Name: Titan Nicknames (Optional): "The Tar" "The Mire" "The Maw" Prior Physical: A mass of doughy black matter that changes shape at will Current Physical: A mass of black fluid with poor motor control inside what seems to be an old metal diving suit. Thin light-grey slits appear in the glass face as an approximation of many eyes Weight: 203 Lbs. Text Color: Black, bold Personality: Careless, Single-minded, Hungry, Amoral Equipment (Optional): [N/A] Theme (Optional): "A complete and utter destruction of the senses." -heaven pierce her (Ear pain warning) Prior Abilities: amorphous, property changing (density, adhesiveness, viscosity, texture, acidity/basicness, bioluminescence ect.) Current Abilities: Beyond-human strength (nothing incredible), endlessly flexible, blunt force trauma resistance Strengths: Painless, Physically capable, heightened senses (except for sight) Exploitable flaws: quite flammable, must eat to regenerate, deeply-unintelligent, monochrome vision, no depth perception, tone deaf, turns into a puddle without the suit Connections: Even before it came here it was not but a weathered shadow of a deity-snuffing beast of olde, not even it remembers who or what it was. It just remembers a seething hunger, and a churning blackness. And now all it knows is metal confines and shallow beastliness.
Name: Europa Nicknames (Optional): "The Mark" "The Ray" "The Etch" Prior Physical: Their physical form has depth but appears 2 dimensional due to looking like a bunch of solid white scribbled lines in the rough shape of a human Current Physical: A Dim humanoid shape of light inside what seems to be a more modern fiber-based diving suit with dim white light weakly beaming out of the eye holes. Weight: [N/A] Height: 5"10 Text Color:Grey Personality: Enigmatic, Haughty, Moral extremist, Knowledgeable Theme (Optional): "Living in the Light" -Ridiculon(Dogmatic Christianity warning) Prior Abilities: Energy constructs, Surface melding, hovering (not flight, they're always an inch or two off the ground) Current Abilities: Produces light, very light-weight, can produce negligibly small static shocks Strengths: Painless, Academically adept, Tireless Exploitable flaws: Dodgy/easily deterred, broody and scornful, zealous, lacks awareness, turns into a puddle without the suit. Connections: A recycled essence of a once scorching light, though it refuses to elaborate on it's past, but the clear truth is that it's intentions are as shallow as pursuit of apotheosis and dominance, it's typical ambitions heightened by this new low it has reached.
Parallel Dynamic(s): The neglected corpse, The freed soul. The Immortal, the Slayer. The once-great.
Name: while they technically have a name, the sound of water boiling isn't humanly pronounceable Nicknames (Optional): "The Tar" "The Mire" "The Maw" Prior Physical: A mass of doughy black matter that changes shape at will Current Physical: A mass of black fluid with poor motor control inside what seems to be an old metal diving suit. Thin light-grey slits appear in the glass face as an approximation of many eyes Weight: 203 Lbs. Text Color: Black, bold Personality: Careless, Single-minded, Hungry, Amoral Equipment (Optional): [N/A] Theme (Optional): "A complete and utter destruction of the senses." -heaven pierce her (Ear pain warning) Prior Abilities: amorphous, property changing (density, adhesiveness, viscosity, texture, acidity/basicness, bioluminescence ect.) Current Abilities: Beyond-human strength (nothing incredible), endlessly flexible, blunt force trauma resistance Strengths: Painless, Physically capable, heightened senses (except for sight) Exploitable flaws: quite flammable, must eat to regenerate, deeply-unintelligent, monochrome vision, no depth perception, tone deaf, turns into a puddle without the suit Connections: Even before it came here it was not but a weathered shadow of a deity-snuffing beast of olde, not even it remembers who or what it was. It just remembers a seething hunger, and a churning blackness. And now all it knows is metal confines and shallow beastliness.
Name: Much like it's counter part, it has a name but the sound of radio static isn't exactly humanly pronounceable Nicknames (Optional): "The Mark" "The Ray" "The Etch" Prior Physical: Their physical form has depth but appears 2 dimensional due to looking like a bunch of solid white scribbled lines in the rough shape of a human Current Physical: A Dim humanoid shape of light inside what seems to be a more modern fiber-based diving suit with dim white light weakly beaming out of the eye holes. Weight: [N/A] Height: 5"10 Text Color:Grey Personality: Enigmatic, Haughty, Moral extremist, Knowledgeable Theme (Optional): "Living in the Light" -Ridiculon(Dogmatic Christianity warning) Prior Abilities: Energy constructs, Surface melding, hovering (not flight, they're always an inch or two off the ground) Current Abilities: Produces light, very light-weight, can produce negligibly small static shocks Strengths: Painless, Academically adept, Tireless Exploitable flaws: Dodgy/easily deterred, broody and scornful, zealous, lacks awareness, turns into a puddle without the suit. Connections: A recycled essence of a once scorching light, though it refuses to elaborate on it's past, but the clear truth is that it's intentions are as shallow as pursuit of apotheosis and dominance, it's typical ambitions heightened by this new low it has reached.
Parallel Dynamic(s): The neglected corpse, The freed soul. The Immortal, the Slayer. The once-great.
@Rapscallion-🦀 {Accepted, but I’d like one name for them to be called; they have three nicknames and I wish to call them consistently by one (having several is fine, I’d just like a main one.)}
Vella has been inactive on this roleplay lately. Also... oh god A-HO got Xueqing angered, this isn't going to end well if he doesn't know where to stop
Haven't had time for this roleplay lately, or for working on my second duo.
