Bahamut2001
Steampunker
With every change I made I did a few rounds of testing. This is where I end up after filling most of the track up with honey.
(included the wires so you can see where the teleporters are)
How I skip all those pressure plates (18 of them) at only 1000 mph, I dunno. I guess I could have clipped through half of width of the tiles under the teleporters and flew under the plates, but that doesn't explain why I stopped there. (Maybe because I exited the honey at that point?) I wish I could 'see' what is going on but I'm have difficulty catching it on slowmo.
How I skip all those pressure plates (18 of them) at only 1000 mph, I dunno. I guess I could have clipped through half of width of the tiles under the teleporters and flew under the plates, but that doesn't explain why I stopped there. (Maybe because I exited the honey at that point?) I wish I could 'see' what is going on but I'm have difficulty catching it on slowmo.
I had assumed you were using honey because it slowed your movement through it. With the shell on you are not slowed in water (and lava? I forget) and the fishron wings do the same in all liquids. You can still use the swim function to increase speed, but without the slowing effect its, functionally, not too different than flying up with wings out of water. (Although, it would remove the issue I have with the flying time not resetting sometimes)The only parts of the Celestial Shell that I'm using is autoswim and not having breath meter.
When I was first testing at at +1000 speeds I would pause the game to see try to see what was going on. Sometimes I would get lucky and pause it with my character inside part of the slope, but the collision detection seems to have something to compensate for that and I never clipped through. I think its that 'something' that is breaking down with the addition of the fluids and causing us to clip through the slope.I kind of figured if there was clipping through, your designs few posts back with their single block slopes would have much more trouble with it, so I kind of dropped it.