- Destroyer Emblem is a much better offensive-focused item than the Celestial Stone. CS only provides +10% Damage, whereas the DE provides both 10% increased damage and +8% Crits. The Celestial Stone is better rounded all around, but since its focus is divided between offensive, defensive, and miscellaneous bonuses, Destroyer Emblem is much more appealing to people who want to solely boost their damage output.
Okay, so people are more likely to use the Destroyer Emblem than the Celestial Stone, I can understand that. Which completely negates my argument that people are unlikely to use the Snake Emblem, I admit that.
But as far as I'm concerned that makes my argument about it replacing Venom ammo and Flasks even more important, since people are more likely to exploit it.
- You seem to think that Snake Eyes would replace Venom ammo and Flasks, to which I say 1) This item is far from providing a guaranteed chance to inflict Venom, and in fact would only have a small chance to inflict said debuff, varying from a 1.3% to a 33% chance depending on how heavily you gear yourself towards critical strike chance, and 2) What about Magic?
A 33% to inflict Venom for an average of 7 seconds. Considering a melee character (4%) using Beetle Armour (13%) and a Snake Emblem (10%) gives you 27% chance to crit (let's round it down to 1 in 4 for convenience), which is without any additional crit boosting. Presuming you use anything with an use time of 30 or lower (the only non-flail weapon that is slower than that that you
might still be using at that point is the Chlorophyte Warhammer or the Mushroom Spear), that in two second you have probably landed at least one crit, which means Snake Emblem triggers every six seconds, which effectively (not actually, RNG hates us occasionally)
does give you a free Flask of Venom.
Considering a ranged character (4%) using Shroomite while moving (25%) and a Snake Emblem (10%) gives you a 39% chance to crit (one in three for convenience), again without any additional crit boosting. Now, since you're effectively going to land a crit every three attacks, and every three crits is going to trigger Snake Emblem, that means 1 in 9 attacks inflicts Venom. You got approximately 7 seconds to land those 9 attacks, which comes down to any weapon that has an use time lower than 47. Which is literally
everything slower than the Sniper Rifle without modifiers. Which also of course has it's own innate +19% chance, but I'm not going to bother to do the math there. So yes, free Venom ammo which you can couple with Ichor or Cholorophyte to your liking.
You got me on the point that there is no Vial of Venom option for Magick, but I counter that yet again with a calculation that in most situations it still constantly triggers.
Considering a magic character (4%) using Spectre armor with a Hood (6%) and a Snake Emblem (10%), once again with no additional crit boosting, has 20% chance to crit. We know the drill by now: one in five attacks is a crit, one in three crits triggers the Emblem, so one in fifteen attacks triggers the Emblem. The only not constantly envenoming weapons that you might still use at that point are the Inferno Fork and the Unholy Trident.
So yes, I do indeed think that Snake Eyes will replace Venom ammo and Flasks, with as an additional problem for Ranged builds that you can use other 'status ammo' right next to it.
- Just an fyi: Constructive criticism is criticism that builds or guides something into a better form. What you were saying was "Nope, because [insert arbitrary and uneducated opinion here]." which doesn't help anyone. If you want to criticize constructively, you have to at least hint at a viable solution. Saying something like "Nope. This stat is too high" hints at the solution of adjusting that stat. Saying "Nope. This other thing makes this useless" doesn't suggest anything constructive.
Do
not patronise me. Being opposed your suggestion does not make my comments arbitrary or uneducated.
"This other thing makes this useless" suggests that what you are trying to suggest would break or significantly alter an already existing mechanic. The obvious solution to that is scrapping. You can't make a good drawing without erasing a few lines.
The Crossbone Charm is still good, by the way. As I said, I wouldn't use it, but I still think it's a good idea nonetheless.