DicemanX
Brain of Cthulhu
I posted a Dungeon Guardian farm initially on the old forums, but I updated it after some suggestions from ZeroGravitas. Since the updated version was buried in a thread, I decided to post a fresh guide to the farm. First, the video:
The kill is not shown since it wouldn't be too exciting to show the same action over 6+ minutes. To achieve such a rapid kill, a dart trap battery is used and Tiki minions are summoned. The regular dart traps are capable of critical hits, so they are better to use against Dungeon Guardian than most other traps. The dart trap mechanism is a little different than the ones I used previously. Here is a schematic of the farm with and without wiring:
The top blue wire that goes to the right edge connects to a teleporter just inside the dungeon (not shown). The bottom blue wire connects to a teleporter at home base. To summon the Dungeon Guardian, the player must have dungeon walls behind him/her, and must be below 0 altitude.
The dart trap engine works as follows: a bird is summoned, and it passes over pressure plates that activate the dart traps in a row. The last pressure plate is connected to the bird statue to summon another bird, while the first bird flies up and is killed by a dart trap. The dimensions are very precise to ensure a continuous stream of darts. At the beginning the lever for the bird statue (middle lever) needs to be pulled twice in rapid succession, since the first pull actuates a block above the statue to allow the first bird to fly up and pass over pressure plates connected to teleporters for fast player teleporting during the Guardian fight. The second pull of the switch closes the top path, and summons a bird to fly left and pass over the pressure plates connected to the darts. The left lever kills all the birds and shuts off the dart trap engine and teleport engine.
Once the teleporters and dart trap engine are activated, the player summons 9 tiki warriors with the help of papyrus scarab, necromantic scroll, pygmy necklace, tiki armor, and a summon potion. Tiki warriors dish out the most damage to the Dungeon Guardian compared to every other minion. After summoning the tiki warriors the player teleports via the right lever into the dungeon, and immediately teleports out when the Dungeon Guardian is summoned. When the Dungeon guardian gets close to the player, the player then steps into the adjacent teleporter that is powered by the first bird that was summoned, and starts bouncing back and forth between teleporters always out of the Dungeon Guardian's reach.
Again, thanks to ZeroGravitas for a lot of his suggestions regarding how to make this farm most efficient (such as suggesting skipping the 1-sec timers and using a feedback loop for the dart trap, and suggesting a single bird statue to power the teleporters and traps).
Here's the world download for those wanting to try this for themselves:
http://www77.zippyshare.com/v/msUq7QZ3/file.html (new link updated Feb 10th)
The kill is not shown since it wouldn't be too exciting to show the same action over 6+ minutes. To achieve such a rapid kill, a dart trap battery is used and Tiki minions are summoned. The regular dart traps are capable of critical hits, so they are better to use against Dungeon Guardian than most other traps. The dart trap mechanism is a little different than the ones I used previously. Here is a schematic of the farm with and without wiring:
The top blue wire that goes to the right edge connects to a teleporter just inside the dungeon (not shown). The bottom blue wire connects to a teleporter at home base. To summon the Dungeon Guardian, the player must have dungeon walls behind him/her, and must be below 0 altitude.
The dart trap engine works as follows: a bird is summoned, and it passes over pressure plates that activate the dart traps in a row. The last pressure plate is connected to the bird statue to summon another bird, while the first bird flies up and is killed by a dart trap. The dimensions are very precise to ensure a continuous stream of darts. At the beginning the lever for the bird statue (middle lever) needs to be pulled twice in rapid succession, since the first pull actuates a block above the statue to allow the first bird to fly up and pass over pressure plates connected to teleporters for fast player teleporting during the Guardian fight. The second pull of the switch closes the top path, and summons a bird to fly left and pass over the pressure plates connected to the darts. The left lever kills all the birds and shuts off the dart trap engine and teleport engine.
Once the teleporters and dart trap engine are activated, the player summons 9 tiki warriors with the help of papyrus scarab, necromantic scroll, pygmy necklace, tiki armor, and a summon potion. Tiki warriors dish out the most damage to the Dungeon Guardian compared to every other minion. After summoning the tiki warriors the player teleports via the right lever into the dungeon, and immediately teleports out when the Dungeon Guardian is summoned. When the Dungeon guardian gets close to the player, the player then steps into the adjacent teleporter that is powered by the first bird that was summoned, and starts bouncing back and forth between teleporters always out of the Dungeon Guardian's reach.
Again, thanks to ZeroGravitas for a lot of his suggestions regarding how to make this farm most efficient (such as suggesting skipping the 1-sec timers and using a feedback loop for the dart trap, and suggesting a single bird statue to power the teleporters and traps).
Here's the world download for those wanting to try this for themselves:
http://www77.zippyshare.com/v/msUq7QZ3/file.html (new link updated Feb 10th)
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