WIP Elemental Equipment!

Discussion in 'Equipment' started by Bry-ccentric, Nov 27, 2015.

  1. Bry-ccentric

    Bry-ccentric Steampunker

    [7/31/2018] If I ever find the will to continue with my suggestions, I'm going to completely re-format everything, as well as actually think of some elemental melee, ranged and (maybe) summoner weapons.
    SOOOOOOOOOOOOOOOOOOO
    Elemental Equipment. Don't tell me you haven't thought of elemental equipment before. You're lying.
    I thought elemental equipment would be a nice addition to the game, even if it does make damage a little more complicated (I try to avoid extreme complication, but chances are I :red:ed that up miserably), so I decided to try making a suggestion displaying some of my ideas. And they aren't just limited to Accessories, either; I'll be suggesting weapons, armor, and even miscellaneous tools.
    Those will be completed after the accessories, though. I wanna make sure the main course is PERFECT.
    So sit back, and get ready to read a lot of colored text. Oh, and, uh, look at some sprites made by Yours Truly.
    I'm sure that won't get boring fast.

    [​IMG]


    New Gemstones!
    [​IMG] [​IMG]
    [​IMG]
    Onyx | Aventurine | Jade
    Yes, that's right, I'm adding new gemstones first and foremost, so as to have a few more elements to work with.
    Onyx and Aventurine, which can be found growing in the Corrupted/Crimtane Underground Desert the and Hallowed Underground Desert, respectively. Onyx may be hard to spot, but there's no way you'll miss the Aventurine.
    [​IMG] [​IMG]
    Then we have the Jade, would be found in the Underground Jungle, growing through mud in a similar manner to Chlorophyte, though they can also spawn placed on blocks like any other gem. They kinda really blend in with Jungle Grass, so keep those peepers peeled.
    [​IMG]
    These three gems are going to represent 3 rather prominent things in Terraria: Darkness, Light, and, uh, Nature.
    These are used—along with the pre-existing gemstones—in a bunch of new elemental gear, but they can also be used to craft everything the other gems can, like Large Gems, Gemspark blocks, Stained Glass walls, etcetera.

    [​IMG]

    Base Elemental Accessories [​IMG]
    Ring
    [​IMG]

    Bought from the Wizard.
    Slap a Gem on it (as well as a couple of other things) to grant both you and the ring special abilities!
    Type: Crafting Material
    Tooltip: None
    Rarity: White
    Buy/Sell: 5/1

    Fire Ring
    [​IMG]

    Crafted with 5 Rubies, 10 Hellstone, 4 Souls of Might and a Ring.
    10% increased damage with fire weapons and debuffs
    Fire debuffs last 25% longer
    4% chance of inflicting On Fire! for a while, and 1% chance of inflicting Burning for a moment
    Type: Accessory / Crafting Material
    Tooltip: Improves fire damage and debuffs
    Rarity: Light Red
    Sell: 2

    Earth Ring
    [​IMG]

    Crafted with 5 Amber, 10 Boulders, 4 Souls of Might and a Ring.
    10% increased damage with earth weapons and debuffs
    Earth debuffs last 25% longer
    5% chance of inflicting Muddy for a few seconds
    Type: Accessory / Crafting Material
    Tooltip: Improves earth damage and debuffs
    Rarity: Light Red
    Sell: 2

    Electric Ring
    [​IMG]

    Crafted with 5 Topaz, 10 Wire, 4 Souls of Might and a Ring.
    10% increased damage with electric weapons and debuffs
    Electric debuffs last 25% longer
    3% chance of inflicting Electrified for a few seconds, and 2% chance of inflicting Paralyzed for a moment
    Type: Accessory / Crafting Material
    Tooltip: Improves electric damage and debuffs
    Rarity: Light Red
    Sell: 2

    Wind Ring
    [​IMG]

    Crafted with 5 Emeralds, 10 Feathers, 4 Souls of Might and a Ring.
    10% increased damage with wind weapons and debuffs
    Wind debuffs last 25% longer
    3% chance of inflicting Winded for a few seconds, and 2% chance of inflicting Windwhirled for a moment
    Type: Accessory / Crafting Material
    Tooltip: Improves wind damage and debuffs
    Rarity: Light Red
    Sell: 2

    Aqua Ring
    [​IMG]

    Crafted with 5 Sapphire, 5 Shark Fins, 5 Starfish, 4 Souls of Might and a Ring.
    10% increased damage with water weapons and debuffs
    Water debuffs last 25% longer
    5% chance of inflicting Soaked for a few seconds
    Type: Accessory / Crafting Material
    Tooltip: Improves water damage and debuffs
    Rarity: Light Red
    Sell: 2

    Toxin Ring
    [​IMG]

    Crafted with 5 Amethyst, 5 Hornet Stingers, 5 Scorpion Stingers, 4 Souls of Might and a Ring.
    10% increased damage with poison and venom
    Poisoned and Venom lasts 25% longer
    3% chance of inflicting Poisoned for a few seconds, and 2% chance of inflicting Venom for a moment
    Type: Accessory / Crafting Material
    Tooltip: Improves poison and venom damage
    Rarity: Light Red
    Sell: 2

    Frost Ring
    [​IMG]

    Crafted with 5 Diamonds, 10 Icicles, 4 Souls Of Might and a Ring.
    10% increased damage with cold attacks and debuffs
    Cold debuffs last 25% longer
    3% chance of inflicting Chilled for a few seconds, and 2% chance of inflicting Frostburn for a moment
    Type: Accessory / Crafting Material
    Tooltip: Improves ice damage and debuffs
    Rarity: Light Red
    Sell: 2

    Shadow Ring
    [​IMG]

    Crafted with 5 Onyx, 5 Shadowflame, 5 Souls of Night, 4 Souls Of Might and a Ring.
    10% increased damage with shadow attacks and debuffs
    Shadow debuffs last 25% longer
    4% chance of inflicting Shadowflame for a few seconds, and 1% chance of inflicting Cursed for a moment
    Type: Accessory / Crafting Material
    Tooltip: Improves shadow damage and debuffs
    Rarity: Light Red
    Sell: 2

    Bright Ring
    [​IMG]

    Crafted with 5 Aventurine, 5 Crystal Shards, 5 Souls of Light, 4 Souls Of Might and a Ring.
    10% increased damage with light attacks and debuffs
    Light debuffs last 25% longer
    5% chance of inflicting Ultrabright for a few seconds
    Type: Accessory / Crafting Material
    Tooltip: Improves light damage and debuffs
    Rarity: Light Red
    Sell: 2

    Nature Ring
    [​IMG]

    Crafted with 5 Jades, 5 Jungle Spores, a Vine, 4 Souls Of Might and a Ring.
    10% increased damage with nature-related and poison attacks and debuffs
    Nature-related debuffs and Poisoned last 25% longer
    5% chance of inflicting Nature's Bane for a few seconds
    Type: Accessory / Crafting Material
    Tooltip: Improves nature damage and debuffs
    Rarity: Light Red
    Sell: 2
    Necklace
    [​IMG]

    Bought from the Wizard.
    Might wanna replace that thing with a gemstone. Maybe then it'll actually do something.
    Type: Crafting Material
    Tooltip: None
    Rarity: White
    Buy/Sell: 8/1 60

    Fire Necklace
    [​IMG]

    Crafted with 5 Rubies, 10 Obsidian, 4 Souls of Sight and a Necklace.
    15% decreased damage from fire attacks and debuffs
    Chance of being inflicted with fire debuffs is lowered by 15%
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against fire
    Rarity: Light Red
    Sell: 3 20

    Earth Necklace
    [​IMG]

    Crafted with 5 Amber, 10 Sturdy Fossils, 4 Souls of Sight and a Necklace.
    15% decreased damage from earth attacks, debuffs, and suffocation
    Chance of being inflicted with earth debuffs is lowered by 15%
    Bonus 5% damage resistance while on the ground
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against the earth
    Rarity: Light Red
    Sell: 3 20

    Electric Necklace
    [​IMG]

    Crafted with 5 Topaz, 10 Lighting Bolts, 4 Souls of Sight and a Necklace.
    15% decreased damage from electricity attacks and debuffs
    Chance of being inflicted with electric debuffs is lowered by 15%
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against electricity
    Rarity: Light Red
    Sell: 3 20

    Wind Necklace
    [​IMG]

    Crafted with 5 Emeralds, 10 Clouds, 4 Souls of Sight and a Necklace.
    15% decreased damage from wind attacks, debuffs, and falling
    Chance of being inflicted with wind debuffs is lowered by 15%
    Mighty Wind is 33% less effective
    Bonus 5% damage resistance while in the air
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against the wind
    Rarity: Light Red
    Sell: 3 20

    Aqua Necklace
    [​IMG]

    Crafted with 5 Sapphire, 5 Coral, 5 Seashells, 4 Souls of Sight and a Necklace.
    15% decreased damage from water attacks, debuffs, and drowning
    Chance of being inflicted with water debuffs is lowered by 15%
    Bonus 5% damage resistance while underwater
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against water
    Rarity: Light Red
    Sell: 3 20

    Toxin Necklace
    [​IMG]

    Crafted with 5 Amethyst, 5 Honey Blocks, 5 Spider Fangs, 4 Souls of Sight and a Necklace.
    15% decreased damage from poison and venom, as well as poisonous and venomous sources
    Chance of being inflicted with Poisoned and Venom is lowered by 15%
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against poison and venom
    Rarity: Light Red
    Sell: 3 20