Might fill that second duo slot (or replace the Nidoran, at least temporarily) with Navy and Fragment as a duo and see how badly that's gonna go (Those two hate each other a lot it's so tempting to force them to team up). I also have various other duos in my list in a still not saved document in Notepad which I can show if there's interest in something like a vote.
Chances are I'll replace the Nidoran for it as I haven't really been in the mood for them lately. They might return later but for now I think I'll have them get sent back to Evarisse.
Chances are I'll replace the Nidoran for it as I haven't really been in the mood for them lately. They might return later but for now I think I'll have them get sent back to Evarisse.
Name: Navy Real Name: Axel Erenlicht
Age: At this point, they lost track. They’ve been around for at least a few hundred years.
Gender: Non-Binary, but usually doesn’t bother correcting people that accidentally use He/Him.
Species: Human
Appearance:
Height: 1.76 Meters
Personality: Mostly a nice person, though they seem a bit… how do I say this… distanced? From everyone else. They tend to be very blunt as well.
Equipment: A sword.
Abilities: Fire magic, Dark magic.
-An energy spear. It seems to apply some kind of poison(?) effect to whoever gets hit (Similar to Veanlin’s Darkness magic category, but also different, it’s hard to explain). However, if Navy uses this for too long, they too suffer from that poison effect, and it also seems to have an effect on their mind if they aren’t careful.
-An energy “jet”, basically. It has similar effects to the spear, but it’s a lot stronger… and a lot more dangerous for Navy to use. They can use it up to two times before needing to stop, or else their mind is affected in the same way as when they use their spear for far too long.
It has short range when used directly, but Navy can also use it on the ground to summon it below their target, which has increased range but takes longer to pull off.
-Illusions: Can only be used to make illusions of smaller objects that Navy is holding or touching (I’d say a warhammer would be the absolute limit, and something that big would be very draining for them along with being dangerous to do for long). How long they can keep an illusion active depends on the size of the object, with a limit of 5 minutes on small things, to 30 seconds or less on larger things. This ability is less risky for them to use, but the effects caused by overusing it are the same self-poison as the spear, getting more intense as the limit is approached more closely.
Strengths: Skilled with their fire magic, and pretty good at dodging attacks.
For being as distanced from others as they are, they have surprisingly good teamwork skills sometimes.
Weaknesses: Really bad at blocking attacks, and has some trouble actually befriending others.
Known Backstory: WIP in lore thread
Other:
Soul Color: Soft Orange
Text Color: #5f1412
--
Name: Fragment Erenlicht
Age: ???
Gender: Non-Binary, but accepts it/its pronouns in certain contexts. They’ll correct you outside of those contexts though.
Species: Human
Appearance:
Height: 1.78 Meters
Personality: [Notes: (altered and shortened for this RP)
-Really really hates Navy. Hates the fact they have to put up with Navy even more right now.
-For being literally pure evil, they have a good sense of humor.
-Aggressive, yet also calculating
]
"It's taking every fiber of my being to not hate all of you."
Equipment: A pair of energy knives. They don't deal a lot of direct damage, but have very strong armor-piercing properties. (-3 to armor boosts on D10, or -6 on D20; can't make armor boosts turn into penalties, and can only reduce them to +1 and not negate them entirely. For my own method of handling armor, the penalty is instead applied directly to the target, but only on already failed defense rolls. (As in, rolling a 7 will not trigger the armor-piercing, but a 4 would trigger it, essentially increasing the damage dealt without affecting successful defense rolls.))
They also have something known as Soul Armor. It's only visible when near anything that can damage souls (such as a Void mage), but when it is visible, it looks like a translucent, light grey suit of light armor. This absorbs damage from things like Void Magic (anything that makes it visible is affected, basically), to protect their extremely fragile soul from critical damage or outright destruction.
Should the armor absorb too much damage, it shatters and can't be used for a few days. It repairs itself over time when out of battle.
Abilities: Fire Magic and Dark Magic, as well as being able to use Esther’s teleportation.
There’s another thing they can do, but it only works on one person. Specifically, they’re able to basically steal power from Navy, which would weaken them and could even leave them unable to use certain abilities for a little while.
If Fragment absorbs enough of Navy's power, they can temporarily enter a powered state where they're... well, a lot stronger.
Strengths: Skilled with magic despite their current limitations, and is really good at dodging attacks.
Weaknesses: Their magic is weaker than they’d want it to be, and it’s also hard for them to actually use their magic right now aside from summoning fireballs.
Known Backstory (Optional): [REDACTED. Their name is a hint though.]
Other: Their fighting style resembles Aticia's a lot, focusing on pressuring enemies with constant attacks and combos that can chip away at their health if not countered properly.
Soul Color: Pure Black
Text Color: #0e0203
-An energy spear. It seems to apply some kind of poison(?) effect to whoever gets hit (Similar to Veanlin’s Darkness magic category, but also different, it’s hard to explain). However, if Navy uses this for too long, they too suffer from that poison effect, and it also seems to have an effect on their mind if they aren’t careful.
-An energy “jet”, basically. It has similar effects to the spear, but it’s a lot stronger… and a lot more dangerous for Navy to use. They can use it up to two times before needing to stop, or else their mind is affected in the same way as when they use their spear for far too long.
It has short range when used directly, but Navy can also use it on the ground to summon it below their target, which has increased range but takes longer to pull off.
-Illusions: Can only be used to make illusions of smaller objects that Navy is holding or touching (I’d say a warhammer would be the absolute limit, and something that big would be very draining for them along with being dangerous to do for long). How long they can keep an illusion active depends on the size of the object, with a limit of 5 minutes on small things, to 30 seconds or less on larger things. This ability is less risky for them to use, but the effects caused by overusing it are the same self-poison as the spear, getting more intense as the limit is approached more closely.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.