ArtificialNerd
Spazmatism
Ok, but I'll reduce the amount because 15 is a lot I think...Those items that seem like stars, and we could use them as accessories. Please, bring them back. Maintain the new system of the books may be interesting too. Both perhaps, that would be cool.
ApenasLink
Terrarian
Nononono! You should only reduce the positive buff (the %), but not much. Or increase the Monster Souls needed to increase the level (remember that they were already quite high). Try just to let a bit harder to level up the "orbs".Ok, but I'll reduce the amount because 15 is a lot I think...
Edit: Add new altars (requiring more resources, and rare ones) could do the job in complicate the level up system.
Dapper Snake
Official Terrarian
So, what exactly happened with the guardian of evil? I saw it got removed, and I saw one of the posts by the creator said there was a problem with it, but I didn't really notice anything. What did I miss?
ArtificialNerd
Spazmatism
In the Terrarian Community Rules & Culture thread, in the Piracy and modding section there is a rule that says:So, what exactly happened with the guardian of evil? I saw it got removed, and I saw one of the posts by the creator said there was a problem with it, but I didn't really notice anything. What did I miss?
andDistributing any Console game files on Re-Logic forums is prohibited
Distributing any Mobile game files on Re-Logic forums is prohibited
We was noticed about that and we tought if we change the name, movements, drop, summoner, stats and sprite to be different but similar at the same time, that should be OK. But it was not, so I got noticed by a forum moderator to remove it from our mod.
I think there is a grammatical error somewhere, but I'm not sure...
colinavvv
Terrarian
Considering the fact that everything about the guardian of evil is different from ocram, but the sprite is a recolor of it, would this mean if the sprite looked absolutely nothing like ocram, it would be allowed?
Roxxz
Golem
@ColinAV516 I think as long as you don't use sounds/particles/sprites/names of the npc or it's drops you can do whatever aka you can recreate the same attack patterns size stats but just in case modify em a bit. For example make a recolor of the brain of Cthulhu with a crown on it and use the same sounds or custom ones and then modify the rest. Make custom drops inspired on the drops they okram has but do not use anything mentioned before and it should be ok. What they dont want is that you take something of them and modify it but you can create your own to look similar to them as long as you don't use it's name.
Lol Bozo
Steampunker
so, what are the stats of the necronomicons? i cannot find any documentation of it<Remaking Banner>Hello guys, I am EliANs and this is Ersion mod. Ersion was a project to test and improve my coding skills and english level but now It is not a simple personal project, It is a community. After 17000 downloads (with an average of 1200 downloads in each of the lastest 4 updates) and with the help of a lot of people, I learned a lot. I learned other cultures, very smart and awesome people and the most important thing, the power of the society. Awesome spriters, awesome coders, awesome idea donators and awesome helpers working together to make this possible. I have to think, you are awesome and with more people like you, someday the world will be a better place to live. I also have to say THANKS to all of you, you make me happy. I am happy when I get inbox or alerts from you trying to help and improve this little mod a community, and I am more happy, when you are happy. If you are new here welcome to the best community ever made, and it will be better with your help. And remember, say anything that you have to say. Good, bad, mod-related, life-related, personal questions, anything! I am happy to answer to you.
INTRODUCTION
VIDEOS
UNOFFICIAL REVIEWS
By BaumProductions
UNOFFICIAL SERIES
By HyperNovaGenesis
By GameRaiders101
DOWNLOADS
Available in ModBrowser
Works with tModLoader 0.8.2.1 and Terraria 1.3.1.1
Ersion v0.4.2.3 (RAR)
Versions from 0.4.2.2 to 0.1 has been removed by Staff due to ilegal content in there. That was fixed in the 0.4.2.3 (current version)SPECIAL THANKS
@Eldrazi
For help with codes and names.
@gui10pow
For help us since the first day!
@MrTheEpicNinja
For your awesome sprites.
@Thecharacter
Incredible signature and awesome sprites + ideas
@ColinAV516 and @Syclod
For be part of our team for a long time
Our team!
@EliANs
@ikillzombies
@Darkninja
@DarkAwesome
@ZoRa
@Applevac
WANT TO HELP US?