    Frost Necklace
    [​IMG]

    Crafted with 5 Diamonds, a Frost Core, 4 Souls of Sight and a Necklace.
    15% decreased damage from cold sources
    Chance of being inflicted with cold debuffs is lowered by 15%
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against the cold
    Rarity: Light Red
    Sell: 3 20

    Shadow Necklace
    [​IMG]

    Crafted with 5 Onyx, 5 Dark Shards, 5 Souls of Night, 4 Souls Of Sight and a Ring.
    15% decreased damage from shadow attacks and debuffs, as well as Corruption and Crimson enemies
    Chance of being inflicted with dark debuffs is lowered by 15%
    Bonus 5% damage resistance in complete darkness
    Type: Accessory / Crafting Material
    Tooltip: Improves defense against darkness
    Rarity: Light Red
    Sell: 3 20

    Bright Necklace
    [​IMG]

    Crafted with 5 Aventurine, 5 Light Shards, 5 Souls of Light, 4 Souls Of Sight and a Ring.
    15% decreased damage from light attacks and debuffs, as well as Hallow enemies
    Chance of being inflicted with light debuffs is lowered by 15%
    Bonus 5% damage resistance when near friendly NPCs
    Type: Accessory / Crafting Material
    Tooltip: Improves light defense
    Rarity: Light Red
    Sell: 3 20

    Nature Necklace
    [​IMG]

    Crafted with 5 Jades, 5 Jungle Spores, a Life Fruit, 4 Souls Of Sight and a Ring.
    10% decreased damage from plants, nature, and poison
    Chance of being inflicted with nature-related debuffs and Poisoned is lowered by 15%
    Bonus 5% damage resistance against bugs
    Type: Accessory / Crafting Material
    Tooltip: Improves nature and poison defense
    Rarity: Light Red
    Sell: 3 20

    [​IMG]

    [​IMG]
    [​IMG]
    Ruby
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    Obsidian Rose (New sprite, by the way)
    Ruby Rose
    [​IMG]

    Crafted with a Fire Necklace and an Obsidian Rose.
    I apologize for this following joke, but no, this rose will not up your proficiency with the Demon Scythe, Ice Sickle, or the Death Sickle.
    Lava damage is reduced by 45%, all other fire damage is reduced by 10%
    Chance of being inflicted with fire debuffs is lowered by 20%
    Type: Accessory / Crafting Material
    Tooltip: Reduced damage from touching lava and other fire sources
    20% resistance against fire debuffs
    Rarity: Pink
    Sell: 4 20

    Molten Rose
    [​IMG]

    Crafted with a Ruby Rose and a Lava Charm.
    10-second immunity to lava, lava damage is reduced by 45%, and all other fire damage is reduced by 10%.
    Chance of being inflicted with fire debuffs is lowered by 33%
    Fire weapons shoot a fireball at the mouse, which are completely identical to those of the Flower of Fire. They even count as Magic projectiles and use 15 Mana upon being fired.
    Type: Accessory
    Tooltip: Provides 10 seconds of immunity to lava as well as reduced damage from lava and other fire sources
    Fire weapons shoot mana-consuming fireballs when used
    Sell: 7 20

    [​IMG]
    Magma Stone

    Magma Ruby
    [​IMG]

    Crafted with a Fire Ring and a Magma Stone.
    Melee weapons set enemies on fire, and duration of fire debuffs is increased by 25%
    15% increased damage with melee fire weapons
    Type: Accessory / Crafting Material
    Tooltip: Increased melee fire damage and fire debuff duration
    Melee attacks set enemies on fire
    Rarity: Light Red
    Sell: 3 20

    Molten Turtle Shell

    [​IMG]

    Crafted with a Magma Ruby and a Frozen Turtle Shell.
    Doesn't come from fluffy buffalos.
    Melee weapons set enemies on fire, and fire debuffs last 25% longer
    An aura surrounds the player when their health is at 50% or lower that increases melee damage by 25%, with an extra 10% for fire weapons
    Type: Accessory / Crafting Material
    Tooltip: Melee attacks inflict On Fire!, and fire debuffs last 25% longer
    An aura surrounds the wearer when below 50% health that increases melee damage
    Grants Buff: Fire Aura [​IMG]
    Buff Tooltip: 25% increased damage, +10% extra for fire weapons
    Rarity: Lime
    Sell: 5 45

    Eruption Necklace

    [​IMG]

    Crafted with a Molten Turtle Shell and a Panic Necklace.
    Attacks set enemies on fire, duration of fire debuffs is increased by 33%, and attackers are inflicted with "Burning" for 2-3 seconds
    An aura surrounds the player when their health is at 50%, 25% and 12.5% that increases damage and attack speed by 12.5%, 25% and 50% respectively, and movement speed by 20%, 40% and 80% respectively
    Type: Accessory
    Tooltip: Melee attacks inflict On FIre!, inflicts Burning on attackers, Fire debuffs last 33% longer
    An aura surrounds the wearer which increases melee damage, attack speed and movement speed the closer they are to dying

    Grants Buffs: Fire Shield (Level 1 [​IMG] | 2 [​IMG] | 3 [​IMG])
    Buff Tooltips: 12.5% increased damage and attack speed, 20% increased movement speed
    25% increased damage and attack speed, 40% increased movement speed
    50% increased damage and attack speed, 80% increased movement speed

    Rarity: Yellow
    Sell: 6

    [​IMG]
    Amber

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    Obsidian Skull
    Gemstone Skull
    [​IMG]
    Crafted with an Earth Necklace and an Obsidian Skull.
    +2 Defense
    15% decreased damage from earth attacks, debuffs, and suffocation
    Chance of being inflicted with earth debuffs is lowered by 20%
    Complete immunity to fire blocks, falling blocks no longer hurt
    Type: Accessory / Crafting Material
    Tooltip: Grants immunity to fire blocks and falling blocks; grants some resistance to earth damage
    Rarity: Pink
    Sell: 3 74

    Archaeologist's Cleats
    [​IMG]
    Crafted with a Gemstone Skull and Ice Skates.
    +2 Defense
    15% decreased damage from earth attacks, debuffs, and suffocation
    Chance of being inflicted with earth debuffs is lowered by 20%
    Instant deceleration
    Complete immunity to fire and ice block effects, as well as to falling blocks
    Type: Accessory / Crafting Material
    Tooltip: Complete immunity to fire blocks, ice blocks, and falling blocks; grants some resistance to earth damage
    Instantly decelerate when stopping
    Rarity: Pink
    Sell: 4 80

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    Water Walking Boots
    Sinkstone Boots
    [​IMG]

    Crafted with Water Walking Boots and an Earth Ring.
    Contrary to letting you walk on water, these boots will straight-up sink you. You'll descend 50% faster in liquids, and your movement speed and jump height are halved; swimming accessories won't help either, as you'll be too heavy to, well, swim.
    On the bright side, you now can fall on enemies to crush them, dealing a good amount of damage while granting you a split-second of invulnerability. Any nearby grounded enemies will also take damage and be knocked back when you land, possibly getting Muddied.
    Type: Accessory / Crafting Material
    Damage: 65
    Knockback: 7.5 (Strong)
    Tooltip: Causes the wearer to fall and sink much faster, as the name would suggest
    Rarity: Light Red
    Sell: 5

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    Topaz

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    Lucky Horseshoe
    Lucky Stormshoe
    [​IMG]

    Crafted with an Electric Ring and a Lucky Horseshoe.
    +1 Defense
    No fall damage
    Creates a shock wave upon landing that can inflict Electrified on enemies up to 6 blocks away, as well as Paralyzed. The chance for both increase along with the height of your fall, though the base chance for Paralysis is much lower.
    Type: Accessory / Crafting Material
    Tooltip: Converts fall damage into a shockwave that electrifies and paralyzes enemies
    Rarity: Pink
    Sell: 1 74

    Shockweight Boots
    [​IMG]

    Crafted with Sinkstone Boots and a Lucky Voltshoe.
    These boots will make you fall and sink incredibly fast (100% faster, to be exact [also, yikes]). Your movement speed and jump height are also now reduced by 66% (more yikes), and swimming accessories will do absolutely nothing (a metric ton of "yikes").
    However, you can now fall on enemies to crush them, which deals a good amount of damage while granting you a split-second of invulnerability. Any nearby grounded enemies will take damage and be knocked back when you land, with a small chance of being inflicted with Muddy.
    Also creates a shock wave upon landing that travels up to 6 blocks away from where you landed, which damages enemies the higher you fall from and inflicts them with Electrified and (rarely) Paralyzed. Landing inside water will create a wave on the surface which damages enemies while inflicting Soaked, which is a new water-elemented debuff that heavily slows the target while making them more resistant to fire and vulnerable to electricity.
    Type: Accessory
    Damage: 90
    Knockback: 8.25 (Strong)
    Tooltip: Causes the wearer to fall much faster and move much slower
    As the name suggests, the wearer will sink much faster in liquids
    Rarity: Pink
    Sell: 5

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    Cloud in a Bottle
    Storm in a Bottle
    [​IMG]

