Mystic Firestrike
Terrarian
I thought of something for the god form. You could add a mastery system and instead of being 1.0 it could be 2.0 or 3.0 to master and once you get to 1.0 it uses less ki and says "you feel a strong hidden energy being released inside you" and when it gets to 2.0 it could say "your ki has broken through its limits" and then you ulock blue form and when it reaches 3.0 it then says "you feel a calm focus of ki unleashing within" and then this would let you do blue kaioken X10 and x20
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NuovaPrime
Golem
1. Obviously we are going beyond, if we don't i'd get strangled1. So are you going to stay at SSJG or are you going to add more transformations such as SSJB or SSJB x10 or Vegeta's SSJB Beyond? Because I can understand either way since SSJG is just before Moon Lord.
2. Do the updates you make show up on the Tmodloader mod browser in-game?
3. You've done some insane work putting one of my favorite animes in Terraria, so Thank you
2. Yes all the updates are on the mod browser or on the github.
3. I appreciate it
Mystic Firestrike
Terrarian
Are you thinking of adding any potions besides the ones that regen ki?
Mystic Firestrike
Terrarian
Something wired happened to me with super Saiyan 3 right now. I have not killed plantera yet but when I found the lizard temple I went inside it until I got to the door but I had to leave because the twins had spawned and while I was in super Saiyan 2 I had died but it transformed me into super Saiyan 3 even though I should have gotten it when I died to golem. Is this a glitch for everyone of did I just get lucky?
NuovaPrime
Golem
Yeah it is a known bug currently, its been fixed in the next version.Something wired happened to me with super Saiyan 3 right now. I have not killed plantera yet but when I found the lizard temple I went inside it until I got to the door but I had to leave because the twins had spawned and while I was in super Saiyan 2 I had died but it transformed me into super Saiyan 3 even though I should have gotten it when I died to golem. Is this a glitch for everyone of did I just get lucky?
Mystic Firestrike
Terrarian
Also are you thinking of adding any expert items that you get from the boss loot bag cause you could make them drop from the bosses you add like you get special abilities or weapons like for jiren (if you add him) when you defeat him on expert mode you get his armor or an acessory to make your charachar a little more stronger
Edit: sorry if there is any spelling errors my phone is terrible and switches letters around
Edit: sorry if there is any spelling errors my phone is terrible and switches letters around
Mystic Firestrike
Terrarian
Quick warning to everyone about the candy Lazer you get form the majin zombie: don't use it on the lunar pillars because it will destroy it but it won't give you the fragments and radiant fragments and will just erase it and turn it into candy
Super_Gareld
Terrarian
(A lot of edits were made the next day)
@Fire_Phoenix601 : Wow, that's pretty hilarious, however that is also quite unfortunate.... I'll try to remember that sort of bug... lol.
@NuovaPrime : Thanks for the prompt reply earlier, and I think I will try to use the toggle.
Did you realize that this mod is pretty much the only "super hero" like mod out there, at least on the mod browser? I mean you can fly for one thing, and shoot various forms of Ki energy shots and bombs at things, it's pretty cool!
And as soon as it is made compatible with stat scaling RPG mods, to deal with more powerful monsters and bosses, assuming you want that in the end, this mods weapons could definitely compete with most vanilla Terraria weapons and probably many mod weapons too. Though I am quite sure it could compete if there were no stat scaling RPG mods you were using.
The funny thing is, when I was thinking about suggestions on increasing Ki usability and versatility, I was going to suggest elemental attributes for Ki attacks through some method, but then I remembered you had added that in the last update. It does make sense anyway, since a lot of weapons use one or more de-buffs to make themselves more effective. (yes I did look through Cheat Sheet....,
and with a little help from the guide)
(1) --- My first suggestion(s) is to help prevent using so many hot bar slots for Ki weapons, for more complete access to skills that couldn't and shouldn't normally be lost or irrecoverably sellable from your memory, and Ki ability upgrades.