Put this in your signature!version 0.4.2.3:
It will look like this:Code:[CENTER][URL='http://forums.terraria.org/index.php?threads/ersion-starting.35318/'][IMG]http://s32.postimg.org/d6am6foqd/ersion_i_help_logo2.png[/IMG][/URL][/CENTER]
- Updated to tModLoader 0.8.2.1
- Removed Cursed Skull
- Removed Guardian of Evil
version 0.4.2.2:
version 0.4.2.1:
- Compatibility with tModLoader 0.8.1.1
- Compatibility with tModLoader 0.8.1
- Wooden blowpipe, damage from 4 to 3
- Wooden darts, 1 wood now crafts 15 instead of 33
- Removed unnessesary recipe for Jump Boost Potion and Sturdy Potion
- Shadow trident is now the nebula trident
- Nebula trident: New sprite, new craft(with nebula fragments), new projectile
- Nebula trident now has a chance 1/10 to inflit confusion for 3 seconds
- Nebula trident timeuse reduced from 14 to 18
- New sprite for Void Slicer
- Void slicer timeuse reduced from 11 to 20
- Fixed animation for Monster and Life souls and Cursed Skull
- Improved AI for SupportOrb
- Added rarity to Necronomicons
- Modified drop of the Luminite Fragments
- Added "Tester mode" with 6 crafts
BUGS & ADDSBUGS:
(no spoiler)
- Support orb an necronomicon books show 5 min
- Necronomicon has problem with another buffs
- Thrower hardmode sets dont provide the set bonus
v0.5:
- Delete unnecesary slime anvil
- Remake some projectile AIs
- New AI for Giant Slime
- New AI for Golden Slime
- New AI for Bionic Brain
- New AI for Guardian of Evil
- New endgame thrower weapons
Thank you very much!
ArtificialNerd
Spazmatism
You can find it here http://ersionmod.wikia.com/wiki/Necronomicons.so, what are the stats of the necronomicons? i cannot find any documentation of it
AintDatTrueI
Terrarian
When you use a Necronomicon, buffs don't work and debuffs as well.
CrimsnMonkey
Skeletron Prime
Haha. I just figured this out in my let's play after trying to find hardmode ores due to my spelunker not working. Then it suddenly started working, and thought "what?", as well as my entire screen going really dark due to the darkness debuff, realised that my Necronomicon buffs timer ran out, so got rid of the spelunker effect, then used another spelunker potion and it worked, removed the effect, put the Necronomicon buffs on, then the spelunker and it wasn't working.When you use a Necronomicon, buffs don't work and debuffs as well.
It seems that if the Necronomicon buffs are on, then any potion buffs or debuffs from enemies that are then put on afterwards have no effect.
ArtificialNerd
Spazmatism
When you use a Necronomicon, buffs don't work and debuffs as well.
Yeah, I'm trying to fix it but I can't find where the problem come from....Haha. I just figured this out in my let's play after trying to find hardmode ores due to my spelunker not working. Then it suddenly started working, and thought "what?", as well as my entire screen going really dark due to the darkness debuff, realised that my Necronomicon buffs timer ran out, so got rid of the spelunker effect, then used another spelunker potion and it worked, removed the effect, put the Necronomicon buffs on, then the spelunker and it wasn't working.
It seems that if the Necronomicon buffs are on, then any potion buffs or debuffs from enemies that are then put on afterwards have no effect.
Couldn't compile v0.4.2.3 version on Mac. Anyone have a complied version for Mac I can download?
Thanks
Thanks
Roxxz
Golem
Yes, that works. Thanks @Roxxz
AutomatedMiner
Plantera
Can we get some screenshots on the OP?
EmeraldXLapis
Terrarian
Personal Attack - please do not insult other people
EliANs. you piece of ****. DO NOT MAKE THE FILE A RAR FILE! NOT ALL PEOPLE CAN USE WINRAR! CHANGE IT NOW!
Do not make personal attacks like this anywhere on this forum. Your privilege to post further in this thread has been revoked.EliANs. you piece of ****. DO NOT MAKE THE FILE A RAR FILE! NOT ALL PEOPLE CAN USE WINRAR! CHANGE IT NOW!
Infernik
Terrarian
My brain exploded with ideas that i'd be more than happy to share with you, so here they are, hope you can find use of at least some
:
- Cavern crate: A crate that can be fished up with about the same chance as iron crate, maybe a bit rarer, which drops Unlocked gold case, or other normal crate drops. It can be opened like a crate, revealing a random item acquirable from gold chests in Underground cabins. I also have more crate ideas.