    Crafted with an Electric Ring and a Cloud in a Bottle.
    Allows the holder to double jump (Reaches 11 blocks)
    The double jump provided by this accessory launches a lightning strike under you, damaging enemies and inflicting Electrified for a moment. The lightning strike can also rarely inflicted Paralyzed, though with a slightly higher chance than it has with the Electric Ring.
    The double jump of this accessory will always be the last one activated if any other Bottles or Balloons are equipped.
    Type: Accessory / Crafting Material
    Damage: 55
    Knockback: 6 (Average)
    Tooltip: Allows the holder to double jump, hurting enemies below them
    Rarity: Green
    Sell: 2

    Storm in a Balloon
    [​IMG]

    Crafted with a Storm in a Bottle and a Shiny Red Balloon.
    Allows the holder to double jump and doubles jump height
    The double jump provided by this accessory launches a lightning strike under you, damaging enemies and inflicting Electrified (and Paralyzed, rarely)
    Type: Accessory / Crafting Material
    Damage: 55
    Knockback: 6 (Average)
    Tooltip: Allows the holder to double jump, hurting enemies below them
    Doubles jump height
    Improves electric damage

    Rarity: Pink
    Sell: 2 54

    Gray Horseshoe Balloon
    [​IMG]
    Crafted with a Storm in a Balloon and a Lucky Horseshoe.
    Allows the holder to double jump, doubles jump height and negates fall damage
    The double jump provided by this accessory launches a lightning strike under you, damaging enemies and inflicting Electrified (and Paralyzed, rarely)
    Type: Accessory
    Damage: 70
    Knockback: 6 (Strong)
    Tooltip: Allows the holder to double jump, hurting enemies below them
    Negates fall damage and doubles jump height
    Improves electric damage

    Rarity: Pink
    Sell: 3 08

    Giant Bundle of Balloons
    [​IMG]

    Crafted with a Bundle of Balloons, a Weird Bundle of Balloons (See Miscellaneous), and a Storm in a Balloon.
    Allows six extra jumps, doubles jump height, slows descent and releases bees upon taking damage
    Lightning strikes under you every time you use a balloon jump
    Type: Accessory / Crafting Material
    Damage: 55
    Knockback: 7 (Strong)
    Tooltip: Allows six extra jumps, double jump height, slow descent and lightning strikes for every balloon jump
    Rarity: Cyan
    Sell: 4 50

    Giant Bundle of Horseshoe Balloons
    [​IMG]

    Crafted with a Giant Bundle of Balloons and a Lucky Horseshoe.
    Allows six extra jumps, doubles jump height, slows descent, negates fall damage and releases bees upon taking damage
    Lightning strikes under you every time you use a balloon jump
    Type: Accessory
    Damage: 70
    Knockback: 7 (Strong)
    Tooltip: Allows for six extra jumps, doubled jump height, slowed descent, negation of fall damage, and lightning strikes for every balloon jump
    Rarity: Red
    Sell: 5

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    Celestial Magnet

    Electro-Field Magnet
    [​IMG]

    Crafted with a Celestial Magnet and an Electric Necklace.
    Increases pickup radius for all items by 13 tiles
    Produces an electrical ring around the player, which functions identically to that of the Inferno buff's fire ring, save for the fact that this ring inflicts Electrified instead of On Fire!, and the ring is 20% smaller than the Inferno ring.
    Oh, yeah, and the ring reflects projectiles.
    Type: Accessory / Crafting Material
    Tooltip: Increases pickup range for all items
    Creates an electro-magnetic field around the owner that electrifies enemies that touch it and reflects projectiles
    Rarity: Light Puple
    Sell: 4 60

    Polarity Shield

    [​IMG]

    Crafted with an Electro-Field Magnet and a Bubble Shield Pack (See Miscellaneous).
    Increases pickup radius for all items by 13 tiles
    Creates a 6 x 7 Polarity Bubble around the player, which damages and electrocutes any enemies that attack it as well as reflecting any projectiles that hit it. Each hit it takes drops its energy by 15%, and if its energy drops to 0%, the shield disengages, and will take 4 seconds to recharge. The timer for the recharge will be reset if you get hit.
    The shield can also recharge when not fully drained, if you wait 8 seconds.
    The shield will NOT fully protect you from damage; laser beams and electric attacks will pierce right through the Bubble Shield and still hit you (the shield takes damage as normal).
    Type: Accessory
    Damage: 70
    Knockback: 6 (Average)
    Tooltip: Increases pickup range for all items
    Creates a Polarity Bubble around the owner that knocks back and electrifies enemies that touch it, and reflects projectiles when not attacking
    Rarity: Cyan
    Sell: 7

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    Emerald

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    Anklet of the Wind

    Bracelet of the Storm[​IMG]
    [​IMG]

    Crafted with a Wind Ring and an Anklet of the Wind.
    You can practically smell the creativity put into that name.
    No wonder it smells like :red:.
    Increases movement speed by 10%
    Running at full speed lets you barrel through enemies, launching them upwards and inflicting Winded for a few seconds
    Wind attacks deal 10% more damage, and wind debuffs last 25% longer
    Type: Accessory / Crafting Material
    Tooltip: Allows the wearer to run through enemies when moving at full speed
    10% increased movement speed and wind damage, and 25% increased wind debuff duration
    Rarity: Pink
    Sell: 1 40

    Roller Skates
    [​IMG]

    Crafted with an Anklet of the Storm and Ice Skates.
    "Wait why are you mixing the ability to blast through enemies with Frost Walker?"
    I'm not.
    Increases movement speed by 25%
    Instant acceleration and deceleration
    Running at full speed lets you barrel through enemies, launching them upwards and inflicting Windwhirled for a few seconds
    33% chance of dodging enemy attacks when moving at full speed
    Wind attacks deal 10% more damage, and wind debuffs last 25% longer
    They are actual roller skates now. You can change your positional coordinates at a rate much faster than the normal rate
    Type: Accessory
    Tooltip: Allows the wearer to run through enemies when moving at full speed, with a 33% chance of dodging enemies
    10% increased movement speed
    Wind attacks deal 10% more damage, and wind debuffs last 25% longer

    Rarity: Lime
    Sell: 3 40

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    Sapphire
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    Jellyfish Necklace
    Mermaid Necklace
    [IMAGE IS SUPER DEAD; PLEASE HOLD]

    Crafted with an Aqua Necklace and a Jellyfish Necklace.
    Provides light under water (Light is now that of a Blue Jellyfish)
    15% less damage taken while wet
    20% increased movement speed while underwater
    Drowning speed is halved
    Type: Accessory / Crafting Material
    Tooltip: Provides light under water, water defense is increased.
    Rarity: Pink
    Sell: 2 20

    Mermaid's Charm
    [IMAGE IS SUPER DEAD; PLEASE HOLD]

    Crafted with a Mermaid Necklace and Neptune's Shell.
    Turns you into a Mermaid underwater (using the cosmetics from the Mermaid Costume, including the Hairpin for girls), allowing complete mobility underwater. You no longer sink or float, and you can now breathe underwater and swim around freely.
    18% increased damage resistance while underwater.
    Type: Accessory
    Tooltip: Turns you into a Mermaid underwater.
    Rarity: Pink
    Sell: 2 20

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    Magic Quiver
    Coral Quiver
    [​IMG]

    Crafted with an Aqua Ring and a Magic Quiver.
    Turns Wooden Arrows into Coral Arrows (See Miscellaneous)
    Increases ranged damage by 10%, 100% increased arrow velocity, 15% increased firing speed
    20% chance to not consume arrow
    Type: Accessory / Crafting Material
    Tooltip: Increases ranged damage by 10%, doubles arrow speed, and firing speed by 20%
    Turns Wooden Arrows into Coral Arrows
    20% chance to not consume arrow

    Rarity: Pink
    Sell: 6 20

    Bow-fishing Quiver
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    Crafted with a Coral Quiver and an Endless Quiver.
    Turns Wooden Arrows and Flaming Arrows into Bow-fishing Arrows (See Miscellaneous)
    Increases ranged damage by 15%, 100% increased Arrow velocity, 20% increased firing speed
    Increases arrow pierce by 25%
    20% chance to not consume arrow
    Type: Accessory
    Tooltip: Increases ranged damage by 15%, doubles arrow speed, and firing speed by 20%
    Very greatly increases arrow speed and increases arrow pierce by 25%
    20% chance to not consume arrow

    Rarity: Light Purple
    Sell: 7

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    Amethyst
    Well, er, RIP Amethyst, for now.
    Shadow Mana Band
    [IMAGE IS SUPER DEAD; PLEASE HOLD]

    Crafted with a Shadow Necklace and a Mana Regeneration Band.
    +20 Mana
    Increases Mana regeneration rate
    Gain 3% of your Max Mana every time you hit an enemy at night
    50% increased armor when in complete darkness, Immunity to Blackout and Shadowflame
    Type: Accessory / Crafting Material
    Tooltip: Increases maximum mana by 20
    Increases mana regeneration rate and the wearer gains 3% of their max Mana every time they hit an enemy
    50% increased armor in complete darkness, Immunity to Blackout and Shadowflame
    Rarity: Pink
    Sell: 2 20

    Alchemist's Stone
    [IMAGE IS SUPER DEAD; PLEASE HOLD]

