Esther
Stardust Pillar
Normally they have a mental block in place that prevents them from using those powers.Wdym “usually blocked?”
Also, I forgot to remove the body-share note again. Let me fix that...
Normally they have a mental block in place that prevents them from using those powers.Wdym “usually blocked?”
Maybe the sandstorm could end soon?Sorry for not doing much; I have no ideas to do anything save for throwing everyone into a boss fight.
Name: Navy
[ISPOILER]Real Name: Axel Erenlicht[/ISPOILER]
Age: At this point, they lost track. They’ve been around for at least a few hundred years.
Gender: Non-Binary, but usually doesn’t bother correcting people that accidentally use He/Him.
Species: Human
Appearance:
[SPOILER="Big Image Warning"]
[img]https://forums.terraria.org/index.php?attachments/navy-jpg.494826/[/img]
[/SPOILER]
Height: 1.76 Meters
Personality: Mostly a nice person, though they seem a bit… how do I say this… distanced? From everyone else. They tend to be very blunt as well.
Equipment: A sword.
[img]https://forums.terraria.org/index.php?attachments/sky-sword-png.494828/[/img]
Abilities: Fire magic, Dark magic.
[SPOILER="Usually Blocked"]
-An energy spear. It seems to apply some kind of poison(?) effect to whoever gets hit (Similar to Veanlin’s Darkness magic category, but also different, it’s hard to explain). However, if Navy uses this for too long, they too suffer from that poison effect, and it also seems to have an effect on their mind if they aren’t careful.
-An energy “jet”, basically. It has similar effects to the spear, but it’s a lot stronger… and a lot more dangerous for Navy to use. They can use it up to two times before needing to stop, or else their mind is affected in the same way as when they use their spear for far too long.
It has short range when used directly, but Navy can also use it on the ground to summon it below their target, which has increased range but takes longer to pull off.
-Illusions: Can only be used to make illusions of smaller objects that Navy is holding or touching (I’d say a warhammer would be the absolute limit, and something that big would be very draining for them along with being dangerous to do for long). How long they can keep an illusion active depends on the size of the object, with a limit of 5 minutes on small things, to 30 seconds or less on larger things. This ability is less risky for them to use, but the effects caused by overusing it are the same self-poison as the spear, getting more intense as the limit is approached more closely.
[/SPOILER]
Strengths: Skilled with their fire magic, and pretty good at dodging attacks.
For being as distanced from others as they are, they have surprisingly good teamwork skills sometimes.
Weaknesses: Really bad at blocking attacks, and has some trouble actually befriending others.
Known Backstory: WIP in lore thread
Other:
Soul Color: Soft Orange
Text Color: [COLOR=#5F1412]#5f1412[/COLOR]
--
Name: Fragment Erenlicht
Age: ???
Gender: Non-Binary, but accepts it/its pronouns in certain contexts. They’ll correct you outside of those contexts though.
Species: Human
Appearance:
[SPOILER="Big Image Warning"]
[img]https://forums.terraria.org/index.php?attachments/fragment-jpg.494827/[/img]
[/SPOILER]
Height: 1.78 Meters
Personality: [Notes: (altered and shortened for this RP)
-Really really hates Navy. Hates the fact they have to put up with Navy even more right now.
-For being literally pure evil, they have a good sense of humor.
-Aggressive, yet also calculating
]
[SPOILER=Quotes that fit their personality]
[COLOR=#0e0203]"It's taking [I]every fiber of my being[/I] to not hate all of you."[/COLOR]
[/SPOILER]
Equipment: A pair of energy knives. They don't deal a lot of direct damage, but have very strong armor-piercing properties. (-3 to armor boosts on D10, or -6 on D20; can't make armor boosts turn into penalties, and can only reduce them to +1 and not negate them entirely. For my own method of handling armor, the penalty is instead applied directly to the target, but only on already failed defense rolls. (As in, rolling a 7 will not trigger the armor-piercing, but a 4 would trigger it, essentially increasing the damage dealt without affecting successful defense rolls.))