My suggested way to do this is to have a character-based skills set, learned by making knowledge books for learning technique classes, and you start out with an "Ancient Ki Knowledge Book of Ki Laser" to not need new characters. Other than Ki laser, the beginning levels of each class are gainable only by crafting an "Ancient Ki Knowledge Book of (technique name)", that could be made with new "Ancient Text Fragments", Ki crystals, a book, and another defining ingredient. Upgrading them could be as simple as crafting and consuming an upgrade book for Ki Mastery Points, crafted like the Ancient Ki Knowledge Books, but more general and with more Ki crystals. Ki Mastery Points could be used to upgrade all current or future skills, doing so, even in battle, through A new UI similar to the Ki meter, except being A vertical strip with the weapon pictures in squares; the squares would be blank until that class is learned using its consumable. In order to upgrade with the UI you push a small "+" next to a skills picture. The "+" buttons could be highlighted when you have points to spend, and A little point counter might help.
(2) --- For ability upgrades, level 2 could allow 25% more damage, and level 3 is 25% more Ki efficient + previous. Some Ki weapons are superior versions of others, so at some point, after level 3, Ki abilities upgrade to the next version, continuing on to the best version at the highest level. Yes, balance and some reworks will be needed, to prevent upgrades really being downgrades and to not be over powered.
(3) --- Super sayin mastery levels could create level caps for skills.
level 4, 50% more dmg + 25% less KI usage + 10% caster cast
level 5, 50% more dmg + 50% less Ki usage + 20% faster cast)
(Casting speed increase is really up to preference on your part)
(4) --- My next suggestion is to make an accessory that allows multi and or burst shot for Ki energy projections, for slightly reduced Ki usage than normal for total shots.
(shot x 2, but Ki x 1.5, etc...) or
(shot x 2 x twice, but Ki x 2.5 etc...)
Oh, and heads up you will need to make it compatible with mods that do the same to weapons already. So you will need to either add the multipliers (might be OP), nullify the foreign (probably OK), multiply both together (way OP), or completely ignore other multipliers (might be less buggy). I know for sure that "Another RPG Mod" does this, so watch out.
Like I have said before, I really like this mod and I hope you don't get overwhelmed. Just remember don't worry about the "haters", a lot of people appreciate this mod, don't let mean people ruin it for you and everyone else. I'm not trying to pressure you to go faster by giving this suggestion, going at your own pace is best I think. A well built mod takes time,.... that and pretty much everything else.....well...ever.
@Fire_Phoenix601 : Wow, that's pretty hilarious, however that is also quite unfortunate.... I'll try to remember that sort of bug... lol.
@NuovaPrime : Thanks for the prompt reply earlier, and I think I will try to use the toggle.
Did you realize that this mod is pretty much the only "super hero" like mod out there, at least on the mod browser? I mean you can fly for one thing, and shoot various forms of Ki energy shots and bombs at things, it's pretty cool!
The funny thing is, when I was thinking about suggestions on increasing Ki usability and versatility, I was going to suggest elemental attributes for Ki attacks through some method, but then I remembered you had added that in the last update. It does make sense anyway, since a lot of weapons use one or more de-buffs to make themselves more effective. (yes I did look through Cheat Sheet....,

(1) --- My first suggestion(s) is to help prevent using so many hot bar slots for Ki weapons, for more complete access to skills that couldn't and shouldn't normally be lost or irrecoverably sellable from your memory, and Ki ability upgrades.
My suggested way to do this is to have a character-based skills set, learned by making knowledge books for learning technique classes, and you start out with an "Ancient Ki Knowledge Book of Ki Laser" to not need new characters. Other than Ki laser, the beginning levels of each class are gainable only by crafting an "Ancient Ki Knowledge Book of (technique name)", that could be made with new "Ancient Text Fragments", Ki crystals, a book, and another defining ingredient. Upgrading them could be as simple as crafting and consuming an upgrade book for Ki Mastery Points, crafted like the Ancient Ki Knowledge Books, but more general and with more Ki crystals. Ki Mastery Points could be used to upgrade all current or future skills, doing so, even in battle, through A new UI similar to the Ki meter, except being A vertical strip with the weapon pictures in squares; the squares would be blank until that class is learned using its consumable. In order to upgrade with the UI you push a small "+" next to a skills picture. The "+" buttons could be highlighted when you have points to spend, and A little point counter might help.