    Crafted with a Shadow Mana Band and a Philosopher's Stone.
    +20 Mana
    Increases Mana regeneration rate and gain 5% of your Max Mana every time you hit an enemy
    Armor increases as Mana decreases, up to +50% at 0 Mana
    Mana Sickness only lasts for 2 seconds, but can still stack to the maximum of 10 seconds
    Immunity to Blackout and Shadowflame
    Type: Accessory
    Tooltip:
    Increases maximum mana by 20
    Increases mana regeneration rate and the wearer gains 5% of their max Mana every time they hit an enemy
    Armor increases as Mana decreases, up to 150% Armor at 0 Mana
    Mana Sickness duration reduced
    Immunity to Blackout and Shadowflame
    Rarity: Pink
    Sell: 4 20

    [​IMG]
    Diamond

    [​IMG]
    Fire Gauntlet

    Frostburn Gauntlet[​IMG]
    [​IMG]

    Crafted with a Frost Ring and a Fire Gauntlet.
    Increases melee knockback by 80%, and inflicts Frostburn and Chilled with melee attacks. Frostburn has a 61.45% chance of being inflicted for 2 seconds and a 28.58% chance of being inflicted for 3 seconds. Chilled has the same chances, though the infliction times are now 4 and 6 respectively.
    Melee damage is increased by 20%, but attack speed is also decreased by 20%. Ice weapons gain a bonus 10% on both sides of this, as well.
    Melee weapons also emit light-blue particles.
    Type: Accessory
    Tooltip: Increases melee knockback and inflicts frostburn with attacks
    Melee damage is increased and melee speed is decreased by 20%, with an extra 10% on both sides for ice weapons
    Rarity: Lime
    Sell: 7


    Frozen Turtle Shell

    Cryo Diamond[​IMG]
    [​IMG]

    Crafted with a Frost Necklace and a Frozen Turtle Shell.
    Reduces damage from cold sources and the infliction chance of cold debuffs by 15%
    Puts a shell around the owner when below 50% life that cuts all damage and infliction chance of debuffs by an extra 25%
    Type: Accessory / Crafting Material
    Tooltip: Reduces damage from cold sources and the infliction chance of cold debuffs by 15%
    Puts a diamond shell around the owner when below 50% life that cuts damage and infliction chance of debuffs by an extra 25%
    Rarity: Pink
    Sell: 6 10

    Eskimo's Glove
    [​IMG]

    Crafted with a Cryo Diamond and a Hand Warmer.
    Immunity to Chilled, Frostburn, Frozen, and Snap Freeze
    Damage taken from cold sources is decreased by 25%
    Puts a shell around the owner when below 50% life that cuts all damage by an extra 25%
    Type: Accessory
    Tooltip: Provides immunity to cold effects
    Reduces damage from cold sources by 25%
    Puts a diamond shell around the owner when below 50% life that cuts damage and infliction chance of debuffs by an extra 25%
    Rarity: Pink

    Sell: 6 60

    Eskimo's Shield
    [​IMG]

    Crafted with an Eskimo's Glove and a Paladin's Shield.
    Absorbs 25% of damage dealt to other teammates, but puts a shell around everyone on the wearer's team when they dip below 25% health that cuts all damage by 25%
    Everyone on your team, including you, is granted immunity to Chilled, Frostburn, Frozen, and Snap Freeze
    The wearer takes 25% less damage from cold sources
    Type: Accessory / Crafting Material
    Defense: 6
    Tooltip: Absorbs 25% of damage done to players on your team at all times
    Puts a shell around the wearer and their teammates when below 25% life that reduces all damage taken by 25%
    Grants the wearer 25% damage resistance against cold sources

    Rarity: Cyan
    Sell: 9 60

    [​IMG]
    Onyx

    Moon Stone
    Black Magic Band
    [IMAGE IS SUPER DEAD; PLEASE HOLD]

    Crafted with a Twilight Stone and a Mana Regeneration Band.
    +20 Mana
    1
    Type: Accessory / Crafting Material
    Tooltip: Increases maximum mana by 20
    Increases mana regeneration rate and the wearer gains 3% of their max Mana every time they hit an enemy
    50% increased armor in complete darkness, Immunity to Blackout and Shadowflame

    Rarity: Pink
    Sell: 2 20

    Alchemist's Stone
    [IMAGE IS SUPER DEAD; PLEASE HOLD]

    Crafted with a Shadow Mana Band and a Philosopher's Stone.
    +20 Mana
    Increases Mana regeneration rate and gain 5% of your Max Mana every time you hit an enemy
    Armor increases as Mana decreases, up to +50% at 0 Mana
    Mana Sickness only lasts for 2 seconds, but can still stack to the maximum of 10 seconds
    Type: Accessory
    Tooltip:
    Increases maximum mana by 20
    Increases mana regeneration rate and the wearer gains 5% of their max Mana every time they hit an enemy
    Armor increases as Mana decreases, up to 150% Armor at 0 Mana
    Mana Sickness duration reduced
    Immunity to Blackout and Shadowflame

    Rarity: Pink
    Sell: 4 20

    [​IMG]
    Black Belt
    Blinding Belt
    [​IMG]

    Crafted with a Shadow Ring and a Black Belt.
    11.11% chance of dodging attacks
    Dodges produce a large, dark cloud of smoke around the player, which Confuses (and potentially Curses) the attacker as well as any enemies in a 4-block radius
    5% increased damage, +10% with shadow attacks and debuffs
    Shadow debuffs last 25% longer
    Type: Accessory / Crafting Material
    Tooltip: Gives a chance to dodge attacks, avoiding damage and creating a disorienting cloud of smoke
    5% increased damage, +10% for shadow weapons and debuffs
    25% increased shadow debuff duration
    Rarity: Lime
    Sell: 2

    Ninja Star Necklace

    [​IMG]

    Crafted with a Blinding Belt and a Star Veil.
    12.50% chance of dodging attacks
    Dodges produce a large, dark cloud of smoke around the player, which Confuses (and potentially Curses) the attacker as well as any enemies in a 4-block radius
    Releases 4 Ninja Stars (6 with a dodge) that damage enemies and doubles length of invincibility after taking damage
    5% increased damage, +10% with shadow attacks and debuffs
    Shadow debuffs last 50% longer
    Type: Accessory
    Tooltip: Gives a chance to dodge attacks, avoiding damage and creating a disorienting cloud of smoke
    Releases ninja stars and doubles length of invincibility after taking damage
    Dark attacks are improved
    Rarity: Yellow
    Sell: 12

    [​IMG]
    Aventurine
    [​IMG]
    Pocket Mirror

    Sacred Mirror
    [​IMG]

    Crafted with a Bright Necklace and a Pocket Mirror.
    Reflect any and all magic projectiles--Medusa's stare included--by swinging the mirror as a tool. Reflected projectiles gain an ultrabright tint, boosting their damage and velocity by 150%. Player projectiles can be reflected regardless of PvP settings, but reflecting a Medusa Head attack while having PvP toggled on will damage AND petrify anybody in the vicinity with PvP on.
    Grants immunity to Stoned while equipped as an Accessory, but not while in your inventory. That's what the ability to swing it is for. On the bright side, you'll gain a 20% damage resistance against light attacks and 20% immunity to light debuffs while it's equipped.
    Type: Tool / Miscellaneous / Crafting Material
    Damage: 150% of reflected projectile; the mirror itself cannot deal damage
    Knockback: 5 (Weak)
    Critical Chance: 10%
    Use Time: 36 (Very Slow)
    Tooltip: Swing to reflect magic projectiles, including Medusa's stare
    When equipped, grants 20% resistance to light damage and debuffs, as well as immunity to Stoned
    Rarity: Light Red
    Sell: 3 60

    Tablet
    [​IMG]

    Crafted with a Sacred Mirror and a Cellphone.
    Now with a larger screen!
    Displays everything and allows you to teleport to your spawn point by using it.
    Right-click swings the tablet, reflecting magic attacks it hits back to where they came from. The Tablet is slightly bigger than the Sacred Mirror; this makes hitting magic projectiles easier, at the cost of a bit of swing speed. Try not to mix up the buttons, lest you return home a day early.
    Grants immunity to Stoned as well as a 25% resistance against light damage and light debuff infliction while equipped as an Accessory. If you have it in your inventory and you wanna give Medusa a taste of her own medicine, swing the thing.
    Gain a 25% damage resistance against light attacks and 25% immunity to light debuffs.
    Type: Informational / Tool
    Damage: 200% of reflected projectile; the tablet itself does no damage
    Knockback: 6 (Average)
    Critical Chance: 10%
    Use Time: 89 when teleporting (Snail), 40 when swinging (Slow)
    Tooltip: Displays everything
    Left-click to return home at will; right-click to swing, reflecting magic projectiles
    When equipped, grants 25% resistance to light damage and debuffs, as well as immunity to Stoned
    Rarity: Yellow
    Sell: 12

    [​IMG]
    Jade

    Guide to Plant Fiber Cordage

    Flora Guide[​IMG]
    [​IMG]

    Crafted with a Nature Necklace and a Guide to Plant Fiber Cordage.
    Allows the collection of vines for rope, and doubles the chances of background plants spawning items and critters
    15% less damage taken from hostile flora, their attacks, and any poisons
    Type: Accessory / Crafting Material
    Tooltip: Allows the collection of vines for rope, increases chances of finding critters and other items in background flora, and provides extra defense against dangerous flora
    Rarity: Pink
    Sell: 2 20

    Plantera Boots
    [​IMG]

