesting a system of upgrading armor pieces to have higher buffs and stats... which would be dumb.
Oh my dear lord, are you completely incapable of being polite?>_>
It helps to read...
They look pretty balanced to me.I like but they might need balenceing to work well
Also I just want to remind you of the Beatlesarmour beatles
And spectre armours wisps...
Where do those go ?
I do like the shoo mite because I use a grenade launcher (Rocket 1) for crowd control
But then I switch to a sniper rifle for single target
And who can forget the op (iMHo) combo of the clophite shot bow and clophite a rows
(Clophite is auto corect)