(2) --- For ability upgrades, level 2 could allow 25% more damage, and level 3 is 25% more Ki efficient + previous. Some Ki weapons are superior versions of others, so at some point, after level 3, Ki abilities upgrade to the next version, continuing on to the best version at the highest level. Yes, balance and some reworks will be needed, to prevent upgrades really being downgrades and to not be over powered.
(3) --- Super sayin mastery levels could create level caps for skills.
SS0 --- cap at form 1 (beginning) - level 3
SS1 --- cap at form 3 - level 3
SS2 --- cap at form 5 - level 3
SS3 --- cap at form 7 - level 3, etc....
The actual number of levels per form could go to maybe 5 and still be balanced : SS1 --- cap at form 3 - level 3
SS2 --- cap at form 5 - level 3
SS3 --- cap at form 7 - level 3, etc....
level 4, 50% more dmg + 25% less KI usage + 10% caster cast
level 5, 50% more dmg + 50% less Ki usage + 20% faster cast)
(Casting speed increase is really up to preference on your part)
(4) --- My next suggestion is to make an accessory that allows multi and or burst shot for Ki energy projections, for slightly reduced Ki usage than normal for total shots.
(shot x 2, but Ki x 1.5, etc...) or
(shot x 2 x twice, but Ki x 2.5 etc...)
Oh, and heads up you will need to make it compatible with mods that do the same to weapons already. So you will need to either add the multipliers (might be OP), nullify the foreign (probably OK), multiply both together (way OP), or completely ignore other multipliers (might be less buggy). I know for sure that "Another RPG Mod" does this, so watch out.
Like I have said before, I really like this mod and I hope you don't get overwhelmed. Just remember don't worry about the "haters", a lot of people appreciate this mod, don't let mean people ruin it for you and everyone else. I'm not trying to pressure you to go faster by giving this suggestion, going at your own pace is best I think. A well built mod takes time,.... that and pretty much everything else.....well...ever.

Last edited:
SSJ2
Terrarian
Something is bugged for multiplayer, after 5 eye of cthulhu we still don't get Kaioken. But in singleplayer I got Kaioken instantly..
Mystic Firestrike
Terrarian
Your either very unlucky or its a bug so I suggest to just get kaioken for you and your friend on single player untill it is fixedSomething is bugged for multiplayer, after 5 eye of cthulhu we still don't get Kaioken. But in singleplayer I got Kaioken instantly..
Edit: I'm thinking your unlucky cause I want through 7 eye of cthulhus and didn't get kaioken so I suggest just keep trying but if it doesn't work try it on a single player world
SSJ2
Terrarian
We beat about 10 eyes in multiplayer mode, even after that kaioken wasn't drop.Your either very unlucky or its a bug so I suggest to just get kaioken for you and your friend on single player untill it is fixed
Edit: I'm thinking your unlucky cause I want through 7 eye of cthulhus and didn't get kaioken so I suggest just keep trying but if it doesn't work try it on a single player world
Mystic Firestrike
Terrarian
Yeah I would just say make a single world and get 2 kaioken untill it is fixedWe beat about 10 eyes in multiplayer mode, even after that kaioken wasn't drop.
Edit: but it does have a 25% drop chance so it might still be terrible luck but I think you should just make a new world on single and get them
Saber_Guardian
Official Terrarian
Try getting kaioken 5 times in a row in singleplayer and see if it really is buggedWe beat about 10 eyes in multiplayer mode, even after that kaioken wasn't drop.
Saber_Guardian
Official Terrarian
I just got another amazing idea.
Make Armor and Defense Prefix completely useless for the Ki-based Class. I know most people would hate it, but please listen. I'm just saying that Armor should be as useless as in the Anime and Manga. Basically what im trying to say is: Make Ki have a defense mechanism, just like in the Anime. Look at Goku for example, he took several bullets and arrows head-on before and didn't even have a single scratch on him.
It would be a good way to replace armor for ki-based users. It would be cool if the mod could add that feature. Though, how the ki will increase its defense would probably be through Ki items like Ki Fragments and Ki Scrolls, unless some kind of Training System will get added. Yes... Training System......... Gosh dang that would be a good mechanic, but it will feel like an RPG, which im totally not against since Dragon Ball is all about training and becoming stronger. Anymore talking and i'll be starting talking about how i'd like the Training System to work. I'ma just end it here.
