(A lot of edits were made the next day)
@Fire_Phoenix601 : Wow, that's pretty hilarious, however that is also quite unfortunate.... I'll try to remember that sort of bug... lol.
@NuovaPrime : Thanks for the prompt reply earlier, and I think I will try to use the toggle.
Did you realize that this mod is pretty much the only "super hero" like mod out there, at least on the mod browser? I mean you can fly for one thing, and shoot various forms of Ki energy shots and bombs at things, it's pretty cool!

And as soon as it is made compatible with stat scaling RPG mods, to deal with more powerful monsters and bosses, assuming you want that in the end, this mods weapons could definitely compete with most vanilla Terraria weapons and probably many mod weapons too. Though I am quite sure it could compete if there were no stat scaling RPG mods you were using.
The funny thing is, when I was thinking about suggestions on increasing Ki usability and versatility, I was going to suggest elemental attributes for Ki attacks through some method, but then I remembered you had added that in the last update. It does make sense anyway, since a lot of weapons use one or more de-buffs to make themselves more effective. (yes I did look through Cheat Sheet....,

and with a little help from the guide)
(1) --- My first suggestion(s) is to help prevent using so many hot bar slots for Ki weapons, for more complete access to skills that couldn't and shouldn't normally be lost or irrecoverably sellable from your memory, and Ki ability upgrades.
My suggested way to do this is to have a character-based skills set, learned by making knowledge books for learning technique classes, and you start out with an "Ancient Ki Knowledge Book of Ki Laser" to not need new characters. Other than Ki laser, the beginning levels of each class are gainable only by crafting an "Ancient Ki Knowledge Book of (technique name)", that could be made with new "Ancient Text Fragments", Ki crystals, a book, and another defining ingredient. Upgrading them could be as simple as crafting and consuming an upgrade book for Ki Mastery Points, crafted like the Ancient Ki Knowledge Books, but more general and with more Ki crystals. Ki Mastery Points could be used to upgrade all current or future skills, doing so, even in battle, through A new UI similar to the Ki meter, except being A vertical strip with the weapon pictures in squares; the squares would be blank until that class is learned using its consumable. In order to upgrade with the UI you push a small "+" next to a skills picture. The "+" buttons could be highlighted when you have points to spend, and A little point counter might help.
(2) --- For ability upgrades, level 2 could allow 25% more damage, and level 3 is 25% more Ki efficient + previous. Some Ki weapons are superior versions of others, so at some point, after level 3, Ki abilities upgrade to the next version, continuing on to the best version at the highest level. Yes, balance and some reworks will be needed, to prevent upgrades really being downgrades and to not be over powered.
(3) --- Super sayin mastery levels could create level caps for skills.
SS0 --- cap at form 1 (beginning) - level 3
SS1 --- cap at form 3 - level 3
SS2 --- cap at form 5 - level 3
SS3 --- cap at form 7 - level 3, etc....
The actual number of levels per form could go to maybe 5 and still be balanced :
level 4, 50% more dmg + 25% less KI usage + 10% caster cast
level 5, 50% more dmg + 50% less Ki usage + 20% faster cast)
(Casting speed increase is really up to preference on your part)
(4) --- My next suggestion is to make an accessory that allows multi and or burst shot for Ki energy projections, for slightly reduced Ki usage than normal for total shots.
(shot x 2, but Ki x 1.5, etc...) or
(shot x 2 x twice, but Ki x 2.5 etc...)
Oh, and heads up you will need to make it compatible with mods that do the same to weapons already. So you will need to either add the multipliers (might be OP), nullify the foreign (probably OK), multiply both together (way OP), or completely ignore other multipliers (might be less buggy). I know for sure that "Another RPG Mod" does this, so watch out.
Like I have said before, I really like this mod and I hope you don't get overwhelmed. Just remember don't worry about the "haters", a lot of people appreciate this mod, don't let mean people ruin it for you and everyone else. I'm not trying to pressure you to go faster by giving this suggestion, going at your own pace is best I think. A well built mod takes time,.... that and pretty much everything else.....well...ever.