updatedude
Terrarian
Jesus christ you've been busy. While I agree that the EXP bonuses can definitely be improved, and the curve there looks pretty good, keep in mind that the mod is already very close to completely overpowered.
As I've said in my previous post, I've been playing the summoner class in my playthrough. I just went into hardmode, and am level 17 with the tier 3 minion class. That increases my minion count by 1 and minion damage by 85%. It completely changes the game.
Granted, I'm fine with how good the accesory can be right now (also because I have mods making the game harder, like prefixes for enemies), but making it even easier to level up would just destroy the game completely. I personally feel that it could be toned down a little bit already, let alone when levels are getting easier to acquire.
But apparently there's also people that see it completely the other way around, so I'm not sure if I'm the minority or not.
As for the shields + icons, I have to agree that they don't really fit. I could try and whip up a larger square shield with rounded borders so the icons would fit better (and using the "old" borders you're using now as a boundary box so to speak), which might make it a little better. It probably also helps actually picking a color for the icons and putting some shadows under them (duplicate icon, move 1 pixel down, set transparency to 0.1 or something).
I'm personally fine with it because we can simply adjust the rate of experience gain anyway. Or even outright set our experience.
My view is that it's easy to make the mod weaker for those who don't want too much gain, even if the mod itself offers a lot of gains, because you can control how little you get. But for those who want to be OP, lowering the mod's gains means they won't have that option.
The mod can satisfy everyone by allowing the option to be OP, or it can satisfy just the players who only want a small advantage. I think the former makes more sense than the latter. But that's me. I might very well be in the minority.