Hope you like it.
Make Armor and Defense Prefix completely useless for the Ki-based Class. I know most people would hate it, but please listen. I'm just saying that Armor should be as useless as in the Anime and Manga. Basically what im trying to say is: Make Ki have a defense mechanism, just like in the Anime. Look at Goku for example, he took several bullets and arrows head-on before and didn't even have a single scratch on him.
It would be a good way to replace armor for ki-based users. It would be cool if the mod could add that feature. Though, how the ki will increase its defense would probably be through Ki items like Ki Fragments and Ki Scrolls, unless some kind of Training System will get added. Yes... Training System......... Gosh dang that would be a good mechanic, but it will feel like an RPG, which im totally not against since Dragon Ball is all about training and becoming stronger. Anymore talking and i'll be starting talking about how i'd like the Training System to work. I'ma just end it here.
Hope you like it.
Mystic Firestrike
Terrarian
I have some things you could add:
1: kames ( idk how to spell his name) lookout where you can meet him dende and Mr popo
2: king Kai you can buy things from him
3: change the underworld to how it looks in db
4: you could add the Saiyan tails and when it turns night you can choose to turn into the great ape which tripples the characters size and makes the player 10x stronger but you could make it so if the player died they loose their tail and won't be able to turn into the ape again and make it so the transformation can only use special attacks like a great ape punch or Lazer beam
5: you probably won't add this but you could add a story which can branch of into different endings and this could let you add things like ss4 and once you get ss4 you wouldn't be able to get the god form and anything after that.
I hope you add some of these but whatever you do your mod will still be amazing and I cannot say that enough so good luck with it
1: kames ( idk how to spell his name) lookout where you can meet him dende and Mr popo
2: king Kai you can buy things from him
3: change the underworld to how it looks in db
4: you could add the Saiyan tails and when it turns night you can choose to turn into the great ape which tripples the characters size and makes the player 10x stronger but you could make it so if the player died they loose their tail and won't be able to turn into the ape again and make it so the transformation can only use special attacks like a great ape punch or Lazer beam
5: you probably won't add this but you could add a story which can branch of into different endings and this could let you add things like ss4 and once you get ss4 you wouldn't be able to get the god form and anything after that.
I hope you add some of these but whatever you do your mod will still be amazing and I cannot say that enough so good luck with it
FullNovaAlchemist
Steampunker
(A lot of edits were made the next day)
@Fire_Phoenix601 : Wow, that's pretty hilarious, however that is also quite unfortunate.... I'll try to remember that sort of bug... lol.
@NuovaPrime : Thanks for the prompt reply earlier, and I think I will try to use the toggle.
Did you realize that this mod is pretty much the only "super hero" like mod out there, at least on the mod browser? I mean you can fly for one thing, and shoot various forms of Ki energy shots and bombs at things, it's pretty cool!And as soon as it is made compatible with stat scaling RPG mods, to deal with more powerful monsters and bosses, assuming you want that in the end, this mods weapons could definitely compete with most vanilla Terraria weapons and probably many mod weapons too. Though I am quite sure it could compete if there were no stat scaling RPG mods you were using.
The funny thing is, when I was thinking about suggestions on increasing Ki usability and versatility, I was going to suggest elemental attributes for Ki attacks through some method, but then I remembered you had added that in the last update. It does make sense anyway, since a lot of weapons use one or more de-buffs to make themselves more effective. (yes I did look through Cheat Sheet....,and with a little help from the guide)
(1) --- My first suggestion(s) is to help prevent using so many hot bar slots for Ki weapons, for more complete access to skills that couldn't and shouldn't normally be lost or irrecoverably sellable from your memory, and Ki ability upgrades.