    Crafted with a Flora Guide and Flower Boots.
    All types of flora will grow on grass and moss you walk on (including things like the Sky Blue Flower and large background plants), even on Crimson or Corrupt grass, and Fire Moss
    Allows the collection of Vine Rope from vines
    Chances of background plants spawning items and critters are doubled
    20% less damage taken from hostile flora and any poisons
    Type: Accessory
    Tooltip: Grows all kinds of flora on grass you walk on, increases chances of finding critters and other items in background flora, allows the collection of vines for rope, and increases defense against dangerous flora
    Rarity: Pink
    Sell: 10 20

    Frog Leg

    Tree Frog Leg[​IMG]
    [​IMG]

    Crafted with a Nature Necklace, an Anklet of the Wind, and a Frog Leg.
    Can fall 50 blocks without taking fall damage
    +130% Jump Boost, allows auto-jump
    Increases movement speed by 13%
    10% decreased damage from plants, nature, and poison
    Chance of being inflicted with nature-related debuffs and Poisoned is lowered by 33%
    Bonus 5% damage resistance during the day
    Extra bonus: Item drop rates are increased by 1.2%
    Type: Accessory / Crafting Material
    Tooltip: Increases jump height and speed and allows auto-jump
    Increases fall resistance and resistance to attacks while in the air
    Immunity to Poison and Mighty Wind

    Rarity: Pink
    Sell: 2 20

    Hoppy Saddle
    [​IMG]
    [​IMG]

    Crafted with a Tree Frog Leg and a Slimy Saddle.
    While Riding:
    Moves slightly faster than the Bunny mount.
    Can fall 62 blocks without taking fall damage. Fall damage is also decreased by 20%, and the frog can jump on enemies to hurt them.
    36-block jump upwards, holding UP and RIGHT (While facing right) when jumping will launch you at a 45-degree angle, travelling 24 blocks north-east before falling.
    Mount has tongue attack that reaches up to 8 tiles horizontally, which does 50 defense-piercing damage and will swallow up any enemies who are either as big as or smaller than the player, where the frog will then rapidly deal damage until either 5 seconds have passed or the enemy is dead. Can also eat enemies slightly bigger than the player if they have 325 HP or lower.
    [​IMG]
    If the mount swallows a Butterfly, Firefly, or Lightning Bug, you gain a 20% Movement speed and Jump height bonus for 8 seconds. Statue critters disappear when tongued.
    The Tree Frog deals double damage to bug enemies, and grants you 25% damage resistance against hostile flora and poisonous enemies
    Chance of being inflicted with nature-related debuffs and Poisoned is lowered by 66%
    Extra bonuses: 5% increased damage resistance during the day, and item drop rates are increased by 1.5%
    Type: Mount Summon
    Damage: 50 (Pierces defense)
    Tooltip: Summons a mountable Frog.
    Grants Buff: Frog Mount
    Buff Tooltip: This frog's got mad hops!
    Rarity: Lime
    Sell: 7 20

    [​IMG]
    Opal

    All Elemental Rings
    Rainbow Ring
    [​IMG]

    Crafted with every Elemental Ring.
    10% increased damage with elemental weapons
    Elemental debuffs last 20% longer
    Type: Accessory / Crafting Material
    Tooltip: Increases all elemental damage by 10%
    Elemental debuffs last 20% longer
    Rarity: Light Purple
    Sell: 7

    All Elemental Necklaces

    Rainbow Necklace
    [​IMG]

    Crafted with every Elemental Necklace.
    15% increased damage resistance against elemental attacks
    Chance of being inflicted with elemental debuffs is lowered by 15%
    Type: Accessory / Crafting Material
    Tooltip: 15% resistance against elemental damage
    Chance of being inflicted with elemental debuffs is reduced by 15%
    Rarity: Light Purple
    Sell: 11 20


    Chroma Shell
    [​IMG]

    Crafted with a Celestial Shell, Rainbow Ring, and Rainbow Necklace.
    *cough* Overpowered much?
    Boosts all stats, and then some.
    Does not stack with anything used to make this, nor does it stack with the Celestial Shield.
    15% increased damage, attack speed, critical strike chance, mining speed, knockback and weapon size
    20% increased movement speed and jump height
    +2 HP/s regeneration, +5 Defense, 20% increased damage resistance, complete immunity to blocks and debuffs last 20% longer on enemies
    50% increased Minion Knockback
    +15% critical strike chance and +8% Melee damage and speed
    +10% increased movement speed and jump height
    75% increased defense
    +1.5 HP/s regeneration, 5% HP Leech effect
    Ability to move freely, swim and breathe underwater, projectiles are 50% less affected by water drag
    25% MP/s regeneration, 20% chance of inflicting "Chilled" for 10 seconds
    Type: Accessory / Crafting Material
    Defense: 5 | 12
    Tooltip: Major increase to all stats
    Turn into a werewolf at night and a merfolk when entering water.
    Rarity: Red
    Sell: 27

    Supershinyandprettyshell Chroma Guard (*cough* Thanks, Doylee)
    [​IMG]

    Crafted with a Guardian Shield and a Rainbow Necklace
    This thing is infinitely more powerful than any True Terra Blade suggestion so far.
    If I didn't include the Shield of Cthulhu in this thing, it'd be the first Purple-rarity item. That, or we'd have to make a new rarity for this baby. I'm partial to Dark Blue, myself.
    The Chroma Guard CAN be equipped along with its lesser forms, but there will be no stat stacking of ANY kind; same goes for the Chroma Shell.
    Immunity to Bleeding, Poisoned, On Fire!, Darkness, Blackout, Silenced, Cursed, Confused, Slow, Weak, Broken Armor, Withered Armor/Weapon, Cursed Inferno, Ichor, Chilled, Frozen, Stoned, Electrified, Burning, Mighty Wind, Frostburn, Dazed and Shadowflame for you and nearby team members
    Absorbs 25% of damage dealt to other teammates when above 25% health, puts a shell around the owner and their teammates when they get below 50% life that cuts damage by half
    25% stat increase to other remaining team members (not including you) when a teammate dies for 30 seconds
    Ability to dash through enemies, Enemies will usually target you (90% chance)
    Type: Accessory
    Damage: 100
    Knockback: 12 (Insanely Strong)
    Defense: 24 | 31
    Tooltip: Absorbs 25% of damage done to players on your team, only active above 25% life
    Puts a shell around the owner and their teammates when below 50% life that increases damage resistance
    Provides immunity against most debuffs to the owner and teammates, boosts other team members' stats when a teammate dies
    Enemies are more likely to target you
    Major increase to all stats, Turn into a werewolf at night and a merfolk when entering water.

    Rarity: Rainbow
    Sell: 50

    [​IMG]

    Miscellaneous [​IMG]
    Bundle of Ballons
    [​IMG]
    Minor Sprite change

    Bundle of Weird Balloons
    [​IMG]

    Crafted with a Honey Balloon, Sharkron Balloon and a Fart in a Balloon.
    Combines the effects of the three balloons.
    Type: Accessory / Crafting Material
    Tooltip: Allows the holder to triple jump and release bees when attacked
    Increases jump height
    Rarity: Yellow
    Sell: 1 54

    Coral Arrow
    [​IMG]

    Crafted with 33 Wooden Arrows and 1 Coral. Makes 33. Fired when Coral Quiver is equipped.
    Stats boost when fired in water.
    Reduced water slowdown.
    Pierce of 3. 60% chance of being recoverable if crafted.
    Inflicts "Bleed" on a hit.
    Type: Ammunition
    Damage: 14 | 19 (Ranged)
    Knockback: 3.5 (Very Weak) | 5 (Average)
    Velocity: 4 | 7
    Tooltip: Suitable for firing underwater
    Rarity: Orange
    Sell: 1

    Bow-fishing Arrow
    [​IMG]

    Crafted with 99 Wooden Arrows, 3 Coral and 1 Sapphire at a Crystal Ball. Makes 99. Fired when Bow-fishing Quiver is equipped.
    Stats boost immensely when fired in water, ignores water slowdown.
    Deals 250% damage to fish enemies, Duke Fishron included.
    Pierce of 4 (fish not counted), 80% chance of being recoverable if crafted.
    75% chance of inflicting "Bleed" for 25 seconds.
    Type: Ammunition
    Damage: 17 | 22 (Ranged)
    Knockback: 2.75 (Very Weak) | 6 (Average)
    Velocity: 5.5 | 10
    Tooltip: Preferred for firing underwater
    Rarity: Light Red
    Sell: 3

    Ninja Star
    [​IMG]

    Dropped by Bone Lee, in groups of 24-36.
    Also fired by the Ninja Star Necklace when the wearer is harmed, though you can't pick those up.
    Basically a better version of the Shuriken. Pierces through 8 enemies, disappearing on the 9th hit. Flies 66% faster and farther than Shurikens.
    Type: Weapon
    Damage: 55 (Throwing)
    Knockback: 0.5 (Extremely Weak)
    Critical Strike Chance: 8%
    Use Time: 10 (Very Fast)
    Velocity: 15
    Rarity: Yellow
    Sell: 3

    Amber Robe
    [​IMG]

    Crafted with a Robe and 10 Amber.
    Type: Armor
    Defense: 3
    Bonus: Increases Maximum Mana by 80
    13% decreased mana usage

    Set Bonus: None
    Body Slot: Shirt
    Rarity: Blue
    Sell: 2 75

    Amber Hook

    [​IMG]

