Nebula Armor costs 1 copper a piece to reforge for me. Just downloaded tModLoader and this mod if it's a personal problem.
I will fix the costs in 1.0 release, to where items will have a decent cost if normally they would cost nothing.
lmao. If you could keep it in mind as a fix for the next update, that'd be awesome. It's an easy enough adjustment, just gotta reset resolution every time I want to reforge.
Yeah I will fix it. I can actually make an IL patch now, which will make it work for any resolution. It will be in the 1.0 release
Okay guys..... A little update
I'm happy to report I'm putting in some more work little by little each day
My plan is to release it as a 1.0 release in the near future. This would be the first 'non-wip' release.
As a reminder, I will put the current content plans below. These aren't 100% set in stone, but the final product will be super close to it.
- CHANGE Rarity change:
-- Previously, the rarity on an item was very non-telling. It basically did nothing. Now, rarity is heavily influencing the power of the item.
-- No longer determined by lines, but can be upgraded independently.
-- Higher rarity = higher power from rolls and more powerful lines available
-- Rarities: Common-Rare-Epic-Legendary-Transcendent
- NEW Tier changes regular cube:
-- Common Rare Epic Legendary
Up 30% 5% 3% n/a
Down N/A 3% 15% 30%
-- Every rank increases potency of lines by at least 10%
-- Transcendent is a special rarity that can only be achieved late game. It is very potent by adding a 5th line to the item.
- NEW Essences
-- Essences are a new type of item that can be used to roll a specific line on an item
-- Uniquely, essences can and will never increase or decrease the rarity of an item, only cubes can be used for potentially upgrading the rarity. (and essences do not need a cube to reroll lines)
-- Keeping the above in mind, essences are a powerful means late-game to not lose legendary rank and allow players to access rerolling early game before cubes come into play
- NEW Soul enchantments
-- Souls are a new type of item that can be applied on an item that adds additional bonuses on top of regular prefixes and modifier lines. They are much rarer than essences, and can usually only be obtained from bosses or events.
-- Bosses may drop a soul crystal or essence, which can be filled with a certain amount of gathered soulds from soul influenced mobs. Once filled, the soul's power can be embedded on an item making it much more powerful.
-- Note: souls are exclusive to weapons and cannot be applied to equips. They provide powerful combat bonuses.
- NEW Essence influenced mobs and Soul influenced mobs
-- A common complaint is how this mod makes the game too easy. To offset this, more powerful mobs can start spawning with great rewards
- Essence influenced mobs
-- An essence influenced mob is a regular mob that deals more damage and has more health than usual. It is more common than a soul influenced mob. The mob will drop essences that can be applied to items.
- Soul influenced mobs
-- Soul influenced mobs are much more powerful than any mob, they can be seen as potential mini-bosses. These mobs dwell with souls and are much more powerful than a regular mob or essence mob. When damaged and killed, the remaining lingering souls can be collected by nearby player's soul lanterns or soul crystals. The collected souls are used for powerful enchantments on weapons, and other mysterious things...
- Reworked UI
-- The UI got a total overhaul and now is uniquely themed
- WeaponOut support
-- Full WeaponOut support present, this includes effects showing on weapons held by using the WeaponOut mod
-- Special WeaponOut cross-mod content like custom effects and modifiers
- Full CheatSheet support
-- Cheat sheet is fully supported, including its extra cheated accessory slots.
-- Cheat sheet custom menu to manually apply modifiers to an item
- WingSlot support
-- Custom WingSlot works and applies bonuses
- ModConfig
-- The mod will be configurable using the in-game ModConfig feature. You can configure the mod's inner workings and rarity rates. For example, imagine a slider you can increase to drastically increase the power of all modifiers you get. Tune the mod to your likings!
- Reforge fixed for all resolutions
- Fix reforge price for items otherwise costing only 1 copper per reroll
- Reforge can only ever roll up to 2 lines total, and not upgrade rarity above Epic
- Stable API
-- Mod is completely open to additional content from other mods with a stable API. This means other mods can add modifiers, rarities and so forth they want. Some planned cross mod content are: Thorium mod, Shapeshifter mod and WeaponOut mod.
- New API features
-- Multipart effect entities: apply different effects on different layers, positions etc. at the same time
-- Custom rolling strategy: create your own rolling strategy and add it to the mod! You can make your own cubes that use this strategy. Example: custom cube that only ever rolls modifiers from your own mod!
-- # Slots taken by a modifier: A modifier can take up to # slots to be rolled, for example an item could have 2 modifiers both taking up 2 slots each, allowing the item only those 2 lines total instead of a total of 4 lines.
-- Custom Soul enchantments: Create your own soul enchantments for your own bosses! This includes the custom item to apply the enchantment, custom soul relic cost and custom enchantment behavior!
-- Custom essences: Create your own custom essences, and drop them whatever way you desire.