They also have something known as Soul Armor. It's only visible when near anything that can damage souls (such as a Void mage), but when it is visible, it looks like a translucent, light grey suit of light armor. This absorbs damage from things like Void Magic (anything that makes it visible is affected, basically), to protect their extremely fragile soul from critical damage or outright destruction.
Should the armor absorb too much damage, it shatters and can't be used for a few days. It repairs itself over time when out of battle.
Abilities: Fire Magic and Dark Magic, as well as being able to use Esther’s teleportation.
There’s another thing they can do, but it only works on one person. Specifically, they’re able to basically steal power from Navy, which would weaken them and could even leave them unable to use certain abilities for a little while.
If Fragment absorbs enough of Navy's power, they can temporarily enter a powered state where they're... well, a lot stronger.
[SPOILER="Appearance in Powered Form"]
[img]https://forums.terraria.org/index.php?attachments/fragment-powered-digital-coloring-png.494829/[/img]
[/SPOILER]
Strengths: Skilled with magic despite their current limitations, and is really good at dodging attacks.
Weaknesses: Their magic is weaker than they’d want it to be, and it’s also hard for them to actually [I]use[/I] their magic right now aside from summoning fireballs.
Known Backstory (Optional): [REDACTED. Their name is a hint though.]
Other: Their fighting style resembles Aticia's a lot, focusing on pressuring enemies with constant attacks and combos that can chip away at their health if not countered properly.
Soul Color: Pure Black
Text Color: [COLOR=#0e0203]#0e0203[/COLOR]
YupI really like this roleplay, and I think an issue I personally have with activity here might just be a fundamental problem with the character I use. I love how Thudd has turned out so far, but he's not really meant to be independent, he can't do anything very complex without A-HO guiding him. Likewise, A-HO can't get much done without Thudd active. So me and Fluxx are kind of stuck with two halves of a character who is still pretty dysfunctional as a whole. And I really like that dynamic but with so few other duos actually active in the RP, it does make things kind of slow and/or awkward.
So I am considering eventually adding another duo that I will control personally, in the hope that more active characters will help the RP.
As for issues with the roleplay as a whole, honestly I think the only real problem it has is co-existing with Limbo. Limbo needs a lot of time and attention to even just keep up with and so I think most people just didn't have time for this.
There's still a good 5 or so relatively active players in it though which I think is alright, and I do think the bossfight will help, the desert segment has been going for a while at this point.
Yeah they played an important part before.@Vella being inactive doesn't help either... we need more players.
Neither do I.I don't want this to die...
Yep. I suggest getting ready for a desert boss because if it can't happen naturally the first week of April it's coming.I usually don't say this, often quite the opposite.. but perhaps Double Trouble needs a bit more action? Right now, the biggest divide and the most conflict has just been A-HO pissing various people off by being a brat. I think creating a slightly more oppressive atmosphere, some more random enemy encounters, just.. a little more structure forced through combat, hostility, or hardship, would go a long way! You don't need to listen to me, I'm just saying it how I see it, and I don't suggest entirely derailing your ideas if they go against what I just said.
I love this RP. It's fun to have a joint OC with orcha, but like he said, it makes us a bit dysfunctional as a pair. I'm also willing to add another duo separate from A-HO and Thudd to create more interactions, if you'd like.
Don't lose hope! We believe in you and are here to support ya. At the end of the day though, if you want to close this RP, then close it, we'll all understand, and though we may be a bit sad, we want you to do what's best for you.
THROWYep. I suggest getting ready for a desert boss because if it can't happen naturally the first week of April it's coming.
Yep. I suggest getting ready for a desert boss because if it can't happen naturally the first week of April it's coming.
That's why Percy is suddenly next to the most dangerous person in the RP!THROW
THE
ORB
ALREADY-