    Crafted with 15 Amber.
    Type: Grappling Hook
    Reach: 25 Blocks
    Velocity: 11
    Hooks: 1
    Latch Type: Single
    Rarity: Blue
    Sell: 40

    Bubble Shield Pack
    [​IMG]

    I bet everyone wanted to see this thing. Though, I bet nobody expected it in a thread relating to elemental damage.
    Dropped by Martian Officers with a 0.5% chance.
    Creates a 4 x 5 Bubble Shield around the player, which damages any enemies that attack it as well as destroying projectiles it touches. Each hit it takes drops its energy by 15%, and if its energy drops to 0%, the shield disengages, and will take 3 seconds to recharge. The timer for the recharge will be reset if you get hit.
    The shield can also recharge when not fully drained, if you wait 6 seconds.
    The shield will NOT fully protect you from damage; laser beams and electric attacks will pierce right through the Bubble Shield and still hit you (the shield takes damage as normal).
    Type: Accessory / Crafting Material
    Damage: 70 (Magic)
    Knockback: 6 (Average)
    Tooltip: Generates a Bubble Shield around the wearer that pushes back enemies and destroys projectiles
    Rarity: Yellow
    Sell: 4

    Holy Shield
    [​IMG]

    Crafted with a Frozen Paladin's Shield and an Ankh Shield.
    Absorbs 25% of damage dealt to other teammates when above 25% health, puts a shell around the owner and their teammates when they get below 50% life that cuts damage by 25%
    Provides immunity to most debuffs to everyone on your team
    Type: Accessory / Crafting Material
    Defense: 10
    Tooltip: Absorbs 25% of damage done to players on your team, only active above 25% life
    Puts a shell around the owner and their teammates when below 50% life that increases defense
    Provides immunity against most debuffs to the owner and teammates

    Rarity: Red
    Sell: 16

    Guardian Shield

    [​IMG]

    Crafted with a Holy Shield, a Panic Necklace, Flesh Knuckles and a Shield of Cthulhu.
    Absorbs 25% of damage dealt to other teammates when above 25% health, puts a shell around the owner and their teammates when they get below 50% life that cuts damage by 33%
    Provides immunity to most debuffs to everyone on your team, Provides a 25% general stat boosts to all teammates when a teammate dies
    Ability to dash into enemies, Enemies are more likely to target you
    Type: Accessory / Crafting Material
    Damage: 75
    Knockback: 11 (Extremely Strong)
    Defense: 19
    Tooltip: Absorbs 25% of damage done to players on your team, only active above 25% life
    Puts a shell around the owner and their teammates when below 50% life that increases defense
    Provides immunity against most debuffs to the owner and teammates, boosts all team member's stats when a teammate dies
    Enemies are more likely to target you

    Rarity: Rainbow
    Sell: 24

    Shadowshock Staff
    [​IMG]

    Crafted With A Super Amethyst Staff And A Super Topaz Staff.
    2 Bottom-Gem-Tier Staves Mixed Into 1! Shoots A Gem Stave Projectile That Switches Between Purple And Yellow Every 1/2 Second.
    No Pierce.
    Type: Magic Weapon
    DMG: 58
    Knockback: 5 (Average)
    Mana: 15
    CRIT Chance: 5%
    Use Time: 22.5 (Fast)
    Velocity: 12.5
    Inflicts Debuffs: [​IMG] Electrified (When Yellow, 100%)/ [​IMG] Shadowflame (When Purple, 100%)
    Debuff Durations: 7 Seconds
    Debuff Tooltips: You cannot move. / Losing life.
    Rarity: Pink
    Sell: 2 20

    Hydrogale Staff
    [​IMG]

    Crafted With A Super Sapphire Staff And A Super Emerald Staff.
    2 Medium-Gem-Tier Staves Mixed Into 1! Shoots A Gem Stave Projectile That Switches Between Green And Blue Every 1/2 Second.
    No Pierce.
    Type: Magic Weapon
    DMG: 72
    Knockback: 6 (Average)
    Mana: 20
    CRIT Chance: 5%
    Use Time: 20 (Fast)
    Velocity: 15
    Inflicts Debuffs: [​IMG] Confused (When Blue, 100%)/ [​IMG] Distorted (When Green, 100%)
    Debuff Durations: 7 Seconds
    Debuff Tooltips: Movement is reversed. / Gravity around you is distorted.
    Rarity: Pink
    Sell: 2 30

    Megarock Staff
    [​IMG]

    Crafted with
    2 High-Gem-Tier Staves Mixed Into 1! Shoots An Orange Gem Stave Projectile.
    No Pierce.
    Type: Magic Weapon
    DMG: 86
    Knockback: 7 (Strong)
    Mana: 25
    CRIT Chance: 6%
    Use Time: 17.5 (Fast)
    Velocity: 17.5
    Inflicts Debuff: [​IMG] Stoned (100%)
    Debuff Duration: 5 Seconds
    Debuff Tooltip: You are completely petrified!
    Rarity: Pink
    Sell: 2 50

    Frost Fire Staff
    [​IMG]

    Crafted With A Super Diamond Staff And A Super Ruby Staff.
    2 Top-Gem-Tier Staves Mixed Into 1! Shoots A Gem Stave Projectile That Switches Between Red And White Every 1/2 Second.
    Pierce Of 1.
    Type: Magic Weapon
    DMG: 100
    Knockback: 8 (Very Strong)
    Mana: 30
    CRIT Chance: 6%
    Use Time: 15
    Velocity: 20
    Inflicts Debuffs: [​IMG] On Fire! (When Red, 100%)/ [​IMG] Frostburn (When White, 100%)
    Debuff Durations: 15 Seconds
    Debuff Tooltips: Slowly losing life. / It's either really hot, or really cold, but it REALLY hurts.
    Rarity: Pink
    Sell: 3

    [​IMG]

    Banner
    None yet. Gonna need to wait for me to make a new one.

    [​IMG]
    [V 2.0]
    Update Notes
    [4/22/2018]
    Man, I didn't realize how barebones this thread was, as cool as some of the accessories looked. Working on other threads actually gave me a crapton of ideas for accessories here, especially with the implementation of Onyx and Ultruine (a pun on Ultrabright and Aventurine) in my Old-Console Content: Buffed and Repurposed thread and of Jade in my Throwing the Better Gear into Terraria thread, as they allow me to assign Wind and Nature to different things, as well as with Shadow and Venom, and Ice and Light.
    Changes
    • Changed Emerald back to Wind (from Wind and Nature), and Amethyst to Venom (from Darkness)
    • All of the Super Gem Staffs have been resprited and reworked. The magic hats have also been reworked, to a lesser degree. Still in the process of adding the Onyx, Ultruine and Jade stuff.
    • All the Base Elemental Accessories have been completely changed. There were, uh, kinda overpowered, for how you get them.
    • Resprited a lot of stuff. My new favorites are the Molten Rose, Molten Turtle Shell, and the Eskimo's Glove.
    New Additions
    • Added the Onyx, the new Shadow gem, and moved all of the Amethyst's accessories there.
    • Added the Ultruine, the new Light gem.
    • Added the Jade, the new Nature gem. All Emerald accessories have been moved here, as they all fit the nature theme more than the original Wind theme.
    • New Accessories
      • The Shadow, Bright and Nature Rings/Necklaces. The Nature Ring and Necklace each have an extra bonus, thanks to their appearance.
      • The Rock Sink Boots - The name pretty much sums up what they do. Look out below!
    [5/5/2018]
    I'm not gonna be on as much as I used to be, so progress on everything will be slower. Progress will still be made, though.
    Changes
    • Replaced the Voltdash Boots with the Roller Skates. 'tis now a Wind accessory.
    • The rings allow the infliction of elemental debuffs again, but the chance of doing so has been lowered to a total of 5%.
    • The Emerald Frog Leg and the Hoppy Saddle have been resprited to look more like a Red-eyed Tree Frog. Now the mount summon is a giant, more limber version of the Frog critter!
    • Let's just pretend I know what I'm doing with the Fatal Ring/Necklace.
    New Additions
    • New Accessories
      • The Electro-Field Magnet - Attracts any item from farther away, and creates an electro-magnetic forcefield to reflect projectiles and electrocute enemies!
      • The Rainbow Ring - An amalgamation of all the elemental rings, this increases all elemental damage and the duration of all elemental debuffs, and allows the infliction of many said debuffs!
      • The Rainbow Necklace - In conjunction to the Rainbow Ring, this necklace grants some resistance to all elemental damage and debuffs!
     
    Last edited: Mar 7, 2019
  2. Eli10293

    Eli10293 Spazmatism

    25 shark fins for sapphire ring. Thats extremely hard to get :/
     
    Bry-ccentric likes this.
  3. Bry-ccentric

    Bry-ccentric Steampunker

    Just gonna continue the thread here.

    [​IMG]

    Elemental Magic [​IMG][​IMG]
    Stats are half based on the gem, half based on the element the gem represents.
    All staffs have auto-fire and are crafted at a Crystal Ball.


    Ruby Blaze Staff
    [​IMG]

    Crafted with a Ruby Staff, 10 Titanium Bars and 10 Souls of Light.
    The middle staff.
    Shoots a fiery-red Ruby beam that creates a small explosion when it hits a fourth enemy (but not a block), which inflicts "On Fire!" for 7-11 seconds.
    The explosion has 50% more knockback and damage.