- Nature crate: Fished up in any jungle biome, this crate drops stingers, vines, jungle spores and herb bags as well as some other general wooden crate loot.
- Lunar crate: Fished up anywhere after the Moon Lord is slain, this crate drops only hardmode tier loot (I mean bars and ores) and 1 lock box. The Moon Lord has a 25% chance to drop a lunar key, used to unlock the new 'Celestial Lock Box' from the crate. It contains Moon Lord drops, so if God Mode does come around, you can be a prepared Fisherman
- Mosquito or Wasp Armor, you choose the name... if you add it...: Upgraded versions of the bee armor, each piece crafted with 1 of each mech boss soul and the piece of bee armor with respective Spooky armor piece at a Mythril Anvil (or the pink one, I forgot it's name). Its quality should be in between Spooky and Stardust armour. I'm not sure on it's stats yet, but I can come up with some and tell you them soon if you'd like
- Dusk Armor: Basically Night's Edge Armor, but with 3 Helmets (Mage, Melee and Ranger). Crafted with (You might have guessed it) each respective bit of Shadow/Crimson, Jungle, Necro and Molten Armour Piece at a Demon or Crimson Altar. The 3 Helms have exactly the same recipe. Heres the stats!:
Ranger Helm (Dusk Hood): 6 Defense, +12% Ranged Damage, 20% Chance not to consume ammo
Mage Helm (Dusk Hat/Helmet): 5 Defense, +60 Mana, -14% Mana Cost, +5% Magic Damage
Melee Helm (Dusk Mask/Helmet): 9 Defense, 12% Melee Damage, 6% Melee Speed
Dusk Breastplate: 8 Defense, +7% Crit chance
Dusk Greaves: 8 Defense, +9% move speed
Set bonus: +6% Damage, Move speed and Crit Chance
Thankyou for considering these ideas, even if none are used
By the way, this is my first post, as I just made an account to give you these ideas

- Cavern crate: A crate that can be fished up with about the same chance as iron crate, maybe a bit rarer, which drops Unlocked gold case, or other normal crate drops. It can be opened like a crate, revealing a random item acquirable from gold chests in Underground cabins. I also have more crate ideas.
- Nature crate: Fished up in any jungle biome, this crate drops stingers, vines, jungle spores and herb bags as well as some other general wooden crate loot.
- Lunar crate: Fished up anywhere after the Moon Lord is slain, this crate drops only hardmode tier loot (I mean bars and ores) and 1 lock box. The Moon Lord has a 25% chance to drop a lunar key, used to unlock the new 'Celestial Lock Box' from the crate. It contains Moon Lord drops, so if God Mode does come around, you can be a prepared Fisherman
- Mosquito or Wasp Armor, you choose the name... if you add it...: Upgraded versions of the bee armor, each piece crafted with 1 of each mech boss soul and the piece of bee armor with respective Spooky armor piece at a Mythril Anvil (or the pink one, I forgot it's name). Its quality should be in between Spooky and Stardust armour. I'm not sure on it's stats yet, but I can come up with some and tell you them soon if you'd like
- Dusk Armor: Basically Night's Edge Armor, but with 3 Helmets (Mage, Melee and Ranger). Crafted with (You might have guessed it) each respective bit of Shadow/Crimson, Jungle, Necro and Molten Armour Piece at a Demon or Crimson Altar. The 3 Helms have exactly the same recipe. Heres the stats!:
Ranger Helm (Dusk Hood): 6 Defense, +12% Ranged Damage, 20% Chance not to consume ammo
Mage Helm (Dusk Hat/Helmet): 5 Defense, +60 Mana, -14% Mana Cost, +5% Magic Damage
Melee Helm (Dusk Mask/Helmet): 9 Defense, 12% Melee Damage, 6% Melee Speed
Dusk Breastplate: 8 Defense, +7% Crit chance
Dusk Greaves: 8 Defense, +9% move speed
Set bonus: +6% Damage, Move speed and Crit Chance
Thankyou for considering these ideas, even if none are used
By the way, this is my first post, as I just made an account to give you these ideas
Last edited:
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