My suggested way to do this is to have a character-based skills set, learned by making knowledge books for learning technique classes, and you start out with an "Ancient Ki Knowledge Book of Ki Laser" to not need new characters. Other than Ki laser, the beginning levels of each class are gainable only by crafting an "Ancient Ki Knowledge Book of (technique name)", that could be made with new "Ancient Text Fragments", Ki crystals, a book, and another defining ingredient. Upgrading them could be as simple as crafting and consuming an upgrade book for Ki Mastery Points, crafted like the Ancient Ki Knowledge Books, but more general and with more Ki crystals. Ki Mastery Points could be used to upgrade all current or future skills, doing so, even in battle, through A new UI similar to the Ki meter, except being A vertical strip with the weapon pictures in squares; the squares would be blank until that class is learned using its consumable. In order to upgrade with the UI you push a small "+" next to a skills picture. The "+" buttons could be highlighted when you have points to spend, and A little point counter might help.
(2) --- For ability upgrades, level 2 could allow 25% more damage, and level 3 is 25% more Ki efficient + previous. Some Ki weapons are superior versions of others, so at some point, after level 3, Ki abilities upgrade to the next version, continuing on to the best version at the highest level. Yes, balance and some reworks will be needed, to prevent upgrades really being downgrades and to not be over powered.
(3) --- Super sayin mastery levels could create level caps for skills.
SS0 --- cap at form 1 (beginning) - level 3The actual number of levels per form could go to maybe 5 and still be balanced :
SS1 --- cap at form 3 - level 3
SS2 --- cap at form 5 - level 3
SS3 --- cap at form 7 - level 3, etc....
level 4, 50% more dmg + 25% less KI usage + 10% caster cast
level 5, 50% more dmg + 50% less Ki usage + 20% faster cast)
(Casting speed increase is really up to preference on your part)
(4) --- My next suggestion is to make an accessory that allows multi and or burst shot for Ki energy projections, for slightly reduced Ki usage than normal for total shots.
(shot x 2, but Ki x 1.5, etc...) or
(shot x 2 x twice, but Ki x 2.5 etc...)
Oh, and heads up you will need to make it compatible with mods that do the same to weapons already. So you will need to either add the multipliers (might be OP), nullify the foreign (probably OK), multiply both together (way OP), or completely ignore other multipliers (might be less buggy). I know for sure that "Another RPG Mod" does this, so watch out.
Like I have said before, I really like this mod and I hope you don't get overwhelmed. Just remember don't worry about the "haters", a lot of people appreciate this mod, don't let mean people ruin it for you and everyone else. I'm not trying to pressure you to go faster by giving this suggestion, going at your own pace is best I think. A well built mod takes time,.... that and pretty much everything else.....well...ever.![]()
sorry but we wont be adding anything of the sorts to the base mod we try to keep it as uncomplicated as possible although we appreciate suggestions, this one we humbly do not accept thank you for your time
Mystic Firestrike
Terrarian
Ok that's cool your mod is still great either waysorry but we wont be adding anything of the sorts to the base mod we try to keep it as uncomplicated as possible although we appreciate suggestions, this one we humbly do not accept thank you for your time
ShadeTheSilent
Terrarian
I just got another amazing idea.
Make Armor and Defense Prefix completely useless for the Ki-based Class.
If I may?
...I could not, for the life of me, disagree more with this even if I tried my hardest.
The game is still Terraria. Please add to it, not take away from it. Dragonball characters don't normally need armor because they're in the Dragonball universe, where rules work a lot differently than Terraria's universe. Here, they need armor. Let's not change the basics of the universe to fit a single mod, please. We both know that such a change would only appeal to a minority of players, and not the majority, which is never good for a mod with this much potential.
NuovaPrime
Golem
Exactly my thoughts, I don't want to pull a calamity and change the game to suit this mod, instead i'd prefer to bend dragon ball to terraria's lore and mechanics. Makes it feel more like a mod for terraria, not a new game.If I may?
...I could not, for the life of me, disagree more with this even if I tried my hardest.
The game is still Terraria. Please add to it, not take away from it. Dragonball characters don't normally need armor because they're in the Dragonball universe, where rules work a lot differently than Terraria's universe. Here, they need armor. Let's not change the basics of the universe to fit a single mod, please. We both know that such a change would only appeal to a minority of players, and not the majority, which is never good for a mod with this much potential.
FullNovaAlchemist
Steampunker
^^Exactly my thoughts, I don't want to pull a calamity and change the game to suit this mod, instead i'd prefer to bend dragon ball to terraria's lore and mechanics. Makes it feel more like a mod for terraria, not a new game.
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