    Type: Magic Weapon / Crafting Material
    DMG: 45
    Knockback: 6 (Average)
    Mana: 17
    CRIT Chance: 8%
    Use Time: 23 (Fast)
    Velocity: 13.5
    Projectile Pierce: 3
    Inflicts Debuff: On Fire! [​IMG] (100% chance from explosion, 7-11 seconds)
    Rarity: Light Red

    Sell: 6

    Amber Quake Staff
    [​IMG]

    Crafted with an Amber Staff, 2 Forbidden Fragments, 5 Souls of Light and 5 Souls of Night.
    The strongest normal elemental staff.
    Fires a bright-orange Amber beam that causes earth tremors upon hitting a block, if an enemy isn't hit first. The tremors deal 25 Defense-piercing damage to any grounded enemies, launching them upwards instead of to the side and inflicting "Muddy" for 7-13 seconds. Knockback Resistance applies to the upwards launch, and this upward launch will also affect players (unless they have a Cobalt Shield or anything better).
    If the beam hits an enemy before touching a block, the enemy will take a good amount of damage

    Type: Magic Weapon / Crafting Material
    DMG: 75
    Knockback: 8 (Very Strong)
    Mana: 22
    CRIT Chance: 6%
    Use Time: 54 (Extremely Slow)
    Velocity: 5
    Projectile Pierce: 8
    Inflicts Debuffs: Muddy [​IMG] (66% chance from projectile/15% chance from tremors, 5-10 seconds)
    Debuff Tooltip: Visibility and movement are hindered/Movement is greatly slowed
    Rarity:
    Light Red
    Sell: 6 25

    Topaz Current Staff
    [​IMG]

    Crafted with a Topaz Staff, 10 Palladium Bars and 10 Souls of Light.
    Fires a vibrant yellow Topaz beam that bounces from enemy to enemy until its pierce runs out, inflicting Electrified on enemies with a 35% chance.
    The projectile does NOT home in on enemies, but rather flies straight towards the nearest target. Be ready to say goodbye to the projectile if it misses, because it sure ain't comin' back unless you manage to hit a far-away enemy.

    Type: Magic Weapon / Crafting Material
    DMG: 45 (Pierces defense)
    Knockback: 2 (Very Weak)
    Mana: 14
    CRIT Chance: 4%
    Use Time: 30 (Average)
    Velocity: 24
    Projectile Pierce: 10
    Inflicts Debuff: Electrified [​IMG] (35% chance, 4-7 seconds)
    Rarity:
    Light Red
    Sell: 2 50

    Emerald Gale Staff
    [​IMG]

    Crafted with an Emerald Staff, 10 Orichalcum Bars and 10 Souls of Night.
    Fires a deep-green Emerald beam whose stats depend completely on the wind. If the wind is stronger, the projectile moves faster, deals more knockback, and pierces more enemies, but it becomes smaller and deals less damage. If the wind is weak, the size and damage increase, but the knockback, speed and size decrease.
    Type: Magic Weapon / Crafting Material
    The following stats will be shown as ("During weak wind"-"During strong wind") if they are affected by wind speeds
    DMG: 61-45
    Knockback: 0 (None)-6.75 (Average)
    Mana: 15
    CRIT Chance: 6%
    Use Time: 26 (Average)
    Velocity: 9-18
    Projectile Pierce: 0-6
    Inflicts Debuff:
    Debuff Tooltip:
    Rarity:
    Light Red
    Sell: 4 50

    Sapphire Aqua Staff
    [​IMG]

    Crafted with a Sapphire Staff, 10 Mythril Bars and 10 Souls of Night.
    Fires a deep-blue Sapphire beam that drips water under it in a similar manner that the Cursed Dart drops flames below, but they drop 3 times more often and (obviously) don't linger on the ground. Loses the dripping ability underwater, but it does receive a stat boost, so there's that. Plus, if the projectile leaves the water, the drops will fall 33% faster and be 50% bigger.
    Type: Magic Weapon / Crafting Material
    The following stats will be shown as ("Not in water"/"Inside water") if they are affected by water
    DMG: 47/63
    Knockback: 4 (Weak)/0 (None)
    Mana: 16
    CRIT Chance: 6%
    Use Time: 24 (Fast)
    Velocity: 11/17
    Projectile Pierce: 4/Infinite
    Inflicts Debuff: Soaked [​IMG] (When not in water, 25% chance, 12-24 seconds)
    Debuff Tooltip: Movement is slow and slippy
    Rarity: Light Red

    Sell: 4

    Amethyst Fatal Staff
    [​IMG]

    Crafted with an Amethyst Staff, 10 Cobalt Bars and 10 Souls of Night.
    Casts an indigo Amethyst beam that poisons enemies for 6-9 seconds. Occasionally, a dark violet beam will instead be fired, which instead inflicts "Venom" for 3-12 seconds.
    The poison beam will explode into 6 stinger projectiles that fly out in a hexagon formation, and the venom beam will do the same with 8 stingers in an octagon formation. The stingers travel up to 10 blocks, and they also inflict the beams' debuffs.

    Type: Magic Weapon / Crafting Material
    The following stats will be shown as ("Poison beam"/"Venom beam") if they vary between projectile types
    DMG: 48
    Knockback: 4 (Weak)/6 (Average)
    Mana: 18
    CRIT Chance: 4%
    Use Time: 28 (Average)
    Velocity: 11/8
    Projectile Pierce: 3/4
    Inflicts Debuffs: Poisoned [​IMG] (100%, 6-9 seconds)/Venom [​IMG] (100%, 3-12 seconds)
    Rarity:
    Light Red
    Sell: 2

    Diamond Cryo Staff
    [​IMG]

    Crafted with a Diamond Staff, 10 Adamantite Bars and 10 Souls of Light.
    Fires a sky-blue Diamond beam that travels REALLY slowly, but inflicts "Chilled" for 5-10 seconds with a 33% chance, and inflicting "Snap Freeze" (a new debuff) for 3-6 seconds when the beam reaches its pierce limit.
    Type: Magic Weapon / Crafting Material
    DMG: 60
    Knockback: 6 (Average)
    Mana: 19
    CRIT Chance: 4%
    Use Time: 30 (Average)
    Velocity: 3.5
    Projectile Pierce: 5
    Inflicts Debuffs: Chilled [​IMG] (33% chance, 5-10 seconds), Snap Freeze [​IMG] (When pierce runs out, 3-6 seconds)
    Debuff Tooltips: Movement speed is reduced/Frozen in place (Deals 35 damage upon being frozen)
    Rarity:
    Light Red
    Sell: 6 50

    Onyx Shadow Staff
    [​IMG]

    Crafted with 8 Onyx, a Dark Shard, 10 Hallowed Bars and 15 Souls of Night.

    Fires a deep-black Onyx beam that inflicts "Shadowflame" for 4-7 seconds and has a 20% chance of confusing enemies for 3-6 seconds. Stronger at night.
    Type: Magic Weapon / Crafting Material
    The following stats will be shown as ("Day/Night") if they are affected by the time of day
    DMG: 56 (80 at night)
    Knockback: 5 (Average) (7 at night)
    Mana: 21
    CRIT Chance: 8% (11% at night)
    Use Time: 34 (Slow)
    Velocity: 7.5/10.75
    Projectile Pierce: 3
    Inflicts Debuffs: Shadowflame [​IMG] (65% chance, 4-7 seconds), Cursed [​IMG] (5% chance, 8-14 seconds)
    Debuff Tooltips: The flames blind and burn you/Cannot use anything
    Rarity:
    Light Red
    Sell: 7

    Ultruine Flare Staff
    [​IMG]

    Crafted with 8 Ultruine, a Light Shard, 10 Hallowed Bars and 15 Souls of Light.

    Fires an aqua greenish-white Ultruine beam that explodes into a flare upon hitting an enemy, which essentially acts like an explosion. The flare can inflict "Ultrablaze", "Confused" and "Dazed", even at the same time.
    Type: Magic Weapon / Crafting Material
    DMG: 54
    Knockback: None
    Mana: 20
    CRIT Chance: 10%
    Use Time: 42 (Very Slow)
    Velocity: 7
    Projectile Pierce: None
    Inflicts Debuffs: Ultrablaze [​IMG] (22% chance, 4-9 seconds), Confused [​IMG] (22% chance, 5-7 seconds), and Dazed [​IMG] (22% chance, 4-8 seconds)
    Debuff Tooltips: The flames blind and burn you/Movement is reversed/Movement is greatly slowed
    Rarity:
    Light Red
    Sell: 7

    Jade Bramble Staff
    [​IMG]

    Crafted with 8 Jade, 10 Chlorophyte Bars, 5 Souls of Might, 5 Souls of Sight, and 5 Souls of Fright.

    Fires a lime Jade beam that acts similar to the Magnet Sphere found in the Dungeon. When enemies are close to the beam, it will fire out green vines that behave similar to that of the Nettle Burst's. The vines are 8 blocks in length and linger for as long at the Nettle Burst's vines. The beam itself will despawn after hitting 6 enemies (the vines don't count towards this), hitting a block, or travelling 65 blocks. Like the Magnet Sphere's projectile, the beam will despawn if you try to fire a second one. Unlike the Magnet Sphere's projectile, the beam is affected by liquids.
    Type: Magic Weapon / Crafting Material
    DMG: 36
    Knockback: 1 (Extremely Weak)
    Mana: 24
    CRIT Chance: 4%
    Use Time: 57 (Very Slow)
    Velocity: 3
    Projectile Pierce: 5
    Inflicts Debuff: Nature's Bane [​IMG] (100% chance from beam, 7-14 seconds; 33% chance from vines, 5-10 seconds)
    Debuff Tooltip: The power of nature compels you
    Rarity:
    Light Red
    Sell: 10
    Illusionist Set
    [​IMG]

    The upgraded Wizard set.
    Each hat grants a different special effect.
    Everything here is crafted near a Loom and a Crystal Ball.
    Ruby Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Rubies and 10 Souls of Light.
    Type: Armor
    Defense: 17
    Bonus: 10% increased magic damage, 9% increased critical strike chance
    +60 Mana
    Set Bonus: 10% increased attack speed
    Magic projectiles burst into Molotov fragments when destroyed, which deal 66% damage and inflict "On Fire!" for 3-5 seconds
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 5

    Amber Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Amber, 5 Souls of Light and 5 Souls of Night.
    Type: Armor
    Defense: 18
    Bonus: 15% increased magic damage and knockback
    +80 Mana
    Set Bonus: Magic attacks have a 30% chance of moving 25% slower but dealing double knockback
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 5 25

    Topaz Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Topaz and 10 Souls of Light.
    Type: Armor
    Defense: 11
    Bonus: 14% increased attack speed and critical strike chance
    +40 Mana
    Set Bonus: 33% chance of dodging attacks when moving at full speed
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 4 25

    Emerald Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Emeralds and 10 Souls of Night.
    Type: Armor
    Defense: 14
    Bonus: 16% increased attack speed and movement speed
    +60 Mana
    Set Bonus: Increases flight time and jump height by 33%
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 4 75

    Sapphire Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Sapphire and 10 Souls of Night.
    Type: Armor
    Defense: 15
    Bonus: 25% increased projectile velocity, 12% decreased mana usage
    +40 Mana
    Set Bonus: +75% Mana regeneration, Magic projectiles are unaffected by water
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 4 50

    Amethyst Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Amethyst and 10 Souls of Night.
    Type: Armor
    Defense: 10
    Bonus: 11-33% increased magic velocity and mana usage (random; % for velocity and mana usage will be the same every time)
    +20 Mana
    Set Bonus: Venom deals double damage
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 4

    Diamond Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Diamonds and 10 Souls of Light.
    Type: Armor
    Defense: 12
    Bonus: 8% increased magic damage, critical strike chance, knockback, attack speed, velocity, and 8% decreased mana usage
    +80 Mana
    Set Bonus: 10% decreased mana usage, Magic attacks have a 10% chance of inflicting "Snap Freeze" for 3 seconds (which freezes you where you are, even if you're in the air)
    Inflicts Debuff: Snap Freeze [​IMG] (3 seconds)
    Debuff Tooltip: Frozen in place, freezing to death (Deals 50 damage upon being inflicted, -15 HP per second)
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 5 50

    Onyx Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Onyx and 15 Souls of Night.
    Type: Armor
    Defense: 13
    Bonus: 19% increased magic damage and mana usage
    +80 Mana
    Set Bonus: Magic attacks have a 5% chance of inflicting Cursed for 4-7 seconds
    Inflicts Debuff: Cursed [​IMG] (4-7 seconds)
    Debuff Tooltip: Cannot use anything
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 6 50

    Ultruine Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Ultruine and 15 Souls of Light.
    Type: Armor
    Defense: 16
    Bonus: -19% decreased mana usage and magic damage
    +100 Mana
    Set Bonus: Magic projectiles produce light identical to that of the Ultrabright Torch's light
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 6 50

    Jade Illusionist's Hat
    [​IMG]

    Crafted with a Magic Hat, 15 Jade, 10 Souls of Light and 10 Souls of Night.
    Type: Armor
    Defense: 19
    Bonus: 33% increased magic damage, 13% decreased magic critical strike chance
    +120 Mana
    Set Bonus: Enemies hit are inflicted with Drain Weed for 5-15 seconds, which restores damage taken by enemies from the debuff to you as health
    Inflicts Debuff: Drain Weed (14.28% chance, 5-15 seconds)
    Debuff Tooltip: The weeds are leeching off of you
    Body Slot: Helmet
    Rarity:
    Pink
    Sell: 7 25

    Illusionist Suit
    [​IMG]

    Crafted with a Tuxedo Shirt, Tuxedo Pants, a Mysterious Cape, 10 Souls of Light and 10 Souls of Night.
    Type: Armor
    Defense: 25
    Bonus: Pierce of magic projectiles is doubled; 15% increased magic damage, magic attack speed, and movement speed
    Set Bonus: Gain "Illusionist" after getting hit for 5 seconds, cooldown of 90 seconds

    2nd Bonus determined by gem hat
    Doubles duration of fire-based debuffs
    26% increased projectile size
    19% increased attack speed and movement speed
    45% increased knockback for magic weapons
    3-5 Mana restored on a successful hit
    -10 seconds from "Illusionist" cooldown
    4% increased magic damage, critical strike chance, knockback, attack speed and velocity
    20% chance to have a magic weapon not use any mana
    Critical strike chance bonuses are doubled
    Critically-striking projectiles gain double velocity and restore 100% of damage dealt to the player as health, but no longer deal extra damage
    Grants Buff: Illusionist [​IMG] (5 seconds)
    Buff Tooltip: All incoming attacks will miss
    Body Slot: Chestplate
    Rarity:
    Pink
    Sell: 6

    [​IMG]
     
    Last edited: Apr 28, 2018
    CookieCrumber and Trang Oul like this.
  4. Eli10293

    Eli10293 Spazmatism

    How bout just make it the ring and the gem for all of them for now and think on the idea
     
  5. Bry-ccentric

    Bry-ccentric Steampunker

    I DID Think On The Idea Already...
    [EDIT] Hold Up.
    Waterleaves.
     
  6. Eli10293

    Eli10293 Spazmatism

    When you come up with ideas like these you Must think on the balancing before posting. Certian aspects will become difficult to imagine due to how the item is obtained or its strength.
     
  7. Piterros990

    Piterros990 Skeletron

    Good ideas and spriting!
    But the rings may be crafted only using souls and specified gem. Also, some more materials of course, but...
    I support anyways!
     
    Bry-ccentric likes this.
  8. CJT157

    CJT157 Eye of Cthulhu

    Hey can I use this in my mod? This would be a great addition to it.:happy:
    --- Double Post Merged, Nov 27, 2015, Original Post Date: Nov 27, 2015 ---
    Hey can I use this in my mod? This would be a great addition to it.:happy:
     
  9. Bry-ccentric

    Bry-ccentric Steampunker

    Erm, That Was Out Of The Blue.
    Mind Linking Me To The Thread, If Any?
     
  10. CJT157

    CJT157 Eye of Cthulhu

    Bry-ccentric likes this.
  11. Bry-ccentric

    Bry-ccentric Steampunker

  12. Bry-ccentric

    Bry-ccentric Steampunker

    Added The "Tinkerer's Workshop" Section, And Added 19 Items!

    [​IMG] [​IMG] [​IMG]
     
  13. MadCat

    MadCat Steampunker

    Oh shiny! Why are there so many sparkly suggestions! Anyways I really like this another use for the 8 million gems from the extractinator! Support!
     
    Bry-ccentric likes this.
  14. Bry-ccentric

    Bry-ccentric Steampunker

    Added The Celestial Gem! Check It's "Type" Real Quick.
    [​IMG]

     
    Last edited: Nov 28, 2015
  15. Bry-ccentric

    Bry-ccentric Steampunker

    What Have I Created.
    (This Item Brings Us To "Elemental Accessories V 2.0"! Celebrate!)

    [​IMG]
    Supershinyandprettyshell Shield, Thanks Doylee.
     
    Last edited: Nov 28, 2015
    Doylee likes this.
  16. Bry-ccentric

    Bry-ccentric Steampunker

  17. CJT157

    CJT157 Eye of Cthulhu

    Thank you:naughty: very much! I think at first I'll be using all except the mixed rings items.
     
    Bry-ccentric likes this.
  18. Piterros990

    Piterros990 Skeletron

    Cool items!
    Also, maybe something to balance: Celestial Rune Shield provides immunity to Cursed Inferno, so why shouldn't it also negate Ichor debuff?
     
  19. KaizoVorna

    KaizoVorna Terrarian

    I love anything elemental and this would really make those gems useful in Hardmode as well! I did have a small gripe about the elemental staves, though... Why are they still just generic gem blasts? If they've been enchanted with elemental powers, shouldn't the projectiles reflect that? (Super Ruby Staff could shoot a flamethrower-style stream of fire, Super Topaz Staff could shoot lightning, etc.) Then of course I'm pretty sure that Celestial Gem and Celestial Rune Shield would be broken beyond belief, (Imagine equipping both of them at the same time!) but other than that I like the idea! Best thing about it is that if they decide to add more gems, it would mean more uses for this too!

    (PS. You accidentally put "Protects from The DARK" into the Frost Ring's tooltip. ;))
     
    Bry-ccentric and Piterros990 like this.
  20. Bry-ccentric

    Bry-ccentric Steampunker

    Added The Amber Robe And Every Gemmed Robe's Super Variant!
    [​IMG] [​IMG] [​IMG]